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Tehan
Jan 19, 2011
There's a bunch of CBs with nomads, but the most powerful ones are either once-per-lifetime, require a few hundred prestige, or require the clan to be near it's population cap. So they probably take a break after each war to let their prestige grow and let their pop fill up their new territory.

They always have CBs to conquer a single county from a neighbour or make tributaries, though. The AI might need a nudge to be more proactive with them, but I've already seen nomads get as far west as Saxony so I don't think they need to be more aggressive.

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Tercio
Jan 30, 2003

Tehan posted:

There's a bunch of CBs with nomads, but the most powerful ones are either once-per-lifetime, require a few hundred prestige, or require the clan to be near it's population cap. So they probably take a break after each war to let their prestige grow and let their pop fill up their new territory.

They always have CBs to conquer a single county from a neighbour or make tributaries, though. The AI might need a nudge to be more proactive with them, but I've already seen nomads get as far west as Saxony so I don't think they need to be more aggressive.

That's just the thing: they used no CBs. They conquered absolutely nothing for 50 years.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
Is it me or are nomads actually not fun? For the first couple hours it was great, but after you're powerful enough to rofl stomp the blobbed Abassid Empire, there really isn't much point for me...

And you can get to that point pretty quick.

TTBF
Sep 14, 2005



Is there an upper limit to the amount of clans you can have? If someone were to do a WC would they be able to keep making new clans and giving 5 counties to each clan? Or is there going to be a point at which there's 10 clans with 200 provinces or whatever each?

Tercio
Jan 30, 2003

TTBF posted:

Is there an upper limit to the amount of clans you can have? If someone were to do a WC would they be able to keep making new clans and giving 5 counties to each clan? Or is there going to be a point at which there's 10 clans with 200 provinces or whatever each?

Pretty sure 9 is the ceiling.

Another Person
Oct 21, 2010
Yeah, I have 9 clans, and they have like 9 provinces each and then me with a lot more. I kind of wish it went higher than 9.

TTBF
Sep 14, 2005



So what's the way to determine if you can still get achievements in an Ironman save? I know that CTDs in EU4 can take away ironman status, and I've had two CTDs in the last year of playing. But "Achievements CAN be gained" doesn't seem to be a feature in this game.

e: 3 times. Think the save may be borked.

Tercio
Jan 30, 2003

Doctor Schnabel posted:

I wonder if this is a prestige issue. I don't have Horse Lords yet, so I don't know what (if anything) changed with cb's, but I ran an observer game just now and I noticed the Mongols were just chilling around after one war because they needed like 500 prestige to start the next one. Are you playing ironman? If not, could you try consoling over to whoever's leading your mongols and dumping a bunch of prestige in his lap? I'm genuinely curious to know how the piles of GH/Ilkhanate event troops interact with the new nomad dynamics

I'm starting to think you're correct regarding prestige - or perhaps population. Sadly my game is ironman so no consoling here.

Part of my frustration is that the GH/Ilkhanate events never fired. There was a single unified Mongolian empire, but it did nothing. My fear is that this is a failing of the new "dynamic" Mongol invasion events and something's no firing right, as often happens with these things when they're new.

Broken Cog
Dec 29, 2009

We're all friends here

TTBF posted:

Is there an upper limit to the amount of clans you can have? If someone were to do a WC would they be able to keep making new clans and giving 5 counties to each clan? Or is there going to be a point at which there's 10 clans with 200 provinces or whatever each?

If you want to try out having more than 9 clans, search for MAX_CLANS in the defines.lua file and change the number.

TacMan
Aug 8, 2002

Vert used Hyperbeam,
It's super effective!


:steam: El Mole :steam:
Things for nomads:

Please make pillaging 300 baronies less tedious. give them to an AI to autopillage for me, or something. give them ownership and have them run the pillage decision every time its up, until the hold is entirely gone.

Make a seperate popup for pillaging and settling as feudal/whatever; these are like two completely opposing ideas, blow things up, or sit down in your (probably pillaged to hell) holds that you still have left because the 300th time you pillaged something you didn't read the notification and settled down; there should probably be an additional prompt if you are changing government types.

Spiderfist Island
Feb 19, 2011
Looks like the patch is officially up now. I like the info button on the side of your character that brings up the "you are playing as a [culture] [government] [religion]" page when you click on it.

My Manichean/other Mazdaists mod is progressing pretty well so far. Manichean and its heresies now have their own holy sites and Manichean rulers can establish a new head of religion if they 1) are an empire, 2) hold either Baghdad or Samarkand, and 3) hold 3+ religious sites. The Archegos can't call crusades, but they can grant divorces and excommunicate Manichean characters.



Currently I only have one heresy for Manicheanism: Albenensian, which works mostly the same as Manicheanism but doesn't have a HoR, and can intermarry with Gnostic Christian heresies. Their priests also wear Christian outfits rather than Mazdaist ones.

I've also been fleshing out the remaining Zoroastrian heresies. Zoroastrian rulers no longer can do parent/child religions, which is now exclusively for the Zurvanist heresy. Zurvanists otherwise are the same as Zoroastrians, and can also form their own Moabadan-Moabad. Mazdakis are a lot different from the other Zoros though– while you can't actually do a playable protosocialist commune in CK2, I tried to stick some of their other tenets into their gameplay. Think of it as a feudal nobility sponsoring a populist religion rather than Anarcho-Socialist Commune Squabbles 2. Sacred incest and concubinage are forbidden in the Mazdaki religion, and women can be priests. Their anti-clericalism is represented by priests being forbidden to inherit titles. However, a Mazdaki emperor can become the secular head of religion– the Shahan-Moabad, or King of Priests.



My next few tasks are to finish localization for decisions and to create the event for the Manichean Holy Order to show up. I'll also add in decisions/event trees for Manichees to observe the Bema festival and for Zoros to celebrate Nowruz.

cock hero flux
Apr 17, 2011



They should just let you flag holdings to autopillage them.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
I pillaged a province, which resulted in me somehow usurping a kingdom, forcing me feudal, and losing the khaganate in the process.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Preechr posted:

I pillaged a province, which resulted in me somehow usurping a kingdom, forcing me feudal, and losing the khaganate in the process.

You didn't pillage you settled

Morzhovyye
Mar 2, 2013

Larry Parrish posted:

They changed the way it works and you can upgrade your other holdings for free once reforming. Your vassals can too. And if they don't, just revoke it for zero tyranny hit because they're disgusting tribals.

:aaa:

No wonder all of scotland flipped to feudal at the same time. I should really read the changelog.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
I can't figure out why my mod keeps crashing at the "loading flags" screen. The Validator keeps telling me poo poo like "Dynasty 88 is not connected, but has groups [238, 248, 251, 253, 255, 237, 249, 250, 252, 254] [268] [239] [269]" and I have no clue what that means. It does that for a few of the dynasties I've done but other than that type of error I'm getting just simple "needs a legit bastard trait" stuff that shouldn't cause it to CtD

Chickpea Roar
Jan 11, 2006

Merdre!
I think I just hit the eugenics jackpot:

I'm sure their children will be even better, assuming they can have any.

verbal enema
May 23, 2009

onlymarfans.com
Any tips for the Latin Empire start? Not really sure where to go with these event troops

Raserys
Aug 22, 2011

IT'S YA BOY

Chickpea Roar posted:

I think I just hit the eugenics jackpot:

I'm sure their children will be even better, assuming they can have any.

I'm pretty sure that Inbred not only cancels out some bonuses of Genius, but also makes them infertile

Hadaka Apron
Feb 12, 2015
Anyone have a good nomad start? I've played a lot but this will be my first game since getting Horse Lords.

Rumda
Nov 4, 2009

Moth Lesbian Comrade

Hadaka Apron posted:

Anyone have a good nomad start? I've played a lot but this will be my first game since getting Horse Lords.

The Charlie era Yagulibid Turks are fun, not too big at game start but with small realms to nibble at plus when the Abassid dies you can attack Kiva.

Chickpea Roar
Jan 11, 2006

Merdre!

Raserys posted:

I'm pretty sure that Inbred not only cancels out some bonuses of Genius, but also makes them infertile

The tool-tip says -30% fertility, but the girl died of camp fever after 2 years so we'll never know what could have been :'(

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
I don't know if I'm the only one, but I'm certainly feeling like it from the thread; however, I am already bored with the nomads.

It's fun for the first couple hours until I literally can rofl stomp the blobbed Abassids. Hell, as it is you can pretty much beat any Abbasid Holy Wars direct at you in about a decade of game time.

Right now in my Nomad game I'm so powerful that continuing seems kind of pointless.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Raserys posted:

I'm pretty sure that Inbred not only cancels out some bonuses of Genius, but also makes them infertile

They're also likely to die from events in childhood, even with the Strong trait. I think I've seen an inbred person make it to adulthood like, once.

FreudianSlippers posted:

At first I was really surprised there was a special Cuman portrait pack since I thought they were basically just Turks. But then I did a bit of research and found out that I was being racist against Cumans since they apparently were very distinct from most of the other Turkic peoples and most of them had blonde hair. But from what I've seen the portrait pack doesn't really seem to reflect that.
The Cuman pack covers basically all the "northern turkic" groups. And the Cumans likely weren't all blonde, just lots of them.

Schizotek fucked around with this message at 23:45 on Jul 21, 2015

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Schizotek posted:

They're also likely to die from events in childhood, even with the Strong trait. I think I've seen an inbred person make it to adulthood like, once.

I ended up quitting an ironman game where my inbred heir fled after I failed my 95% arrest chance, and lived long enough to inherit my titles.

Edit

Not only did he survive, but his wife to be, who was also inbred and slow, lived long enough to marry him. I kept with the joke and agreed to the marriage, but neither died and when he turned 33 and I was 70 I started to not think it was funny anymore, which was when I resorted to--and failed with--an attempted arrest and execution.

ZombieLenin fucked around with this message at 23:36 on Jul 21, 2015

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Huh. Apparently the Hashashin can settle in your territory without any choices at all, even if you're a different religion.

Funky Valentine
Feb 26, 2014

Dojyaa~an

ZombieLenin posted:

I don't know if I'm the only one, but I'm certainly feeling like it from the thread; however, I am already bored with the nomads.

It's fun for the first couple hours until I literally can rofl stomp the blobbed Abassids. Hell, as it is you can pretty much beat any Abbasid Holy Wars direct at you in about a decade of game time.

Right now in my Nomad game I'm so powerful that continuing seems kind of pointless.

Figure out a way to break yourself up then, jesus.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Funky Valentine posted:

Figure out a way to break yourself up then, jesus.

I mean, I'm not murdering your puppy, dude. I'm just saying that i feel like there needs to be some balance adjustment, or the nomad game gets quickly out of hand.

Also, there should be some reason for a player to want to settle as a nomad. For tribal governments there is, but there is absolutely no incentive for nomads to ever be anything but.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Forming a Manichean Pecheneg e_roman_empire is all the incentive I need to settle :colbert:

(Nomads might get dull eventually, but at the minute they're just a really refreshing break from standard CK2 gameplay. "Remember all that fiddly poo poo you had to worry about as a feudal? HA! LET'S GO RAZE CONSTANTINOPLE."

Actually, in the context of the greater game, that might be all nomads really need to be. They don't have to be varied enough to constitute an entire game unto themselves; they're already situated in a fairly diverse ecosystem.)

Skellybones
May 31, 2011




Fun Shoe

Hitlers Gay Secret posted:

I can't figure out why my mod keeps crashing at the "loading flags" screen. The Validator keeps telling me poo poo like "Dynasty 88 is not connected, but has groups [238, 248, 251, 253, 255, 237, 249, 250, 252, 254] [268] [239] [269]" and I have no clue what that means. It does that for a few of the dynasties I've done but other than that type of error I'm getting just simple "needs a legit bastard trait" stuff that shouldn't cause it to CtD

That particular dynasty error isn't a crasher, but it means that you have multiple characters with the same dynasty, without being in the same 'family'. So if you had two characters in the von Dorfmark dynasty, you would have to make one the child of the other.

The Loading Flags error could be a lot of things, I assume you've already tried deleting the gfx cache. One crash inducing thing is if you set a character in history with a death date after the mod's end date. Weird, I know.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Shadeoses posted:

One crash inducing thing is if you set a character in history with a death date after the mod's end date. Weird, I know.

That is double weird, considering that the game will run just fine if you don't define a death date at all.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

FreudianSlippers posted:

At first I was really surprised there was a special Cuman portrait pack since I thought they were basically just Turks. But then I did a bit of research and found out that I was being racist against Cumans since they apparently were very distinct from most of the other Turkic peoples and most of them had blonde hair. But from what I've seen the portrait pack doesn't really seem to reflect that.

Even for the non-Cuman people, Turkic is like the broadest ethnic group there is, the Seljuks and Kazakhs share about as much of a resemblance as Irish and Moors do.

has anyone got good pictures of the DLC units and faces though? I've been looking on the Paradox forums a bunch but nobody seems to care about the Central Asian stuff very much compared to the German/Frankish/Italian stuff.

BravestOfTheLamps
Oct 12, 2012

by FactsAreUseless
Lipstick Apathy
I looked Cumans up for once, and holy lol their name literally means 'blonde'.

BgRdMchne
Oct 31, 2011

Quick, someone post Charles II's family tree.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

BgRdMchne posted:

Quick, someone post Charles II's family tree.


I don't think the "inbred levels" in there are actually a meaningful measure, but still, it's pretty amusing.

BgRdMchne
Oct 31, 2011

Poor kid couldn't even wipe his own rear end.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Good god, I've never seen the family tree with pictures of other family members, they look like clones :stare:.

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Strudel Man posted:



I don't think the "inbred levels" in there are actually a meaningful measure, but still, it's pretty amusing.

I hope that for the next DLC we get four more levels of the inbred trait so we can recreate this.

Koramei posted:

Even for the non-Cuman people, Turkic is like the broadest ethnic group there is, the Seljuks and Kazakhs share about as much of a resemblance as Irish and Moors do.

Although I admit that I was generalizing grossly about Turkic peoples, who are no doubt hugely diverse, but I can't help but to think that there might be a slightly stronger resemblance between people who live in the same region(which admittedly is huge) and speak related languages than between people in Ireland and people in the Maghreb. Who speak totally unrelated languages and live in totally different regions.

Sidenote:
Back when the Ottoman Empire was at it´s height "Turk" became synonymous with Muslim in a lot of places. Much like how "Saracen" and "Moor" had before. For example in Iceland it became legal to kill any and all Turks after a slave raid in 1627. However no Turks were actually involved in the raid. The ships were out of Algeria but the captain was Dutch and most of the crew were either Algerian or European pirates who had migrated to the Barbary. The Hungarians were also seen as being Turks by the Byzantines but I think that might have been because they were Tengriist nomads.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

FreudianSlippers posted:

I hope that for the next DLC we get four more levels of the inbred trait so we can recreate this.


Although I admit that I was generalizing grossly about Turkic peoples, who are no doubt hugely diverse, but I can't help but to think that there might be a slightly stronger resemblance between people who live in the same region(which admittedly is huge) and speak related languages than between people in Ireland and people in the Maghreb. Who speak totally unrelated languages and live in totally different regions.


Keep in mind this region has significant contact with Northern Europe, Eastern Europe, the Middle East, China, and Persia. And tribes could end up on thousands of miles away from where they were a generation ago. Basically every eurasian ethnicity got thrown into that genetic stew.

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Gin_Rummy
Aug 4, 2007
Can anyone provide a quick bit of advice? I'm a bit behind the times and only just got The Old Gods tonight. I was having an absolute blast with the subjugation CB, but then I conquered the kingdom of Denmark when they were weak, which tripled my territory and ended my ambitions of further subjugation

Now that all that is done, I am seemingly making - 2 gold per month and I keep getting seriously pissed off vassals (I think of the people I have conquered) who continuously start very powerful factions against me. Is there some kind of Viking play style mechanic I'm overlooking to make more money/keep my guys in line, or did I just kind of screw myself through rapid expansion?

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