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Literally Kermit posted:One more Five Nights at Freddy's 4 little thing: in all the previous games, the animatronics have had four or less digits on their hands; in FNaF4, their nightmare versions have five. This is because the kid you play as had his head forced into "FredBear", which bit down on the kid's head, damaging his frontal lobes and sending him into a nightmare filled coma. Flowers will sometimes appear on the bedside table. Someone feels bad for what happened. Calaveron posted:Ok, let me rephrase. Is there a video of the game with absolutely no other type of human appearing either aurally or in a corner of the screen? Just the game, nothing else. Like a longplay, I guess. What you want is a "walkthrough" not a "Let's Play".
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# ? Jul 27, 2015 23:11 |
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# ? May 27, 2024 03:35 |
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Fun fact about this, during recording they played the song but didn't give any of the voice actors the lyrics so they had to sing along with/go from memory, just like you would when you were driving and a song you know but don't REALLY know comes on the radio.
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# ? Jul 27, 2015 23:22 |
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GrandpaPants posted:I played through Saints Row 3 and this scene happened: This is my favorite "little things in games". They don't just do part of the song or a little bit, they do the whole drat song. In each voice. Even the zombie voice.
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# ? Jul 27, 2015 23:43 |
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GrandpaPants posted:I played through Saints Row 3 and this scene happened: To expand on this a little bit, in Saints Row 2 each voice you could set for your character had two songs (though one voice had three) that they would randomly sing along to on the game's 80s station, with one of them always being "Take On Me". There was no way to trigger it, they would only start singing if you were driving along normally and the song came up on the radio from the beginning. You couldn't get the singalong if you switched to the station mid-song and if you hit something with your car or started shooting people or other interruptions happened during the singalong your character would stop singing. In a game where you were spending most of your time in the middle of a horrible violent clash of some kind it was an amazingly nice touch for situations that were fairly rare. I know the first time it happened while I was playing I was amazed and ended up pulling off the road to listen so I wouldn't accidentally make it stop. Pierce has also sung along to a song on the radio during a mission in each game he's been in, though in SR2 the Boss doesn't sing with him the way they do in 3 and 4. Buzkashi posted:Fun fact about this, during recording they played the song but didn't give any of the voice actors the lyrics so they had to sing along with/go from memory, just like you would when you were driving and a song you know but don't REALLY know comes on the radio. Also this. I loving love SR2
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# ? Jul 27, 2015 23:45 |
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Roro posted:Flowers will sometimes appear on the bedside table. Someone feels bad for what happened. An IV Drip as well.
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# ? Jul 28, 2015 02:11 |
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GTA V is pouring with little things. My two favorites that I love is: If you're stationary and listening to the radio you player character will start head boppin. https://www.youtube.com/watch?v=wraiz-J4eiM And If an NPC is impressed with your car they'll take a pic. https://www.youtube.com/watch?v=xVU1AZZ9eXA
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# ? Jul 28, 2015 03:10 |
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GrandpaPants posted:I played through Saints Row 3 and this scene happened: There's another duet with Pierce in Saints Row 4 and it's amazing .
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# ? Jul 28, 2015 04:11 |
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Sleeveless posted:"Milking" is a bit harsh considering that he actually makes some effort to shake things up each game (2 gets rid of the locked doors and adds the mask and the puppet, 3 only has a single animatronic stalking you and adds the ventilation system, 4 lets your character actually move around and adds the breathing mechanic) and adds an overarching story when he could just as easily carbon copy the first game with different mascots and maps each time and still sell a zillion copies every time just from kids and furries. Wow each installment has incredibly minor mechanical additions that's so amazing.
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# ? Jul 28, 2015 04:43 |
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JebanyPedal posted:Wow each installment has incredibly minor mechanical additions that's so amazing. FNaF 1 and 2 are pretty similar but 3 and 4 genuinely play very differently than the others - most of the mechanics are just different. There are plenty of valid complaints about the series but "they're all the same" is not one of them.
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# ? Jul 28, 2015 04:47 |
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JebanyPedal posted:Wow each installment has incredibly minor mechanical additions that's so amazing. Videogames.txt
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# ? Jul 28, 2015 04:47 |
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JebanyPedal posted:Wow each installment has incredibly minor mechanical additions that's so amazing. they sound minor but FNaF is so mechanics-light that "locked doors" are like 25% of the game Babe Magnet has a new favorite as of 05:37 on Jul 28, 2015 |
# ? Jul 28, 2015 05:26 |
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Babe Magnet posted:they sound minor but FNaF is so mechanics-light that "locked doors" are like 25% of the game Yeah, it's a game and game type I'd never play, but I can hella appreciate how compelling of a game he was able to make with such simple mechanics. And when your mechanics are really simple to start with, minor changes are the major changes. With 4 especially--I've only watched the YouTube playthroughs but it plays totally differently from the others. Forcing the player to slow down and listen for things like ragged breathing really added to the tension imo and made it a lot more interesting than the previous ones, which felt more like learning patterns and muscle memory/twitch reflexes.
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# ? Jul 28, 2015 16:29 |
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I picked up the first two on Steam sales and the gameplay isn't really my cup of tea, but the storyline is pretty much episodic gaming done right. Some good cliffhangers and mysteries that let you fill in the blanks for a few months before it gave you something more to go on and all that.
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# ? Jul 28, 2015 16:41 |
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Neddy Seagoon posted:There's another duet with Pierce in Saints Row 4 and it's amazing . https://youtu.be/Ug0MFSFKRjY
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# ? Jul 28, 2015 19:57 |
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Roro posted:
Touch arcade has a pretty good story summary of the first three games. http://toucharcade.com/2015/07/13/five-nights-at-freddys-plot-guide-everything-to-know-before-five-nights-at-freddys-4/
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# ? Jul 29, 2015 01:31 |
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Calaveron posted:Ok, let me rephrase. Is there a video of the game with absolutely no other type of human appearing either aurally or in a corner of the screen? Just the game, nothing else. Like a longplay, I guess. It's a little early for a lot of LPers to have much up, but this guy has a no commentary playthrough. You'll have to catch the first bit of the commentary version to see the first cutscene but that's it. Edit: I lied, here he has a video that's the entire game, nights 1-7, all cutscenes and no commentary. Enjoy. Flesnolk has a new favorite as of 01:45 on Jul 29, 2015 |
# ? Jul 29, 2015 01:41 |
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This version that plays during the credits is particularly nice because it features Michael Clarke Duncan. He was supposed to reprise his role from the first game but died before it could be finished. Volition redid his lines with Terry Crews but it's kind of heartwarming having this song with everyone singing and having it end with Michael laughing at how silly it is.
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# ? Jul 29, 2015 06:57 |
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Morpheus posted:Don't know if it counts as a 'little' thing, per se, but I love villains that have motivations beyond "Ho ho ho I am evil and/or crazy". I just beat Infamous: Second Son yesterday, and the fact that the villain of the game truly believes what's she's doing is right is awesome to me. If you do/look into the Paper Trail ARG whatever thing that's built into the game it revels more of what's happening in the background of the game. DUP was in the process of getting shut down so she set up the escape of the prisoners, the MC just got caught up in the middle of it. Also that one Conduit that died in her care? It was a set up and now she's out assassinating the people that are trying to shut down the department and frame the prisoners/Delsin and keep Conduits looking dangerous so they keep the DUP around because she knows they'd just shoot all the Conduits in her care.
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# ? Jul 29, 2015 09:35 |
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Croccers posted:If you do/look into the Paper Trail ARG whatever thing that's built into the game it revels more of what's happening in the background of the game. Actually they weren't going to get shot, just dumped into a military prison with the implication that the facility would make Curdun Cay look like a holiday resort in comparison.
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# ? Jul 29, 2015 09:39 |
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There is a fight against 3 trolls in Witcher 3 who talk about one of them eating something bad when you approach them. Throughout the whole fight that one troll farts. He farts a lot. There is a ton of different fart sounds recorded only for that single fight including some nasty long ones and tiny squeaky ones. There are like 10 different farts there. The other trolls also get annoyed as hell at it and ask him to stop even during fighting.
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# ? Jul 29, 2015 10:08 |
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Palpek posted:There is a fight against 3 trolls in Witcher 3 who talk about one of them eating something bad when you approach them. Throughout the whole fight that one troll farts. He farts a lot. There is a ton of different fart sounds recorded only for that single fight including some nasty long ones and tiny squeaky ones. There are like 10 different farts there. The other trolls also get annoyed as hell at it and ask him to stop even during fighting. You've convinced me to buy this game.
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# ? Jul 29, 2015 10:16 |
Screaming Idiot posted:You've convinced me to buy this game. The Witcher 3: Came for the troll farts, stayed for the GOTY
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# ? Jul 29, 2015 13:54 |
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Croccers posted:If you do/look into the Paper Trail ARG whatever thing that's built into the game it revels more of what's happening in the background of the game. This is actually revealed in the final conversation with her, but it comes bizarrely out of left field - at no point in the game's main plot do you get told this, and there isn't really any way to piece it together. Delsin just straight up accuses her of it, and while it makes sense, there's literally no reason for him to think that's what happened.
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# ? Jul 29, 2015 14:48 |
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My favorite little thing in Second Son is that of all the acronyms they could've chosen, they picked DUP.
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# ? Jul 29, 2015 15:12 |
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Screaming Idiot posted:You've convinced me to buy this game. Witcher 3 is filled with absolutely weird poo poo like that, it's great. I caught two guards quoting the Pulp Fiction "gimp" scene the other day.
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# ? Jul 29, 2015 15:14 |
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Ok guess I'm buying Witcher 3 today.
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# ? Jul 29, 2015 20:52 |
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Nostradingus posted:Huh. That's the first kind-of-clever use of that pointless feature I've heard of. The best use of it I've seen was the colors going all crazy to match your motion tracker in Alien: Isolation.
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# ? Jul 30, 2015 02:55 |
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I like how there's reactive dialogue in Fallout New Vegas with the lady guarding Helios One in the event you are wearing an NCR disguise AND pick a failed speechcheck, which is something I imagine very few players will ever do. She commences combat afterwards.
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# ? Jul 30, 2015 10:52 |
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I finally got around to playing Batman: Arkham Asylum. As you stalk the night you can randomly walk up to a ringing phone where a woman will be searching for her husband who is a guard. The Joker will answer pretending to be a receptionist and have a little jokery dialogue. There's really no concrete story reason for you to be in that building at that time or for that conversation to happen. Also the team did a fairly good job of foreshadowing the next two games.
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# ? Jul 30, 2015 18:03 |
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Johntalouette posted:I finally got around to playing Batman: Arkham Asylum. As you stalk the night you can randomly walk up to a ringing phone where a woman will be searching for her husband who is a guard. The Joker will answer pretending to be a receptionist and have a little jokery dialogue. There's really no concrete story reason for you to be in that building at that time or for that conversation to happen. I think that call always goes off, if I'm thinking of the right area. It really confused me at first because it sounded like Oracle to me.
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# ? Jul 30, 2015 18:12 |
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Can a game's soundtrack have little things in it? Because Freedom Planet has multiple variations of the main villain's (Lord Brevon) leitmotif that play at moments throughout the game. They're appropriately dark and ominous in-game, but when you look at what they're actually named...quote:20. mycot has a new favorite as of 05:43 on Jul 31, 2015 |
# ? Jul 31, 2015 05:40 |
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I'd prefer that over "Boss Theme 1" and "Boss Theme 2" that a lot of video game soundtracks seem to do.
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# ? Jul 31, 2015 07:48 |
I just love the clerks at the assassin's bureau in Assassin's Creed. All of them are such passive aggressive assholes
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# ? Jul 31, 2015 13:52 |
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Alhazred posted:I just love the clerks at the assassin's bureau in Assassin's Creed. All of them are such passive aggressive assholes This one is my favorite: passive-aggressive Damascus bureau rafiq posted:"I envy you, Altair. Well, not where you were beaten and stripped of your rank, but I envy everything else! Oh, except for the terrible things the other Assassins say about you! But yes, aside from the failure and the hatred, yes, aside from those things I envy you very much!"
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# ? Jul 31, 2015 19:02 |
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You hosed over one of the clerks in the intro to the game, causing him to lose a limb and such (the reason he is now a clerk instead of an assassin). That dude is just straight-up spiteful until your very last conversation with him.
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# ? Jul 31, 2015 19:23 |
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The new rank he gets is a very honorable one, at least, but still a desk job...plus the lost limb and dead brother, yeah. It's fun to accept the assignment to go kill your target after doing all the intel, then walk back into the bureau and listen to the scathing abuse he hurls at you for not being done yet.
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# ? Jul 31, 2015 20:53 |
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You will face many opponents in Way of the Samurai 4. You will defeat most of them. But can you defeat... yourself (from a previous playthrough)??? probably
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# ? Jul 31, 2015 22:11 |
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Lord Lambeth posted:I'd prefer that over "Boss Theme 1" and "Boss Theme 2" that a lot of video game soundtracks seem to do. That's the thing, most of the songs do have functional names like "Stage Name 1". That makes it even funnier when you get to "Up next: Brev in yo hizzle".
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# ? Jul 31, 2015 22:42 |
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In Mafia 2 you can use a payphone to get rid of the cops (bribe). There was a random woman using the booth so my character grabbed the phone and said: "She'll call you later!" before making the bribe call.
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# ? Jul 31, 2015 23:24 |
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# ? May 27, 2024 03:35 |
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Babe Magnet posted:You will face many opponents in Way of the Samurai 4. You will defeat most of them. Looks like this is on Steam. I liked the first one. How is 4?
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# ? Aug 1, 2015 01:53 |