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Mizuti posted:It's been discussed before in this thread, but a lot of design decisions they made to make the game more "hardcore" were not to make the game genuinely challenging; the stuff was time-wasting padding straight out of Everquest 1. Their lead developers don't seem to distinguish between "hard fights" or "tough raid progression" and "literally impossible fights" or "unforgivingly tuned to the point of being punishing". Combined with the huge raid size requirements and anemic rewards for clearing the content, it made for an ugly experience. Oh they drat well knew what a hard fight was and what an impossible fight was. They buffed a bunch of raid poo poo when guilds starting progressing further than Carbine was ready for. I don't remember the entire context, but I also know that after one patch or another they dialed the raid numbers back from bullshit overtune land and people suddenly started progressing. Mind you not clearing an entire raid first go, but starting to actually get further and further into fights.
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# ? Jul 30, 2015 03:11 |
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# ? Jun 5, 2024 04:06 |
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What I meant is that the game's developers think that EQ1 logistics and TBC attunements are good and valid game design in 2014-15. They don't seem to distinguish the value between a tough but doable fight and one that is deliberately skewed to make the players suffer. Wildstar advertised itself as having huge, difficult, awesome raids that would be clear on how to improve if you messed up, but players discovered the end product's "challenge" was unfair and plain unfun. Instead of fights that were genuinely engaging, they were weighted to be grindy as hell or even literally impossible. Forsythia fucked around with this message at 05:19 on Jul 30, 2015 |
# ? Jul 30, 2015 05:11 |
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Sir Vanderhosen posted:You could go into veteran Skullcano wipe for 4 hours and eventually finish it. At that point you might think, "I didn't finish in time for silver, but at least I probably got some decent loot to make it easier next time!" but nope. They made the dungeons so that the only meaningful gear came from getting a gold medal. I'm pretty sure gold medals were legitimately impossible. When i stopped playing 3 or 4 months after release, I don't think anyone had gotten gold on skullcano or swordmaiden. Initially, the adventures at least gave decent gear but they of course had to put a stop to that. Then outside of dungeons the only thing to do was the awful daily zones. I ran those every single day and eventually got max rep with them. The reward for max rep? Nothing. It's the first time I've ever seen an MMO give out nothing for 30 days of daily quests. The itemization was hosed but they did sort of a bandaid round of itemization halfway through the time that silvers were required, and the new items were good. Idk what happened before release, or I guess what's happened since then looking at the zany new stat list, but that one round of items kept me going way longer than I should have because things were looking up. Items that were the same quality as addventure purples, but they all had a special challenge you could complete to unlock something extra. Usually beating a specific dungeon boss while wearing the item. Very cool stuff, but uh, since it was just a bandaid pass it was just a shared loot table for all trash in all the dungeons that dropped the stuff. I like to think they farmed it out to some bullshit intern who didn't have anything to do with any of this garbage and he/she's going to be the next lord british or whatever.
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# ? Jul 30, 2015 11:02 |
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Mizuti posted:What I meant is that the game's developers think that EQ1 logistics and TBC attunements are good and valid game design in 2014-15. They don't seem to distinguish the value between a tough but doable fight and one that is deliberately skewed to make the players suffer. Then when they beat them, the Devs re-tuned the fights to be harder.
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# ? Jul 30, 2015 13:51 |
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I'm still awed at how dumb carbine actually is
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# ? Jul 30, 2015 21:49 |
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Did they ever end up changing rune slots? When I played they were basically like gem slots in WoW (or at least how I remember them from TBC) with one major exception. The type and number of slots you got were random. So if you finally got some 10% drop but it only had one rune slot instead of three it was worthless. Or if you got a drop that had 3 rune slots that weren't useful for your class.
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# ? Jul 31, 2015 02:05 |
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The Moon Monster posted:Did they ever end up changing rune slots? When I played they were basically like gem slots in WoW (or at least how I remember them from TBC) with one major exception. The type and number of slots you got were random. So if you finally got some 10% drop but it only had one rune slot instead of three it was worthless. Or if you got a drop that had 3 rune slots that weren't useful for your class. WoW introduced randomised secondary stats and warforged items which is equally as bad so here we are.
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# ? Jul 31, 2015 02:39 |
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Byolante posted:WoW introduced randomised secondary stats and warforged items which is equally as bad so here we are. To elaborate on this, most drops in WoW can get an additional tertiary stat (Like speed or leech), Warforged (which increases the ilevel by 6), and a gem socket (Which you may put any gem into). It is possible, though rare, for an item to have all three of those. I'm fairly certain most people see those as a good thing, though, so how is that equally as bad as anything Carbine does?
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# ? Jul 31, 2015 08:00 |
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Tertiary stats don't count against an item's budget, fights aren't balanced against them, and since top level stuff is on a lockout, don't really entice people to grind. There's literally no downside to them, it's just free stuff.
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# ? Jul 31, 2015 09:34 |
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It triggers wild fits of rage in some people who don't get perfect rolls on their drops, like Diablo 3.
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# ? Jul 31, 2015 09:35 |
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Givin posted:It triggers wild fits of rage in some people who don't get perfect rolls on their drops, like Diablo 3. Good. gently caress those people.
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# ? Jul 31, 2015 10:24 |
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30.5 Days posted:Tertiary stats don't count against an item's budget, fights aren't balanced against them, and since top level stuff is on a lockout, don't really entice people to grind. There's literally no downside to them, it's just free stuff. I think Byolante was referring to the randomized suffix on items like Fireflash/Deft/etc which you can get from Raids, garrison missions, and what have you.
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# ? Jul 31, 2015 11:10 |
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Streyr posted:I think Byolante was referring to the randomized suffix on items like Fireflash/Deft/etc which you can get from Raids, garrison missions, and what have you. Both. Speed is actually a direct dps increase because you can stack it to the point where you can replace your boot enchant with a pure dps one. Also unbudgeting sockets then adding them was garbage too. This introduces loot distribution issues when a dagger drops with a socket and 2 rogues want it but one already has the unsocketed version. Adding in the worry of a lockout actually makes it worse because the less times you will see a drop. Something like a warforged immersius trinket for instance could cause all the drama in the world.
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# ? Jul 31, 2015 13:40 |
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Realistically anyone who cares enough to cause drama about raid loot would never make it into one of the two end game raid guilds, and nobody else is still subbed to raid wod anymore, so they can throw tantrums about the loot their followers give them while they wait for 7.0 all they want
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# ? Jul 31, 2015 14:08 |
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What are the people who are still subbed to WoW up to anyways? I got the free week offer recently and seriously considered giving WoW another go, but it seems like there just isn't poo poo to do.
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# ? Jul 31, 2015 14:46 |
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CoffeeBooze posted:What are the people who are still subbed to WoW up to anyways? I got the free week offer recently and seriously considered giving WoW another go, but it seems like there just isn't poo poo to do. They log in, collect stuff from their garrisons, queue up garrison missions, and log out.
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# ? Jul 31, 2015 14:57 |
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HI there, if you are tired of WildStar might I recommend a great subscription based mmo, Final Fantasy XIV: A Realm Reborn?
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# ? Jul 31, 2015 15:10 |
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Minrad posted:Realistically anyone who cares enough to cause drama about raid loot would never make it into one of the two end game raid guilds, and nobody else is still subbed to raid wod anymore, so they can throw tantrums about the loot their followers give them while they wait for 7.0 all they want The only people who could possibly be left at this point are the ones who only care about loot. What the gently caress else is there to even do.
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# ? Jul 31, 2015 15:35 |
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I have yet to clear HFC Normal but I am beginning to question why go to the trouble? I can LFR for the ring and then wait out until the next expansion when all my gear will be worthless anyway. I can only get titles and mounts from Mythic which I am not going to do.
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# ? Jul 31, 2015 16:24 |
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Byolante posted:Both. Speed is actually a direct dps increase because you can stack it to the point where you can replace your boot enchant with a pure dps one. Also unbudgeting sockets then adding them was garbage too. This introduces loot distribution issues when a dagger drops with a socket and 2 rogues want it but one already has the unsocketed version. Adding in the worry of a lockout actually makes it worse because the less times you will see a drop. Something like a warforged immersius trinket for instance could cause all the drama in the world. WoW doesn't have boot enchants anymore. The tertiary stats are rare enough and minor enough in practice to not be a game changer to anyone. If someone really gives enough of a crispy poo poo about loot to pitch a fit about a socket then I probably don't want to raid with that person anyway.
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# ? Jul 31, 2015 17:13 |
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BigPaddy posted:I have yet to clear HFC Normal but I am beginning to question why go to the trouble? I can LFR for the ring and then wait out until the next expansion when all my gear will be worthless anyway. I can only get titles and mounts from Mythic which I am not going to do. I finally gave up on regular raiding this week. I'm just going to pug normal until I finish the ring/tier, then maybe pug heroic later on if I get bored.
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# ? Jul 31, 2015 18:27 |
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Anoia posted:They log in, collect stuff from their garrisons, queue up garrison missions, and log out. I am astounded that Blizzard hasn't released a cell phone app to allow players to do this without logging. Garrisons seemed tailor made for the mobile market.
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# ? Jul 31, 2015 18:45 |
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CoffeeBooze posted:I am astounded that Blizzard hasn't released a cell phone app to allow players to do this without logging. Garrisons seemed tailor made for the mobile market. It was probably too on the nose.
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# ? Jul 31, 2015 19:02 |
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NCSOFT's Q2 2015 numbers are out.quote:Lineage 1 - 85 billion KRW The best part is that the morons on reddit are saying the numbers are so low because people are waiting for F2P. F2P will save the game. I wonder what it's like to live in such a state of delusion. edit: Yeah the tertiary/warforged stats in WoW are a complete nonissue and are in no way relatable to the idiotic itemization in Wildstar. -Inu- fucked around with this message at 19:40 on Jul 31, 2015 |
# ? Jul 31, 2015 19:24 |
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Byolante posted:Both. Speed is actually a direct dps increase because you can stack it to the point where you can replace your boot enchant with a pure dps one. Also unbudgeting sockets then adding them was garbage too. This introduces loot distribution issues when a dagger drops with a socket and 2 rogues want it but one already has the unsocketed version. Adding in the worry of a lockout actually makes it worse because the less times you will see a drop. Something like a warforged immersius trinket for instance could cause all the drama in the world. You cannot "stack" speed unless you're magically lucky enough to get it on multiple relevant pieces. Also the speed enchant is now on your cloak and doesn't give lower stats than the non +speed enchant. If an item drops with a socket, one person has an unsocketed version and the other person needs it as a major upgrade, it goes to the person who gets a major upgrade, no questions asked. 6 ilevels don't cause that much drama unless you are a huge, huge baby in which case you're not likely to be raiding with anyone for very long.
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# ? Jul 31, 2015 19:24 |
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2.075 Billion Korean Won = ~$1,782,000.00 at today's exchange rate. So they're down to less than $8 million a year income, assuming F2P doesn't boost the game. http://global.ncsoft.com/global/ir/earnings.aspx for anyone who wants to read the full report.
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# ? Jul 31, 2015 19:43 |
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-Inu- posted:NCSOFT's Q2 2015 numbers are out. Every other game on that list did better than Q1, Wildstar's the only one that went down. Even with the humble bungle, even with the F2P open beta.
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# ? Jul 31, 2015 20:02 |
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There seems to be a bit of anger at Carbine because one of their developers was asked if subscriber numbers were increasing and responded that they were. Of course, this earnings report demonstrates that this was a lie. I wonder if this will actually catch on. Carbine has a long history of taking its player base for granted. This seems to have pushed a few people over the edge, and there really aren't that many people left.
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# ? Jul 31, 2015 20:22 |
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I hope that NCSoft never closes down Wildstar. I want Wildstar to live forever as a warning for all MMO's to come.
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# ? Jul 31, 2015 20:23 |
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Rexicon1 posted:I hope that NCSoft never closes down Wildstar. I want Wildstar to live forever as a warning for all MMO's to come. Vanagard was that https://en.m.wikipedia.org/wiki/Vanguard:_Saga_of_Heroes
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# ? Jul 31, 2015 20:34 |
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CoffeeBooze posted:I am astounded that Blizzard hasn't released a cell phone app to allow players to do this without logging. Garrisons seemed tailor made for the mobile market. The same reason why they didn't add the earlier expansion's farm to the existing mobile app: they aren't keeping the farm/garrisons relevant beyond the expansion in which they are in.
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# ? Jul 31, 2015 20:58 |
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MisterBibs posted:The same reason why they didn't add the earlier expansion's farm to the existing mobile app: they aren't keeping the farm/garrisons relevant beyond the expansion in which they are in. So they have done plants vs zombies, harvest moon and now farmville. Whats next, puzzle and dragons?
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# ? Jul 31, 2015 21:38 |
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Byolante posted:So they have done plants vs zombies, harvest moon and now farmville. Whats next, puzzle and dragons? Candy crush
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# ? Jul 31, 2015 21:41 |
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CoffeeBooze posted:What are the people who are still subbed to WoW up to anyways? I got the free week offer recently and seriously considered giving WoW another go, but it seems like there just isn't poo poo to do. I went for the free trial a while back because a friend bugged me about playing again. Played for a couple of hours, game blue screened my PC, didn't go back. That's my story.
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# ? Jul 31, 2015 22:13 |
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Clicker Heroes...
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# ? Jul 31, 2015 22:34 |
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Roflan posted:Clicker Heroes... Arms warrior is already in the game
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# ? Jul 31, 2015 23:00 |
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-Inu- posted:NCSOFT's Q2 2015 numbers are out. What does the CEO of Carbine have on NCSoft? Because I thought they were quick to pull the plug on poo poo games. They must have killed some hookers in Seoul or something.
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# ? Jul 31, 2015 23:18 |
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Clickpocalypse 2, then. An idler in which you have a party of characters automatically wander dungeons fight random mobs and kill bosses for loot and all you have to do is equip the loot and assign level up points.
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# ? Jul 31, 2015 23:42 |
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So, kind of like Majesty but below ground?
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# ? Aug 1, 2015 00:03 |
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# ? Jun 5, 2024 04:06 |
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I'm guessing that if f2p doesn't provide at least a 20 fold increase of earnings wildstar will just be shutdown. Seriously less than 600k in revenue a month? Is this right? They have to be paying their employees with peanuts.
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# ? Aug 1, 2015 00:40 |