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Kemix
Dec 1, 2013

Because change

KataraniSword posted:

Sell no equipment, keep at least two of every equipment, hoard like crazy :tinfoil:

Well, there's also this one money making thing we can do in the next town for the town AFTER that...but I'm sure Mega will tell us about it in passing and not do it.

Also. I hadn't started my playthrough until like yesterday...but 'Alleyway Jack'? gently caress head can mug Vivi's rear end for one gil each if you stand next to him for a moment, pushing him down and running off afterwards. Doesn't stop him from waltzing down the alley again if you come back from the bottom.

Kemix fucked around with this message at 17:30 on Jul 17, 2015

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Expect My Mom
Nov 18, 2013

by Smythe
About halfway through Disc 1 was where I realized that I should've been saving all of my equipment and even though it wasn't bad in the long-run, at the time it felt like I really hosed up. Even with games with near unlimited inventory, I still get bothered when my inventory is just cluttered with junk I never bothered to sell. I really appreciate games with the "Arrange" option

Zeikier
Jan 26, 2010

"This woman...she's killed before, and not just once..."


Mega64 posted:

It's hard to be good at jump rope when you constantly trip and wear baggy pants like Vivi though.

This was a while back, but I was inspired.



The Jump Rope King begs to differ!

Zeikier fucked around with this message at 22:39 on Jul 17, 2015

Fister Roboto
Feb 21, 2008

Vivi Ornitier does NOT skip leg day.

Kemix
Dec 1, 2013

Because change

This is an awesome thing. STOP! VIVI TIME!

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
That is some ridiculous damage from Trance. It feels like that's supposed to be the actual introduction - you're getting dogpiled and stomped, but suddenly you turn the entire fight around.

Manic_Misanthrope
Jul 1, 2010


Glazius posted:

That is some ridiculous damage from Trance. It feels like that's supposed to be the actual introduction - you're getting dogpiled and stomped, but suddenly you turn the entire fight around.

It really is the intro to how ridiculously powerful it can be. This is also where you'd get the mage masher for the first time without stealing it from Baku, and with it: Tidal flare. So you get your first multi-hit attack when you're ganged up 2 on 1. But it's also not something you should be reliant on, as shown by all the time you waste stealing.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Manic_Misanthrope posted:

But it's also not something you should be reliant on, as shown by all the time you waste stealing.

Final Fantasy IX: Hope You Like Spamming !Steal.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Zeikier posted:

This was a while back, but I was inspired.



The Jump Rope King begs to differ!

Marvelous! Added to the second post.

I was inspired and made another avatar thanks to L5 Death's tweak on the existing GIF.



And then while working on getting screenshots for the next update I was inspired and made an avatar for myself.

Anyway, new update should be coming sometime this morning hopefully.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

KataraniSword posted:

Final Fantasy IX: Hope You Like Spamming !Steal.

834 was not an exaggeration of the number of steals I need to do. It was actually rather precise.

Marmaduke!
May 19, 2009

Why would it do that!?
I guess that's the successful steals? And does that bandit skill mean that you can even get the rare steals really easily?

kalonZombie
May 24, 2010

D&D 3.5 Book of Erotic Fantasy

Squalitude posted:

I guess that's the successful steals? And does that bandit skill mean that you can even get the rare steals really easily?

Not REALLY easily, but more easily. There's another skill way late in the game that makes stealing even easier, but by then if you're getting everything you'll be decked out in poo poo that's mostly better than what you can steal by that point.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

kalonZombie posted:

Not REALLY easily, but more easily. There's another skill way late in the game that makes stealing even easier, but by then if you're getting everything you'll be decked out in poo poo that's mostly better than what you can steal by that point.

Especially if you've also been extensively playing the best minigame.

FeyerbrandX
Oct 9, 2012

MonsieurChoc posted:

Especially if you've also been extensively playing the best minigame.

I'm sorry, I can't hear you over the castanet music that just popped into my head.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Squalitude posted:

I guess that's the successful steals? And does that bandit skill mean that you can even get the rare steals really easily?

Easier is correct, but it isn't that helpful against bosses with a 3/256 steal chance item. You meet at least 2 before you get the better stealing skill, and for people who want to steal EVERYTHING those bosses can be very annoying. In the cases of the bosses with the very rare items, you might waste more resources and or time on getting the hard steal than it is worth.

Luckily, there are enough ways in this game to get the sweet gear that stealing isn't the only method, just the best method for a little bit.

Krumbsthumbs fucked around with this message at 16:25 on Jul 18, 2015

SonicRulez
Aug 6, 2013

GOTTA GO FIST

MonsieurChoc posted:

Especially if you've also been extensively playing the best minigame.

Triple Triad isn't in FFIX though.

kalonZombie
May 24, 2010

D&D 3.5 Book of Erotic Fantasy

SonicRulez posted:

Triple Triad isn't in FFIX though.

Triple Triad is garbage compared to this minigame.

Also Triple Triad is dumb.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.








You! What just happened?
It was no big deal.
You're hiding something!
Hey, nothing happened. You heard me.
You...didn't touch the princess, did you?
Just what are you accusing me of?



...My apologies, Princess.
Well, I'm glad everyone is safe. Shall we move on?



No... It's nothing.

So just gonna keep that "randomly attacked by a rogue black mage" thing to yourself, huh? Eh, whatever.





Definitely equipping this and never taking it off again. Now we're guaranteed at least something when we steal as long as the enemy has something to steal in its common slot.



I forgot to come up here last time so let's do that.



There's a frozen moogle here.



So let's free it.





At least everything turned out alright.







Time for more tutorials.



Card Game just explains basic rules for Triple Triad. Since this is a short update, I'll go ahead and let the game discuss status effects and elements.



Your standards FF status effects are here and are as dangerous as usual, like Poison's kind of a non-issue, only hitting for 1/16 your Max HP, while Berserk's usually pretty bad unless it hits someone like Steiner since it boosts physical damage by 50%.

Of these, Poison, Sleep, and Slow will wear off over time. That makes Stop especially nasty in this game since a stopped character can't act for the rest of the battle. It can be healed out of, though.



These are the really nasty status effects. Heat will kill a character if they do anything. Freeze will stop a character from doing actions and will result in death if they get hit with a physical attack. Fortunately, ice attacks heal Heat and fire attacks heal Freeze. Mini's worse than usual in this game because unlike in most games, Mini also reduces your magical attack by 50% in addition to weakening physical offense and defenses. Mini stays until the end of combat while the other two can wear off over time.

All of these status effects go away at the end of battle. The next set however will stay after combat's over.



Petrify and Silence are the same as usual. Virus simply removes a character's evasion and causes them not to be able to gain EXP or AP in battle, which really sucks for obvious reasons. Venom is Stop except with the Poison effect for both HP and MP. Pretty nasty to have, though easily cured with Antidotes and Garnet's Panacea spell.



Darkness reduces hit percentage of physical attacks by 50% and nullifies evasion. Trouble transfers half the damage a character takes to all other party members, which is pretty nasty. Zombie essentially makes the infliced undead with the usual caveats associated (curing stuff hurts, instant death heals), except Zombies cannot achieve Trance and have their Trance gauge reset to 0, and also they can't gain EXP or AP.

That's enough bad stuff, let's see the good in life.



Unlike in most games, many of these status effects will wear off over time. Auto-Life lasts until the end of battle, but the other three will all wear off over time. Auto-Life revives the character with 1HP, which is actually useful for certain situations, while Regen restores 1/16 Max HP every now and then. I believe Regen can be gamed a bit with this game's long animations and ATB system, but I don't know the specifics right now.



Protect/Shell reduce physical/magical damage by 50% respectively. Vanish has the bonus property of letting the user always hit enemies with physical attacks. Reflect has the usual "bounce spells" thing but there's a bit more synergy with it in terms of passive abilities that we'll run into later on. All of these effects can wear off over time.



These are your two countdown attacks. When the timer reaches 0, the target is KOed or Petrified.



If no characters can act, then you lose. Pretty simple.

Now for the elements.



This is bog-standard stuff for a FF game, though in other games you'll usually have Poison instead of Shadow. Vivi will mainly have access to the three basic elements, though he also gets access to water and shadow damage later on.

And that's it for Mogster's lessons for today.



We need to talk to this guy to continue the Mognet quest.



And with that, we're done with the cave! Time for another cutscene.

WIND SOUNDS



Oh, the sun feels great!
Look, there's a village.



It sounds like you've been everywhere, Zidane. The only other worlds I've visited are in books.





You're a princess! You can't just go rushing in there. People are looking for you. You need a new identity.



Besides, we're heading back to the castle. You leave her alone. And you will address her as "Princess" from now on, you silly peasant!



Who do you think you are? I don't take orders from a stuck-up jerk like you!





And I do see Zidane's point. I need a new name...



That? That's a dagger. All knives of that length are called daggers.





Princess! It's a weapon! Please be careful.





So while it's kinda obvious Garnet's a permanent character like the other three, this is the first time we really get a chance to name her.

While I'm one of those who usually goes default for any game I play, I also usually keep her as Garnet simply because I like the name better than Dagger, even if it makes no sense in the narrative since she's trying to not be discovered (not to mention it makes the current scene look silly). But for the purposes of the LP I'll keep her as Dagger since it's actually kinda important story-wise.





And you can change it for some reason if you really want to.

So now I have to remember to refer to her as Dagger so catch me if I mess up like I inevitably will.



Try to sound more casual. Like me.
I shall try.
No, no, no...



Just say... "Alrighty."





Well... Let's go.







Got a whole new area to explore, including the start of a couple of side quests. I'll show off one in a bit.



While walking around, you may occasionally see airships flying about. A pretty nice detail in a game full of them. I think FF2's the only other FF that actually had an airship fly around you in the overworld.



There's a new enemy here, the Carve Spider. No big deal.



It has Potions and Tents to take from it. Pretty much every enemy at this stage has a Potion and a decent consumable like a Tent or Hi-Potion or whatever as an Uncommon Steal in case you want to put effort into it.



And of course it has an appropriate death animation.







It can also use Web, which inflicts Slow on a character. As you may expect, Slow sucks.



You might see Ore start popping up at this point. These have several functions I'll get to, though in battle they'll heal HP equal to "Number of Ore" x 4. That's less than a Hi-Potion though so you likely won't use them much for healing.



Now we can visit the other side of this gate.

AMBIENT NOISES



And there's a guard to talk to here that we can't actually see the face of.



Let's try to pass through.

You gotta have a Gate Pass to pass through here. There's no work here right now. Try again when they need construction workers.

Now let's try to take a break.



Might as well wait. In the meantime, let's talk to the guard.

South Gate is the border of Alexandria and Lindblum. We check every airship and person crossing the border. We're doing the best we can to keep the two nations safe. Have you ever been on an airship?

If we wait a moment after asking to take a break...





She sells the same stuff we've seen by now. I take the opportunity to buy some Antidotes.



We can also rest here for 100 Gil. I don't know why we need to pay someone money to sleep next to a gate but sure, why not.



Next up, let's visit this hill next to the town.





Let's visit the house first.



This guy's part of a side quest we might as well kick off now.



I bought it at an auction in Treno. I have money to spend these days. What I really wanted was some rare coffee.
My friend used to have one, too, but I bet he lost it in the incident...
I'll give it to you if you get me some rare coffee.
Really!?
I don't lie. Let's see...



If you find all of them, bring them back to me.

So now we're gonna hunt for coffee for an old man so we can trade it for a model airship. Only in FF9. It'll be awhile before we can really do this, though, so it's on the backburner for now.





There's also this.



There's a Hi-Potion and some gil around here.



And nothing too interesting up at the top.



So, one last thing. There's a special battle around here (well, there can be a second special battle but I'll hold off on that for now).





We can encounter a Mu out here, but not just any Mu.



This is a Friendly Mu, and he kicks off the Friendly Creatures quest line. If you remember Magic Pots from previous FF games, these guys are like those except they're nice enough to not want your freaking Elixirs.

This guy wants Ore, for instance, and it's not like we're doing anything with it.







You always want to give them what they want.



And then they'll give you a hint to who to look out for in the next part of the quest.



This guy also gives 10AP, which is enough to top off all the abilities I was learning.



Next time, we'll pay a visit to the quiet village of Dali.

Mega64 fucked around with this message at 23:53 on Oct 21, 2016

mkwong98
Feb 8, 2013
Too many status effects!

SonicRulez
Aug 6, 2013

GOTTA GO FIST
You accidentally referred to Triple Triad in the tutorial. I really liked the Friendly Monsters sidequest. It's one that you can do without going way out of your way and it's not too complex to discover and complete. Plus the rewards are way worth it.

kalonZombie posted:

Triple Triad is garbage compared to this minigame.

Also Triple Triad is dumb.

I think this minigame is pretty overrated, but I've been wrong before. Also you're dumb. :colbert:

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




Mega64 posted:


Card Game just explains basic rules for Triple Triad. Since this is a short update, I'll go ahead and let the game discuss status effects and elements.


I suppose this would be the only thing more useless than explaining the rules for Tetra Master, but I think you have something a little mixed up.

Winklebottom
Dec 19, 2007

Aw yeah, Dali is one my favorite spots in the game.

Mega64 posted:

You! What just happened?
It was no big deal.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them

Winklebottom posted:

Aw yeah, Dali is one my favorite spots in the game.




:allears:

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
This isn't the first time and probably won't be the last I mix the two up. Fixed now, thanks!

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Mega64 posted:

I believe Regen can be gamed a bit with this game's long animations and ATB system, but I don't know the specifics right now.


No, that's the long and short of it. The later you get, your characters get more Spirit, so Regen fires off more, and while regular Regen lasts for Spirit*360 nonspecific ATB units, Auto-Regen just lasts forever and is always firing off during the game's long-rear end animations.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
You can also game it further by just opening the disc tray, which IIRC makes it so no actions are taken but the ATB gauge still ticks so you can easily get a full heal that way.

Edward_Tohr
Aug 11, 2012

In lieu of meaningful text, I'm just going to mention I've been exploding all day and now it hurts to breathe, so I'm sure you all understand.
While the classic thing is to name the princess "Garnet", it gets funnier if you name her "Princess". :v:

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Dragonatrix posted:

You can also game it further by just opening the disc tray, which IIRC makes it so no actions are taken but the ATB gauge still ticks so you can easily get a full heal that way.

Maybe it's because I always played this on a PS2 but I never got that to work.

Auto-regen's broken enough already, sheesh.

Fister Roboto
Feb 21, 2008

I'm pretty sure the open disc tray only works in FF7.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Fister Roboto posted:

I'm pretty sure the open disc tray only works in FF7.

It works with different timing in the different PSX games. I'm pretty sure FF8 and FF9 it only stops the battle from processing further commands, which is how you exploit regen-spam in FF9 and shuffle eternally for Limit Breaks (and The End from Selphie's limit) in 8.

7's the only one where the game will still try to load something with an open disc tray, leading to over half the world being empty white void.

Petiso
Apr 30, 2012



Other poster mentioned this but in case you missed it, you forgot to show the monster that only appears in the ice cavern when you walk into the icy wind currents :ssh:

Kemix
Dec 1, 2013

Because change
That save Moogle is my favorite save moogle in the game. I was honestly shocked when I saw that "YOU BASTARDS" line as a kid...then again I hadn't started watching south park for the first time around then either. :allears:

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Mega64 posted:

Vanish has the bonus property of letting the user always hit enemies with physical attacks.

(Psst! Other way around! Physicals always miss, spells always hit.)

Auto-Regen is seriously the best. And Spirit is pretty much The Most Important Stat, which is part of what makes Zidane and Steiner so good (I believe the two of them have the highest Spirit stats among the party).

kalonZombie
May 24, 2010

D&D 3.5 Book of Erotic Fantasy
Auto-regen is basically an auto-win feature for this game.

Samael
Oct 16, 2012



In FF9 you can also open and close the disk tray to skip FMVs.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Bufuman posted:

(Psst! Other way around! Physicals always miss, spells always hit.)

Auto-Regen is seriously the best. And Spirit is pretty much The Most Important Stat, which is part of what makes Zidane and Steiner so good (I believe the two of them have the highest Spirit stats among the party).

No no, physicals always miss you when you are effected by Vanish, but YOUR physical attacks always hit. It is a nice feature when you can put vanish on a heavy hitter like Steiner to make sure his attacks get through.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Krumbsthumbs posted:

No no, physicals always miss you when you are effected by Vanish, but YOUR physical attacks always hit. It is a nice feature when you can put vanish on a heavy hitter like Steiner to make sure his attacks get through.

*goes back and rereads what Mega posted*

Huh, didn't read that carefully enough. My bad. A neat feature I didn't know about, too! Today's a good day.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Never was fond of Dagger.

Always named her Jewel.

Tzarnal
Dec 26, 2011

mauman posted:

Never was fond of Dagger.

Always named her Jewel.

Jewel isn't bad. Personally i'm a fan of just not renaming her.

Actually lets get into this a little bit. Names are Important. Probably even more so in media than in regular life. Any situation in which a character chooses a new name is of significance. Garnet deciding to just pick whatever thing that first catches her attention feels pretty bad.

Now sometimes someone picks a new name simply because they need to hide, fit in, etc. In those situations the new name itself isn't going to be very signficant. However Dagger as far as we can see doesn't really fit any naming patterns we see in the rest of the game either.

So just renaming her back to Garnet and moving on is my prefered aproach.

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Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

mauman posted:

Never was fond of Dagger.

Always named her Jewel.

Or you could just go crazy and name her Sarah. So many choices. This is the only instance in the entire series I can think of where they made a big deal over a character's name, and then let you change it so the scene didn't make sense. It's doofy but I like it anyway.

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