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There's a Stamina mod that makes it so hand-crafting eats away at your health. I've been meaning to try that.
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# ? Jun 10, 2024 15:34 |
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Gibbo posted:Why are you playing ~factorio~ if you're not going to bother learning how to set up a factory? Because in the singleplayer campaign there usually isn't any reason to except for specific things? I mean, I set up automated mining/smelting, because I need the raw materials, and I set up automatic crafting of ammo and research packs, because I need those in huge quantities. Likewise whatever I need for the mission objective. But most things -- turrets, weapons, transport belts, pipes, power plants, hydro poles, etc -- I need only in small quantities. It's faster to just craft them from inventory than set up a production line, and often it's even faster to craft them from inventory than it is to run back to wherever the production line would be if I had built it to empty a chest or something. As a result of this, I do set up factories, but I have no practice at making factories that scale. All my designs are ad hoc setups of belts, inserters, and assemblers that work for what they do but can't easily be expanded to multiply production.
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ToxicFrog posted:Because in the singleplayer campaign there usually isn't any reason to except for specific things? The campaign sucks once you pick up the basics, just play sandbox
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If at any point you find yourself crafting something in your own hands like a peasant you should set up a factory to do it for you. This is a good way to stop yourself from just not doing poo poo.
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Evilreaver posted:There's a Stamina mod that makes it so hand-crafting eats away at your health. I've been meaning to try that. Convinced me to get off my lazy rear end and update it for 0.12. http://www.factorioforums.com/forum/viewtopic.php?f=91&t=14222
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I cannot fathom not crafting anything by hand and not getting overrun by biters while waiting for automated production of small things to get rolling. If I don't hand craft a few turrets sometime in the first 15-25 minutes or so, I die or lose half of what I've built. Granted I haven't played 0.12 with biters attack first, are they supposed to be different? In any case, I try to be hand crafting something at all times that I'll need in the future. Kibbles n Shits fucked around with this message at 23:01 on Jul 28, 2015 |
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I'm not saying never do it, but if you handcraft more than around 10 turrets you may not be getting the point of the game.
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I try to always be crafting something. It may be gamey, but that crafting my guy does by hand, wiring circuitboards as I fight off a biter swarm or whatever, that's throughput that consumes no power, no fuel, and produces no pollution.
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DarthJeebus posted:I cannot fathom not crafting anything by hand and not getting overrun by biters while waiting for automated production of small things to get rolling. If I don't hand craft a few turrets sometime in the first 15-25 minutes or so, I die or lose half of what I've built. That's really what's holding me back, the first 20 minutes I'm crafting as hard as I can to get out of Caveman Mode. There would be a good chuck of time dedicated to fishing and not factoring. ![]()
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Fans posted:I'm not saying never do it, but if you handcraft more than around 10 turrets you may not be getting the point of the game. Meh, I handcraft most of my gun turrets. I definitely manufacture laser turrets and I don't think I've ever handcrafted a single count of piercing ammo.
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How do I do the logistics for fluid networks? So that Cracking is only done if lube is topped off.
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Krataar posted:How do I do the logistics for fluid networks? So that Cracking is only done if lube is topped off. Tanks and pumps. An inactive pump won't let fluid through, and tanks give the readout of the amount. You need to use red or green wires; they don't hook up to the logistics network.
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Anyone keen for some MP? Or should I be organising MP through the Goontorio Steam group?
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handcrafting/mining definitely helps speed things along and save on pollution in the early game. In free play I usually don't build any burners, just use the ones you start with in combo with pick-mining until you've got a steam engine running. nothing attacks me until I'm ready for it.
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I'm up for setting up a MP game. I usually just continue a map though and build another factory when my current one dissatisfies me.
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Is cross‐platform play possible at this point?
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Platystemon posted:Is cross‐platform play possible at this point? I can join my linux dedicated server with my windows machine, so probably.
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I can join my linux dedicated server with my mac, so maybe.
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Platystemon posted:Is cross‐platform play possible at this point? I routinely play cross platform with mods, it works just fine.
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One thing I'd love in this game was if I could filter the tank's inventory like my toolbars, or even better, it had some logistics slots so I can have it fill up with only so much fuel and the rest with ammo or whatever else I choose.
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Jesus, I just built a research lab whose random name was so long the window stretched over the page.![]() You can't deconstruct things through that window, so the only way I could remove it was using the deconstruction planner when it was in that narrow band at the bottom of the screen...
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Tenebrais posted:Jesus, I just built a research lab whose random name was so long the window stretched over the page. Yeah, they really need to remove that donation name, or at least truncate it.
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michael pratt is my hero
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I have a stupid question. How do you change the size of the area covered when putting down concrete/stone bricks?
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LLSix posted:I have a stupid question. How do you change the size of the area covered when putting down concrete/stone bricks? Numpad +/-, or change the bindings in controls.
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Phssthpok posted:Numpad +/-, or change the bindings in controls. I could really have used that information a few days ago ![]()
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I did the same with the blueprint. Seemed like the best way to do it.
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Pave this gay earth.
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1.4 needs to add the ability to chrome the moon.
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Are explosive cannon shells any good.
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I don't know if anyone has mentioned it in this thread, but the autoloader mod is amazing. It automatically places fuel or ammunition from your inventory into things that require fuel or ammunition when you place them. It makes using burner inserters much more convenient since they start with 1 fuel loaded and you don't need to manually fill them. The only downside is that it makes turrets with piercing ammo hilariously good at breaking biter bases. You can build 15-30 turrets and just drop them in a line as you approach the base to kill everything in short order. Granted, you do go through huge amounts of ammo in the process.
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As of one of the latest patches, burner inserters start with enough energy to grab one item to fuel themselves.
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Boogalo posted:As of one of the latest patches, burner inserters start with enough energy to grab one item to fuel themselves. Has anyone else had trouble with this when using blueprints? about Every 8th burner for me fails to fuel itself before running out of energy
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Zephyrine posted:Are explosive cannon shells any good. No, but with the regular shells + piercing ammo you can shred bases.
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I admit that I am bad at pipes. How do I get the pesky water on the right into my horrible steam contraption?![]()
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Set them up so they're on separate lines. 1 pump, 14 boilers, 10 steam engines. I don't think water, or any liquids, can handle that kind of grid distribution well without lots of pumps keeping pressure up.
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Yah, pipes can only move X(maybe 10 if I remember right) units of water a sec. When you do the 1 14 10 setup you are maxing the pipes between the pump the boilers and the boilers and the first steam engine. So if you want more steam engines you need a new line of pipes.
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Boogalo posted:Set them up so they're on separate lines. 1 pump, 14 boilers, 10 steam engines. I don't think water, or any liquids, can handle that kind of grid distribution well without lots of pumps keeping pressure up. Don't multiple pumps on the same system also interfere with each other, or has that been fixed? I always just have one well per 14/10 system. It's not like it costs that much more resources and it requires no pumps.
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Hagop posted:Yah, pipes can only move X(maybe 10 if I remember right) units of water a sec. When you do the 1 14 10 setup you are maxing the pipes between the pump the boilers and the boilers and the first steam engine. So if you want more steam engines you need a new line of pipes. Exactly that. I tried a giant steam power grid, including randomly placing tanks and pumps after heating the water and it never quite worked.
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# ? Jun 10, 2024 15:34 |
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But giving each set of boilers their own pipeline is ![]()
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