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Sankis posted:USN Cruiser line is probably my favorite line so far. IJN Cruiser line feels odd. They all (up to Tier 4 or so) feel like bigger Japanese DDs. Yeah, Tenryuu and Kuma are basically destroyers on steroids. Furutake is big departure from that and is a rathe rmeh sip, which is why it's so reviled by newcomers. After the Furutaka is where the real fun with IJN cruisers starts. Lots of hard-hitting, accurate 8-inch guns on ships with very responsive steering, meaningful (though not equal to US CAs) AA, belt armor that can be suprisingly bouncy when angled properly and torpedo launchers with good range that allow for some nice little tricks once you get used to the limited launch angles. They're very vulnerabe to citadel hits when not angled and the comparatively slow RoF and slow turrets are definite drawbacks, but overall they're very good ships once you got used to heir drawbacks and how to minimise their impact. Less forgiving of mistakes than US cruisers, but a real terror when used well. Styles Bitchley posted:In play how useful is the Incoming Fire Alert skill? I think it's mostly useful for battleships in a long-range shootout - advance warning is useful for when that Fuso 20km away decides he doesn't like you, less so if it's a cruiser at 10km.
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# ? Jul 18, 2015 21:11 |
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# ? May 28, 2024 18:44 |
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So I went and spent some dubloons to re-spec some of my Captains. I discovered an annoying phenomenon: Say you were a stupid newbie and put your first point in Expert Loader, then the next point in Basic Firing training. Not only is Expert Loader almost completely useless, it really comes back to bite you in the rear end later on- each successive skill point takes more and more exp to gain. That means wasting one or two on lower level skills that won't help you much REALLY hurts when you're 1 point short of getting Last Stand for your Destroyer. So you have to spend gold just to move 1 point. That's rough!
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# ? Jul 18, 2015 21:49 |
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Speaking of which, what is the consensus on the abilities? Expert Loader- Seems fairly useless. There's very few times you are going to be switching ammo types frequently enough for the bonus to be worth it. Basic Firing Training- Pretty good for Destroyers and most Cruisers. Also I imagine is good on Battleships with good secondary/AA batteries. Basics of Survivability- Maybe ok on a Battleship or Carrier? The only time fire/flood recovery would be an issue is when your damage control is on cooldown. Situation Awareness- Excellent on Destroyers, probably also pretty good on Carriers to warn of sneaky enemy Destroyers. But with CVs I like to focus on plane abilities. Expert Rear Gunner- It is really hard to see how much of a difference this makes. Probably most noticeable when used in conjunction with an escorting fighter that is also attacking an enemy fighter. Aiming Expert- Some ships really benefit from it. Of course the ships with the slowest traverse get the smallest boost, but every little bit counts I suppose. Torpedo Armament Expertise- Very useful, benefits both Carriers, Destroyers, and many Cruisers. Torpedoes reload slow; shaving off 3 to 6 seconds of that can really make a difference in DD knife fights. Fire Prevention- On a Battleship you could possibly stack it with fire prevention upgrades. But 7% just seems mediocre, especially compared to other abilities in this tier. Incoming Fire Alert- As mentioned, you get this for free by using your eyeballs. Still, if you're prone to zooming in or want some warning of a Cleveland lobbing shells over an island, I suppose it could be nice. High Alert- Very useful on Battleships, I imagine. Really mainly essential on ships that are going to live long enough to use damage control 3/4/5 times in a match. Vigilance- Really useful on any ship, but in particular Battleships since many of them are so slow to turn. I like it on my Destroyer as well. Dogfighting Expert- Designed to give you an edge when your fighters are out-tiered by enemy fighters. Unless the higher tier fighters are slower than yours . Also doesn't say what the damage bonus is. Superintendent- I imagine Destroyers get the most mileage out of this, since both their special abilities have limited numbers of charges. Combined with abilities that reduce ability cooldowns could give you an edge. Demolition Expert- 3% is nothing, and HE shells might as well be called Napalm Shells at this point anyway. Might be better if they ever nerf the hell out of HE shell fire chance. Otherwise, crap. Advanced Firing Training- A better version of the first tier skill. Stacking both gives you a whopping +30% range on all guns 155mm and below, which is huge! Last Stand- Must-have for a Destroyer. Destroyers are so crit prone and need to be able to be moving and dodging constantly. Not being heavily reliant on damage control anymore is huge. Aircraft Servicing Expert- No brainer of a Carrier ability, which nicely stacks with Aircraft Servicing upgrades and Fighter durability upgrade. Last Chance- Probably best for Battleships; most ships aren't going to be sitting at 19% HP for very long, and the reload bonus benefits them the most. Preventative Maintenance- Another huge one for Destroyers. 34% is really, really good and means you can keep on torpin'. Also makes taking weapon 'durability' upgrades worth it since they'd stack with this. Concealment Expert- Destroyers would benefit the most, though they get the smallest benefit. Maybe for hiding Carriers? Air supremacy- This seems hugely good for carriers, particularly on IJN carriers who effectively get a 20% bonus in offensive power compared to USN getting 16%. On the flip side, US carriers tend to be more fighter/dive bomber focused. Jack of All Trades- Excellent for any ship type other than Carriers, really. More Smoke, more Speed Boost, more Damage Control, more AA boost, more Repair, etc.
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# ? Jul 18, 2015 22:14 |
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If I can shave off 700m from my 7km spotting range that is huge. 10% is not "the least", it's insane for the class which solely relies on not getting seen.
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# ? Jul 18, 2015 22:39 |
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Almost through the Kuma (which is absolutely wonderful) into the Furutaka. Really tempted to just blow the preorder gold on as much free xp to get through that thing as possible, or wait for a 5x weekend. I loved the IJN cruisers in beta, probably should wait to do that line later.
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# ? Jul 18, 2015 22:55 |
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Situation Awareness, Aiming Expert, High Alert/Vigilance, Advanced Fire Training on my US cruiser. Also Basic fire training increases efficiency not range. So even with both you still get 20% range not 30%.
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# ? Jul 18, 2015 22:59 |
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I wish they would get rid of the standard battle mode. Draws after 20 minutes are lame as hell, and I guess 75% of standard battles end in a draw. The other 25% are equally lame fast caps. Domination or bust.
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# ? Jul 18, 2015 23:42 |
Since this is an open beta how will XP work when this goes live? We we get all our dubloons back?
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# ? Jul 18, 2015 23:43 |
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I figured out the key to dominating with the Kawachi: Luck and driving straight at them.
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# ? Jul 18, 2015 23:47 |
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Arrgytehpirate posted:Since this is an open beta how will XP work when this goes live? We we get all our dubloons back?
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# ? Jul 18, 2015 23:54 |
grrarg posted:This is live. No more wipes. "Open beta" is marketing bullshit. Oh, cool. I should go hard then so I can have the wrong T10 again when clan wars finally come out.
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# ? Jul 18, 2015 23:55 |
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Wow, um. It took a little while to find a match but slow day, I guess! OSad fucked around with this message at 00:05 on Jul 19, 2015 |
# ? Jul 19, 2015 00:01 |
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When do the mid-low tier goons play?
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# ? Jul 19, 2015 00:25 |
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Just found out this went open :yay: The St. Louis is decent fun. Terrorizing battleships with 100+ napalm shells at 10km range while they can't hit poo poo back never gets old, but everything else is kinda meh. Grind is kicking in much earlier than tanks, no way I'm going past the Cleveland/New Mexico.
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# ? Jul 19, 2015 00:31 |
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Panfilo posted:*snip* I had an post earlier about the skills in regards to DDs. Virtually none of the rank 5 skills are "worth" it unless you are a CV (obviously the +1 Fighter/Dive Bomber) or a DD who wants the concealment. Jack of all Trades is a pretty small bonus for 5 loving points, preventative maintenance is garbage on most ships and doesn't protect against your modules getting destroyed, just damaged. Also a waste of 5 points if you take Last Stand (to protect against Engine/Rudder knockouts for a point cheaper). Last Chance is TREMENDOUS garbage, its bonuses are matched by a Tier 1 and Tier 2 skill combined, and they don't need a crazy requirement to kick in. I'd skip level 5 skills on CAs and BBs, to be honest. Lots of good choices for less points to go around. BBs can even squeak by with not taking Advanced Firing Training if they're inclined, unless they really want some rockin' secondaries. But that's lame, secondary frags are why you're in a BB! I can do the whole post thing again, this time breaking down each skill for every ship, if people would like it.
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# ? Jul 19, 2015 03:56 |
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Would Jack of All Trades be worth it for a higher-tier CA, which has 4 consumables?
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# ? Jul 19, 2015 04:03 |
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wdarkk posted:Would Jack of All Trades be worth it for a higher-tier CA, which has 4 consumables? If you can justify the 5 points not being put anywhere else, go for it. You're giving up other skills, like taking Vigilance/High Alert + Situation Awareness + Basics of Survivability instead of doing Jack of All Trades. Consider the opportunity cost of that 10%. To me, its not worth it. Lots of really good, cheaper skills. It really is only justified on CAs, though.
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# ? Jul 19, 2015 04:39 |
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My buddy and I, as DDs, will almost always go along the map edges and hunt sky cancer as it hides. Today, we found a bounty: First, we killed the skycancer, who was hiding way off in a corner holding still, and then we were rewarded with him whining all game about it and about how his team 'refused' to cover him in his cubby hole 20km from the line. It also put us in a great position to hunt some lingering BBs. Sneaking around and flanking: The weapon of choice for DDs.
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# ? Jul 19, 2015 05:40 |
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If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby.
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# ? Jul 19, 2015 05:43 |
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Gapey Joe Stalin posted:If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby. Thankfully, almost every skycancer I encounter is a dumby.
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# ? Jul 19, 2015 05:43 |
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Gapey Joe Stalin posted:If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby. That's the thing, though - when the armchair admiral pubbies think about 'steaming with the fleet,' they think this: But when torpedoes and BB fire is incoming, that harmony becomes this: I've found the ideal for 'close behind' is ~5-7km behind the mass, never sailing *with* it. I was in a game on Ocean where we had a fully-upgraded Iowa as top tier in exchange for the other side having a T5 and T7 carrier. The Iowa was all and got even smugger when people started steaming with him, crowing about ~how he felt like a flagship~ and that his AA would screen anything the carriers could throw at him. Well, then the other team, in full view, steamed exactly opposite us and capped out while Mr. Iowa was telling everyone to ~relax~ as the cap meter finally topped out because the rest of the team kept shooting at the already-reset ships that were near death because KILLS UBER ALLES. BIG HEADLINE fucked around with this message at 06:38 on Jul 19, 2015 |
# ? Jul 19, 2015 05:57 |
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I still love how some people regard being top tier as their chance to be an admiral. Sorry person, I'm not driving a loving Myogi directly at a pair of St Louises, I'll turn around and let them deal with the rear guns while I wait for a DD to get up and torp them. Which never happened because the DD was shooting his guns the entire time and ended up getting double broadsided by those St Lousies. Also the Myogi sucks and I want out of it. If it had just one more goddamn turret I think it would work, but only being able to put 6 shells at something is a real bummer.
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# ? Jul 19, 2015 06:54 |
I had a game today where I killed 2 carriers, a BB, a cruiser, and a DD in my DD. .... .... We lost Arrgytehpirate fucked around with this message at 07:08 on Jul 19, 2015 |
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# ? Jul 19, 2015 07:06 |
Arrgytehpirate posted:I had a game today where I killed 2 carriers, a BB, a cruiser, and a DD in my DD. Hey! I also had a game like that. The team left the side of the map completely undefended so I snuck by and killed both CVs which were sitting next to each other behind an island. Then I killed a cruiser and a BB (who tried to ram me ) and I look up and notice that I'm one of two people on my team left. The daily victory bonus would have been nice. Sankis fucked around with this message at 07:15 on Jul 19, 2015 |
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# ? Jul 19, 2015 07:09 |
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Hazdoc posted:I can do the whole post thing again, this time breaking down each skill for every ship, if people would like it. Yes, please do, that would be really helpful. Then if we could get a link to it in the OP as well...
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# ? Jul 19, 2015 09:29 |
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Wargaming support doesn't seem to be able to restore commander, be carefull you don't dismiss them.quote:I am sorry that this happened. I have checked your logs and he was indeed sold with the Aoba.
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# ? Jul 19, 2015 10:06 |
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quote:I am really sorry, but there is nothing we can do to bring back your fellow sailor. That's saddening. It's just an internet man, but for some reason I feel somber and hosed up. drat you, Wargaming employee, your words have hit too close to home there. Goodbye, Krogort's virtual Aoba captain. You shall be missed dearly (by Krogort. Probably).
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# ? Jul 19, 2015 10:32 |
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Clarence posted:Yes, please do, that would be really helpful. Then if we could get a link to it in the OP as well... Ok, I'll write it up later. Too busy watching Iowas ram each other. Same game with the ramming Iowas. A bunch of really dumb people just wander into my torps. I'm pretty confident that the higher up in tiers you go, the dumber those BB captains get. The Amagi at the end got incredibly lucky, he already had HE loaded but he still ate 6 torps dropped on him at 2 KM out (he was boating into a bunch of islands and I just happened to be there) and got oneshot. The Hatsuharu is a phenominal ship, I'm loving the buffed torpedo speed and turret rotation speed. I'm really hoping the Fubuki got the same sort of love, if it did It'll be a blast to play. I'll probably have to keep it so I get actual matches, too, as the Kagero/Shimakaze will probably get rear end for matchmaking.
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# ? Jul 19, 2015 12:04 |
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Panfilo posted:Speaking of which, what is the consensus on the abilities? Does Basic Firing Training actually work for the main armament though? Someone said it didn't... vv
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# ? Jul 19, 2015 12:25 |
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Are there any players on EU? With possibly a TS channel. It is getting quite lonely when no-one I know is online, and it is much more fun to wolfpack in a division.
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# ? Jul 19, 2015 12:37 |
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PirateBob posted:Does Basic Firing Training actually work for the main armament though? Someone said it didn't... vv That's how it used to be in CBT. But they changed the wording on it to affect ALL guns 155mm and below. I can confirm that it does indeed drop the reload speed on the Atlanta from 5s to 4.5s. And Advanced Firing Training ups the range on the Cleveland to around 17.4km (with an almost 18s shell travel time ).
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# ? Jul 19, 2015 12:43 |
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Can confirm Advanced/Basic Fire Training works on 152 mm gun on Cleveland. Except Advanced Fire Training is somewhat useless on Cleveland due to slow projectile travel time. It's alright if you want to shoot battleships though.
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# ? Jul 19, 2015 12:52 |
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Aesis posted:Can confirm Advanced/Basic Fire Training works on 152 mm gun on Cleveland. Except Advanced Fire Training is somewhat useless on Cleveland due to slow projectile travel time. It's alright if you want to shoot battleships though. Technically increasing a ships maximum range should also reduce dispersion at ranges below the max range, but when the range is artificially increased via a skill I'm not sure how dispersion works then. The Cleveland's shots are hella floaty, too, so yeah. But Basic and Advanced Firing Training work for ALL guns that fall into its caliber requirement, including primary armament. I'll make a list when I do my post. I'm just too busy shooting boats! Probably the only good game I'm ever gonna get on the Furutaka. It only shines when its top tier. Clevelands eat it for lunch. Even then, I nearly died to a St Louis because I couldn't citadel him until 6km.
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# ? Jul 19, 2015 13:33 |
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Evernoob posted:Are there any players on EU? With possibly a TS channel. Hello fellow EU loner, I've been hanging around on TS but not been given permissions. There's a couple of warship channels in the Camping The Stairs mumble which I think I'll just hang out in.
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# ? Jul 19, 2015 13:41 |
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I haven't played with goons yet, but I could EU it up if there's others.
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# ? Jul 19, 2015 13:46 |
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Hazdoc posted:
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# ? Jul 19, 2015 13:53 |
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Another EU with a botes account here
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# ? Jul 19, 2015 13:56 |
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I guess we could create a Euro subchannel on the existing Goon TS? If that's allright with the rest, off course.
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# ? Jul 19, 2015 14:09 |
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I'm hanging out on mumble just now. No permission nonsense there.
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# ? Jul 19, 2015 14:13 |
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# ? May 28, 2024 18:44 |
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Made a chat channel on EU called Goons, pw is lowtax.
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# ? Jul 19, 2015 14:18 |