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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Panzeh posted:

Wedge does disable c3p0 at ranges below 3 but he still has pretty significant damage mitigation if he does an evade every time and he usually has some kind of escort to help deal with 3 x-wings, be it another fatty, corran horn(who will one-shot an x-wing no problem), or 3 Z-95s trolling you with blocks and poo poo.

That's why you bring Wes with VI to strip tokens and then use Opportunist on Wedge. Stay at Range 2, throw four focused red dice against zero green dice and tell 3P0 to get hosed. Even if Wes doesn't land a hit, he'll still strip the evade, and then Luke opens up, and then Wedge. It's not unheard of or even uncommon to land eight, nine, or even ten hits against a big ship in one round of firing before the big ship even shoots.

It's pretty specialized and would probably work better with any other 3-red ship than an X-wing, but the pilot abilities are what make it actually work. Firing at 9/10/10 PS with initiative fucks up a lot of ships especially if one of those ships is Wedge with Opportunist after Wes.

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Icon Of Sin
Dec 26, 2008



How is Wedge shooting after Wes?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Wes has VI. I also put VI on Luke, so Wedge is actually shooting last after the target has had every conceivable token stripped off of it. And then Opportunist procs, and explosions happen.

It's also amusing to say "Wedge goes first" during the activation phase.

mellowjournalism
Jul 31, 2004

helllooo

bunnyofdoom posted:

I use EH and it does work for me.

Share a list? I genuinely have no idea how to handle the EH stress when x-wing pilots so badly need modifiers.

Strobe posted:

gently caress Biggs, fly Wes with VI. Strip tokens for Wedge, run Wedge with opportunist. gently caress poo poo up with boosted red dice and take away green dice all day. I run my third as Luke with VI and R2-D2, to strip more tokens if there's a full Interceptor suite of tokens and to never loving die.

I also run 97 points, though, because shooting first loving matters to that list.

Yeah I'll try some more heavy hitter x-wing squads in a bit. That sounds fun. Right now I'm experimenting to see if I can fly them all over the loving place (i.e. never in formation) and have biggs swoop in to cover late in the game, as opposed to the traditional turtle jouster squad.

BattleMaster
Aug 14, 2000

Ahah, I want to try that XXX list next time I play.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Wedge (29)
Opportunist (4)
R2 Astromech (1)

Wes (29)
VI (1)

Luke (28)
VI (1)
R2-D2 (4)

Total: 97

That's what I run. Initiative is important to killing things before they get a shot off, and that's what that list absolutely feasts on. Either a dead B-wing or a couple dead Z-95s with a little luck, or 7-10 hits on a big ship to start the game is a huge boost. The joust is the most important part of the game.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
(I'm still catching up on this topic, so I don't know if this came up already)

I've been playing AI duels just for fun, since I don't get to play much. I don't punch in the movement at the start of the round, but if someone moves first I then calculate the moves, since I figure the AI's going to need all the help it can get. Also, if the ship would move off the board, I re-roll until it does a move that doesn't. (I'm using a 2'x3' table, actually a whiteboard sitting on a laundry basket). I've nearly run off the edge myself a few times.

I'm playing one-on-one and no obstacles since the AI doesn't really count for either of these (it only tracks one ship at a time).

The AI is surprisingly good, but not great.

My first game the AI Darth Vader shredded Kyle Katarn, but a lot of that was luck, since Kyle's 3 attack power ion cannons never hit a single time.

My latest match just now was 35 pts. Luke Skywalker (R2-D2+Flechettes) vs. AI Darth Vader (Determination+Cluster Missiles). Vader kept making really weird moves including once doing a k-turn to show his rear end to Luke for no good reason. A few times I felt he over turned and passed by Luke, giving up a chance to attack (though in those situations getting attacks from Luke too).

Luke kept doing green turns gaining back his shields, ending with full hull/shields.

(I know clusters aren't very good against Darth since he has >4 PS, but that's the torps I have that fits in the 35 point match)

Over all the AI is a neat toy and helps a little in practicing planning turns.

Foolster41 fucked around with this message at 22:42 on Jul 19, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


So I actually ran the above list, but instead of Luke I had Keyan Farlander with Opportunist as well (because it made sense and you can use the stress as a focus, it's really good when it works). I got blown the hell up when I faced Soontir because even though I initiative I had to be on the money with both Wedge and Wes or otherwise I was dead.It went to the point where I did the correct move (a sharp two turn in the direction that I thought Soontir was coming from), only to have Wedge just out of range. I lost that game.

The list is nice to fly but the lack of EU does hurt unfortunately.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Keyan is good for burst damage, but I feel like the B-wing dial doesn't let you properly maneuver like you need to while still getting your actions. Adv Sensors would help, but the B-wing's dial is just so limited even with the help from barrel roll that I wouldn't want to try it.

AndyElusive
Jan 7, 2007

Strobe posted:

Wedge (29)
Opportunist (4)
R2 Astromech (1)

Wes (29)
VI (1)

Luke (28)
VI (1)
R2-D2 (4)

Total: 97

Why not throw an R2 Astro on Wes as well?

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

So I actually ran the above list, but instead of Luke I had Keyan Farlander with Opportunist as well (because it made sense and you can use the stress as a focus, it's really good when it works). I got blown the hell up when I faced Soontir because even though I initiative I had to be on the money with both Wedge and Wes or otherwise I was dead.It went to the point where I did the correct move (a sharp two turn in the direction that I thought Soontir was coming from), only to have Wedge just out of range. I lost that game.

The list is nice to fly but the lack of EU does hurt unfortunately.

Yeah I think it can be effective but I feel like there's enough of the field, like the super strong joust builds and hordes(this list seems like it would have a lot of trouble with a Z horde because x-wings have such weak mitigation while they can't one-shot Zs at any range). Then you've got Soontir, yeah and you're up against him with a very middling dial. It, unfortunately, doesn't take a lot to kill an X-wing.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

AndyElusive posted:

Why not throw an R2 Astro on Wes as well?

Initiative bid. Wes isn't going to be stressing himself very often, and the most common initiative bids around here are 98.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Keyan opens up the dial quite a lot since you can almost always get rid of stress easily and pairing him with Adv Sensors means that he is a lot more maneuverable than an x-wing, as well as not being forced to be on the money, all the time. The only issue is that your opponents can guess where Keyan is gonna end up since you don't have the PS advantage on all of your pilots. The B-Wing dial isn't that much worse than the X-Wing dial. Sure, you lose the sharp three and you have red on your banked 3s, but you gain the red sharp 1 which with Keyan/Advanced Sensors, isn't actually a problem to use (or for that matter, any of the reds).

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
It's more of a taste thing than anything. I'm not a fan of the B-wing, not really, but I'm a big fan of the X-wing for both flavor purposes and for the pilot abilities and high PS. Luke is goddamn impossible to kill, and sometimes he'll aggro away from Wes and Wedge long enough to make a difference, and if he doesn't he's a good closer. In my experience, if a game comes down to Luke versus Soontir, it's a draw.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah, I've just been using B-Wings to good effect in tourneys so I'm familiar with them and actually feel more comfortable flying them. I tried to make that list three X but comboing Keyan with opportunist seemed too good to miss out.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
It's real good no doubt. I fly X-wings because they look awesome and I've been flying them since literally my first game ever. Whenever I try to fly anything besides A-wings (which isn't fun for anyone, regardless of who wins) it doesn't work out, typically in catastrophic manner.

If I was going to do anything else, it'd be two switch Luke out for Corran, take the R2 off of Wedge, and give him FCS. I'm not as big a fan of that one, despite Corran being real good. I'm just flat out more comfortable with X-wings than anything else I own.

EDIT: basically gently caress YEAH X-WINGS and gently caress everyone who disagrees. :colbert:

Strobe fucked around with this message at 23:11 on Jul 19, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

Yeah, I've just been using B-Wings to good effect in tourneys so I'm familiar with them and actually feel more comfortable flying them. I tried to make that list three X but comboing Keyan with opportunist seemed too good to miss out.

I think B-Wings do better with more than one of them on the board, flying their weird good/bad dial. One B-Wing always seems to end up just slightly out of position to compared to the rest of the list, but with 2-3 they're able to hang together.

Speaking of terrible lists that should never win, I'm going to try flying a double Defender list that's probably pure garbage, but will be hilarious. Some guy ran it in a regional and made it to top 4 against some pretty solid lists, so we'll see. I think the competition at my store is probably too high for it to really do well against serious lists, but it might fly against the less hardcore stuff we see at league nights.

I'd also love to see some new Defender pilots. A PS9 one would be neat to have, since they're literally supposed to be the best of the best, but I doubt they'll give Imps a third natural 9 pilot. It'd be neat to see them put pilots into alternate ships. Maarek Stele, Captain Yorr, and Colonel Jendon all flew Defenders in the fluff. /wishlist

Fake Edit: Corran is really only worth it if you go all in and spend ~45 points on him anyway. He's solid for less, but he's a game winner all tricked out.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Ask your opponents if you can proxy the defender fix and see how it goes. I feel like it will help a lot.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

Ask your opponents if you can proxy the defender fix and see how it goes. I feel like it will help a lot.

It wouldn't really matter for the current build as it's using other mods and not needing to clear stress too badly.

banned from Starbucks
Jul 18, 2004




X-wings might have seen a resurgence since people started to play Y-wings and Firesprays again. Also with all the stress lists popping up B-wings took a hit and an R2 X-wing would have been a great replacement, but well IGs with horseshit autothrusters became the new pack leader and we cant have nice things.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
About a week ago I curbstomped Brobots with that X-wing list. First turn of firing Luke was at range 3, Wedge and Wes were at range 2 (miscalculation on his part, it was razor close). Wes fired, landed three hits and stripped the focus token for a total of 2 damage. Luke opened up, landed three more hits (one autothrustered away) for 2 more damage, shields gone. Wedge used opportunist on the now-tokenless IG, rolled three hits and a crit. One evade came up on two dice, and the crit ended up being a direct hit.

The green dice weren't kind, but that's also not even really unusual for X-wings to land with focus. Jousting stronk.

And yeah X-wings murder the poo poo out of Y-wings regardless of who's flying them.

dogsarentdangerous
Aug 11, 2008

ShineDog posted:

Hmm. The FLGS is travelling man, so it doesn't really have tables as it's more of a comic shop with a board game and RPG bit downstairs. Theres a wargames club locally, but they seem a little... groggy?

I dunno, any goons in Leeds?

There's a regular X-Wing meet-up every Tuesday evening at Patriot Games on Regent Street. Starts about 5ish and continues till 10.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Steele is the guy from the Tie Fighter video games. He literally should be like PS 15 if Tie Fighter is canon. I mean Jesus Christ what's that guy's body count.

"Alpha One, 7 Neb-B Frigates just jumped in; take your Tie Interceptor and go kill them all while in a mine field and scanning random transports while making sure the Emperor's shuttle doesn't take more than .7% shield damage."

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

To be fair, the only difficult targets in Tie Fighter were A-wings and Tie Defenders.

TARDISman
Oct 28, 2011



TIE Defenders weren't even that hard after you got the Missile Boat.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

True enough. Then again, there's a reason why the Missile Boat became a “lol, dream on” ship in every subsequent game of any genre.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So now playing a few games as rebels, I love Kyle Katarn's HWK-290 to death but drat that thing is hard to maneuver around with no K-turn. I played today, and I accidentally flew right off the edge of the table, though the round table might be at least partly to blame. I was just barely teetering off the edge. Doing alternating Red 3 bank Green 1 bank is a kot of turns to turn around.

I played the senator's shuttle scenario (from the core book) for the first time. Neat scenario. I won with 3 Hull left, though my opponent just barely screwed up turning with the phantom was slightly out of range 4v2 with lock-on or focus could have pretty easily done the final 3 damage.

I actually did barely any damage (though I did manage to one-round kill Darth Vader with focus fire from 3 ships), I was so focused on just trying to fly close and support the shuttle. (Also, messing up turns, especially as I said above, with Kyle wandering off).

Edit: Also, the idea of cloaking with the TIE Phantom is cool, but I (and whoever I play againdt when they use it) never seem to find situations where it helps, since you can't attack it seems to only help when you're in front of an enemy, which if you're playing well should not happen.

Foolster41 fucked around with this message at 04:10 on Jul 20, 2015

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
Not being able to attack while cloaked sucks, which is why most people use Advanced Cloaking Device to cloak after attacking, and they put it on Echo or Whisper with VI so it happens as early on the combat phase as possible. From there, the benefit of being cloaked is the repositioning you can do when you decloak; the extra defense dice are the least important part. Low skill phantoms are playable with the Stygium Particle Accelerator, but it's harder.

Kill_Discussion
Dec 15, 2005

Just watch it...

Chill la Chill posted:

Apparently. He was a bit pompous with some remarks about practicing against "top 8 worthy players" or whatever with his list. Meanwhile I play every week against nova tournament and regionals winners lol. And worlds whenever Paul shows up. (Lol if he posts here too.)

Well I beat him pretty soundly on my way to winning NE regionals and so did my friend who just missed the top 8 cut. He was definitely full of himself. Sounds like your regional's meta was a juicy one for Brobots. Was he still running Outmaneuver and Lone Wolf?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Glad to know it wasn't just my bias. He was running what he called terminators: HLC, VI, FCS, and dampeners on both. It was easy to just ram my falcon into one of them and use my Z's to block for a while but I made one or two errors that cost me the game. I had one of his bots down to one life but didn't block either and that turn took my falcon from 2 shields to 4 health. Just went down from there eh. I wanted the cool trophy cuz 2nd place gets nothing but that giant cookie looked amazing.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

a huge amount of the ~~competitive gamer crew~~ i've run into in x-wing has had bad ego problems.

Chill la Chill
Jul 2, 2007

Don't lose your gay


The summer kits just came in. I'm torn between playing fat Han once more just to get the evade tokens or moving on to the Corran dash build that I've been trying from time to time but still haven't committed to.

Chill la Chill
Jul 2, 2007

Don't lose your gay


alg posted:

a huge amount of the ~~competitive gamer crew~~ i've run into in x-wing has had bad ego problems.

Yeah I hope we (nova) can continue to keep that low. It might be more of a problem with the "try hard" grinder crew similar to magic. The people who think they can make the cut but don't - they have huge egos that have something to prove. Ira, Paul, Neil, Steve, Honter, Ron, Jeremy, and the other guys here? They're all laid back and are more focused on making corny dad jokes. I use their first name cuz I forget their last but like 5-6 of them were in the top 32 of world's last year.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Chill la Chill posted:

The people who think they can make the cut but don't - they have huge egos that have something to prove.

yup

they usually come from a 40k background

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


All of the people that I've played/tourney-ed with have been extremely chill, this includes one of the better crews in England, which has the winner of the UK national as one of its members :shrug:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


alg posted:

yup

they usually come from a 40k background
Rats fleeing a sinking ship :v:

Chill la Chill
Jul 2, 2007

Don't lose your gay


alg posted:

yup

they usually come from a 40k background

Ugh. A few of us came from 40k too but with a better intention (I hope). We just fled a worsening rule system and just wanted a good game where we didn't have to worry about self policing. Everyone here just makes fun of each other for using lower tiered rulers or maneuvering templates cuz a large amount of us have things ranging from store champs to worlds. Im just glad I now have extras for someone to borrow.

Sarmhan
Nov 1, 2011

The best players are rarely responsible for the negative, hypercompetive aspect of a community. As Chill said, it's the second and third-rate grinders who have something to prove that are the worst.

Panzeh
Nov 27, 2006

"..The high ground"
Maybe juggler will mellow out a bit now that he got his. I like him on the podcast but i can see how he'd be grating in a real game.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


Hopefully. I will also add that I also agree with alg's assessment of his local community. I didn't have as much fun in that regional and some of the people a friend of mine played against soured him from playing in the PA regional.

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