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To people who are raiding--Has the accuracy cap been high? Should I definitely be buying accuracy food, at least until the accuracy cap is exactly known and I can gear towards it?
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# ? Jul 22, 2015 03:13 |
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# ? May 28, 2024 01:00 |
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seorin posted:If you really believe you're going to be able to craft everything (even within a single craft) without getting at least red scrip gear, then nothing I can say will help you understand why people are upset at the new craft grind. You're right, you can't persuade me. Because numbers don't lie, and it comes down to simply this: Chimerical/Serpentskin gear is more than enough to HQ everything up to 1* crafts. 1 and 2* crafts aren't practical to HQ without Heart of the <Class>. You can attain the minimum reqs to craft 2* items with a single piece of red scrip gear and minimal overmelding. Do the math ya dingus.
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# ? Jul 22, 2015 03:44 |
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Minrad posted:I actually didn't know you could disable that, though granted I never wanted to turn it off for most PvE stuff. I wish I had known about this as a healer in WoD. Leaving it on tends to gently caress with you if you're a melee who tries to cast your next ability while moving or an instacast heal or something. Unless you set the controls to Legacy mode instead of Standard, then it works perfectly
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# ? Jul 22, 2015 03:47 |
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Whizbang posted:They've been specifically saying for months they don't want you to be an omnicrafter. If you're upset you haven't been paying attention. The easy solution to that would be to require Specializations to equip the AF3. That's the point of limiting them to three, right? Instead, now, you can still be an omnicrafter, except it takes either a full year of turn-ins or spending hundreds of millions of gil. And none of the new recipes can even be attempted until you do that.
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# ? Jul 22, 2015 03:47 |
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For the goons on Ultros: My raid group (Always MNK Loot) had our NIN drop out due to a change in work schedule, so we're looking for a 4th dps for a permanent spot. We'd prefer a caster, but we'll prioritize the player over the job. We raid 2-3 nights a week for 2-3 hours a time. Normally M/W/Sa starting at 7:30 CST/8:30 EST, but times can and have changed. If you're interested in doing savage Alexander, or know a competent dps who is, contact Sophia Kerr or Semil Vann in game. Or PM me. A willingness to learn and agreeable personality are enough too. Tiramisu fucked around with this message at 03:57 on Jul 22, 2015 |
# ? Jul 22, 2015 03:54 |
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Captain Oblivious posted:You're right, you can't persuade me. Because numbers don't lie, and it comes down to simply this: Could you throw up a set of the over melds you'd need to hit the req's? I figure sharing some gear between my 3 Specialist classes will save me a lot of pain while gearing
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# ? Jul 22, 2015 03:59 |
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kafziel posted:The easy solution to that would be to require Specializations to equip the AF3. That's the point of limiting them to three, right? Instead, now, you can still be an omnicrafter, except it takes either a full year of turn-ins or spending hundreds of millions of gil. And none of the new recipes can even be attempted until you do that. Well yeah, it's an MMO. They still need a carrot on a stick for autistics to throw money at.
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# ? Jul 22, 2015 04:19 |
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kafziel posted:The easy solution to that would be to require Specializations to equip the AF3. That's the point of limiting them to three, right? Instead, now, you can still be an omnicrafter, except it takes either a full year of turn-ins or spending hundreds of millions of gil. And none of the new recipes can even be attempted until you do that. I thought straight up locked recipes and/or gear was what they intended when they announced specialists, and I'd be fine with that. It would be fun to coordinate with the other crafters in my FC. The insane grind for even one class is not fun. I just want crafting to be more like it was in 2.0 - flawed, sure, but at least the stuff you made was worth the effort it took to make it.
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# ? Jul 22, 2015 04:20 |
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Seize is real fun. I'm surprised. RNG fucks you in it sometimes, but it feels like it wins you just as many.
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# ? Jul 22, 2015 04:45 |
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Also there are sidequests throughout that will give you one HQ of a type of everything all the way through level 58.
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# ? Jul 22, 2015 04:47 |
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the new crafting system is genius because by the time crafters can make raid relevant gear, raiders will mostly have better. so basically crafting is now a black hole to support other crafters crafting.
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# ? Jul 22, 2015 04:48 |
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Minrad posted:the new crafting system is genius because by the time crafters can make raid relevant gear, raiders will mostly have better. I will craft to gear my fisher, which in turn supports absolutely nothing.
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# ? Jul 22, 2015 04:50 |
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Thundarr posted:Generally you don't want to zone in / revive in a spot where a superFATE appears and there are always aggressive enemies. This sounds pretty hilarious, actually.
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# ? Jul 22, 2015 04:53 |
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I know macros are verboten as hell for offensive abilities, but what about for healing? Before in ARR I got rather used to having macros like this for mouseover healing, and it seemed to serve me okay: pre:/micon "Cure II" /merror off /ac "Cure II" <mo> /ac "Cure II"
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# ? Jul 22, 2015 04:55 |
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Minrad posted:the new crafting system is genius because by the time crafters can make raid relevant gear, raiders will mostly have better. You say that, but I guarantee you that every Black Mage in a day 1 progression group is going to have a penta-melded 180 chest by the end of Thursday.
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# ? Jul 22, 2015 05:02 |
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Ciaphas posted:I know macros are verboten as hell for offensive abilities, but what about for healing? it's even worse no don't
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# ? Jul 22, 2015 05:10 |
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Eej posted:You say that, but I guarantee you that every Black Mage in a day 1 progression group is going to have a penta-melded 180 chest by the end of Thursday. Why?
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# ? Jul 22, 2015 05:25 |
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ilvl 180 chest with Det Major, Speed minor and slots for Acc materia as needed.
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# ? Jul 22, 2015 05:28 |
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seorin posted:I thought straight up locked recipes and/or gear was what they intended when they announced specialists, and I'd be fine with that. It would be fun to coordinate with the other crafters in my FC. The insane grind for even one class is not fun. I just want crafting to be more like it was in 2.0 - flawed, sure, but at least the stuff you made was worth the effort it took to make it. I conceptually like the scrip system a hell of a lot better. I am not a rich man, I will never be a rich man. The likelihood that I will ever sit on any more than a few million gil is next to 0. That this gives me a way to to get a reasonably good bit of gear that doesn't require melding is perfectly great for me. I am more than happy to grind out some scrip for 8.2 weeks over getting a bunch of mats together, tracking down a crafter, and then pissing millions in expensive melds down the drain since the stat caps on this gear are so god drat high. Assuming that I can 2** poo poo with the scrip gear of course, otherwise it's worthless. Mostly I am just mad I will still have to god drat meld jewelry
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# ? Jul 22, 2015 05:41 |
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I like it conceptually, too. I was really looking forward to it when it was announced - expensive meldable set for day 1 and weekly capped scrip for people who don't want to bother with melding. Although I fully expected scrip gear to be class specific, I think the ideal setup would have been crafted AF like in 2.0 with a generic scrip set that takes ~3 months to get (or 2 months + another week for each pair of tools). The crafted sets would be great for the rich omnicrafters (and nq versions for glamour) while players who went the scrip route could catch up in a few months, which is about how long it takes for them to add catch-up mechanisms for DoW/M classes. The main two things I don't like about the current implementation are red scrip mats driving up cost for all two star gear (or delaying your gear progression) and the length of the grind extending well past when we can expect a new set of gear to completely replace it anyway. I'll probably just meld the level 60 generic set as best I can and limp along until the next set of gear, because I don't much care to start a grind that's going to be obsolete before I can finish. Then I can sell the red scrip mats to obsessed omnicrafters.
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# ? Jul 22, 2015 06:25 |
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KaneTW posted:it's even worse no don't Why's that? Honest question, because if it's the GCD queuing thing, I know, but I've honestly never felt like if I didn't machinegun Cure (II) that I was hosed--or at least so hosed that the GCD queue was the difference. Ciaphas fucked around with this message at 06:32 on Jul 22, 2015 |
# ? Jul 22, 2015 06:27 |
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Eej posted:You say that, but I guarantee you that every Black Mage in a day 1 progression group is going to have a penta-melded 180 chest by the end of Thursday. I don't think so. There's a huge jump in stats from 180 to 190, and supposedly secondary stats are worth a lot less compared to mainstat in HW.
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# ? Jul 22, 2015 06:33 |
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Got to level 50, did my final Job quest and got my sweet rear end Artifact gear. Lookin' like a real White Mage now. Then I almost immediately find some early Heavensward gear that's like 10 times better than it for cheap as hell up on the Auction House. Oh well, at least I got glamours!
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# ? Jul 22, 2015 06:47 |
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My static managed to kill Faust Not so much Oppressor though.
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# ? Jul 22, 2015 06:51 |
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Thundarr posted:My static managed to kill Faust Oppressor's mechanics don't seem too bad but holy hell there's a lot of damage going on at all times.
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# ? Jul 22, 2015 06:54 |
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Fister Roboto posted:I don't think so. There's a huge jump in stats from 180 to 190, and supposedly secondary stats are worth a lot less compared to mainstat in HW. The absolute earliest that anyone can get an 190 chest is next week from Alex, assuming they decided to go chest first (they probably went for legs first since the stat distribution is better, pushing chest to Week 7).
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# ? Jul 22, 2015 06:54 |
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Fister Roboto posted:I don't think so. There's a huge jump in stats from 180 to 190, and supposedly secondary stats are worth a lot less compared to mainstat in HW. Yeah I've been chasing that elusive skillspeed breakpoint to make three-cleave berserks a lot more consistent and the best I've been able to do is 3 Fell Cleaves + Fracture when Berserk/Infuriate/Raw Int/Vengeance are up and just three fell cleaves when Vengeance isn't up yet, two if my timing is even a bit off. It's a LOT of loving skillspeed, but now that I've gotten there I'm swapping around jewelery to allow for a bit more crit/det
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# ? Jul 22, 2015 06:56 |
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The damage in savage made me feel vindicated at my poor jewelery choices.
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# ? Jul 22, 2015 07:05 |
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So tanks in str jewelry still king?
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# ? Jul 22, 2015 07:08 |
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seorin posted:I like it conceptually, too. I was really looking forward to it when it was announced - expensive meldable set for day 1 and weekly capped scrip for people who don't want to bother with melding. Although I fully expected scrip gear to be class specific, I think the ideal setup would have been crafted AF like in 2.0 with a generic scrip set that takes ~3 months to get (or 2 months + another week for each pair of tools). The crafted sets would be great for the rich omnicrafters (and nq versions for glamour) while players who went the scrip route could catch up in a few months, which is about how long it takes for them to add catch-up mechanisms for DoW/M classes. I'm just going to get scrip stuff for my specialists and not even acknowledge the other classes exist.
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# ? Jul 22, 2015 07:08 |
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Tenzarin posted:So tanks in str jewelry still king? Well Lucrezia's Paladin had 18k HP so I'm guessing no.
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# ? Jul 22, 2015 07:15 |
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Evil Fluffy posted:Oppressor's mechanics don't seem too bad but holy hell there's a lot of damage going on at all times. So much damage. But yeah, the attack pattern doesn't seem so bad. Just have to figure out what we're doing wrong with the tank busters and go from there.
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# ? Jul 22, 2015 07:20 |
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Tenzarin posted:So tanks in str jewelry still king? The tankbuster in A1S does about 25,000 damage without cooldowns. I'll let you draw your own conclusion.
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# ? Jul 22, 2015 07:20 |
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I just wanna say that Seal Rock kind of owns and I hope its popularity doesn't taper off too fast. It's super accessible and way less spammy/imbalanced than Slaughter was.
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# ? Jul 22, 2015 07:21 |
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Eej posted:Well Lucrezia's Paladin had 18k HP so I'm guessing no. Yeah I grabbed some people in DF to check out Faust (SA1) and holy hell that fucker hits hard. I may need to condescend to grabbing some vit pieces whenever my static gets around to SA1 after all That said, we were hitting hard enrage and I was surviving until that with judicious cooldown usage, but I don't imagine things after the first boss hit LESS hard, so... Niton posted:I just wanna say that Seal Rock kind of owns and I hope its popularity doesn't taper off too fast. It's super accessible and way less spammy/imbalanced than Slaughter was. It's good, fast tomes and pretty fun, I liked how the map wasn't as big, there is a lot more action and big groups fighting each other. I hope they manage to keep it fresh so it's at least something most people at least do the roulette for.
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# ? Jul 22, 2015 07:23 |
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drat pvp owns I'm killing everything as summoner, why did I ever stop playing it-
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# ? Jul 22, 2015 08:02 |
can't wait for belzac's hot take re: pld vs. drk in PVP e: digging the brutal self-honesty on drk #4's name
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# ? Jul 22, 2015 08:40 |
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Static only managed to get Faust to 10%. We then noticed that two of our DPS didn't have Ravana weapons and decided to farm that instead. Meanwhile, I have 21 spare Hive totems. drat it, people. Slow levelers are a drag, but at least it's over. nuru fucked around with this message at 09:00 on Jul 22, 2015 |
# ? Jul 22, 2015 08:44 |
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Faust wasn't too bad
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# ? Jul 22, 2015 09:02 |
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# ? May 28, 2024 01:00 |
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How do tank classes work in PvP anyway.
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# ? Jul 22, 2015 09:10 |