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alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

k-wing dial :(

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Lemon-Lime
Aug 6, 2009
That's alright, considering it can SLAM.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That is a very unusual dial, but no reds on turn isn't too bad considering it is meant to be an heavy bomber.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Welp. Guess I'm sticking to dashing Corran cuz that dial is p much what dash is reduced to anyway. I'll still try a K Han build at some point.

Geisladisk
Sep 15, 2007

Aramoro posted:

We were just planning on proxying the upgrades because we're filthy casuals.

I have a similar question along the lines of what goes well with the Most Wanted expansion, the Star Viper looks pretty cool so I was thinking that or the M3-A Interceptor. Which is better?

The Firespray is pretty much the scum ship. Star Viper and M3-A are both trash which people only buy for the upgrades that come with them.

MRLOLAST
May 9, 2013
Starviper for sure. It is a fun ship with Guri or Price Xixor.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I actually like the K-Wing dial considering I tend to fly tight and slow, and SLAM more than makes up for the lack of speed.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Charles Barkley slamma jamma-ing at 1 forward every turn.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Chaos dunking at a gentle 3. Someone plz photoshop this Tia.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Geisladisk posted:

The Firespray is pretty much the scum ship. Star Viper and M3-A are both trash which people only buy for the upgrades that come with them.

Y-Wings and Z-95's are excellent, as is the Aggressor. I'd actually argue they're better than the Firespray, but personal preference weighs in heavily there.

Panzeh
Nov 27, 2006

"..The high ground"

MRLOLAST posted:

Starviper for sure. It is a fun ship with Guri or Price Xixor.

Yeah the Scyk is trash, unfortunately, though it is the cheapest way to get a cannon in the game.

The starviper's too expensive, too, but both of the aces have some use.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Spoilers are up for the other cards. Another 1 point single use EPT in Crack Shot, bleh. VI to remain the king of cheap EPTs for another wave I guess.

Ion projector is not amazing, but could actually be useful on Dash, maybe.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

The Gate posted:

Spoilers are up for the other cards. Another 1 point single use EPT in Crack Shot, bleh. VI to remain the king of cheap EPTs for another wave I guess.

Ion projector is not amazing, but could actually be useful on Dash, maybe.

Could you explain what's actually on the cards more or at least link to the spoilers?

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


Quick question: taking the kiddo to get the Millennium Falcon this weekend and want to get something for the Imperials to balance out. All we have is the starter set.

Any suggestions?

Slab Squatthrust
Jun 3, 2008

This is mutiny!
On my phone, so I can't really link easily. They're on Reddit in the X-Wing sub.

Crack shot is the EPT, discard to cancel an evade result. Ion projector works like the APLs, except you take an ion on a hit or crit instead of 1 damage.

Edit: new YV pilot lets you use cannons in the auxiliary arcs, Firespray's be jealous.

The homing missile is range 2 only, 3 points, but deals a faceup card if it hits, then cancel results. 3 attack dice. Doesn't avoid evades or anything like the other homing missile.

Slab Squatthrust fucked around with this message at 18:36 on Jul 30, 2015

Geisladisk
Sep 15, 2007

The Gate posted:

Y-Wings and Z-95's are excellent, as is the Aggressor. I'd actually argue they're better than the Firespray, but personal preference weighs in heavily there.

I simply meant the Firespray is by far the most iconic scum ship. If you buy one scum ship, you buy the Firespray. Unless you're some kind of soulless robot who didn't love Boba Fett as a kid.

Meme Poker Party
Sep 1, 2006

by Azathoth

Nostratic posted:

Quick question: taking the kiddo to get the Millennium Falcon this weekend and want to get something for the Imperials to balance out. All we have is the starter set.

Any suggestions?

The direct counterpart to the Falcon would be the Slave 1/Firespray for the Imperials.

However if you all have is the core set I would advise against making those two ships your next purchase. Having no options but Falcon + x-wing and Firespray + two ties is gonna get repetitive real fast. You can get two fighters for the same price and adding say an A-wing and B-wing or an Interceptor and a Bomber will add a lot more options to the game comparatively.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!

Chomp8645 posted:

The direct counterpart to the Falcon would be the Slave 1/Firespray for the Imperials.

However if you all have is the core set I would advise against making those two ships your next purchase. Having no options but Falcon + x-wing and Firespray + two ties is gonna get repetitive real fast. You can get two fighters for the same price and adding say an A-wing and B-wing or an Interceptor and a Bomber will add a lot more options to the game comparatively.

Or get Rebel/Imperial Aces. Gives you X, A nd B wing and 2 Ties, 2 Interceptors.

I know the Falcon is cool, but think about getting another rebel ship as well and Imperial Aces.

The Deleter
May 22, 2010
Thanks for the replies. I'm going to try a Biggs + Jake + Farlander list and see how it goes at gaming club next week. :)

Edit: any solutions/ideas for transport? I get the feeling keeping everything in the boxes is not going to be a viable solution for long.

Double edit: never mind, this works! https://www.boardgamegeek.com/image/1420346/star-wars-x-wing-miniatures-game

The Deleter fucked around with this message at 19:35 on Jul 30, 2015

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


I went ahead and ordered a B wing and a Tie Interceptor. I'll still let him get the Falcon, and I can add another Imperial while we're at the store.

Evidently he and my wife have been having some pretty competitive games while I'm at work; I get texts during the day and a full battle report when I get home :)

Acebuckeye13
Nov 2, 2010
Ultra Carp
So I just picked up a pair of K-Wings, and is it just me or is the Twin-Laser Turret kinda ridiculous? Am I reading it wrong, or does it really let you roll six shots that can't be evaded? Because if so, I'm gonna start fielding four Gold Squadron pilots with TLTs and laughing maniacally.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Acebuckeye13 posted:

So I just picked up a pair of K-Wings, and is it just me or is the Twin-Laser Turret kinda ridiculous? Am I reading it wrong, or does it really let you roll six shots that can't be evaded? Because if so, I'm gonna start fielding four Gold Squadron pilots with TLTs and laughing maniacally.

Yes, you really are reading that wrong.

Orvin
Sep 9, 2006




Acebuckeye13 posted:

So I just picked up a pair of K-Wings, and is it just me or is the Twin-Laser Turret kinda ridiculous? Am I reading it wrong, or does it really let you roll six shots that can't be evaded? Because if so, I'm gonna start fielding four Gold Squadron pilots with TLTs and laughing maniacally.

No where on that card says anything about no evading. In addition, if it hits, do one damage and cancel all dice. So at best, 2 damage.

Acebuckeye13
Nov 2, 2010
Ultra Carp
This may be because I haven't played in a while and I can't remember the specific terminology. I'm reading "Each time this attack hits" as "Each time you roll a hit result", but obviously I'm probably wrong.

Chill la Chill
Jul 2, 2007

Don't lose your gay


An attack is considered hitting when at least one uncancelled hit remains after an attack is performed. It's a true/false statement, opposite of missing.

Acebuckeye13
Nov 2, 2010
Ultra Carp
So, is the card absolutely terrible then? For only doing two damage max that can't crit. six points seems pretty steep.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Nope, 2 reliable damage is actually p cool and ifs mostly so you can strip off tokens from the target. Imagine getting rid of soontir's evade and/or focus token before the rest of your team hits.

Madurai
Jun 26, 2012

Acebuckeye13 posted:

So, is the card absolutely terrible then? For only doing two damage max that can't crit. six points seems pretty steep.

You get to roll a lot of dice, so it's more likely that you'll get some damage throughput that a regular 2-die attack. (which seems weird, but they need a new mechanic for novelty's sake, I guess)

Acebuckeye13
Nov 2, 2010
Ultra Carp
That makes sense. It does make my Y-Wing Death Blob idea slightly less effective, though :v:

Panzeh
Nov 27, 2006

"..The high ground"

Acebuckeye13 posted:

That makes sense. It does make my Y-Wing Death Blob idea slightly less effective, though :v:

It's also the only secondary turret that works at R3.

Madurai
Jun 26, 2012

Acebuckeye13 posted:

That makes sense. It does make my Y-Wing Death Blob idea slightly less effective, though :v:

Consider TLT + A4 on your Y-blob. I certainly am.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
If only the BLT title said "after you perform an attack with a secondary turret weapon immediately perform a primary weapon attack" instead of the other way around.

Irom
May 16, 2013

by FactsAreUseless
call this my sampler platter

Academy Pilot (12)

Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)


Scimitar Squadron Pilot (16)

Delta Squadron Pilot (30)
Twin Ion Engine Mk. II (1)

Alpha Squadron Pilot (18)
Autothrusters (2)

Total: 100

Geisladisk
Sep 15, 2007



I bought another Firespray, and wanted to differentiate them a little bit from each other.

Dual Firespray lists are a ton of fun. I took this to my FLGS last night.

Boba Fett (Scum) (39)
Predator (3)
Heavy Laser Cannon (7)
K4 Security Droid (3)
Slave I (0)

Kath Scarlet (Scum) (38)
Predator (3)
"Mangler" Cannon (4)
Recon Specialist (3)

Total: 100

Aramoro
Jun 1, 2012




If you miss with Flechette Torpedoes, and save it with Munition's Failsafe or something, does the target still gain the stress token?

Geisladisk
Sep 15, 2007

Yes. Flechette Torpedoes do not specify that the attack needs to hit, and Munitions Failsafe doesn't cancel the attack, it just cancels the discarding of the card.

Panzeh
Nov 27, 2006

"..The high ground"
I've got a list i'm planning to give a go:

Kath Scarlet (53) Firespray-31 (38), Veteran Instincts (1), Heavy Laser Cannon (7), K4 Security Droid (3), Engine Upgrade (4)
Palob Godalhi (30) HWK-290 (20), Blaster Turret (4), K4 Security Droid (3), Moldy Crow (3)
N’Dru Suhlak (17)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I faced almost that list in one of my tourneys except that kath dropped the HLC (with the rear firing arc bonus you don't really need it) and had opportunist. I think the list also had 2 (or 3, I can't remember) Zs as well.

Panzeh
Nov 27, 2006

"..The high ground"

Tekopo posted:

I faced almost that list in one of my tourneys except that kath dropped the HLC (with the rear firing arc bonus you don't really need it) and had opportunist. I think the list also had 2 (or 3, I can't remember) Zs as well.

I like the buttcannon but I think the HLC gives you a lot more flexibility in your moves, though obviously not taking the HLC will definitely let you get a second Z. I think opportunist probably goes better on Palob anyway.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


IIRC both Palob and Kath had opportunist. It works well because you can almost always clear the stress with a green, that you want to do anyway thanks to the security droid.

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