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Desiderata posted:Man I wish the game had a non-toggle key binding for half-rudder.
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# ? Aug 3, 2015 18:40 |
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# ? May 24, 2024 23:08 |
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Are the Ibuki's shells slower than the Mogami's? I can't seem to hit things nearly as well.
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# ? Aug 3, 2015 18:47 |
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wdarkk posted:Are the Ibuki's shells slower than the Mogami's? I can't seem to hit things nearly as well. If you're using the 203s, the velocity should be the same (it's the same exact gun). Not sure about 155s vs 203s though. The Zao's 203s absolutely do have a higher velocity than the preceding ships' though. Different gun.
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# ? Aug 3, 2015 18:49 |
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cock hero flux posted:Which lines are fun to play are kind of subjective although all of the Japanese lines except destroyers have at least one ship early on that is complete garbage that you will have to claw your way through to reach the fun ships.
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# ? Aug 3, 2015 18:51 |
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Nektu posted:Good info. Any ships in particular that stand out (positively). The St Louis at tier 3 I found already, but what else do I have to look forward to? The Kuma is a very solid light cruiser with a nice torpedo surprise and decent guns and agility. The Phoenix is the American version and once you unlearn the St. Louis style of 'Cruisers are a light battle ship' it's a nice harasser that leads to the superior Omaha. I really enjoy the Clemson once you upgrade the guns to double-turrets for picking on Tenryus and other DDs while torpedoing people around islands. The Wyoming is a really solid intro to BBs.
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# ? Aug 3, 2015 18:57 |
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Freudian slippers posted:What's the goonsensus on japanese destroyers? I've got me the level 5 Minekaze, which seems ok. How are the higher tiers? I am the destroyer man, and I say that they are good. The Minekaze should be op as hell when fully upgraded. Its the fastest, it reloads torpedoes very quickly, and it has bullshit concealment. At tier 5, battleships are not really good enough to blow you out of the water, so you can pull off insanely stupid torpedo runs. Mutsuki and Hatsuharu are pretty mediocre, but they get range and damage upgrades for their torpedoes. You need to start learning how to lead torpedoes, how to stay concealed, and how to position yourself for the best spreads. Fubuki gets 9 torpedo tubes, but they're an uncomfortable compromise between range and speed. 20km torpedoes can be useful, but any player can dodge them at the speed they travel. Fubuki only goes 35 knots, which is quite slow now for destroyers. Kagero gets 4x2 tubes, which reload like rear end, but gets upgraded torpedoes that run fast and long. You can make inescapable spreads. Still slow. Shimakaze is a glorious 40 knot machine that carries 15 torpedoes. It's great fun, but at this point you don't really carry games. It's also probably absurdly expensive now.
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# ? Aug 3, 2015 19:26 |
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Slim Jim Pickens posted:I am the destroyer man, and I say that they are good. Hatsu has no range upgrades on torps, just a speed + damage one. Hatsu is when the IJN DDs start getting faster turning turrets. Don't take the AA hull upgrade, its pointless and you lose a turret for it. Mutsuki is pretty rear end compared to the tier before and after it. Fubuki has the same upgraded Hatsu torps, and can trade away some torp speed for +5km range. It does not have 20km range, 15km if upgraded. You can opt to keep the 10km torps if you want to. I'm trying out the 15kms now to see just how useful they can be. The Fubuki's turret turn speed is the fastest in the IJN DD line, making it best suited for mixed aggression tactics. This is why the 15km torps may not actually be the preferred choice. It needs more testing from me, but will likely fall to preference. Kagero/Shimakaze have the 20km torps, though Shimakaze can actually downgrade the range for more damage if it chooses. 67 knot torps are the fastest you'll see in the IJN line, and both ships have excellent tubes. The Kagero has incredibly high concealment when properly upgraded, and the Shimakaze is fast and has the Fubuki's turn speed on guns, making it decent in a gun fight. You will quickly stop carrying games once you get into the Mutsuki, though. DDs trade off torpedo DPS for a deadlier alpha strike at T6 and upwards, which leads to big "feast or famine" binary game situations. You'll either land a big torp run and feel great, or miss all your torps all game long. Or there will be a CV in the game and you'll grow to hate them as much as I do.
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# ? Aug 3, 2015 20:05 |
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Minekaze feels like a huge step down from the tier 4 DD. The guns might as well not even exist and torpedoes only work against bad players unless you get the drop on someone from < 2km away. Speaking of torpedoes, one thing that I just noticed is that you should keep your mouse pointed at the same distance as your target ship instead of only worrying about the wedge. This will allow you to launch all your torpedoes instantly instead of having to wait for the 2nd and third launchers to line up.
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# ? Aug 3, 2015 20:28 |
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Thronde posted:To build on this, it's got great guns and AA, but the ship itself is made of paper. Panfilo posted:Durability upgrades seem like kind of a waste. Temporarily having your AA or secondaries disabled isn't a big deal. Maybe guns on a ship with few turrets. Maybe someone could give a run down on all the different upgrades and give pros and cons to each.
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# ? Aug 3, 2015 20:28 |
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I apologize for anything bad I've ever remotely even thought about the Kawachi. Because now I have the Myogi. Is the Atlanta a decent boat? I'm considering picking up one just for the sake of repping the hometown
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# ? Aug 3, 2015 21:05 |
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wolfman101 posted:Minekaze feels like a huge step down from the tier 4 DD. The guns might as well not even exist and torpedoes only work against bad players unless you get the drop on someone from < 2km away. Minekaze is invisible, forget the guns and just poo poo torps out from outside your detection range. It's still pretty hard to detect torps when they suddenly appear from no where, especially when you can make such a good a spread as the Minekaze can.
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# ? Aug 3, 2015 21:05 |
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Razzled posted:I apologize for anything bad I've ever remotely even thought about the Kawachi. Because now I have the Myogi. The Atlanta is a very decent ship, especially now that pubbie short term memory has forgotten about when closed Beta opened and everyone was in one. They take a bit of getting use to but you can almost literally non stop ripple fire your guns, get the range and lead right and you will drop 30 shells on a BB in next to no time.
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# ? Aug 3, 2015 21:08 |
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Razzled posted:I apologize for anything bad I've ever remotely even thought about the Kawachi. Because now I have the Myogi. The Atlanta is not just a mere boat. It is destroyer of destroyer, death incarnate to planes. You get a mixed bag. The ship itself is a bit like an oversized DD. It has just a tiny bit of armor, basically worthless, is quite can fast and can turn decently. On it's tier it will be citadel'd by everything. However, you get a whopping 8 gun turrets, twin 5", on which you can bring 7 to bear on any side at any time. Literally, they turn in only a few seconds from one side to another. And you can shoot. Really loving fast. It's DPM is off the charts, it will annihilate destroyers under a barrage of shells and every ship that ignores it and gets into your range will be in a whole world of pain and suffering. And, if you use islands as cover as you should do, you can even sneak up on battleships and have two quad torpedos on each side. While rather short ranged the offer good speed and decent damage, and a full 4 hit - which is easy at that distance - will sink almost any boat. So yeah, if you like to play destroyers but think to yourself "This ship needs a whole lot more guns", the Atlanta is for you. It also prints money and shits XP since you can get a lot of damage in if you play it right.
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# ? Aug 3, 2015 21:10 |
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I bought a Hosho to round out having done all the tier 4 ships. The squadrons being smaller is more than made up for by the layout you get. 1 fighter and 2 torp bombers is really potent for tier 4 - my Bogue is envious. Anyway, I thought I'd do the daily bonus round (I've only upgraded the torp bombers so far) and the matchmaker tossed me into a match with me on one side and a bogue plus a ryujo on the other. 2 enemy DDs came for me and I managed to kill both of them while running away - impossible in the lower US carriers due to 1) their lack of speed and 2) only one torp bomber. With 2 TB it's fairly easy to put down a pattern that nothing can escape being hit at least once.
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# ? Aug 3, 2015 21:29 |
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Ive tried to get to like the furutaka. I've got all its equipment unlocked and mounted, taken the main battery, gunnery accuracy and steering upgrades and habitually take the paint job that fucks with the enemy accuracy. Its poo poo. A giant steaming loving pile. In another game where I was using my Kuma in order to farm free XP, two sorry bastards in furutakas tried to cap the flag I was prowling around. I felt like I was The Mountain vs Oberyn, smashing them to gently caress with ease. Its made of shell-magnetic glass and fires once a month. That thing has no place in T5.
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# ? Aug 3, 2015 21:40 |
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Michaellaneous posted:The Atlanta is not just a mere boat. It is destroyer of destroyer, death incarnate to planes. It sounds perfect. I am currently working up Japanese BBs because I love the whump of big guns even if torpedos are better at killing stuff. So a fast ship with poo poo tons of guns sounds right up my alley
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# ? Aug 3, 2015 21:43 |
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Correction you have one quad torpedo tube on each side.
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# ? Aug 3, 2015 21:45 |
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Zero Gravitas posted:Ive tried to get to like the furutaka. I've got all its equipment unlocked and mounted, taken the main battery, gunnery accuracy and steering upgrades and habitually take the paint job that fucks with the enemy accuracy. Is ramming someone a viable tactic for it?
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# ? Aug 3, 2015 21:49 |
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s1ppycup posted:If you're using the 203s, the velocity should be the same (it's the same exact gun). Not sure about 155s vs 203s though. The Zao's 203s absolutely do have a higher velocity than the preceding ships' though. Different gun. Triple 155s is where it's at for the Mogami.
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# ? Aug 3, 2015 21:49 |
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Wade Wilson posted:Is ramming someone a viable tactic for it? Lol no you wont survive that long, even against DDs.
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# ? Aug 3, 2015 21:51 |
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wolfman101 posted:Minekaze feels like a huge step down from the tier 4 DD. The guns might as well not even exist and torpedoes only work against bad players unless you get the drop on someone from < 2km away. Michaellaneous posted:The Atlanta is not just a mere boat. It is destroyer of destroyer, death incarnate to planes.
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# ? Aug 3, 2015 22:05 |
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The Furutaka is horrible. That said, every single other cruiser in the IJN line is great, so one stinker, however awful, isn't world ending.
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# ? Aug 3, 2015 23:30 |
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wolfman101 posted:Minekaze feels like a huge step down from the tier 4 DD. The guns might as well not even exist and torpedoes only work against bad players unless you get the drop on someone from < 2km away. Go fast, go hard, use the 7km torps. The Minekaze is one of a kind. wdarkk posted:Triple 155s is where it's at for the Mogami. Is this actually effective at tier 8 now? I find it hard to believe.
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# ? Aug 4, 2015 00:46 |
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Yes, present Kuma broadsides to my 5" AP, and battleships to my torpedoes. Ị̭̞̩ͅ ̨̣̪̙͎͚̥̙Ḥ̘̱ͅU̧͔̘͕̠̳N̷̥̠̙̹̞̦G̵E̴̼̰̪R̥͙
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# ? Aug 4, 2015 01:17 |
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Slim Jim Pickens posted:
Basically you out range every other T8 cruiser, and fire and HE don't care about angle.
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# ? Aug 4, 2015 02:29 |
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Slim Jim Pickens posted:Is this actually effective at tier 8 now? I find it hard to believe.
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# ? Aug 4, 2015 03:13 |
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Slim Jim Pickens posted:Go fast, go hard, use the 7km torps. The Minekaze is one of a kind. The only downside to the Minekaze over the Isokaze is simply it sees higher tier ships that better suited to dealing with it. An Isokaze has a good chance being dropped into a game with a bunch of tier 3 and tier 4 ships, and those ships are probably going to have a bad time unless there is a good player in a Clemson. A Phoenix/Kuma is a close second, but those players tend to die fast if they are aggressive. Dumping a Isokaze in a match and filling it full of battleships is a wonderful sight.
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# ? Aug 4, 2015 03:52 |
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What's the way to fix Aslain's modpack that broke with the update? I changed the paths file to the new patch folder and moved the stuff over but it doesn't seem to have worked.
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# ? Aug 4, 2015 03:56 |
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CitizenKain posted:The only downside to the Minekaze over the Isokaze is simply it sees higher tier ships that better suited to dealing with it. An Isokaze has a good chance being dropped into a game with a bunch of tier 3 and tier 4 ships, and those ships are probably going to have a bad time unless there is a good player in a Clemson. A Phoenix/Kuma is a close second, but those players tend to die fast if they are aggressive. The T4 event meant a lot of Kumas and Phoenixes lately, though, which are much, much harder for an Isokaze. Especially as any good captain is dodging around in them anyway, so even if you have the drop they're hard to torp.
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# ? Aug 4, 2015 04:01 |
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Can someone post a tutorial for divebombers? I'm stuck in the Bogue and I cant get them to hit poo poo.
Class Warcraft fucked around with this message at 04:30 on Aug 4, 2015 |
# ? Aug 4, 2015 04:27 |
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So I get the feeling I'm missing something with this Kuma. It's got 4 guns, turns poorly, the torps would be nice, but it's slow and lumbering enough that getting within 7km is a lot harder than it would be with a good (minekaze) ship. And apparently the next one is everything that sucks about this bote but worse.
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# ? Aug 4, 2015 04:28 |
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Can a Cleveland citadel another Cleveland? I haven't had any luck with that yet.
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# ? Aug 4, 2015 04:28 |
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counterfeitsaint posted:So I get the feeling I'm missing something with this Kuma. It's got 4 guns, turns poorly, the torps would be nice, but it's slow and lumbering enough that getting within 7km is a lot harder than it would be with a good (minekaze) ship. And apparently the next one is everything that sucks about this bote but worse. The torpedoes are for damaging anyone who tries to get close to you, or for ambushing pubs around islands. Shoot HE at battleships and destroyers. Kuma is a gun ship that happens to have decent torpedoes.
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# ? Aug 4, 2015 04:33 |
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James Garfield posted:The torpedoes are for damaging anyone who tries to get close to you, or for ambushing pubs around islands. Shoot HE at battleships and destroyers. Kuma is a gun ship that happens to have decent torpedoes. But it's a gunship with four single barrel guns, with mediocre range and reload time, that you have to show your broadside to use them all. This does not compare to the phoenix. Like, at all.
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# ? Aug 4, 2015 04:43 |
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Flippycunt posted:Can someone post a tutorial for divebombers? I'm stuck in the Bogue and I cant get them to hit poo poo. I once had a DB squadron miss all six bombs on a manual drop somehow even though the circle was on top of and literally smaller than the ship I was attacking and I was just like "gently caress that"
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# ? Aug 4, 2015 04:48 |
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counterfeitsaint posted:But it's a gunship with four single barrel guns, with mediocre range and reload time, that you have to show your broadside to use them all. This does not compare to the phoenix. Like, at all. Are you thinking of the tier 3? Every Kuma hull has a six gun broadside with six second base reload and slightly greater range than Phoenix guns.
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# ? Aug 4, 2015 04:49 |
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Um...I really don't know wtf, you're right. Maybe was in my minekaze and thought I was in the Kuma and trying to sail it like a cruiser? It's possible I am the literal worst at botes.
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# ? Aug 4, 2015 04:56 |
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Psychosis 01 posted:Can a Cleveland citadel another Cleveland? I haven't had any luck with that yet. Cleveland shells have ridiculously low penetration. I figure everybody just shoots a ton of HE.
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# ? Aug 4, 2015 05:07 |
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cheese posted:Hilariously. I've done 8k+ volleys with HE on the broadside of other cruisers like the Atago and it sets BBs on fire constantly. Destroyers don't have a chance with 15 shells screaming in every 7 seconds. The best is when Atlantas want to trade HE. Slim Jim Pickens posted:Cleveland shells have ridiculously low penetration. I figure everybody just shoots a ton of HE. They can but you have to be really drat close.
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# ? Aug 4, 2015 05:11 |
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# ? May 24, 2024 23:08 |
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Important thing with the Tenryu/Kuma is you never want to the only ship in an area. People tunnel vision like mad in this game, show up behind other ships, wait for people to start on them, then engage. The 6 guns on the Kuma can lay out some really good damage if ignored. You can also harass DDs. Even if you have to limit your shots, don't turn broadside to someone.
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# ? Aug 4, 2015 05:15 |