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amuayse posted:The spire's interior is kinda boring although the banana grove is pretty cool. You know what other game had a banana grove? IVAN.
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# ? Jul 22, 2015 16:11 |
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# ? May 28, 2024 11:19 |
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Sadly Qud's bananas are much less tasty although just as deadly My real question is why does this game have so many monkeys? It feels almost like Donkey Kong or Time Splitters amuayse fucked around with this message at 16:19 on Jul 22, 2015 |
# ? Jul 22, 2015 16:17 |
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amuayse posted:Sadly Qud's bananas are much less tasty although just as deadly There's a Qud box cover quote here somewhere
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# ? Jul 22, 2015 16:27 |
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My favorite box cover quote for Qud was from a comment left from someone returning the game (You get to see the comments left, if any, by people doing returns.) "It's like playing a book written in another language."
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# ? Jul 22, 2015 16:32 |
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Unormal posted:My favorite box cover quote for Qud was from a comment left from someone returning the game (You get to see the comments left, if any, by people doing returns.) Can't argue with that.
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# ? Jul 22, 2015 16:37 |
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RoboCicero posted:Just completed my first ascension of Cogmind How much exploration were you doing versus just blasting for the stairs as quickly as possible?
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# ? Jul 22, 2015 18:07 |
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I went to look at the Qud discussion forum for the new patch notes and made the mistake of clicking on a couple of the other topics (mostly complaining about the graphics, lol). I found this masterpiece:quote:Books are for women. Of course educational books are exception.
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# ? Jul 22, 2015 19:05 |
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Unormal posted:"It's like playing a book written in another language."
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# ? Jul 22, 2015 19:12 |
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I found a few gems, but they're mostly low effort trolls so I didn't bother reposting them. I've occasionally answered questions on the steam forums, they're usually a mix of innocent newbies with only a handful of stupid.
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# ? Jul 22, 2015 19:13 |
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I'm fairly new to rougelikes and jumped on the Qud bandwagon a few days ago and I'm enjoying it despite getting creamed a lot, but I've got a few questions/issues. 1) How does the off-hand weapon mechanic work? I found the ambidextrous tree you can pump your chance of swinging but does the type of weapon affect it? Eg. having a dagger vs a battle axe in the left, and does it affect your primary? 2) The extra arms mutation seems to spawn me holding three lit torches and always I burn them all down a bit before I notice. I also managed to wield a two handed sword in my left hands at one point, is that meant to be possible? edit: Between failing to load the game and taking the time to post this steam did another update and now it's properly telling me my save is outdated. Destroyenator fucked around with this message at 19:24 on Jul 22, 2015 |
# ? Jul 22, 2015 19:20 |
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Destroyenator posted:3) Today's update broke my save I made it to level four (!!) but now when I try to load it the game just crashes out. Anything I can do to revive it? (This is OS X btw.) You can revert to the 'previous stable' branch for if you want to finish up any existing saves.
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# ? Jul 22, 2015 19:24 |
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^^ Possibly the most responsive game developers ever.
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# ? Jul 22, 2015 19:25 |
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Destroyenator posted:1) How does the off-hand weapon mechanic work? I found the ambidextrous tree you can pump your chance of swinging but does the type of weapon affect it? Eg. having a dagger vs a battle axe in the left, and does it affect your primary? It doesn't affact your primary, and the weapon type in your offhand doesnt matter at all, other than daggers which have a skill that doubles(!) the chance you attack with it and has several other skills that buff specifically offhand dagger attacks.
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# ? Jul 22, 2015 19:28 |
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Destroyenator posted:I'm fairly new to rougelikes and jumped on the Qud bandwagon a few days ago and I'm enjoying it despite getting creamed a lot, but I've got a few questions/issues. 1: It gives you a % chance to swing with that weapon. Short blades have extra skills to use with them, one doubling your off hand chance (which rolls over to an extra attack and a chance at another one with enough dual wield skill) and another letting you use your agility mod for off hand dagger damage instead of strength. 2: Not a big fan of that mutation overall, it caps out at ~25% chance to attack with your extra limbs. e: testing seems to indicate that wield two handed weapons in your left and right sets of hands lets you use dual wield skills with them instead of the multiple arms proc rate. dis astranagant fucked around with this message at 19:38 on Jul 22, 2015 |
# ? Jul 22, 2015 19:29 |
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Where's my Avern and Terminus Est. Better yet, why are there no spears in Qud? Is a pointy stick something you need a datatisk to craft? amuayse fucked around with this message at 20:17 on Jul 22, 2015 |
# ? Jul 22, 2015 20:14 |
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The concept of fighting with sharpened sticks is deeply offensive to the Consortium of Phyta.
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# ? Jul 22, 2015 20:19 |
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Multiple Arms lets you loving dual wield greatweapons? E: more to the point, you could wield a greatsword and a shield
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# ? Jul 22, 2015 20:24 |
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Angry Diplomat posted:Multiple Arms lets you loving dual wield greatweapons? A greatsword, a shield, and a torch, even.
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# ? Jul 22, 2015 20:28 |
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I got tired of being smacked in the face and dying as a mutant in Qud, so I tried playing as a melee-focused true kin instead. I feel like I'm doing a whole lot better, but is not having the Most Optimal arsenal of mindlasers and extra appendages/exoskeletons just going to bite me in the rear end in a huge way later or something?
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# ? Jul 22, 2015 20:34 |
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True Men Praetorians are the Minotaur Fighters of Qud
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# ? Jul 22, 2015 20:37 |
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dis astranagant posted:1: It gives you a % chance to swing with that weapon. Short blades have extra skills to use with them, one doubling your off hand chance (which rolls over to an extra attack and a chance at another one with enough dual wield skill) and another letting you use your agility mod for off hand dagger damage instead of strength.
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# ? Jul 22, 2015 20:40 |
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ellbent posted:I got tired of being smacked in the face and dying as a mutant in Qud, so I tried playing as a melee-focused true kin instead. I feel like I'm doing a whole lot better, but is not having the Most Optimal arsenal of mindlasers and extra appendages/exoskeletons just going to bite me in the rear end in a huge way later or something? You're going to die screaming eventually anyway; it's just a question of how soon it happens. I expect it's entirely possible for a melee-spec character to survive Bethesda Susa (the last plot dungeon, so far), though I doubt it'll be as easy for them as it would be for the laser rave mutant or other characters with powerful ranged attacks. If nothing else, ranged characters don't have to worry about losing limbs to sawhands and the like.
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# ? Jul 22, 2015 20:53 |
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Unique spawns are nuts right now I just had a psychic laser deathraver die to some crazy-rear end psychic super hermit who spawned in Red Rock, wasted my evil twin and all his time clones, wasted all my time clones, and then wasted me, all by machine-gunning confusion, Sunder Mind, and Cryokinesis all over the place. I was level 2 or 3. The previous character went two floors down into the watery tunnel beneath Joppa and got instantaneously atomized by a huge pack of Dawngliders the turn he went down the stairs.
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# ? Jul 22, 2015 21:06 |
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StarkRavingMad posted:How much exploration were you doing versus just blasting for the stairs as quickly as possible? Being well-stocked is seriously critical though, and one of the hardest parts imo about running a blaster build -- it's not a matter of having guns to replace the ones that get shot off, but heat sinks and power generators (and tractor beams, to a lesser extent) become really critical to not going dry in an extended firefight and running out of any one of them will cause serious problems. When I did find an exit I'll usually try to explore the surrounding zone or two, since I can almost certainly out-run anything trying to pursue me. Random suggestion : It would be neat if wheels had something to make them more obviously attractive over legs (which have lower penalties) and hover units (which are generally faster). Either something like something where the time to move decreases the more you move in a straight line, or being able to toggle a "Rolling" mode on the wheels, where you continuously move in one direction, even while you're firing your weapons.
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# ? Jul 22, 2015 21:14 |
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I recently died in Qud to some kind of enemy just called "Evil", which attacked me in Joppa. I don't know what it was, because I didn't even get time to look at it!
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# ? Jul 22, 2015 21:22 |
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My guess is you accidentally named yourself '', and spawned an Evil ''.
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# ? Jul 22, 2015 21:36 |
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RoboCicero posted:Random suggestion : It would be neat if wheels had something to make them more obviously attractive over legs (which have lower penalties) and hover units (which are generally faster). Either something like something where the time to move decreases the more you move in a straight line, or being able to toggle a "Rolling" mode on the wheels, where you continuously move in one direction, even while you're firing your weapons. I seem to recall the dev saying that the perk wheels have over legs or flight units is abundance. They're just easier to find generally. Speaking of cogmind propulsion systems, I'm pleased with the buff to treads with regard to recoil. One day I'll get to the surface with a pure blaster build... one day.
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# ? Jul 22, 2015 21:38 |
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Happylisk posted:I seem to recall the dev saying that the perk wheels have over legs or flight units is abundance. They're just easier to find generally. I got to -4 today going mostly heavy blasting but a squad of those nasty late game soldier types with penetrators herded me screaming off of -5 with literally all my gear destroyed. Couldn't recoup enough before I got trapped between a group of Viruses and a Beast.
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# ? Jul 22, 2015 22:08 |
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Maelephant posted:My guess is you accidentally named yourself '', and spawned an Evil ''. Haha that's probably it, didn't think of that at all!
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# ? Jul 22, 2015 22:11 |
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Please add frogs to Qud since they're the only major missing thing that's present in nearly all roguelikes
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# ? Jul 22, 2015 22:55 |
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I seem to have broken the quick display of skills somehow. I tried changing it, toggling it, saving and reloading, stays stuck like that, with the top part unchanging and the bottom half updating but covering the normal hp display which is pretty dangerous.
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# ? Jul 22, 2015 23:04 |
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amuayse posted:Please add frogs to Qud since they're the only major missing thing that's present in nearly all roguelikes There are frogs! Ice frogs. You're right that there should be *more* frogs.
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# ? Jul 23, 2015 00:54 |
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hand of luke posted:There are frogs! Ice frogs. You're right that there should be *more* frogs. So many more frogs.
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# ? Jul 23, 2015 00:55 |
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Existing frogs are jerks, but not as big jerks as ants.
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# ? Jul 23, 2015 00:57 |
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Qud: Is there a way to reduce the font size? It's just a little to large for my tastes.
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# ? Jul 23, 2015 01:10 |
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hand of luke posted:There are frogs! Ice frogs. You're right that there should be *more* frogs. We need a psychic frog, clearly. Also a high-explosive frog whose corpse detonates a bit after it dies, unless you eat it first. And TNT Frog Corpses should be an ingredient for the glotrot cure.
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# ? Jul 23, 2015 01:11 |
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WaterIsPoison posted:Qud: Is there a way to reduce the font size? It's just a little to large for my tastes. Since each character is a tile on an 80x25 grid, it would look very strange. It's not just rendering responsively on a blank canvas.
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# ? Jul 23, 2015 01:12 |
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Qud: Anybody played on a MacBook? I saw some steam reviews that mentioned the laptop key mappings were nearly unusable, is that accurate?
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# ? Jul 23, 2015 01:20 |
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Yarrington posted:Qud: Anybody played on a MacBook? I saw some steam reviews that mentioned the laptop key mappings were nearly unusable, is that accurate? One of the initial techpatches should have fixed that. Though I'd be interested to hear otherwise. You can remap everything, so at worst it's only an issue till you remap stuff, which should only take a few minutes. If it needs it and someone makes one, I'd be interested in getting a macbook default keymap file.
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# ? Jul 23, 2015 01:22 |
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# ? May 28, 2024 11:19 |
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Sorry to steer the conversation away, but I just downloaded ADOM to give it a go and I can't get the tutorial to start, neither in the graphics version, nor the console version. In the graphics I click Start Tutorial and it takes me back to the main menu, in the console, the 's' key just does nothing. Anyone know anything about this? e: NVM, I'm a dumb, after not finding anything in google, i discovered their bug forum, it's a known issue. Sorry... Unimpressed fucked around with this message at 01:30 on Jul 23, 2015 |
# ? Jul 23, 2015 01:25 |