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Lum_
Jun 5, 2006
guys i hate to break up the Toussaint L'Ouverture fanfic but I'm pretty sure Paradox's next big IP is not going to be Haiti Universalis

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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Mister Adequate posted:

That's some purestrain goon hyperbole right here. ES was not a classic or a game with particularly long legs, even, but it was far from "excruciatingly godawful", you're making it sound like SotS 2 or some poo poo, instead of what it was, a flawed entry in a genre packed with them, with some strengths and some flaws. How much those strengths and flaws redeemed or condemned the game is subjective, sure, but :cmon:
The game was pretty bad. It has a pretty approachable UI and the solar systems (planet types, special resources, ect) seems pretty neat on the face of it, but once you have played one or two full games you realize how bad it is. The AI, combat, expansion, tech, balance, and well pretty everything are Real Bad. It is not replayable at all and the combat is just a loving slog when you have to fight a billion enemy fleets that are all poo poo.


Lum_ posted:

guys i hate to break up the Toussaint L'Ouverture fanfic but I'm pretty sure Paradox's next big IP is not going to be Haiti Universalis
Look at this terrible opinion.

Lum_
Jun 5, 2006

Phlegmish posted:

What's so bad about it? I got it this weekend and it seems alright, just kind of hard.

There's some design decisions in ES1 that just don't make any sense, such as the influence system penalizing you from expanding outside your home system, the combat system being a "Pick 3" card game with no depth, and the economy in general being opaque and fairly meaningless.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Lum_ posted:

guys i hate to break up the Toussaint L'Ouverture fanfic but I'm pretty sure Paradox's next big IP is not going to be Haiti Universalis

It's gonna be Victoria 3 but you can only play as Haiti.

Eskaton
Aug 13, 2014
The Viceroy seems kinda awful from this review.
https://www.youtube.com/watch?v=zkyxOw0L2ho

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Mister Adequate posted:

That's some purestrain goon hyperbole right here. ES was not a classic or a game with particularly long legs, even, but it was far from "excruciatingly godawful", you're making it sound like SotS 2 or some poo poo, instead of what it was, a flawed entry in a genre packed with them, with some strengths and some flaws. How much those strengths and flaws redeemed or condemned the game is subjective, sure, but :cmon:

I do tend to veer between wild hyperbole or wild understatement with no middle ground, but I do genuinely think ES is hot garbage and am leery of ES2 despite the fact that I loved EL.

For me it's a fluff problem. This:

Bort Bortles posted:

The game was pretty bad. It has a pretty approachable UI and the solar systems (planet types, special resources, ect) seems pretty neat on the face of it, but once you have played one or two full games you realize how bad it is. The AI, combat, expansion, tech, balance, and well pretty everything are Real Bad. It is not replayable at all and the combat is just a loving slog when you have to fight a billion enemy fleets that are all poo poo.

Lum_ posted:

There's some design decisions in ES1 that just don't make any sense, such as the influence system penalizing you from expanding outside your home system, the combat system being a "Pick 3" card game with no depth, and the economy in general being opaque and fairly meaningless.

is all true, but I could probably have borne it if the game had hooked me with some interesting little nub of lore or narrative texture. Instead, it was so streamlined and abstracted that I felt like I might as well have been playing Go. Except I actually enjoy Go. ES just blurs together into this grey mush of blue buildings and pink buildings and, yes, interminable combat you can never lose, because if you pack your ships with lasers and regenerative armour you will come out of literally every battle completely unscathed.

Or I might just be sick to death of Civ-style games where you seem to end up spending 90% of your time managing build queues. I think I would give my left nut for a 4X where I never had to interface with a build queue.

(SOTS 2 is worse, but then SOTS 2 is not actually a functional game, so)

Baronjutter
Dec 31, 2007

"Tiny Trains"

God drat if this is an emperor of the fading suns rip off I'm going to be so pumped. CK2 in space with all humans being part of a sort of space-HRE and a space pope and inscrutable space chinese aliens off on the fringe. Yes yes yes I think they could pull it off.

Fader Movitz
Sep 25, 2012

Snus, snaps och saltlakrits

Baronjutter posted:

God drat if this is an emperor of the fading suns rip off I'm going to be so pumped. CK2 in space with all humans being part of a sort of space-HRE and a space pope and inscrutable space chinese aliens off on the fringe. Yes yes yes I think they could pull it off.

This. With a space-Aztec invasion.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Not even Space Aztecs. Just regular Aztecs suddenly showing up on your moons and wrecking the gently caress out of everything with obsidian and maize.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

In a cunning twist, you ARE the Space Aztecs. Your job is to be an outside context problem in someone else's game.

no wait poo poo that was Horse Lords

Agean90
Jun 28, 2008


Phlegmish posted:

It has only 70% positive reviews on Steam, which is fairly mediocre (though only based on ten reviews). I'd be interested in trip reports.
I've only played it a bit so my thoughts on it are still disjointed. Heres a summary:
Pros: Scratches that Vicky 2 economy itch
Lets me play as a theocratic space industrialist with a vast underclass of art school dropouts.

Cons: Each map has challenges, a set of debuffs with a theme to them (ie Civil war, nearby supernova, recently isolated). These have drastically different difficulties, the supernova one is BALLS HARD 5% OF MY POPULATION IS DYING gently caress gently caress RESTART

Games progression seems samey. Build up a system, then finish the map so you can... give yourself some minor bonuses then build up a different system.

REALLY loving needs a tutorial map. It just dumps you into a system with only a "THIS IS THE MAP SCREEN" tutorial voice that is pretty much useless. build up my planets wealth? okay HOW DO I DO THAT ARGELJESLG. A little walk through that tells you to click stuff then points out the economic effect is direly needed.

For a game that relies so much on numbers it presents them terribly. As far as I can tell it needs a bunch of "numbers over time" graphs so I can actually see if my actions are having the intended effect. Did me telling my vast underclass of liberal arts majors to focus on artsy stuff help make my this district more profitable? I dont know, because I have 49 others to manage just show me a goddam line graph i aint memorizing poo poo.

Combat is effortless. Ignore shields, they're useless and just make a bunch of heavily armored cruisers with short ranged weapons you can wreck twice your number in crappy rebel cruisers so long as you dont auto combat. Also your only input in combat is to tell which way your ship starts facing, the rest of the time its AI controlled.

Auto combat and "manual" combat have drastically different results despite manual combat being more or less a cutscene.

Agean90 fucked around with this message at 22:53 on Aug 3, 2015

Demiurge4
Aug 10, 2011

Agean90 posted:

I've only played it a bit so my thoughts on it are still disjointed. Heres a summary:
:words:

I haven't done the supernova scenario, that sounds scary. I think a lot of early strategies come down to your starting faction, I'm playing the reformers and I go industrial focus pretty much straight off the bat because that's my strength. I like the game a lot because it's very complex and doesn't require a huge time investment to play.

But yeah it needs graphs, a ledger and probably a bigger emphasis on "problem districts" rather than wholesale poor modifiers for scenarios. I'd like to improve the region as a whole slowly while trying to fix complex problems that exist just a few planets. The tech tree forces specialization which is why I always go heavy industrial, the costs associated with trade don't obviously outweigh the benefits of turning entire systems over to mono-industries.

GrossMurpel
Apr 8, 2011

Autonomous Monster posted:

I do tend to veer between wild hyperbole or wild understatement with no middle ground, but I do genuinely think ES is hot garbage and am leery of ES2 despite the fact that I loved EL.

For me it's a fluff problem. This:



is all true, but I could probably have borne it if the game had hooked me with some interesting little nub of lore or narrative texture. Instead, it was so streamlined and abstracted that I felt like I might as well have been playing Go. Except I actually enjoy Go. ES just blurs together into this grey mush of blue buildings and pink buildings and, yes, interminable combat you can never lose, because if you pack your ships with lasers and regenerative armour you will come out of literally every battle completely unscathed.

Or I might just be sick to death of Civ-style games where you seem to end up spending 90% of your time managing build queues. I think I would give my left nut for a 4X where I never had to interface with a build queue.

(SOTS 2 is worse, but then SOTS 2 is not actually a functional game, so)

SotS 2 is fine now.
I didn't like Endless Space because it was basically trying to be Civ in space and looked like it had a lot of interacting systems but none of them had any depth. Give me GalCiv any day.

Pikestaff
Feb 17, 2013

Came here to bark at you




Comet sighted!

Comet is mined for resources that go directly to your empire :getin:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

GrossMurpel posted:

SotS 2 is fine now..

Ahahahhahahahahahahahahaha. Hah.

You're kidding, right? Last I heard the AI doesn't work and the strategic layer is completely worthless. The combat stuff seems okay, but the rest of the game is clearly half done at best.

Such a loving letdown after the awesome that was the first SotS game.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling




That's fair enough, sorry for being harsh on you - I obviously think that ES is better than most people give it credit for, BUT I concede that I've never really gone back to it after I got my initial 'fill'. In most gaming terms that's fine, I put a few dozen hours into most games and I'm going to think I got my money's worth, but in 4x games you may not even comprehend it all until hour 40 or something. In ES mastery does mean understanding the game's weaknesses and shortcomings, so even if I think it was worth the money in an absolute sense, I can certainly concede that there is a bar within the genre that it probably doesn't pass.

I'm probably still a good bit more optimistic though whether that is because I am blinded by EL or just think that Horatio is the most unassailable and perfect part of any game ever made is up in the air.

Anywho, back to Paradox, yeah I'm okay with both Space Aztecs and Regular Aztecs in space. Would be nice to see someone else though, Space Olmecs or something, plonking down giant inscrutable heads on primitive worlds.

Pikestaff, that exact thing happens in Aurora - comets are one of the most reliable sources of the game's most important resources, and plonking down automines on them becomes profitable in a real hurry.

catlord
Mar 22, 2009

What's on your mind, Axa?

GrossMurpel posted:

SotS 2 is fine now.

Is it? I've heard it's, after a ridiculous amount of patching, still a massively inferior game to the first one.

I'm excited for a new space game, and since the only ones I've really been into is MoO1 and 2, and since Civilization style games just haven't been able to do it for me since I got into Paradox games, I'm super excited for a Paradox space game.

I'd also be down for it if it only takes place on one planet. Paradox's Dune. Or Paradox's Alpha Centauri I suppose.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Lum_ posted:

guys i hate to break up the Toussaint L'Ouverture fanfic but I'm pretty sure Paradox's next big IP is not going to be Haiti Universalis

How do you know? I would like to tell you that Haiti's history is very intriguing and had far reaching influences during the time period of Napoleon. A 'Napoléon Noir' game would be cool.

Groogy fucked around with this message at 00:38 on Aug 4, 2015

unicr0n
Sep 8, 2003
Quick HOI3 question. On my Production tab, I see 'Available transports/escorts' and next to transports it shows 107 (+500) - what does this +500 actually mean? There's no tooltip and the wiki doesn't help. Is this some indication of how many extra transports I need or should have?

**edit** according to the Paradox forums that number in parenthesis is the amount queued for production.

unicr0n fucked around with this message at 03:46 on Aug 4, 2015

Yes_Cantaloupe
Feb 28, 2005

DrSunshine posted:

It's gonna be Victoria 3 but you can only play as Haiti.

Haiti was a really fun game in Victoria 1. Never tried it in 2.

Pakled
Aug 6, 2011

WE ARE SMART

Yes_Cantaloupe posted:

Haiti was a really fun game in Victoria 1. Never tried it in 2.

Agreed. Haiti was my first real campaign in Vicky 1. It was a lot of fun, dominating the Caribbean and Central America.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Autonomous Monster posted:

Or I might just be sick to death of Civ-style games where you seem to end up spending 90% of your time managing build queues. I think I would give my left nut for a 4X where I never had to interface with a build queue.
This is really why I like EU4, there's little micromanagement so despite the fact that it's more complex behind the scenes it's very easy to boil it down to the bare essentials.

Eskaton
Aug 13, 2014

Yes_Cantaloupe posted:

Haiti was a really fun game in Victoria 1. Never tried it in 2.

Well if you plan on liberalising the country, a no-choice event pops up that resets the policies to full reactionary. Also, you might not get immigrants without modding because countries with only one state are pretty much disqualified targets.

TTBF
Sep 14, 2005



Yes_Cantaloupe posted:

Haiti was a really fun game in Victoria 1. Never tried it in 2.

In Vicky 2 I'd play Haiti and just research cultural stuff. It was pretty easy to become a great power entirely off of prestige.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Eskaton posted:

Well if you plan on liberalising the country, a no-choice event pops up that resets the policies to full reactionary. Also, you might not get immigrants without modding because countries with only one state are pretty much disqualified targets.

Immigration is really annoying because the USA starts out so massively liberal compared to every other New World nation and unless you just concede to Jacobins over and over it's really hard to catch up.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Larry Parrish posted:

I mean it's fairly to ridiculously insane to assume they could win a war against a country with at least twice their population and vastly more territory and resources. They had to have known they had precious little time after sniping the Pacific Fleet to secure their territory against inevitable counter attack.

answering a random question from a month ago: japan was really, really hoping for a repeat of the russo-japanese war. torpedo half the enemy fleet, wait for the other half to sail up to the japanese home islands to give glorious battle, then sink them with your noble battleships. then the enemy would surrender and everything would be rosy.

midway was basically the japanese getting impatient and trying to lure the americans out to finally start the decisive battle that they'd been waiting for.

Yes_Cantaloupe
Feb 28, 2005

Eskaton posted:

Well if you plan on liberalising the country, a no-choice event pops up that resets the policies to full reactionary. Also, you might not get immigrants without modding because countries with only one state are pretty much disqualified targets.

My most successful Haiti run had me industrializing Texas and Alaska since they attracted immigrants so well. Hispaniola was a distant third.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
New teaser

quote:

Leader characters play an important role in the game

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.

Star posted:

New teaser

New teaser

quote:

it will be played on a computer

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
Yeah, they are quite vague overall but I guess it means that there will be an emphasis on individual characters à la ck2 more than Vicky 2's anonymous nations.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
1937, terrain matters, elections happen, technology advances, leaders are important

Are we sure they didn't get their wires crossed and are just talking about HOI4? Even the picture of the dude could just be representative of the Italian invasion of Ethiopia.

GaussianCopula
Jun 5, 2011
Jews fleeing the Holocaust are not in any way comparable to North Africans, who don't flee genocide but want to enjoy the social welfare systems of Northern Europe.
I'm 99.9% sure it's a space game. What gave it away for me is the fact that the black man on the picture has western-style hair, which is not consistent with an African leader in Roman times.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.

gradenko_2000 posted:

1937, terrain matters, elections happen, technology advances, leaders are important

Are we sure they didn't get their wires crossed and are just talking about HOI4? Even the picture of the dude could just be representative of the Italian invasion of Ethiopia.

The big secret is that HOI4 is actually done and about to be released. Conveniently HOI4 "does not have a Roman name" unlike this Augustus project and all the other games.

GrossMurpel
Apr 8, 2011

catlord posted:

Is it? I've heard it's, after a ridiculous amount of patching, still a massively inferior game to the first one.


Cynic Jester posted:

Ahahahhahahahahahahahahaha. Hah.

You're kidding, right? Last I heard the AI doesn't work and the strategic layer is completely worthless. The combat stuff seems okay, but the rest of the game is clearly half done at best.

Such a loving letdown after the awesome that was the first SotS game.

All the planet management and tech and diplomacy is the same as in 1 though. It's pretty annoying that you have to send out missions from a base now instead of just telling ships where to go, admittedly.
Also, it takes forever to kill ships when you only have the smallest size (with the 5 minutes of combat I can usually just take out 3 or 4 enemy ships), I don't remember if it was like that in 1.

GrossMurpel fucked around with this message at 10:53 on Aug 4, 2015

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
IMO the problem with all those space 4X games, even the popular and well done ones, seem to forget that you can't just have a complex diplomacy and research and economy and ship designer and poo poo. You need to like, have a game that's fun somewhere in there too. It's one of the only genres where people will forget about braindead AI and extremely boring gameplay to be like well, the research system is just to die for, though!

Drone
Aug 22, 2003

Incredible machine
:smug:


Wooper posted:

The big secret is that HOI4 is actually done and about to be released. Conveniently HOI4 "does not have a Roman name" unlike this Augustus project and all the other games.

Project Augustus is really just the project name for HOI4's first expansion pack, Mare Nostrum.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Larry Parrish posted:

IMO the problem with all those space 4X games, even the popular and well done ones, seem to forget that you can't just have a complex diplomacy and research and economy and ship designer and poo poo. You need to like, have a game that's fun somewhere in there too. It's one of the only genres where people will forget about braindead AI and extremely boring gameplay to be like well, the research system is just to die for, though!

That's why Alpha Centauri is so fondly remembered. It's really a heavily reskinned Civ 2, but it just oozes style and lore such that it doesn't feel like a reskin.

Alchenar
Apr 9, 2008

Hell, SOTS1 is incredibly light on the economic and diplomatic mechanics. The reason it's so great is because every faction is absolutely dripping in unique flavour.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Alchenar posted:

Hell, SOTS1 is incredibly light on the economic and diplomatic mechanics. The reason it's so great is because every faction is absolutely dripping in unique flavour.

they went really into detail about how the Liir, giant space whales, socialize and reproduce.

it read almost like a fanfic thing.

meanwhile in SOTS 2 a meteor shower could panic your fleet and make them surrender to the meteors

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GrossMurpel
Apr 8, 2011

Mans posted:

they went really into detail about how the Liir, giant space whales, socialize and reproduce.

it read almost like a fanfic thing.

meanwhile in SOTS 2 a meteor shower could panic your fleet and make them surrender to the meteors

Almost every 4X game these days has a shitload of info about the different races. That said, immortal whales who never stop growing, some of whom decided to throw off the shackles of their world, is pretty drat unique.

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