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homeless poster posted:bonerlord bonghitler 420 Weedlord Bonerhitler.
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# ? Jul 25, 2015 03:14 |
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# ? May 23, 2024 12:29 |
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Bholder posted:Again, there are literal signs telling you to turn back, there's even a person kind enough to tell you that Deathclaws will maul your face in if you continue and he is right. You will also miss out a bunch of story elements if you just go north and New Vegas itself will be too difficult if you get there underleveled and underequipped . There's virtually no combat on the Strip or Freeside.
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# ? Jul 25, 2015 03:28 |
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I still can't believe that guy is mad that the game actually warns you where strong enemies are in ways that make sense in the game world
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# ? Jul 25, 2015 03:34 |
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(while looking at a wooden sign depicting a crudely painted deathclaw and the message KEEP OUT) I can't believe I'm being railroaded like this.
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# ? Jul 25, 2015 03:42 |
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Zoq-Fot-Pik posted:That reminds me, did New Vegas have anything resembling the mothershitting fuckawesomeness of Liberty Prime, the giant robot that you watch blow things up for you and that you can't interact with in any way whatsoever due to the stinky trash engine? Checkmate. The ending of New Vegas could be really loving good if you did a lot of side quests. Rushing the Legion was great when you had a BoS escort loving poo poo up with you, the Boomers launching artillery strikes in the distance, the Khans doing a suicide charge on the Legion, then the Enclave Remnants roll up in a helicopter to gently caress some poo poo up. Meanwhile the Elite NCR rangers on your six are popping heads with sniper rifles, and your insane super mutant follower is blasting away with laser gattling and laughing while your robot dog is ripping limbs off. Most of the guys you fight are rushing you with machetes.
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# ? Jul 25, 2015 04:17 |
HalfHazard posted:I still can't believe that guy is mad that the game actually warns you where strong enemies are in ways that make sense in the game world Reminds me of that time when Dishonored had to be changed because people were too stupid to explore one half of a level because some guards told them they couldn't go upstairs and they just assumed the upstairs didn't exist at all.
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# ? Jul 25, 2015 06:29 |
Rough Lobster posted:The ending of New Vegas could be really loving good if you did a lot of side quests. Rushing the Legion was great when you had a BoS escort loving poo poo up with you, the Boomers launching artillery strikes in the distance, the Khans doing a suicide charge on the Legion, then the Enclave Remnants roll up in a helicopter to gently caress some poo poo up. Meanwhile the Elite NCR rangers on your six are popping heads with sniper rifles, and your insane super mutant follower is blasting away with laser gattling and laughing while your robot dog is ripping limbs off. Most of the guys you fight are rushing you with machetes. That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path.
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# ? Jul 25, 2015 06:32 |
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SunAndSpring posted:That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path. It's a little known fact that this part of the game was actually developed by The Behemoth.
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# ? Jul 25, 2015 07:11 |
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Fibby Boy posted:Why is this bad in New Vegas but perfectly okay in fallout 3? Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton?
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# ? Jul 25, 2015 07:38 |
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Delsaber posted:It's a little known fact that this part of the game was actually developed by The Behemoth. Ugh. Terrible games from a terrible developer.
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# ? Jul 25, 2015 07:40 |
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If Weird Wasteland doesn't put Wario in Diamond City, I don't know what to tell you.
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# ? Jul 25, 2015 07:45 |
SunAndSpring posted:That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path. Liberty Prime is especially fascinating when you stop to consider that the entire from Broken Steel scene was inspired by a memory T. Howard had of his father. quote:"A lot of people may not expect this, but I have to say that Liberty Prime is one of my favorite characters in any Bethesda game. The original idea was to have a vehicle-gunner section on a BoS Veritbird, but the plan was scrapped pretty early on because the result was just too action-packed. So I turned to Gavin [Carter] and I said, 'Hold on, I have an amazing idea for a robot.' Cream-of-Plenty fucked around with this message at 08:08 on Jul 25, 2015 |
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# ? Jul 25, 2015 07:59 |
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Man, I remember when my dad would wander around bellowing that communism was the very definition of failure.
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# ? Jul 25, 2015 08:26 |
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SunAndSpring posted:That's all poo poo you did, though. Liberty Prime, however, has no involvement or interaction with the player and generally exists because Bethesda thought it would be cool to have a giant anti-communist robot kill everything for you and guide you down a linear path. In the original plans, you got to control Liberty Prime but good luck doing that on Bethesda's engine.
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# ? Jul 25, 2015 08:51 |
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JackBadass posted:Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton? You don't have to go north though, and you don't have to follow the story path either. They are options available to you but there are other ways as well like Black Mountain, the Scorpion Canyon, Primm Pass... I personally enjoyed that they decided to not just have you start in a place where you could just go off in every drat direction without thinking because the game is nicely tailored to the delicate player (including pointless encounters with stuff like a single level-scaled Protectron every few minutes). If you make an effort, you have options available to you.
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# ? Jul 25, 2015 08:57 |
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People will complain saying New Vegas is linear, and then hate on FO3's level scaling as if there's really a happy medium. You either guide the player towards a beginners path, and have other paths of varying difficulty, or allow the player able to go anywhere, and have a scaled challenge. Otherwise it would just be rings of difficulty radiating out from the starting point lest a more casual player stumble into a high level zone with no warning.
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# ? Jul 25, 2015 09:24 |
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JackBadass posted:Probably because Fallout 3 didn't do it, or did I forget the part where, once you leave Vault 101, you have to walk the gauntlet of deathclaws who hiss and spit and beat the poo poo out of you if you don't walk down the road right into Megaton? if you don't go to megaton you are likely to start bumping into poo poo like mirelurks and super mutants pretty quickly. the only real difference is that all of fo3 is so piss easy that you can just brute force quickload your way past them if you really feel like it whereas getting passed the deathclaws in new vegas requires at least a tiny bit of preparation to either find some stealth boys or a marginally safer route. you're full of poo poo and should kill yourself
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# ? Jul 25, 2015 09:34 |
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woah, gettin mad at video games in here.
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# ? Jul 25, 2015 09:41 |
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Does anyone else think the Bethesda crew these days are sort of like car salesmen?
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# ? Jul 25, 2015 10:01 |
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Strudel Man posted:Man, I remember when my dad would wander around bellowing that communism was the very definition of failure. You're him. Go live there.
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# ? Jul 25, 2015 10:02 |
So apparently you can romance your companions in this game. Bethesda is doing half of the slab's work for them.
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# ? Jul 25, 2015 12:15 |
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Nuebot posted:Bethesda is doing half of the slab's work for them. Dogmeat is specifically exempted.
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# ? Jul 25, 2015 12:55 |
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Nuebot posted:So apparently you can romance your companions in this game. Bethesda is doing half of the slab's work for them. Even the dog?
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# ? Jul 25, 2015 12:57 |
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The Lone Badger posted:Dogmeat is specifically exempted. For now...
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# ? Jul 25, 2015 13:02 |
The Lone Badger posted:Dogmeat is specifically exempted. The robot, too. Apparently they're the only non-human companions as well.
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# ? Jul 25, 2015 13:24 |
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I decided to replay FO3 and NV and I've come to the conclusion that both games are fine games that are both good and fun to play. But what the hell was that big glowing spot on Earth in mothership zeta though? I find it hard to believe that europe as a hole got hit so hard that the glow completely blots it out of view. Especially when I'm pretty sure most weapons are still pointed at America. Also, suck it down Toronto, Ontario. drat uppity Canadians.
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# ? Jul 25, 2015 13:37 |
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I thought Europe didn't even get hit in the war. It collapsed as a society before the war and was basically a wasteland without the nukes. Still doesn't explain why we've never seen a single person from there. Boats still work right? Unless every boat was sunk in the unrest, most likely by the French who keep burning stuff whenever there is a holiday/riot.
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# ? Jul 25, 2015 13:44 |
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Don't know about in Fallout, but most real WW3 scenarios involve a war starting over Berlin, and Europe is dense and target rich enough that it would be totally destroyed. The USA is big enough that many country areas would be ok.
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# ? Jul 25, 2015 13:46 |
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Theres Moriarty and Tenpenny but the idea of them coming over is idiotic so I'm choosing to believe they learned accents from watching old movies or something.
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# ? Jul 25, 2015 13:46 |
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Pwnstar posted:Theres Moriarty and Tenpenny but the idea of them coming over is idiotic so I'm choosing to believe they learned accents from watching old movies or something. To be fair, the original fallout had a few characters from Europe too
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# ? Jul 25, 2015 14:00 |
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I thought the big glowing area might be The Glow but I never paid much attention to the geography of that bit. I looked on reddit and they thought it might be either a desert place that got nuked so hard the sand all melted into glass with the glow being the sun's reflection, or the effect of the alien death cannon getting fired at the planet.
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# ? Jul 25, 2015 14:03 |
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According to todd they have an area called the "glowing sea" which is the area where the actual bomb fell. E: Oh in mothership zeta, dunno.
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# ? Jul 25, 2015 14:06 |
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Lil Bit O Vitriol posted:To be fair, the original fallout had a few characters from Europe too Ya but they were like descendants of people who were there before the bombs dropped IIRC.
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# ? Jul 25, 2015 14:08 |
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How unlivable does a nuclear attack make surrounding areas, or how many warheads would need to be detonated to make the world completely uninhabitable outside of blast zones?Regarde Aduck posted:I thought Europe didn't even get hit in the war. It collapsed as a society before the war and was basically a wasteland without the nukes. Still doesn't explain why we've never seen a single person from there. Boats still work right? Unless every boat was sunk in the unrest, most likely by the French who keep burning stuff whenever there is a holiday/riot. Also this, but maybe in Fallout 4 we'll see some invading Europeans in keeping with the whole "British are coming!" cliche.
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# ? Jul 25, 2015 14:09 |
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Die Laughing posted:People will complain saying New Vegas is linear, and then hate on FO3's level scaling as if there's really a happy medium. You either guide the player towards a beginners path, and have other paths of varying difficulty, or allow the player able to go anywhere, and have a scaled challenge. What's wrong with stumbling into higher level zone? Now, there should be some warning but if you get killed you will know not to go there. This worked out great in the first two Gothic games and to lesser extent first Risen.
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# ? Jul 25, 2015 14:09 |
oblomov posted:What's wrong with stumbling into higher level zone? Now, there should be some warning but if you get killed you will know not to go there. This worked out great in the first two Gothic games and to lesser extent first Risen. I don't get why people suddenly hate a game that has high level areas and low level areas. Level scaling makes a game beyond boring. Killing a bandit with your rusty sword when you're level one is fine and it's a challenge. But at level twenty, when you're decked out in the top tier armor with a sword made out of a god's femur, bandits still shouldn't be posing a threat to you. Level scaling enemies makes progression absolutely pointless because the difficulty remains the same throughout and there's no reward to getting stronger other than stronger enemies showing up to punch you in the face.
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# ? Jul 25, 2015 14:13 |
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A delineation between "high" and "low" would be nice though. Fallout New Vegas warns you about the deathclaws, it warns you about the super mutants at Black Mountain, both by having NPCs run up to you and force you into dialogue where they go "We're not responsible if you get killed by big scary things beyond this point!". Cazadors are in places where it makes sense for them to be, they have eggs and nests and you can see them a ways off before they eventually notice you and come swooping in to gently caress up your day. Plus those high-level enemies that are not pointed out specifically by NPCs are on the fringes of the map, they give you a chance to spot them before approaching. In Fallout 3 I've been hosed up by giant radscorpions, Yao Guai and deathclaws that I had no chance of seeing before they came running up to me. It almost felt like they didn't even spawn into the world until I got within a certain distance away from some arbitrary point. There were no landmarks, no indication that deathclaws or whatever should've been there. They're just there, like they were just plopped down into the world without consideration for how they'd affect gameplay progression.
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# ? Jul 25, 2015 14:23 |
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SunAndSpring posted:Reminds me of that time when Dishonored had to be changed because people were too stupid to explore one half of a level because some guards told them they couldn't go upstairs and they just assumed the upstairs didn't exist at all.
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# ? Jul 25, 2015 15:45 |
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King Vidiot posted:Also this, but maybe in Fallout 4 we'll see some invading Europeans in keeping with the whole "British are coming!" cliche.
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# ? Jul 25, 2015 16:08 |
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# ? May 23, 2024 12:29 |
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Romancing companions is stupid
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# ? Jul 25, 2015 17:01 |