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Pierzak
Oct 30, 2010
Wu Mings are awesome in general since they got a specialist option.

In totally unrelated news, it turns out I've recently bought a 4th Wu Ming BS. The first two will be assembled as is, the third is an arm donor for the BS Daofei, what the hell do I do with the fourth one? Give him a Panzerfaust or what?

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Comrade Merf
Jun 2, 2011

Pierzak posted:

Wu Mings are awesome in general since they got a specialist option.

In totally unrelated news, it turns out I've recently bought a 4th Wu Ming BS. The first two will be assembled as is, the third is an arm donor for the BS Daofei, what the hell do I do with the fourth one? Give him a Panzerfaust or what?

Give him a little Tinbot buddy, they can be pretty clutch. Then again my meta usually has 3 to 4 hackers and 2 to 3 repeaters on the other side of the board from me so my 5 man HI link team needs all the help it can get.

Flipswitch
Mar 30, 2010


My ITS classified deck just came in woooo

Exmond
May 31, 2007

Writing is fun!
I have a dumb question. When you place smoke templates can the template be on terrain objects? Like can I throw smoke on a building even if the building isn't as big as the template?


I believe with AD troopers you have to place the template so it doesnt touch any terrain objects (I.E, you cannot AD drop on a building). Does the same rule apply to smoke?

Edit: Also the official wiki is online! http://wiki.infinitythegame.com/en/Smoke_Special_Ammunition

Exmond fucked around with this message at 21:50 on Jul 28, 2015

Corbeau
Sep 13, 2010

Jack of All Trades
I don't know about smoke, but you can AD on top of a building as long as there's a completely flat surface large enough to fit the template.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I'm guessing the gencon packages are Corvus Belli store only? I like the idea of USAriadna and Ice storm with the gencon model for under $200. I know VAT is included but what about shipping?

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Exmond posted:

I have a dumb question. When you place smoke templates can the template be on terrain objects? Like can I throw smoke on a building even if the building isn't as big as the template?


I believe with AD troopers you have to place the template so it doesnt touch any terrain objects (I.E, you cannot AD drop on a building). Does the same rule apply to smoke?

Edit: Also the official wiki is online! http://wiki.infinitythegame.com/en/Smoke_Special_Ammunition

yes. the source of the smoke grenade is on a point and the template represents an infinitely high column. If any one argues otherwise they are a stupid jerk. This is coming from someone who only plays NCA, so my entire army has no smoke at all.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
One thing with smoke and a roof is that models on the ground usually can't see the roof to throw the smoke without a speculative shot.

You can drop smoke anywhere though. Touching terrain isn,t an issue.

Other important smoke issue is that if the template touches a model, that model gets a normal dodge roll. So if a CC troop throws smoke right next to a model from out of that models LOS, then it can dodge. 2 inches won't get all of its base out, but it can get out of move +CC range and steal an order.

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
I'm apparently on a painting rampage, have a Kornak crosspost:

TheKingslayer
Sep 3, 2008

After a couple Icestorm games I picked up a Haqqislam vanilla starter, a Khawajiris and HMG Ghulam. Any must have units I should look at next?

OB_Juan
Nov 24, 2004

Not every day is a good day.


Dinosaur Gum
Depending on if you're going for a sectoral or vanilla, I've had my naftun be pretty clutch from time to time.

TheKingslayer
Sep 3, 2008

I was going to start with Hassassin but went vanilla to get a better feel for the faction. So I'd like to go that way eventually.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
Muyibs. You don't have to go whole-hog and buy one of each, but you really should get one with a Spitfire.
E: The Muyib with Spitfire might not be as terrifying as a loving airdropped Spitfire, but the Muyib with Spitfire has an X-visor, which lessens or outright removes the penalties for firing outside your range. It's loving baller as hell.

But then again, why not grab both? :getin:

You also really want a Lasiq sniper. They are monsters.

...Can you tell I'm a Hassassin player? :v:

Condoleezza Nice! fucked around with this message at 18:04 on Jul 29, 2015

Mr.Booger
Nov 13, 2004
I love my Kum bikers for Haqq, but I understand they are expensive $ wise and not super needed. I would say I use a FIday in most lists and the Ragik spitfire is pretty clutch.

Genghis Cohen
Jun 29, 2013
I was really tempted to buy the new Naffatun models the other day, and I don't even play Haqqislam. They're by all accounts pretty clutch in the game too. Get those.

Pierzak
Oct 30, 2010
Hafza and Al'Hawwa hacker.

Baron Snow
Feb 8, 2007


Definitely Naffatun. I also really enjoy Saladin.

Chance II
Aug 6, 2009

Would you like a
second chance?
The new Nafftun models are super nice although awfully well armored compared to there stat line. I converted a set to use as Tankhunters in my Ariadna list my sculpting a bedroll for their backpacks, replacing the kneepads and doing some weapon swaps. I'm thinking about filling in the holes on their face masks.

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
Can anyone please make me a competitive list (Spectralent says Yu Jung) that contains as many sweet-looking heavy infantry and as few non-heavy-infantry models in the old scale as possible?

Genghis Cohen
Jun 29, 2013
Probably the best current 'literally all heavies' option is Pan Oceania's Military Orders Sectorial. Take 5 Magister Knights (relatively cheap HI, because they are made for fighting up close rather than at range) as a linked team (they move and fight together) and fill out the rest of your list with other, more expensive/flexible varieties of knights. All the faction's knights are Heavy Infantry, ie power armoured models.

Yu Jing (space China) can indeed field a lot of power armoured units. With current selection the Japanese sectorial is probably the easiest to go all heavies with, in which case they will be power armoured samurai. Like the magister knights I mentioned, they are relatively cheap for power armoured troops because their range is restricted.

A lot of the sectorials (sub-factions with smaller unit selection, but higher unit caps for individual model types) can do 5 heavy infantry working in a team, with maybe 1-2 more HI backing them, then some lighter or cheaper models providing support. Two main reasons for this: a 'competitive' Infinity list wants 10 models, for the maximum flexibility in giving you orders. A lot of competitive lists go for 10-20 which is doable, but you will rarely/never see a standard-size, 300-pt list by an experienced player with less than 10. 300 pts with 10 models means an average value of 30 points. The cheap, short-range HI I mentioned hover about 25 pts, standard workhorse HI 35, any really flashy/elite HI go up to 50 or 60, I think some (those that combine top stats across the board with a particularly awesome special rule) touch 70. So to build a proper size force not every model can be full-on HI, except in higher point games which you may not always have the opponents for.

Short story: by all means field lots of HI, but if you demand nothing but, you can't be really, really, competitive. I would say that if you have 500 hard guys, you need a couple hundred soft guys to make them look harder.

EDIT: because I don't want to look like I'm chinning off your request for an example:

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

Group 1 10 0 0
VALERYA GROMOZ Hacker (Hacking Device) Combi Rifle + Marker / Pistol, Knife. (0.5 | 22)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
MOBILE BRIGADA HMG / Pistol, Knife. (2 | 42)
MOBILE BRIGADA Combi Rifle + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 37)
MOBILE BRIGADA MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
MOBILE BRIGADA Boarding Shotgun / Pistol, Knife. (33)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (10)
INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)

5.5 SWC | 300 Points

Open with Army 5

That list is the most recent one I wrote up. My faction Nomads' Corregidor Sectorial, only has one HI choice, it is a good flexible workhorse and it can form a link team of 5. So I included that, with a balance of loadouts. I put in an excellent sniper, two cheap aggressive troops who can throw smoke to cover me, a hacker in case my opponent has even heavier metal, and a skirmisher for forward deployment and board control. Only the sniper is as expensive as the HI models, the rest are lighter on points. (the team of 5 HI is 190pts)

The official army builder is here: http://www.infinitythegame.com/army/

Might as well use it, it's a decent interface and lets you look at lists. Try any faction you like, the unit choices are graded by type so in any faction you can look at their HI choices.

Hope that helps.

Genghis Cohen fucked around with this message at 18:59 on Jul 29, 2015

Pierzak
Oct 30, 2010
How competitive? HI-heavy with hacker support will be good for firefights, but if you want HI to the exclusion of anything else, you will be actively hamstringing yourself by not taking way better options.

Example below: this is a JSA sectorial list, so you forgo some options to link units. You have:
- Haramaki link - this is a cheap+specialized "mass HI" option for JSA. Lacks high-burst weapons like spitfires or HMGs, but a combi or ML on a semi-elite with full link team bonuses is nothing to sneeze at. Contenders are excellent reactive weapons, so are Blitzens (also terrifying against enemy heavy armor), and the whole team has martial arts capabilities (which means Stealth for the entire team)and CC gear.
- Domaru - even more CC-oriented. Since JSA doesn't have a Haramaki LT options, the Domaru is a possible candidate. Get in close, slaughter everything, die for the Emperor freedom from the Chinese oppressors. Another option to replace the Domaru as LT would be a biker - Aragoto combi or Asuka Kisaragi, similar cost but you trade a CC HI for a fast flanker. Personally I'd go with that, an all-HI is kinda slow.
- Kempeitai - since being in loss of LT is a Bad Bad thing and most JSA LTs are kinda suicidal, he's a must-have. Also a backup specialist for ITS scenarios.
- Karakuri - a Swiss army knife of possibilities. Very survivable, has 4 weapons for different purposes and is a specialist.
- Keisotsu hacker - he's there to give Fairy Dust hacking protection to your HI, allow you to take the drone and put a Supportware bonus on it.
- Husong drone - basic firepower support, area control, also adorable. Can be replaced with a Yaoxie drone on suppressive fire (trading burst/range for MSV)

What this list is missing from JSA units:
- Aragoto bikers - fast attack
- Ninja - TO camo infiltrators, as hackers for ITS scenarios or just harassers with a major penalty to be hit.

What changes if you take a generic list instead:
- worse order efficiency since you can't link - this is major if you want to run HI-heavy, because you'll probably have to switch 1-2 HIs for grunts (alternatively, just take a Kuang Shi controller and put the suicide troops on order duty like the ISS does it)
- very good weird HI options like Daofei (camo infiltrator specialist), Hsien (MSV2), Yan Huo (extreme fire support), Su-Jian (transformer drone), Shang Ji (actual hacker HI)
- more stuff to fill missing roles, especially Guilangs (camo infil spec) and Tiger Soldiers (excellent AD with spec option)

Also, Imperial Service has a strong "elite force +grunt force" feel and can run good HI if you don't mean using cheap support.

Japanese Sectorial Army
──────────────────────────────────────────────────

Group 1 10 0 5
DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (30)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (35)
KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (40)
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (23)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)

Group 2 1 0 0
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

3 SWC | 297 Points

Open with Army 5



ed: and if the event allows Spec-Ops, you can cover your bases and build an even more EXTREME HI list. Since Karakuris are linkable as well, you might want to start with them linked and move both the Karakuri link and the Haramakis to the objectives (perhaps even taking advantage of Haramakis' impetuous movement), then use a command token to transfer the link privileges to the Haramaki. (disclaimer: this is an extremely skewed list. Might be fun, might be devastating when treated right, might be worthless when used wrong, might get a huge beating because your opponent has better tactics or their own plans you might not have prepared for. Proxy it, try it out, and do play a balanced list as well so you know what your strengths and weaknesses are in comparison):

Japanese Sectorial Army
──────────────────────────────────────────────────

Group 1 10 0 5
DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (30)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (23)
KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (35)
KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (35)
KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (35)
GUĬ FĒNG Combi Rifle / Pistol, Knife. (13 / 12XP)
MOV:4-4 CC:14 BS:11 PH:10 WIP:14 ARM:1 BTS:3 W:1
Hacking Device, Chain of Command, Doctor

Group 2 1 0 0
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

2.5 SWC | 300 Points

Open with Army 5

Pierzak fucked around with this message at 19:21 on Jul 29, 2015

Flipswitch
Mar 30, 2010


playing 300pts tomorrow night, do i play joan or a tag.

Pierzak
Oct 30, 2010
TAG. Bonus points for Avatar :v:

Flipswitch
Mar 30, 2010


hmm which tag, I own all of them or can proxy the stingrays with gangsta as heck silhouette templates. I don't really enjoy using my Cutter that much so I'll probably skip him. Haven't used my Dragao in a little while so I might bust him out.

Corbeau
Sep 13, 2010

Jack of All Trades

TheKingslayer posted:

After a couple Icestorm games I picked up a Haqqislam vanilla starter, a Khawajiris and HMG Ghulam. Any must have units I should look at next?

Naffatun box and Djanbazan HMG.

Flipswitch posted:

hmm which tag, I own all of them or can proxy the stingrays with gangsta as heck silhouette templates. I don't really enjoy using my Cutter that much so I'll probably skip him. Haven't used my Dragao in a little while so I might bust him out.

Double-Seraph list.

Military Orders
──────────────────────────────────────────────────

Group 1 10 0 0
SERAPH Spitfire + AUXBOT_1 / EXP CCW. (2 | 83)
SERAPH Spitfire + AUXBOT_1 / EXP CCW. (2 | 83)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24)
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife. (17)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife. (17)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

5.5 SWC | 299 Points

Open with Army 5

Just make sure that you play Supremacy or something.

Corbeau fucked around with this message at 21:17 on Jul 29, 2015

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Sulecrist posted:

Can anyone please make me a competitive list (Spectralent says Yu Jung) that contains as many sweet-looking heavy infantry and as few non-heavy-infantry models in the old scale as possible?

Fair warning, to be clear, while I love Infinity my obsession extends to lurking here and painting models. I can tell you Yu Jing have HI in abundance but no idea how you'd win with them :v:

Flipswitch
Mar 30, 2010


Corbeau posted:

Naffatun box and Djanbazan HMG.


Double-Seraph list.

Military Orders
──────────────────────────────────────────────────

Group 1 10 0 0
SERAPH Spitfire + AUXBOT_1 / EXP CCW. (2 | 83)
SERAPH Spitfire + AUXBOT_1 / EXP CCW. (2 | 83)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (27)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24)
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife. (17)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
SPEC. SERGEANT Combi Rifle + AUXBOT_1 / Pistol, Knife. (17)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Combi Rifle / Pistol, Knife. (10)

5.5 SWC | 299 Points

Open with Army 5

Just make sure that you play Supremacy or something.
this is a cool idea, i was playing double Uhlan at 400pts quite a bit for a laugh before, but I'm playing vanilla PanO sorry dude. :(

played a game on tuesday though that was kinda fun and heres a snazzy lil pic from the table on the game after the one I played :)

Chance II
Aug 6, 2009

Would you like a
second chance?

Thats a really rad table. We finally got half decent terrain thanks to Fantasy Flight liquidating their Dust Tactics stock (including building sets for $9 each) but its still unpainted and could use better scatter terrain.

Also, talking about Nafftun made me want to work on the ones I am converting into Tankhunters.


ThreeLefts
Dec 27, 2012

I think a defining factor for the Seraph will be its small form factor. S6 will make a big difference; at least on the tables I play.
Not too large to be stuck out of cover, and large enough to just "vault" right over most of the scatter terrain, and up the side of small buildings.
I am probably most excited about being able to use 6-4 in a dead straight line instead of 6-4 woven around terrain.

Flipswitch
Mar 30, 2010


Yeah the S6 helps the Stingrays a lot in the game, I'm really digging it.

Cheers on the table btw, when we get a full group together we usually get around 3-4 tables of that type of stuff, then 2 or so of a mix of the Spartan Scenics sci-fi base stuff and some woods and make it like a woodland outpost. We had a guy travel down recently and he shat himself when he saw that we played with the forest rules rather than just INDUSTRIAL GRID #237, it was great.

We also have a ruined desert outpost style board which is cool and an artic refinery style one. I'll have to get around to uploading the pics at some point.

ThreeLefts
Dec 27, 2012

You are on the other side of the globe aren't you.
I'd murder for some decent players (reads: people not just human dice towers) local to me.

goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?
Is anyone in the thread in Denver? I will be moving out soon and it seems like it would have enough activity to support a large gaming community.

Flipswitch
Mar 30, 2010


ThreeLefts posted:

You are on the other side of the globe aren't you.
I'd murder for some decent players (reads: people not just human dice towers) local to me.
I live in South Wales so the bummer is having to put up with the Welsh so it's not all sunshine and rainbows.

Well to be fair it's just rain, I've got a great fun meta to be in though and it's the one thing that's stopped me massively burning out on Infinity.

Bear Throne
Apr 9, 2014

goodness posted:

Is anyone in the thread in Denver? I will be moving out soon and it seems like it would have enough activity to support a large gaming community.

Contact Enduro Joe on the main forums. He's in Morrison, but he should be able to point you in the right direction.

Alternatively: https://www.facebook.com/groups/COInfinity/

Weissritter
Jun 14, 2012

300 points PanO - trying to have Joan, Swiss guard and Aquila guard in the same list. Anyone with any decent ideas?

tokenbrownguy
Apr 1, 2010

Been playing more with my Yu Jing bud. We've been blowing through the scenarios: Nimbus Cloud, Seize the Antennas, and Supremacy were all a lot of fun. I'm 10-1. :getin: Thankfully the Yu Jing player is not only a champ, but a very competitive dude who takes each loss as a learning opportunity.

I do have some questions about smoke. When you use a smoke grenade as a dodge, where can the dodging player (assuming they won their ftf rolls) put the template? Can a model not being directly attacked use the special dodge? If so, can the model use their ARO special dodge to place a template in front of other models, and if they won the ftf, block shots against other friendly models in the ARO?

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
Maybe? I'd def use Joan as a rambo piece with this idea... and the Swiss Guard makes a hell of an objective grabber.

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW. (58)
JOAN OF ARC Spitfire, Nanopulser / Pistol, EXP CCW. (2 | 53)
SWISS GUARD Hacker (Assault Hacking Device) MULTI Rifle / Pistol, AP CCW. (0.5 | 70)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
PALBOT Electric Pulse. (3)
PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (16)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (8)
SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
BULLETEER Heavy Shotgun / Electric Pulse. (19)

3.5 SWC | 300 Points

Open with Army 5

Maybe swap the Sierra and the HS Bulleteer for a Peacemaker with a Spitfire and a Bulleteer with a Spitfire for even more straight up active turn murderface power?

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
AQUILA Lieutenant MULTI Rifle / Pistol, Shock CCW. (58)
JOAN OF ARC Spitfire, Nanopulser / Pistol, EXP CCW. (2 | 53)
SWISS GUARD Hacker (Assault Hacking Device) MULTI Rifle / Pistol, AP CCW. (0.5 | 70)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)
PALBOT Electric Pulse. (3)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (8)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (8)
BULLETEER Spitfire / Electric Pulse. (1 | 25)
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse. (1 | 29)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)

4.5 SWC | 299 Points

Open with Army 5

Pierzak
Oct 30, 2010

Verr posted:

I do have some questions about smoke. When you use a smoke grenade as a dodge, where can the dodging player (assuming they won their ftf rolls) put the template? Can a model not being directly attacked use the special dodge? If so, can the model use their ARO special dodge to place a template in front of other models, and if they won the ftf, block shots against other friendly models in the ARO?

You can place the smoke template wherever, but it only functions as a specdodge if it obscures LOS to the smoking model (and only the smoking model, throwing smoke at another friendly model to give them a specdodge chance doesn't work)

Also

quote:

where can the dodging player (assuming they won their ftf rolls) put the template?
You don't get to assume that. You put the template, and then you roll.

Flipswitch
Mar 30, 2010


Weissritter posted:

300 points PanO - trying to have Joan, Swiss guard and Aquila guard in the same list. Anyone with any decent ideas?
It defor works. You'll want a lot of cheap order sods and specialists though

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ThreeLefts
Dec 27, 2012

Flipswitch posted:

I live in South Wales..

I live in New South Wales.

Gave Joan and 2 Santiagos a go for the first time in N3 this afternoon. Getting close in terms of points investments.
I had done the math for Joan on paper, impressive to be sure; I think the real killer was the fear.
Only one thing better than a great diversion is one your opponent puts disproportionate resources into removing.

ThreeLefts fucked around with this message at 12:20 on Jul 30, 2015

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