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They could worse than nerf Aura's healing station by implementing a heal rate ramp up. As it is if you don't use explosives or land headshots consistently, you'll have a tough time killing people in it's radius. It's also very resilient to bullets, making it easier to destroy would be a good change too.
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# ? Jul 20, 2015 08:12 |
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# ? Jun 8, 2024 21:25 |
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Delacroix posted:They could worse than nerf Aura's healing station by implementing a heal rate ramp up. As it is if you don't use explosives or land headshots consistently, you'll have a tough time killing people in it's radius. It's also very resilient to bullets, making it easier to destroy would be a good change too. As a person who almost exclusively plays Aura... No gently caress you she's perfect.
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# ? Jul 20, 2015 08:16 |
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tehsid posted:As a person who almost exclusively plays Aura... Seems I've hit a sore spot. Rhino can hardly die if he's camping a healing station. I don't like how quickly sawbonez heals people either, medics are way too good at stalling if the other side isn't lobbing lots of explosives. The game swings like a pendulum at times between fire support spam killing waves and EVs with impunity and sheltered killzones that are hard to crack. The devs have already said on stream they're hesitant to do map revisions to fix imbalances so that leaves character tweaks.
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# ? Jul 20, 2015 08:43 |
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Delacroix posted:Seems I've hit a sore spot. haha its fine. I somewhat agree, but I find I often end up the only medic on my team, so having that power there is a godsend. Mind you I haven't encountered many Rhino's yet.
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# ? Jul 20, 2015 09:48 |
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AtillatheBum posted:People act like he is somehow unbeatable when they just need to realize that it's their play that is to blame. Ah see, here's the misunderstanding. I don't think he's unbeatable, I just think he has to many advantages still. We'll see how it balances out I suppose. WirelessPillow posted:Honestly if they tuned down Rhinos damage somewhat than it would be manageable, as it is now a single Rhino is hard to take down without spamming heavy weapons. Yeah he's pretty strong, luckily people playing him can't turn so well so if i'm playing aura or proxy I have a chance at circling him to death. As fragger I have a hard time engaging him at distances that aren't really far away but luckily I can just lob a nade at his healing station and then pop out once its down. I'm almost at 50,000 credits so i'm considering Rhino over Bushwhacker, but at the same time I haven't bought myself an engi yet.
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# ? Jul 20, 2015 10:25 |
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Rhino is incredibly easy to defeat with Vasiliy/Fragger/Nader, though. And his slow playstyle doesn't really lend well to the constantly moving, shifting nature of the game. Rhino and an Aura heal station are strong against mindless pubs but aren't going to do much against anyone who knows how to deal with either or both.
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# ? Jul 20, 2015 12:07 |
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Delacroix posted:They could worse than nerf Aura's healing station by implementing a heal rate ramp up. As it is if you don't use explosives or land headshots consistently, you'll have a tough time killing people in it's radius. It's also very resilient to bullets, making it easier to destroy would be a good change too. at anyone who thinks that the healing stations need anything except a buff. The healing station used to be decent until pubbies bitched and moaned about them until they got nerfed. The same whiny pubbies were also behind the proxy movement speed nerf and the upcoming phantom nerf. Now they're just kinda poo poo except in a very few select spots, half of which are basically exploits where you clip the healing station inside a wall.
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# ? Jul 20, 2015 13:19 |
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What are you on about, the healing station is fantastic. Place it by a firefight, your team wins 90% of the time if you're actively picking them up. Have to 1v1 someone? Plop it down around a corner and then jump around firing like a maniac while they focus on you and completely ignore your healing station (or focus on your healing station and you wreck them because they wasted half their mag on it). Fight moves? Just pick it up and pretty much instantly put it down.
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# ? Jul 20, 2015 15:09 |
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When did they get nerfed? All I remember seeing is that deployables in general got 30 less HP.
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# ? Jul 20, 2015 15:15 |
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Elliotw2 posted:When did they get nerfed? All I remember seeing is that deployables in general got 30 less HP. They increased the time it takes to deploy a lot and made it so that reclaiming damaged deployables just gave you a cooldown reduction to your next one equivalent to the health it had when you picked it up. Both of those changes made it so that moving healing stations became way more of a hassle. If the people you're playing against actually understand the game well enough they'll prioritize destroying any and all healing stations first. If you manage to blow up a healing station right as it goes up, you're effectively making the aura completely useless for 40 seconds, which is almost 2 full spawnwaves.
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# ? Jul 20, 2015 16:55 |
Can this loadout recommendation pic be added to the op? Linked because big.
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# ? Jul 20, 2015 17:21 |
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Bloodmobile posted:at anyone who thinks that the healing stations need anything except a buff. I'm curious to what qualifies as a "select spot" because there's 3-4 chokepoints on every map that's a good location or an equal amount of spots near the chokepoints begging for Aura to fortify them. I've been in matches where players complain that they run out of bullets trying to kill people camping a healing station. I haven't played a FPS where that was ever a problem. I can tell you that they keep getting back up because it's still ridiculously easy to medic chain near a healing station with the revive change. Bloodmobile posted:They increased the time it takes to deploy a lot and made it so that reclaiming damaged deployables just gave you a cooldown reduction to your next one equivalent to the health it had when you picked it up. The first point means it's not an near-instant "I win" button and there's a window of opportunity to kill Aura or the station before it kicks in. The second point punishes bad Auras (and Bushwhackers) so it's completely warranted. Sure, let her deploy two or reduce the recharge but that's not a convincing argument to keep the heal rate on the healing station as it is.
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# ? Jul 20, 2015 17:42 |
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Ruzihm posted:Can this loadout recommendation pic be added to the op? Linked because big. Some of those loadout choices are dumb, and a lot of perks are broken anyways, so that's probably not a great image to push around at the moment.
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# ? Jul 20, 2015 18:56 |
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Delacroix posted:I'm curious to what qualifies as a "select spot" because there's 3-4 chokepoints on every map that's a good location or an equal amount of spots near the chokepoints begging for Aura to fortify them. I've been in matches where players complain that they run out of bullets trying to kill people camping a healing station. I haven't played a FPS where that was ever a problem. I can tell you that they keep getting back up because it's still ridiculously easy to medic chain near a healing station with the revive change. Delacroix posted:The first point means it's not an near-instant "I win" button and there's a window of opportunity to kill Aura or the station before it kicks in. The second point punishes bad Auras (and Bushwhackers) so it's completely warranted. Sure, let her deploy two or reduce the recharge but that's not a convincing argument to keep the heal rate on the healing station as it is. Back before the nerf you were usually trading a full cooldown on your healing station for a kill at best if the player you plopped the station down against had any clue what he was supposed to be doing. Post-nerf you're just dead and so's your healing station if someone comes anywhere near you while you're getting set up.
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# ? Jul 20, 2015 19:00 |
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Who has time to play a game over 3 minutes nowadays.
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# ? Jul 20, 2015 19:43 |
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Nalesh posted:
Quite frankly I find 2 and a half minutes drags on a bit. We were actually down a man most of the game. Two people on Defense ragequit. Matchmaker: Totally works.
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# ? Jul 20, 2015 21:35 |
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Bloodmobile posted:Back before the nerf you were usually trading a full cooldown on your healing station for a kill at best if the player you plopped the station down against had any clue what he was supposed to be doing. Post-nerf you're just dead and so's your healing station if someone comes anywhere near you while you're getting set up. I won't argue that explosives are a counter (they should be, i'm pretty happy with having to use a nade on an area to clear it, nader being able to spam as many as she can trivialises it but that can't be helped) but if you go to an area to set up and an enemy is there you should run the gently caress away, you're fast so you can easily scout around and have a quick look round the corner. dogstile fucked around with this message at 23:55 on Jul 20, 2015 |
# ? Jul 20, 2015 23:52 |
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So I got Fragger with that code and have been using him today. Anybody have some general playstyle tips for him? I seem to kinda suck with the LMG. Any tips for his nade throwing?
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# ? Jul 21, 2015 06:58 |
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Hold Q to cook it, throw at at places you know there's an Aura or Rhino.
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# ? Jul 21, 2015 07:02 |
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BobMcFartsens posted:Any tips for his nade throwing? Cook them around 3 seconds as much as possible (more or less according to the distance you're throwing it), and enemies shouldn't have enough time to dodge if you do. Don't forget you can bounce them off walls and around corners. Healing stations should be like grenade magnets for you. Every map has natural choke points where players will start to cluster, learn those spots and hand out surprises. After a while you should start to have a sense for when players are in full retreat or just trying to get the jump on you after disengaging; grenades tend to work very well for cleaning up the ones trying to ambush you. Getting a kill with the grenade isn't necessary if you are following through and pushing behind it, as you should be able to make short work of them after they're softened up.
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# ? Jul 21, 2015 09:36 |
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Throwing a uncooked grenade on an enemy teabagging a downed teammate and watching the enemy realizing their mistake a little to late is a special thing.
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# ? Jul 21, 2015 09:52 |
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Always equip +10% explosive gently caress you.
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# ? Jul 21, 2015 11:03 |
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i just gt this gane and i die constantly its p. fun
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# ? Jul 21, 2015 11:18 |
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Fragger is best applied in explosive gently caress you doses.
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# ? Jul 21, 2015 13:14 |
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This may be really basic, but hey maybe it will help you. In most duels if you count to two (Fragger does it for you!) while cooking and then throw it at enemy it will explode in their faces. Throwing granade without cooking it beforehand makes it mostly useless.
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# ? Jul 21, 2015 17:57 |
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genpj posted:This may be really basic, but hey maybe it will help you. In most duels if you count to two (Fragger does it for you!) while cooking and then throw it at enemy it will explode in their faces. Throwing granade without cooking it beforehand makes it mostly useless. Good practice is to always try and time grenades so they air burst on/near your target instead of landing on the ground. Also get into the habit of canceling cooked grenades instead of wasting them on a target you're not fairly sure is there. When you start doming people with grenades it becomes a lot of fun. Eventually you learn the spots were people are going to be and you can start pre-cooking grenades before rounding corners and cancelling them if nobody is there. You should be killing as many people with grenades as possible because it's a gib and not just a down. Also learn the LMG. It's good. Much harder to use than the M4, but good. Fart Car '97 fucked around with this message at 20:19 on Jul 21, 2015 |
# ? Jul 21, 2015 20:17 |
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Fart Car '97 posted:Also get into the habit of canceling cooked grenades instead of wasting them on a target you're not fairly sure is there. It eats your nade and puts it on cooldown, so you might as well toss it for a chance at a random kill?
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# ? Jul 21, 2015 20:21 |
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All mercs are OP. Except for Arty
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# ? Jul 21, 2015 20:39 |
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isndl posted:It eats your nade and puts it on cooldown, so you might as well toss it for a chance at a random kill? It's a half cooldown: 15s. Well worth not randomly tossing it. Fart Car '97 fucked around with this message at 22:02 on Jul 21, 2015 |
# ? Jul 21, 2015 20:55 |
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I was dominating as Fragger today and mostly just from learning to LMG good. It's not a weapon you can just spray and hope to hit something, even close range you need to shoot almost like it's just a beefy semi-automatic. Basically just click really fast instead of holding down the trigger and keep it on target and you're golden.
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# ? Jul 22, 2015 11:36 |
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Patch notes:quote:General Gameplay The Chopper change seems kind of pointless.
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# ? Jul 22, 2015 15:57 |
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New patch, instead of "play x number of gamemode type" it's now "earn x amount of XP in a gamemode type" they also did something with melee attacks, you can't mouselook while attacking, beyblade mode phantom is no more.
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# ? Jul 22, 2015 15:59 |
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Seems like a good patch overall. Buff to the LMG, nerfs to Phantom, reasonable tweaks to Crotzni/Kek-10, and Lock On now works.
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# ? Jul 22, 2015 16:31 |
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Phantom nerfs are nice, but heartbeat sensor no longer decloaking him seems like a pretty big buff. Lots of nice fixes in general though.
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# ? Jul 22, 2015 16:51 |
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The new missions are cool but they don't progress half the time.
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# ? Jul 22, 2015 16:53 |
Ruzihm posted:Can this loadout recommendation pic be added to the op? Linked because big. Done. Might consider replacing the second post with it.
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# ? Jul 22, 2015 17:00 |
Ruzihm posted:Yep, having such a diverse toolkit lends a flexibility that leaves his opponents with few options for counterplay. Right now, a well-stocked rhino is his biggest fear, imo. quote:Taking damage that exceeds remaining Refractive Armor energy will now also eat into health
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# ? Jul 22, 2015 17:18 |
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What's weird to me is I've been playing a LOT of Vasili (unrelated to phantom) and I feel like the heartbeat sensor wasn't actuall yreliably de-cloaking him. Maybe it ONLY decloaks on the sensor pulses, but it just seemed really finicky to me and a lovely counter anyways. (Vs just GENERAL AWARENESS YOU FUCKS ON MY TEAM PAY ATTENTION)
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# ? Jul 22, 2015 18:10 |
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Anything that discourages people playing 'objective gaming, the antithesis' Vasili is fine by me. GO DO THE loving OBJECTIVE, SNIPER BADS.
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# ? Jul 22, 2015 18:13 |
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# ? Jun 8, 2024 21:25 |
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Vassili with the PDP is actually tons of fun, though I'm not sure how much the headshot change will ruin that
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# ? Jul 22, 2015 18:16 |