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Stanley Pain
Jun 16, 2001

by Fluffdaddy
Live on the edge, die by the edge.

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lewtt
Apr 2, 2011

The Great Twist
Saw a guy at 30k prestige today. I thought I was overdoing it at 20k but I guess the rule of "there is always a bigger sperg" applies. I don't see the point past the 18k'ish range, because I don't think there's any new currencies you can get past Silver Pommels.

Drinkfist posted:

Not like he had any choice in the matter. You were inches from threatening him with death for the past few days for that poo poo.

Stalin threatened and killed millions and people still like him. Don't hate on the hating lifestyle

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE

Drinkfist posted:

Not like he had any choice in the matter. You were inches from threatening him with death for the past few days for that poo poo.





I am not taking the effort of injecting configs and lines just to get a game that already looks good to look better. Not to mention that one patch has the chance to rewrite all that poo poo.

this is a goon mmo guild it always ends with crazy stalkers or child molesters

just be happy that no one's raping kids

Kevlar Beard
Feb 20, 2010

Drinkfist posted:

We have a whole mess of slots opened up in the guild. Pm thease shitlords in game for an invite. Please be at or above 2050 Prestige. It also helps to check if the commanders that you are sending messages to are online by unchecking the offline mark in the social menu when searching their name.

Irate Drinkfist
Literal Fetish
Storm Gale
Josephine Smith
Gregor Eisenhorn
Lewtt Gingrich
Erich Zann
Mecha Shiva
Korben Dallas

You can also pop into mumble with the rest of us and ask for an invite for a more expedited and easier process. Mumble info is in the OP.

The following picture is of people we are monitoring that are below 3000 Prestige and have been in the guild for a while now. There is no way of tracking if thease people have quit the game other than tracking their Prestige numbers the old fashion way of screenshots. I will be checking thease numbers with this picture on Wednesdayish and if they haven't moved at all Ill assume they died and will throw them out of the guild to make room for the clawing unclean ones at my doorstep.



I'm Kevlar Beard (hi), I'm having to deal with Time Warner's lovely service and they won't be out to my house until Tuesday to fix my internet.

Please don't kick me! I want to play with yall, but unfortunately I'm cursed when it comes to actually getting companies to move their asses to fix their service that I've already paid them for.

boho
Oct 4, 2011

on fire and loving it

Seems like the bleed from the Bleed-on-Crit symbol procs with every critical tick of Plague (and maybe the pet too?), not just once. I think that's where his gonzo damage is coming from despite the mysteriously smaller numbers compared to the Zerk/Kinetic.

His talents are also strange to me considering it looks like a PvP build except he's missing the "Your enemies will take 21% more damage in PvP after using Throw Skull" and he's not using the Sacrifice-Pets-for-CC-Immunity which are both hallmark Necro PvP talents.

He's also missing the Rift of Horror "enemies take critical damage when affected by Rift of Horror" talent, which makes me continue to suspect that the talent just doesn't loving work.

boho fucked around with this message at 16:43 on Jul 26, 2015

rantmo
Jul 30, 2003

A smile better suits a hero



Jesus making GBS threads tits gently caress the Nedder Test Area. When this game decides to not be fun to play it's like having your nuts stepped on.

lewtt
Apr 2, 2011

The Great Twist

rantmo posted:

Jesus making GBS threads tits gently caress the Nedder Test Area. When this game decides to not be fun to play it's like having your nuts stepped on.

90 second completion of nedder obstacle course or kick from pantheon

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
It may not be great fun but you can usually finish it in under ten minutes and get a fairly decent reward for it. Kind of need to be able to switch classes as needed but it's perfectly doable.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

boho posted:

Seems like the bleed from the Bleed-on-Crit symbol procs with every critical tick of Plague (and maybe the pet too?), not just once. I think that's where his gonzo damage is coming from despite the mysteriously smaller numbers compared to the Zerk/Kinetic.

His talents are also strange to me considering it looks like a PvP build except he's missing the "Your enemies will take 21% more damage in PvP after using Throw Skull" and he's not using the Sacrifice-Pets-for-CC-Immunity which are both hallmark Necro PvP talents.

He's also missing the Rift of Horror "enemies take critical damage when affected by Rift of Horror" talent, which makes me continue to suspect that the talent just doesn't loving work.

Yeah. I can get how he's doing it, but you've gotta be pretty deep into the ascension atlas and the necro class atlas until you do good damage with it, so saying "well once necro gets a bunch of other poo poo it's really good" isn't quite the same as "necros do good damage" because we're talking about different parts of the game. Until you get to the 8th talent node from when you unlock necro class sparks and go to the third node over for a random talent instead of going for other classes on the atlas they don't do very good damage. I wouldn't have even thought to get that symbol unless someone pointed this out to me, too.

I'd swear that talent for rift of horror works. It's worded poorly, though, it means "enemies who are feared take crits" so if you put it under a boss you won't get that bonus.

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE
can you do a writeup for necros?

i don't have one but i play with a friend who does, would help him

walruscat
Apr 27, 2013

How do I build a chapel in my second province? I got one in my first but I don't recall how I built it. I've got an adept assigned to it and it's upgraded once.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

RottenK posted:

can you do a writeup for necros?

i don't have one but i play with a friend who does, would help him

Pick up reaper's sweep, spend more time dead.

If you spend more than like 5 seconds outside of having that "you just turned into a lich" debuff then you're doing it wrong and need to kill yourself faster.

Although apparently once you get some other poo poo you turn into a boring rear end warlock :smith:

e: something I just noticed in that video, dude's got like 2k more prestige when he's a necromancer vs when he's a kinetic and about 1k more than when he's a berserker. Overall it wouldn't seem like that much, but since everything else must've stayed the same then wouldn't the gear he put on for necro have to be much better than for the other two? Or he's unlocked a shitload more of the necro atlas than the other two.

LITERALLY MY FETISH fucked around with this message at 18:13 on Jul 26, 2015

Kabuki Shipoopi
Jun 22, 2007

If I fall, you don't get the head, right? If you lose the head, you're fucked!

rantmo posted:

Jesus making GBS threads tits gently caress the Nedder Test Area. When this game decides to not be fun to play it's like having your nuts stepped on.

loving seriously. I tried to kill that dragonfly thing with the different size death orbs flying around it like 10 times before I flipped the table. Staying underneath it dead center of the orbs worked for one life bar, but it has over 41k life and my paladin just doesn't do enough damage yet to even come close to killing that thing.

Maybe if I had some of those health+ items from the market, and a reliable way of getting it to poo poo out hp orbs, but when that beam craps out 2k+ ticks and dodging a thousand death balls oh look, the death beam is back up! :psyduck:

gently caress that zone :saddowns:

Anal Papist
Jun 2, 2011

walruscat posted:

How do I build a chapel in my second province? I got one in my first but I don't recall how I built it. I've got an adept assigned to it and it's upgraded once.

You need two slabs of deep fried okra. In the middle section there are two upgrades first one uses holy texts, bottom one needs okra. Once you upgrade that one you can use another okra to upgrade any of the 6 chapels on the right hand side. After okra it takes mood rings.

walruscat
Apr 27, 2013

Anal Papist posted:

You need two slabs of deep fried okra. In the middle section there are two upgrades first one uses holy texts, bottom one needs okra. Once you upgrade that one you can use another okra to upgrade any of the 6 chapels on the right hand side. After okra it takes mood rings.

I see it now. Thanks. Off to get some okra.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

boho posted:

Seems like the bleed from the Bleed-on-Crit symbol procs with every critical tick of Plague (and maybe the pet too?), not just once. I think that's where his gonzo damage is coming from despite the mysteriously smaller numbers compared to the Zerk/Kinetic.

His talents are also strange to me considering it looks like a PvP build except he's missing the "Your enemies will take 21% more damage in PvP after using Throw Skull" and he's not using the Sacrifice-Pets-for-CC-Immunity which are both hallmark Necro PvP talents.

He's also missing the Rift of Horror "enemies take critical damage when affected by Rift of Horror" talent, which makes me continue to suspect that the talent just doesn't loving work.

Lacerated Wound adds a lot of damage indeed, but it doesn't stack. Every crit, be it from an attack that can crit 16 times in 1 second (think Slayer or Berserker) or from a DoT, it will proc, but it will just keep refreshing itself. Everyone benefits from it almost equally because getting to 40%+ crit chance isn't hard. He's also missing a second DoT; the video was recorded in basically the same build we have, but the first major patch we're getting adds two more of those DoT symbols, one for Crushing Blow (140% STR) and one for Temper (100% Valor), which should make his build even better.


LITERALLY MY FETISH posted:

Yeah. I can get how he's doing it, but you've gotta be pretty deep into the ascension atlas and the necro class atlas until you do good damage with it, so saying "well once necro gets a bunch of other poo poo it's really good" isn't quite the same as "necros do good damage" because we're talking about different parts of the game. Until you get to the 8th talent node from when you unlock necro class sparks and go to the third node over for a random talent instead of going for other classes on the atlas they don't do very good damage. I wouldn't have even thought to get that symbol unless someone pointed this out to me, too.

I'd swear that talent for rift of horror works. It's worded poorly, though, it means "enemies who are feared take crits" so if you put it under a boss you won't get that bonus.

This argument is weird to me. You think other classes do good damage without the proper talents? He's using three maxed classes. You think those symbols in the ascension atlas benefit Necromancer more than others? He's using the same stats and the same symbols for all three classes. The only advantage Necro has there is that it's obviously his main, and as a result (likely from amulets) is 2k prestige above the Kinetic and 1k above the Berserker.

HyC posted the video because yesterday someone who mains Necro said the class does poo poo damage. I disagreed and used the video as my only argument, as it's all I need.

Zaekkor
May 12, 2010

Oh, let's break it down!

Liberatore posted:

HyC posted the video because yesterday someone who mains Necro said the class does poo poo damage. I disagreed and used the video as my only argument, as it's all I need.

I say it does poo poo damage compared to like Slayer, etc. I'm sure it ramps up later on, but earlier in prestige levels it's just not comparible DPS.

Edit:

I am 10k right now and still am missing some talents/skills. I know once I get a few more I'll start doing better dps, but right now my biggest crit has been about 5k or so and I know others are doing 7-8k+.

rantmo
Jul 30, 2003

A smile better suits a hero



Kabuki Shipoopi posted:

loving seriously. I tried to kill that dragonfly thing with the different size death orbs flying around it like 10 times before I flipped the table. Staying underneath it dead center of the orbs worked for one life bar, but it has over 41k life and my paladin just doesn't do enough damage yet to even come close to killing that thing.

Maybe if I had some of those health+ items from the market, and a reliable way of getting it to poo poo out hp orbs, but when that beam craps out 2k+ ticks and dodging a thousand death balls oh look, the death beam is back up! :psyduck:

gently caress that zone :saddowns:

And if you hit space to shutdown the death laser before the traffic light thing actually fully spawns, you have no way of turning off the laser ever! Can't do enough damage as a Paladin, can't survive long enough as a Kinetic, it's really a great zone.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

Obscurity posted:

I say it does poo poo damage compared to like Slayer, etc. I'm sure it ramps up later on, but earlier in prestige levels it's just not comparible DPS.

Everyone does poo poo damage* compared to Slayer. And this is why the Slayer is getting several nerfs to Blood Harvest soon. Most other classes are pretty comparable, though.

*Against bosses.


Obscurity posted:

I am 10k right now and still am missing some talents/skills. I know once I get a few more I'll start doing better dps, but right now my biggest crit has been about 5k or so and I know others are doing 7-8k+.

My biggest crit as a (solo) Slayer was around 70k. I'm at 13.9k prestige. I think you get my point.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

LITERALLY MY FETISH posted:

e: something I just noticed in that video, dude's got like 2k more prestige when he's a necromancer vs when he's a kinetic and about 1k more than when he's a berserker. Overall it wouldn't seem like that much, but since everything else must've stayed the same then wouldn't the gear he put on for necro have to be much better than for the other two? Or he's unlocked a shitload more of the necro atlas than the other two.

I forgot to address this.

The stat-giving nodes in the class atlases give you stats for all classes, not that particular one. A star on the class icon in the abilities screen indicates that particular class is 'finished' (all talents and abilities unlocked); The guy who recorded that video has a star for Paladin, Knight, Berserker, Kinetic and Necromancer.

Drinkfist
Aug 2, 2005



rantmo posted:

Jesus making GBS threads tits gently caress the Nedder Test Area. When this game decides to not be fun to play it's like having your nuts stepped on.

Kabuki Shipoopi posted:

loving seriously. I tried to kill that dragonfly thing with the different size death orbs flying around it like 10 times before I flipped the table. Staying underneath it dead center of the orbs worked for one life bar, but it has over 41k life and my paladin just doesn't do enough damage yet to even come close to killing that thing.

Maybe if I had some of those health+ items from the market, and a reliable way of getting it to poo poo out hp orbs, but when that beam craps out 2k+ ticks and dodging a thousand death balls oh look, the death beam is back up! :psyduck:

gently caress that zone :saddowns:

rantmo posted:

And if you hit space to shutdown the death laser before the traffic light thing actually fully spawns, you have no way of turning off the laser ever! Can't do enough damage as a Paladin, can't survive long enough as a Kinetic, it's really a great zone.

What the christ are you loving people talking about?

Nedder Test Area scales to your P Level so normally it is quite balanced in difficulty. The Areas that you chose to go from the central platform are randomized and you get to choose from what is open. If you understand where each platform jump leads then its a great loving mission.

South West: Arena. Survive the Waves of mobs.
South East: Escort. Sneak the warden of life to the statues.
East: Maze Runner. Find the balls.
North East: Bird Hunter. Kill the giant packs of birds and then a big bird.
North: Robot Builder. Gather the parts for a robot and build the boss and fight it.
North West: Boss Battle. Fight a single high health boss.
West: Obstacle Course. Hate Life.

Obstacle Course and Robot builder suck balls and take forever. Arena and Escort can be done very quickly if you are good. Maze Runner and Bird Hunter take about the same amount of time depending on bonus objectives. Boss battle is a hit or miss depending on the one you get.

So what the gently caress is the death laser traffic light? Are you talking about the robot you build? Just loving move around when he does any of his gimmicks. Literally that simple.
What the hell is the dragonfly death orb? I have never seen that poo poo.

Pesterchum
Nov 8, 2009

clown car to hell choo choo

I think they mean the flying robot boss thing, it has 3 rows of rotating lighting orbs circling it at different sizes. Periodically it throws out an object and then starts shooting one of those slow tracking death beams, you have to shut off the object to make him stop using the beam. I never had too much trouble with it but it did get tedious sometimes, if he shuffles a few inches he'll be right over the path of the lightining orbs and then trying to melee him as a paladin or something is just the worst.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

Drinkfist posted:

What the christ are you loving people talking about?

Nedder Test Area scales to your P Level so normally it is quite balanced in difficulty. The Areas that you chose to go from the central platform are randomized and you get to choose from what is open. If you understand where each platform jump leads then its a great loving mission.

South West: Arena. Survive the Waves of mobs.
South East: Escort. Sneak the warden of life to the statues.
East: Maze Runner. Find the balls.
North East: Bird Hunter. Kill the giant packs of birds and then a big bird.
North: Robot Builder. Gather the parts for a robot and build the boss and fight it.
North West: Boss Battle. Fight a single high health boss.
West: Obstacle Course. Hate Life.

Obstacle Course and Robot builder suck balls and take forever. Arena and Escort can be done very quickly if you are good. Maze Runner and Bird Hunter take about the same amount of time depending on bonus objectives. Boss battle is a hit or miss depending on the one you get.

So what the gently caress is the death laser traffic light? Are you talking about the robot you build? Just loving move around when he does any of his gimmicks. Literally that simple.
What the hell is the dragonfly death orb? I have never seen that poo poo.

They were probably referring to one of the boss battles. Sounds like a type of boss you encounter later, anyhow.

The Bird Hunter thing can be done very quickly if you don't let the buff you get for killing birds drop off. Each stack is bonus damage against birds; Have 20 stacks by the time you fight the boss and you will burn it down in 30 seconds.

boho
Oct 4, 2011

on fire and loving it

RottenK posted:

can you do a writeup for necros?

i don't have one but i play with a friend who does, would help him

SUMMARY
Most people will tell you Necros suck, and they're not necessarily wrong. Necro is billed as a DPS class, but it's much closer to a hybrid of tank, dps, and CC. Short of a 12-second period after landing an execute with the Funeral Lament talent, your damage is mediocre at best. Your CC is average but unpredictable and not group-friendly, unlike, say, Cryomancers. Your pets are just 10-second DOTs with a graphic and the chance to get killed by AOE.

Your sole strength is survivability, which is through the loving roof. Dying in solo instances is just not going to happen if you're in Hard or below content, awake, and have an IQ above room temperature. You can (slowly) carry 3-man instances at Hard or below. Unfortunately you can't carry group instances as the damage spikes are still too high.

If you come expecting a Necromancer like in EQ or a Warlock like in WoW, you will be sorely disappointed. Your DoTs and pets are both very short duration.

If you want Warlock/Witch and figure you'll stop and get Necro on the way -- don't. The symbol isn't worth it and the class is especially bad early on. Just tough it out and beeline to Witch/Warlock.

GEAR

Rings
-Strength/Luck, Crit/Accuracy.

Mainhand
-I have yet to see an amazing mod on a mainhand. Extra damage in Lichform is meh, but probably your best bet. Carrion does more damage is up in the air -- if it applies to Ghostly Carrion it's not bad, if it's the passive summons from Cursed Land, it sucks. Impulse Charge refreshes on execute is meh. Don't loving build around it.

Offhand
-Hellfire crit.

Amulets
-Plague and Skull Throw damage.

ABILITIES

Mouse

-Cursed Land (R): Drops a targeted AOE of purple hands from the underworld which are raising the roof. Stolen directly from Diablo 3's Witch Doctor, this area snares enemies that enter and constantly applies a 5-second debuff that turns them into Carrion when they die, which are lovely pets with braindead AI who last about 10-15 seconds. The snare is pretty strong though. Bosses can't be snared, of course.
-Hellfire (LR): One of the two Necro abilities that procs Impulse. Your burst damage that's also an AOE and leaves a weak DOT on the ground. Damage is frontloaded, so it's safe to spam.
-Plague (LLR): Your most damaging ability, especially with talents. It's a DOT with damage spread equally per tick, so it's a DPS loss to refresh until it's about to expire (unless you did an execute and procced Funeral Lament, in which case reapply to everything ASAP).
-Ritual Strike (LLL): poo poo, even with talent. Do not ever cast this. The other Impulse proccer.

Keyboard

-Wall of Souls/Wall of Pain (1): Shoots this wall in a cone in front of you. Both do 1.5x damage if they hit multiple targets. Low base damage. No cooldown beyond the slow animation.

Wall of Souls puts a 20-second debuff on everything making it do 28% less damage to you.

Wall of Pain has 1.5x the base damage of Souls. And that's all. It also applies some kind of debuff for 20 seconds, but there is no documentation as to what the gently caress that is.

Pain is the better choice for groups or players who know what they're doing and don't get hit. Souls is the better pick for a solo focus/learning. You will rarely use this.

-Skull Throw (2): Pretend to be Nick Cage in Ghost Rider and throw a green fire skull thing. Single target nuke, moderate damage. Eats 10% of your health, gives you 10 Lich juice points. 12s cooldown with a 20% chance to instantly cool down.

Your primary Lich juice builder. If it crits you may temporarily feel like a real DPS class.

-Lich (3): Manually toggles Lich form, assuming you don't have scary mask debuff (the internal Lich cooldown). 30s cooldown for this manual toggle.

You can also enter Lich form by dying. Lich form obeys the internal Lich cooldown, represented by a scary mask debuff. So you can die with manual mode on cooldown but no scary mask debuff and still go into Lich form just fine.

Lich lasts like 3-10 seconds depending on how much Lich juice (blue bar) you had when the transformation occurred. It changes your hotkeys into the following:

Lich Section posted:


Sickening Nightmare (LMB): A lovely stacking dot that leeches health. If you're using Reaper's Sweep as your RMB, only use this while closing distance/backing off. If you're using Volley of Darkness, use this a few times then cast Volley to get your burst heal.

Reaper's Sweep/Volley of Darkness (RMB): You have to pick one.

Reaper's Sweep gives you a PBAOE spammable slash that does good-for-a-Necromancer damage and heals you for a lot, especially if you hit multiple targets or kill things with it. It's total poo poo for PvP though, as people will just walk away from you.

Volley of Darkness gives you a nuke on a 2s cooldown that heals you in proportion to how many times you've cast Sickening Nightmare. 5 or 6 Nightmares is almost a full heal. It says it knocks targets back, but probably only weak ones/in PvP. This is your PvP pick, or you know you absolutely 100% have to be at range.

Wall of [whatever] (1). Same as out of Lich form. If for some reason you want to waste your Lich time casting this, it's available to you.

Ghostly Flow (R). Your ult. Same as out of Lich form. If for some reason you want to waste your Lich time casting this, it's available to you. This may make slightly more sense since you can get gear that increases damage in Lich form (though the damage isn't impressive) and Ghostly Flow reduces the internal Lich cooldown. I dunno.


-Shadow of the Past (4): Drop a statue on the ground that records your health at that very instant. Five seconds later, you teleport to that statue and are returned to whatever health was stored.

This is primarily used when you're alpha striking with a summon and Throw Skull, or when you know you're going to take a lot of damage.

If you die with this down, you still die. If the death would put you in Lich form, you enter Lich form, then teleport to the statue and are restored to the recorded health as normal. But now you've wasted a ton of Lich form time. So try not to die with this down. If the death would actually kill you, you die as normal, but your spirit/rez point teleports to the statue position in a kind of funny moment.

-Ghostly Allies (Z): aka Summon Stance. Pressing this invokes a stance that lasts for 10s which changes your hotbar. You can only use one of these abilities, then the buff expires. Every Summon costs 15% of your health and gives you 15 Lich juice. Ghostly Allies has a 40s cooldown.

Summon Section posted:


Ghostly Vipers (1): Summons three snakes which do lovely damage but taunt the enemy every hit. If the target is moving when they attack, they apply a poison (really that is only to provide a PVP use for this summon). Actually pretty useful in PVE.

Ghostly Mantidge (2): Summons one of those big mantis girls who casts a big AOE nuke then attacks from a distance. This is your AOE/ranged pet. More damage than Snakes, less than Ghostly Carrion. Probably your best choice for a PvP summon without talents.

Ghostly Carrion (3): Summons one of those berserk ratmen who, well, goes berserk and does his slashly hands thing. Lots of damage to one target. Easily kited away in PVP.

Cancel Stance (4): Cancels out of Summon Stance. Does not cost health, and does not invoke the 40s cooldown on Ghostly Allies.


-Possesion/Shield of the Banished (X) You must have live summons to use either of these.

Possesion makes all your summons do 66% more damage. Costs 7% health and makes 7 Lich juice. 40s cooldown, lasts the duration of the summons' lifespans. This is the PVE pick. Always cast it with your summon.

Shield of the Banished destroys all active summons and gives you a shield for 32% of your health. No cooldown or cost or Lich juice. This is PVP pick since it can be talented to make you immune to CC.

-Grave/Rift of Horror (C)

Grave shoots a missle that teleports everything near its impact point 20 yards away from you and does a small amount of damage. 6% Health, 6 Lich juice. 1m 20s cooldown. The PVP pick.

Rift of Horror rips open a fissure that causes any enemy near it to run in terror for 4 seconds and get a DoT that ticks every half a second for 15* seconds. The fissure lasts 8-10 seconds or so and can apply the fear multiple times (and maybe the DOT too, I never looked). 8% hp, 8 LJ. 1m cooldown. The only downside is that you must be in melee range to cast this, and despite its description, it requires a target. The PVE pick, but not necessarily bad in PVP either as it's a great way to peel melee characters off you and deny areas.

*With my stats right now, that would imply the DoT does 4.5x the damage of Grave. Unfortunately I think the DoT actually lasts 5 seconds, which brings it closer in line.

-Ghostly Flow (R): Your ult. Does lovely damage in a line, but gives you 11 LJ and reduces scary mask debuff (aka internal Lich cooldown) by 6 seconds for every enemy hit. 8m, 24s cooldown for some strange reason (maybe I have a node that reduced it, idk).

-Claws of Death (E): The name of your execute. Very flashy.
-Corpse Drop? (E): So if you kill something via Claws of Death or while it has Plague, you store its mangled corpse in the sky :black101: and can drop it on other enemies in an AOE explosion. Does mediocre damage, but can proc Impulse and there's a bugged talent that makes it gently caress poo poo up.

TALENTS

My opinion:

So Good They Can Fly
-Accelerated Decomposition: Gives Plague ramping execute damage. Before you have this, you loving suck. Sadly it's one of the last talents to come along, of course.
-Funeral Lament: Incredible, plus it's bugged to give 70% crit + 70% crit damage to the Corpse Drop thing too. NEVER NOT STEAL EXECUTES AS A NECROMANCER
-Ritual Fire: Hellfire does 130% more damage on its initial tick. This single-handedly gives you baseline burst.

Good
-Fast Recovery: Double health regen out of combat, and 25% traumatic (apparently AOE) resistance. Because ~lore~, Necromancers have poo poo health regen. This fixes that and then some, plus you get half of a tank's traumatic resistance.
-Beyond: 55% shorter cooldown on Shadow of the Past, plus you can manually cancel it. Greatly fleshes out SOTP's utility.
-Veil of Death: Stacking 33% damage immunity every time you use Reaper's Sweep. Lasts 2 seconds. You will be spamming Sweep, so this basically adds damage immunity to Lich if you use Sweep.
-Cyclone: Pulls enemies back onto Cursed Ground when they leave it. The pull has a cooldown. Gives you a highly controllable repositioning ability.

Situational
-Ancient Sorcery: In PvP, using Throw Skull causes the enemy to take 21% more damage for 5 seconds. Reads good, but 5 seconds is a very short time. Could still be very useful if Plague is already up and the target is low HP.
-Barrier: Shield of the Banished makes you immune to Snare, Root, Fear, and Stun. Required for PvP. Maybe there's a PvE fight that needs this, but I haven't seen it.
-Rigor: Your ult gets a 1-second stun and a 15-second snare. For PvP.
-Cemetery: Grave drags enemies to the nearest Cursed Land instead of 20m away. Also reduces Grave's cooldown by 40s, which is nice. This has some very interesting potential uses in PvP.
-Cursed Viper: Ghost Snakes' poison also snares by 70%, and if the enemy moves with the poison on, it does triple damage. If a snake is slain, it has a 75% chance to come back. Unfortunately the poison doesn't hit hard in the first place, but the snare is much needed in PVP. I'm testing this in PVE and it doesn't seem great, but I'm curious if it works with the Necro class symbol.
-Veil of Oblivion: Increases the range on both Walls and also cures all friendlies of one debuff (but only once every 10s). The very definition of situational.

Bad
-Vampirism: Steal 12% more HP in Lich form. As I understand this, it means you heal for 12% more, NOT do 12% more damage as well. You simply don't need this as Lich healing is %max health based, but I guess it might barely save your bacon if you fell into Lich form with very few Lich points.
-Hungry Skulls: Mediocre. Remember Volley of Darkness has a 2s cooldown and you need to build stacks of Sickening Nightmare to use it anyway. To get all three stacks of this would be a challenge.
-Ghostly Shroud: A PvP talent for Posession, but you should always be using SOTB in PvP.
-Blood Poisoning: Adds 15 seconds to Sickening Nightmare, but does not affect healing. Note it doesn't dilute healing -- the healing just ends after the first 10 seconds as normal. This is a raw damage increase, which is great, but it's on an ability you probably aren't using. Maybe if you have a slot and are in PVP?

Trap/Bugged/Utter poo poo
-Wall of Flames: The damage is sad, the dot barely lasts the duration of the animation, and you'll rarely cast Wall anyway. poo poo, avoid.
-Searing Pain: Ritual Strike does 1.5x damage. Unfortunately it's still poo poo. Trap, avoid.
-Torments of Hell: Sounds utterly loving incredible. Guaranteed crits on a foe for five seconds after they've been affected by Rift of Horror? Unfortunately, this is either badly translated or doesn't work, because I see no loving difference. Almost certainly doesn't work on bosses since the debuff seems tied to the FEAR, not the actual "I'm standing in Rift of Horror" debuff.

SYMBOLS

Paladin and bleed on crit and I don't loving know, ask the Russians.

boho fucked around with this message at 20:33 on Jul 26, 2015

Liberatore
Nov 16, 2010

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When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!
So HyC linked me a Slayer guide. Nothing I didn't know already, except for one thing:

By switching to Shadow Cloaking, you can dash cancel out of the third (or whatever does the BIG DAMAGE) hit of Twilight Scourge, then immediately use it again. Both attacks will hit with the buff.

I am now enjoying starting boss fights by dealing 70-100k damage to the boss almost immediately.

Jimlit
Jun 30, 2005



anyone rolled a monk? I really enjoyed playing it in the training room but I havent seen anyone talking about them which is a bit concerning.

Liberatore
Nov 16, 2010

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Jimlit posted:

anyone rolled a monk? I really enjoyed playing it in the training room but I havent seen anyone talking about them which is a bit concerning.

They're bad in PvE, amazing in PvP.

The basic idea behind them is that each stance serves a purpose; Earth is single target/stuns, Fire is single target/AoE, Wind is mobility/stuns/invulnerability/AoE CC.

In practice, against single enemies you end up switching between Earth and Fire to do your LMB*3 combos. You have a Power of [Earth/Fire/Wind] buff which gives you special effects on combo finishers. The Earth one does 43% (+150% with a talent) of the finisher's damage after 6 seconds, while the Fire one is a 43% (63% with a talent) damage buff to the finisher. So switch to Earth, do the combo, switch to Fire, do the combo, repeat.

But it doesn't stop there, Earth combo finishers get a massive bonus to stunned enemies, while Fire gets a massive bonus to slowed/rooted enemies. You can chain off your own stuns (charging with Wind = 3s stun; punching people with Earth = 6s stun) and your basic attacks slow enemies by 70%, so that's great. But then you get to the boss, and you can neither stun nor slow them. So that's a third of your damage gone compared to enemies that aren't immune to CC.

Then you face big enemies with collision models. In solo adventures they're somewhat rare, but they're more common in distortions (10-man content). You can't do the LMB*3 Fire combo against these enemies, as it pushes you forward, hitting the collision model and canceling the attack.

In PvP, none of these things are a problem. Tell your Paladin friend to stun (knockdowns are stuns) an enemy and they're as good as dead.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.
Monk is a pretty poo poo class and almost nobody plays it. Every time I see one in PvP or PvE they are getting their rear end handed to them. They do have some okay gimmicks but they currently do too little damage and are too squishy. This may or may not change once you unlock some more poo poo but I wouldn't bother putting in the effort.

Drinkfist
Aug 2, 2005



On an important note. I made the mistake of marinating my drumsticks in Franks Red Hot before discovering my grill is out of comission. Now I have to bake them and I don't think the Vinegar hot sauce is gonna like that.

Going for a 500 F for 20-25 mins with a halfway turnover. Wish me luck.

Poops Mcgoots
Jul 12, 2010

They're kinda far from the start of the atlas. Only reason other far classes are being talked about is cause they're part of whale packs (berserker and gunner for founder's pack, knight and alchemist for collectors edition).

Edit: I stand corrected.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Drinkfist posted:

On an important note. I made the mistake of marinating my drumsticks in Franks Red Hot before discovering my grill is out of comission. Now I have to bake them and I don't think the Vinegar hot sauce is gonna like that.

Going for a 500 F for 20-25 mins with a halfway turnover. Wish me luck.

add bread crumbs to sauce

lewtt
Apr 2, 2011

The Great Twist

Third World Reggin posted:

add bread crumbs to sauce

mix cheeto dust with bread crumbs

Aphrodite
Jun 27, 2006

Are new Adepts always in the Hall or can you find them elsewhere?

Liberatore
Nov 16, 2010

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When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!
Always in the hall. If there are no face icons below the message that mentions something about adepts wanting to join your cult, there are none available.

Hy_C
Apr 1, 2010



I went through the player guides on Archer posted on the offical forums. Most of the information is pretty good.

Stack strength and luck, ignore people saying stupid poo poo like valor and spirit. Get all the Maximum Recoil and Ultimate Strength symbols. Also Lucky Shot is completely worthless. Other good symbols to get include Lacerated Wound, Mark of death, Element of Surprise, Alchemist, paladin, and the archer one.

For temples get Crit, Accuracy, Crushing blow. I got 2 crushing blow temples first because getting big number is fun.

If you've just unlocked archer get Easy target, jungle law, and Biting flame talents asap so you can deal some damage. Get Perfect Aim so you can one shot or almost one shot most mobs right as the fight starts. Get Pyrophobia too if you can for easy CC. Eventually when you move on down to the other end of the class atlas get Loading Mechanism. Now you have the most important talents.

Big group of mobs? Right click twice then hold for level 3 fire shot (Wildfire Arrow). Mobs not dying in the next 10 seconds? Use electric shot with both talents. Mobs dying in less than 10 seconds use Piercing discharge. Use Piercing shot to finish.

Boss. Try to pull right before your paladin does with Aimed Shot for big damage . Apply Burning. Use aimed shot (only above 50%). Use Burning Rapid fire whenever it procs. Right before your burning debuff drops finish with Piercing shot. Below 50% Apply burning and use piercing shot immediately. Use burning rapid fire when it procs on a burning target.

Almost forgot, the ultimate is only useful for very large aoe pulls.

Hy_C fucked around with this message at 00:12 on Jul 27, 2015

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Drinkfist posted:

What the christ are you loving people talking about?

Nedder Test Area scales to your P Level so normally it is quite balanced in difficulty. The Areas that you chose to go from the central platform are randomized and you get to choose from what is open. If you understand where each platform jump leads then its a great loving mission.

South West: Arena. Survive the Waves of mobs.
South East: Escort. Sneak the warden of life to the statues.
East: Maze Runner. Find the balls.
North East: Bird Hunter. Kill the giant packs of birds and then a big bird.
North: Robot Builder. Gather the parts for a robot and build the boss and fight it.
North West: Boss Battle. Fight a single high health boss.
West: Obstacle Course. Hate Life.

Obstacle Course and Robot builder suck balls and take forever. Arena and Escort can be done very quickly if you are good. Maze Runner and Bird Hunter take about the same amount of time depending on bonus objectives. Boss battle is a hit or miss depending on the one you get.

So what the gently caress is the death laser traffic light? Are you talking about the robot you build? Just loving move around when he does any of his gimmicks. Literally that simple.
What the hell is the dragonfly death orb? I have never seen that poo poo.

My Nedder preference is Birds, Waves, Boss, and Golem x 2. If you do golem first or second, you can do it again at the end. You have the smallest chance of getting dicked over by secondary objectives by picking those. The worst you'll get is don't pickup health orbs with the boss and full strength golem with the golem. The Maze and Wardens can give you lovely time limits and the Obstacle Course can give you death limits.

BadLlama
Jan 13, 2006

Pretty much halfway to monk kind of sucks hearing they are poo poo. I could get necro pretty quickly from where I am but not near anything at all besides that.

Liberatore
Nov 16, 2010

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BadLlama posted:

Pretty much halfway to monk kind of sucks hearing they are poo poo. I could get necro pretty quickly from where I am but not near anything at all besides that.

They're not poo poo, but any other class is going to be preferable in group content. If you're actually halfway to Monk, you aren't that far from Gunner and can get that instead. If you're halfway in distance, then you're not even close to Monk; costs like 10k sparks to get through the last 3 clusters on the way to Monk.

Pesterchum
Nov 8, 2009

clown car to hell choo choo
I'm glad I'm hearing about this now and detoured to archer, I didn't waste too many nodes and can now just head to necromancer and witch instead. Someday, Monk, someday.

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Zaekkor
May 12, 2010

Oh, let's break it down!

boho posted:

NECRO THINGS

Thank you for posting this. I had no idea about Wall of Flames sucking and Torments of Hell being bugged/not working right. I was using both. Unfortunately I haven't got the 2 good talents you talk about yet (Accelerated Decomposition, Funeral Lament) so I am still poo poo, but I definitely can't wait to unlock these two.

Zaekkor fucked around with this message at 00:19 on Jul 27, 2015

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