Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Magni
Apr 29, 2009

Sankis posted:

USN Cruiser line is probably my favorite line so far. IJN Cruiser line feels odd. They all (up to Tier 4 or so) feel like bigger Japanese DDs.

Plus the USN Cruisers tend to have like 5 gun broadsides which is super fun. That loving St. Louis. GOD.

Yeah, Tenryuu and Kuma are basically destroyers on steroids. Furutake is big departure from that and is a rathe rmeh sip, which is why it's so reviled by newcomers. After the Furutaka is where the real fun with IJN cruisers starts. Lots of hard-hitting, accurate 8-inch guns on ships with very responsive steering, meaningful (though not equal to US CAs) AA, belt armor that can be suprisingly bouncy when angled properly and torpedo launchers with good range that allow for some nice little tricks once you get used to the limited launch angles. They're very vulnerabe to citadel hits when not angled and the comparatively slow RoF and slow turrets are definite drawbacks, but overall they're very good ships once you got used to heir drawbacks and how to minimise their impact. Less forgiving of mistakes than US cruisers, but a real terror when used well.

Styles Bitchley posted:

In play how useful is the Incoming Fire Alert skill?

I think it's mostly useful for battleships in a long-range shootout - advance warning is useful for when that Fuso 20km away decides he doesn't like you, less so if it's a cruiser at 10km.

Adbot
ADBOT LOVES YOU

Panfilo
Aug 27, 2011
Probation
Can't post for 14 days!
So I went and spent some dubloons to re-spec some of my Captains. I discovered an annoying phenomenon:

Say you were a stupid newbie and put your first point in Expert Loader, then the next point in Basic Firing training. Not only is Expert Loader almost completely useless, it really comes back to bite you in the rear end later on- each successive skill point takes more and more exp to gain. That means wasting one or two on lower level skills that won't help you much REALLY hurts when you're 1 point short of getting Last Stand for your Destroyer. So you have to spend gold just to move 1 point. That's rough!

Panfilo
Aug 27, 2011
Probation
Can't post for 14 days!
Speaking of which, what is the consensus on the abilities?

Expert Loader- Seems fairly useless. There's very few times you are going to be switching ammo types frequently enough for the bonus to be worth it.
Basic Firing Training- Pretty good for Destroyers and most Cruisers. Also I imagine is good on Battleships with good secondary/AA batteries.
Basics of Survivability- Maybe ok on a Battleship or Carrier? The only time fire/flood recovery would be an issue is when your damage control is on cooldown.
Situation Awareness- Excellent on Destroyers, probably also pretty good on Carriers to warn of sneaky enemy Destroyers. But with CVs I like to focus on plane abilities.
Expert Rear Gunner- It is really hard to see how much of a difference this makes. Probably most noticeable when used in conjunction with an escorting fighter that is also attacking an enemy fighter.

Aiming Expert- Some ships really benefit from it. Of course the ships with the slowest traverse get the smallest boost, but every little bit counts I suppose.
Torpedo Armament Expertise- Very useful, benefits both Carriers, Destroyers, and many Cruisers. Torpedoes reload slow; shaving off 3 to 6 seconds of that can really make a difference in DD knife fights.
Fire Prevention- On a Battleship you could possibly stack it with fire prevention upgrades. But 7% just seems mediocre, especially compared to other abilities in this tier.
Incoming Fire Alert- As mentioned, you get this for free by using your eyeballs. Still, if you're prone to zooming in or want some warning of a Cleveland lobbing shells over an island, I suppose it could be nice.

High Alert- Very useful on Battleships, I imagine. Really mainly essential on ships that are going to live long enough to use damage control 3/4/5 times in a match.
Vigilance- Really useful on any ship, but in particular Battleships since many of them are so slow to turn. I like it on my Destroyer as well.
Dogfighting Expert- Designed to give you an edge when your fighters are out-tiered by enemy fighters. Unless the higher tier fighters are slower than yours :negative: . Also doesn't say what the damage bonus is.
Superintendent- I imagine Destroyers get the most mileage out of this, since both their special abilities have limited numbers of charges. Combined with abilities that reduce ability cooldowns could give you an edge.

Demolition Expert- 3% is nothing, and HE shells might as well be called Napalm Shells at this point anyway. Might be better if they ever nerf the hell out of HE shell fire chance. Otherwise, crap.
Advanced Firing Training- A better version of the first tier skill. Stacking both gives you a whopping +30% range on all guns 155mm and below, which is huge!
Last Stand- Must-have for a Destroyer. Destroyers are so crit prone and need to be able to be moving and dodging constantly. Not being heavily reliant on damage control anymore is huge.
Aircraft Servicing Expert- No brainer of a Carrier ability, which nicely stacks with Aircraft Servicing upgrades and Fighter durability upgrade.

Last Chance- Probably best for Battleships; most ships aren't going to be sitting at 19% HP for very long, and the reload bonus benefits them the most.
Preventative Maintenance- Another huge one for Destroyers. 34% is really, really good and means you can keep on torpin'. Also makes taking weapon 'durability' upgrades worth it since they'd stack with this.
Concealment Expert- Destroyers would benefit the most, though they get the smallest benefit. Maybe for hiding Carriers?
Air supremacy- This seems hugely good for carriers, particularly on IJN carriers who effectively get a 20% bonus in offensive power compared to USN getting 16%. On the flip side, US carriers tend to be more fighter/dive bomber focused.
Jack of All Trades- Excellent for any ship type other than Carriers, really. More Smoke, more Speed Boost, more Damage Control, more AA boost, more Repair, etc.

Ihmemies
Oct 6, 2012

If I can shave off 700m from my 7km spotting range that is huge. 10% is not "the least", it's insane for the class which solely relies on not getting seen.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg
Almost through the Kuma (which is absolutely wonderful) into the Furutaka. Really tempted to just blow the preorder gold on as much free xp to get through that thing as possible, or wait for a 5x weekend.

I loved the IJN cruisers in beta, probably should wait to do that line later.

Aesis
Oct 9, 2012
Filthy J4G
Situation Awareness, Aiming Expert, High Alert/Vigilance, Advanced Fire Training on my US cruiser.

Also Basic fire training increases efficiency not range. So even with both you still get 20% range not 30%.

grrarg
Feb 14, 2011

Don't lose your head over it.
I wish they would get rid of the standard battle mode. Draws after 20 minutes are lame as hell, and I guess 75% of standard battles end in a draw. The other 25% are equally lame fast caps.

Domination or bust.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



Since this is an open beta how will XP work when this goes live? We we get all our dubloons back?

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
I figured out the key to dominating with the Kawachi: Luck and driving straight at them.

grrarg
Feb 14, 2011

Don't lose your head over it.

Arrgytehpirate posted:

Since this is an open beta how will XP work when this goes live? We we get all our dubloons back?
This is live. No more wipes. "Open beta" is marketing bullshit.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



grrarg posted:

This is live. No more wipes. "Open beta" is marketing bullshit.

Oh, cool. I should go hard then so I can have the wrong T10 again when clan wars finally come out.

OSad
Feb 29, 2012


Wow, um. It took a little while to find a match but

slow day, I guess!

OSad fucked around with this message at 00:05 on Jul 19, 2015

Luitpold
Aug 2, 2009
Talking of excrement ...
When do the mid-low tier goons play?

sauer kraut
Oct 2, 2004
Just found out this went open :yay:
The St. Louis is decent fun. Terrorizing battleships with 100+ napalm shells at 10km range while they can't hit poo poo back never gets old, but everything else is kinda meh.

Grind is kicking in much earlier than tanks, no way I'm going past the Cleveland/New Mexico.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

I had an :effort: post earlier about the skills in regards to DDs. Virtually none of the rank 5 skills are "worth" it unless you are a CV (obviously the +1 Fighter/Dive Bomber) or a DD who wants the concealment. Jack of all Trades is a pretty small bonus for 5 loving points, preventative maintenance is garbage on most ships and doesn't protect against your modules getting destroyed, just damaged. Also a waste of 5 points if you take Last Stand (to protect against Engine/Rudder knockouts for a point cheaper). Last Chance is TREMENDOUS garbage, its bonuses are matched by a Tier 1 and Tier 2 skill combined, and they don't need a crazy requirement to kick in. I'd skip level 5 skills on CAs and BBs, to be honest. Lots of good choices for less points to go around. BBs can even squeak by with not taking Advanced Firing Training if they're inclined, unless they really want some rockin' secondaries. But that's lame, secondary frags are why you're in a BB!

I can do the whole :effort: post thing again, this time breaking down each skill for every ship, if people would like it.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Would Jack of All Trades be worth it for a higher-tier CA, which has 4 consumables?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

wdarkk posted:

Would Jack of All Trades be worth it for a higher-tier CA, which has 4 consumables?

If you can justify the 5 points not being put anywhere else, go for it. You're giving up other skills, like taking Vigilance/High Alert + Situation Awareness + Basics of Survivability instead of doing Jack of All Trades. Consider the opportunity cost of that 10%. To me, its not worth it. Lots of really good, cheaper skills. It really is only justified on CAs, though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

My buddy and I, as DDs, will almost always go along the map edges and hunt sky cancer as it hides. Today, we found a bounty: First, we killed the skycancer, who was hiding way off in a corner holding still, and then we were rewarded with him whining all game about it and about how his team 'refused' to cover him in his cubby hole 20km from the line. :allears:

It also put us in a great position to hunt some lingering BBs. Sneaking around and flanking: The weapon of choice for DDs.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Gapey Joe Stalin posted:

If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby.

Thankfully, almost every skycancer I encounter is a dumby.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Gapey Joe Stalin posted:

If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby.

That's the thing, though - when the armchair admiral pubbies think about 'steaming with the fleet,' they think this:



But when torpedoes and BB fire is incoming, that harmony becomes this:



I've found the ideal for 'close behind' is ~5-7km behind the mass, never sailing *with* it.

I was in a game on Ocean where we had a fully-upgraded Iowa as top tier in exchange for the other side having a T5 and T7 carrier. The Iowa was all :smug: and got even smugger when people started steaming with him, crowing about ~how he felt like a flagship~ and that his AA would screen anything the carriers could throw at him. Well, then the other team, in full view, steamed exactly opposite us and capped out while Mr. Iowa was telling everyone to ~relax~ as the cap meter finally topped out because the rest of the team kept shooting at the already-reset ships that were near death because KILLS UBER ALLES.

BIG HEADLINE fucked around with this message at 06:38 on Jul 19, 2015

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
I still love how some people regard being top tier as their chance to be an admiral. Sorry person, I'm not driving a loving Myogi directly at a pair of St Louises, I'll turn around and let them deal with the rear guns while I wait for a DD to get up and torp them. Which never happened because the DD was shooting his guns the entire time and ended up getting double broadsided by those St Lousies. Also the Myogi sucks and I want out of it. If it had just one more goddamn turret I think it would work, but only being able to put 6 shells at something is a real bummer.

Arrgytehpirate
Oct 2, 2011

I posted my food for USPOL Thanksgiving!



I had a game today where I killed 2 carriers, a BB, a cruiser, and a DD in my DD.

....

....

We lost

Arrgytehpirate fucked around with this message at 07:08 on Jul 19, 2015

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Arrgytehpirate posted:

I had a game today where I killed 2 carriers, a BB, a cruiser, and a DD in my DD.

....

....

[spoiler]We lost[spoiler]

Hey! I also had a game like that. The team left the side of the map completely undefended so I snuck by and killed both CVs which were sitting next to each other behind an island. Then I killed a cruiser and a BB (who tried to ram me :wtc:) and I look up and notice that I'm one of two people on my team left. The daily victory bonus would have been nice.

Sankis fucked around with this message at 07:15 on Jul 19, 2015

Clarence
May 3, 2012

Hazdoc posted:

I can do the whole :effort: post thing again, this time breaking down each skill for every ship, if people would like it.

Yes, please do, that would be really helpful. Then if we could get a link to it in the OP as well...

Krogort
Oct 27, 2013
Wargaming support doesn't seem to be able to restore commander, be carefull you don't dismiss them.

quote:

I am sorry that this happened. I have checked your logs and he was indeed sold with the Aoba.
Unfortunately due to the early stage of the game we do not have the tools to restore crew members.

I am really sorry, but there is nothing we can do to bring back your fellow sailor.

OSad
Feb 29, 2012

quote:

I am really sorry, but there is nothing we can do to bring back your fellow sailor.

That's saddening. It's just an internet man, but for some reason I feel somber and hosed up. drat you, Wargaming employee, your words have hit too close to home there.

Goodbye, Krogort's virtual Aoba captain. You shall be missed dearly (by Krogort. Probably).

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Clarence posted:

Yes, please do, that would be really helpful. Then if we could get a link to it in the OP as well...

Ok, I'll write it up later. Too busy watching Iowas ram each other.


Same game with the ramming Iowas. A bunch of really dumb people just wander into my torps. I'm pretty confident that the higher up in tiers you go, the dumber those BB captains get. The Amagi at the end got incredibly lucky, he already had HE loaded :iiam: but he still ate 6 torps dropped on him at 2 KM out (he was boating into a bunch of islands and I just happened to be there) and got oneshot. The Hatsuharu is a phenominal ship, I'm loving the buffed torpedo speed and turret rotation speed. I'm really hoping the Fubuki got the same sort of love, if it did It'll be a blast to play. I'll probably have to keep it so I get actual matches, too, as the Kagero/Shimakaze will probably get rear end for matchmaking.

PirateBob
Jun 14, 2003

Panfilo posted:

Speaking of which, what is the consensus on the abilities?

...

Basic Firing Training- Pretty good for Destroyers and most Cruisers. Also I imagine is good on Battleships with good secondary/AA batteries.

...


Does Basic Firing Training actually work for the main armament though? Someone said it didn't... v:shobon:v

Evernoob
Jun 21, 2012
Are there any players on EU? With possibly a TS channel.
It is getting quite lonely when no-one I know is online, and it is much more fun to wolfpack in a division.

Godlessdonut
Sep 13, 2005

PirateBob posted:

Does Basic Firing Training actually work for the main armament though? Someone said it didn't... v:shobon:v

That's how it used to be in CBT. But they changed the wording on it to affect ALL guns 155mm and below. I can confirm that it does indeed drop the reload speed on the Atlanta from 5s to 4.5s. And Advanced Firing Training ups the range on the Cleveland to around 17.4km (with an almost 18s shell travel time :smith:).

Aesis
Oct 9, 2012
Filthy J4G
Can confirm Advanced/Basic Fire Training works on 152 mm gun on Cleveland. Except Advanced Fire Training is somewhat useless on Cleveland due to slow projectile travel time. It's alright if you want to shoot battleships though.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Aesis posted:

Can confirm Advanced/Basic Fire Training works on 152 mm gun on Cleveland. Except Advanced Fire Training is somewhat useless on Cleveland due to slow projectile travel time. It's alright if you want to shoot battleships though.

Technically increasing a ships maximum range should also reduce dispersion at ranges below the max range, but when the range is artificially increased via a skill I'm not sure how dispersion works then. The Cleveland's shots are hella floaty, too, so yeah.

But Basic and Advanced Firing Training work for ALL guns that fall into its caliber requirement, including primary armament. I'll make a list when I do my post. I'm just too busy shooting boats!

Probably the only good game I'm ever gonna get on the Furutaka. It only shines when its top tier. Clevelands eat it for lunch. Even then, I nearly died to a St Louis because I couldn't citadel him until 6km.

Open Layer
Apr 16, 2008

Evernoob posted:

Are there any players on EU? With possibly a TS channel.
It is getting quite lonely when no-one I know is online, and it is much more fun to wolfpack in a division.

Hello fellow EU loner, I've been hanging around on TS but not been given permissions. There's a couple of warship channels in the Camping The Stairs mumble which I think I'll just hang out in.

Pharnakes
Aug 14, 2009
I haven't played with goons yet, but I could EU it up if there's others.

Aesis
Oct 9, 2012
Filthy J4G

Hazdoc posted:


Probably the only good game I'm ever gonna get on the Furutaka. It only shines when its top tier. Clevelands eat it for lunch. Even then, I nearly died to a St Louis because I couldn't citadel him until 6km.
P much most of my close range engagement. 'Yeah I'll just take some hits and citadel that sucker fast', except sometimes citadel hit is rare so I end up almost dead. Engaging Cleveland or Atlanta in New Orleans at close range is risky.

ChickenWyngz
Apr 3, 2015

Got them WMD's! Got that Pandemic!
Another EU with a botes account here

Evernoob
Jun 21, 2012
I guess we could create a Euro subchannel on the existing Goon TS?
If that's allright with the rest, off course.

Open Layer
Apr 16, 2008

I'm hanging out on mumble just now. No permission nonsense there.

Adbot
ADBOT LOVES YOU

ChickenWyngz
Apr 3, 2015

Got them WMD's! Got that Pandemic!
Made a chat channel on EU called Goons, pw is lowtax.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply