Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

ImpAtom posted:

That assumes that you go through a floor meaningfully once (which isn't how EO works). Also it still means that you have absolute safety when backtracking or in other situations where you're not advancing into new areas.

I also now don't understand how this is superior to random encounters. Why is it superior to have invisible unavoidable encounters that you don't know are coming if they are fixed vs if they are random? What is the meaningful difference at this point?

Yeah come to think of it you're right, if the game is about conservation it's hard to make arguments for not having random battles since they can all be countered by "well that's what the game is about you just don't get it."

It's true that I don't get it -- I don't get how EO games are any better than mediocre.

Adbot
ADBOT LOVES YOU

ImpAtom
May 24, 2007

Heavy neutrino posted:

Yeah come to think of it you're right, if the game is about conservation it's hard to make arguments for not having random battles since they can all be countered by "well that's what the game is about you just don't get it."

It's true that I don't get it -- I don't get how EO games are any better than mediocre.

Well, you didn't actually explain how your way is better.

How are invisible encounters at fixed locations that you can't see or prepare for better than random encounters? I'm really not sure why you're insisting this way is superior except Random = Bad.

Strange Quark
Oct 15, 2012

I Failed At Anime 2022
EO does a perfectly fine job of telling you when an encounter is likely to happen anyway.

Endorph
Jul 22, 2009

Heavy neutrino posted:

It's true that I don't get it -- I don't get how EO games are any better than mediocre.
sick burn, dude

Endorph
Jul 22, 2009

not liking a game, doesn't mean it has bad game design. goons are really bad about this.

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

ImpAtom posted:

Well, you didn't actually explain how your way is better.

How are invisible encounters at fixed locations that you can't see or prepare for better than random encounters? I'm really not sure why you're insisting this way is superior except Random = Bad.

Nah you're right; in a game where the battles are there in order to drain resources, the usual reasons for ditching random battles (or any kind of semi-trivial, forced encounter) disappear. I just don't like it at all. I don't like it from the viewpoint of personal taste, which leads me to interpret it as a cynical justification for wasting the player's time with boring rear end encounters.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Stop being drat defensive and admit and move on, you child

Speaking of which, the ps4 version of FFX/X2 remaster is going to patch the issue that battles aren't random

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Cake Attack posted:

Nah at least for EO I'll defend random encounters as the better system, at least next to the usual alternatives like visible enemies you bump into

good first person dungeon crawlers put the encounters on set tiles

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Heavy neutrino posted:

Yeah come to think of it you're right, if the game is about conservation it's hard to make arguments for not having random battles since they can all be countered by "well that's what the game is about you just don't get it."

It's true that I don't get it -- I don't get how EO games are any better than mediocre.
Their character customization is superior to anything on the market. Their dungeon design isn't offensive (it hasn't been THE BEST either but it's not offensive like other crawlers). The art is typically charming. The music is typically great.

I don't really get the hate for random encounters myself since I like to be rewarded for my character builds by actually using them more than 10 times, but I can appreciate the people who just want to boss fight and get a game over with. I want at least a passable amount of filler in my games to have fun with my creations and enjoy the music.

[e]That said I still don't like the direction the new EOs have gone by having their stories. Does anyone know if classic mode in EO2U also uses imports from the story mode to unlock the extra classes? I hate grimoires too but I've been told repeatedly the grimoires can largely be ignored and are for spergs.

Endorph
Jul 22, 2009

Heavy neutrino posted:

Nah you're right; in a game where the battles are there in order to drain resources, the usual reasons for ditching random battles (or any kind of semi-trivial, forced encounter) disappear. I just don't like it at all. I don't like it from the viewpoint of personal taste, which leads me to interpret it as a cynical justification for wasting the player's time with boring rear end encounters.
It isn't wasting the player's time if it's the entire point of the game, though. Jesus dude.

If you don't like Etrian Odyssey, that's totally fair. It's an intentional throwback and its type of gameplay isn't going to appeal to everyone. But acting like that makes it objectively bad, or that the game designers are cynical shovelware producers, is loving dense.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
saga frontier 2 is good regardless

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

Rascyc posted:

Their character customization is superior to anything on the market. Their dungeon design isn't offensive (it hasn't been THE BEST either but it's not offensive like other crawlers). The art is typically charming. The music is typically great.

I don't really get the hate for random encounters myself since I like to be rewarded for my character builds by actually using them more than 10 times, but I can appreciate the people who just want to boss fight and get a game over with. I want at least a passable amount of filler in my games to have fun with my creations and enjoy the music.

[e]That said I still don't like the direction the new EOs have gone by having their stories. Does anyone know if classic mode in EO2U also uses imports from the story mode to unlock the extra classes? I hate grimoires too but I've been told repeatedly the grimoires can largely be ignored and are for spergs.

Yeah; I like the customization aspects although (speaking about EO4) the classes could use a bit more variance within themselves, and the music is definitely great. I'm just not enchanted at all by the idea of having a lot of cool tools that I'm better off not using for 90% of the fights I get into out of concern for conservation, I feel that the pace is too slow, and the not-FOE, not-boss encounters aren't any fun to me as they're just strong enough that you can't auto-battle through them without taking serious damage, but not strong enough to actually be any sort of challenge.


Tae posted:

Stop being drat defensive and admit and move on, you child

yeah it's not like i admitted i was wrong twice or anything brilliant burn

ImpAtom
May 24, 2007

Resource conservation is fun. It adds an extra layer to deciding what moves you use in combat and what items you take advantage of. You can balance moves by having high costs or low costs to vary the potential builds and capabilities of characters. It adds tension to the game by forcing you to balance between going into a fight weaker than you could be or having to retreat and recover ground you already did. A lot of games don't actually allow you to take on threats at anything less than 100% power which is sometimes disappointing.

Not every game needs to have it but if you don't have resource conservation you need to come up with other mechanics to encourage players not to just spam the strongest attack there is. Different combat systems have different kinds of encouragement but it isn't inherently inferior or superior. It depends on the kind of game you're trying to make.

Heavy neutrino posted:

I'm just not enchanted at all by the idea of having a lot of cool tools that I'm better off not using for 90% of the fights I get into out of concern for conservation,

You really shouldn't be holding back that much. EO is designed with the assumption you'll use resources but advance far enough to find a new shortcut and them retreat and continue forward. You shouldn't be afraid to use what you have.

MockingQuantum
Jan 20, 2012



corn in the bible posted:

saga frontier 2 is good regardless

I am increasingly looking forward to this game. And I may be playing it earlier than originally intended, unless I'm blind. Is Musashi not on PSN? I could have sworn it was.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Rascyc posted:

[e]That said I still don't like the direction the new EOs have gone by having their stories. Does anyone know if classic mode in EO2U also uses imports from the story mode to unlock the extra classes? I hate grimoires too but I've been told repeatedly the grimoires can largely be ignored and are for spergs.
EO2U removed that bullshit (though the Original Character Do Not Steal is story only), and made Grimoires much less godawful.

Levantine
Feb 14, 2005

GUNDAM!!!

MockingQuantum posted:

I am increasingly looking forward to this game. And I may be playing it earlier than originally intended, unless I'm blind. Is Musashi not on PSN? I could have sworn it was.

Saga Frontier 2 is very good. Play it.

I don't think Musashi is on the US PSN, no.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

ImpAtom posted:

You really shouldn't be holding back that much. EO is designed with the assumption you'll use resources but advance far enough to find a new shortcut and them retreat and continue forward. You shouldn't be afraid to use what you have.
Yeah this. The reward feedback loop for me is building parties that are efficient in trash clear while also able to pulverize bosses. You can also do the other path and just use abilities that avoid encounters but then you miss out on experience/money/components and have to compensate for that in a different manner.

theshim posted:

EO2U removed that bullshit (though the Original Character Do Not Steal is story only), and made Grimoires much less godawful.
Is that the Highlander Fafnir stuff? His art is so doofy that I am not sure I care then. I'll probably pick this up and just do classic mode and ignore story.

[e] Oh the class is DLC? Hah.

Rascyc fucked around with this message at 21:30 on Aug 4, 2015

Phantasium
Dec 27, 2012

Tae posted:

Speaking of which, the ps4 version of FFX/X2 remaster is going to patch the issue that battles aren't random

Also the music won't restart after every battle.

Which is nice because they could have easily ignored both issues and moved on.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Rascyc posted:

Is that the Highlander Fafnir stuff? His art is so doofy that I am not sure I care then. I'll probably pick this up and just do classic mode and ignore story.

[e] Oh the class is DLC? Hah.
The Fafnir is the story mode super special snowflake character. The Highlander is a DLC class from the first EOU that you can get for free for the first week. Nearly all the DLC is free for the first week it's out (except the grinding DLCs and a couple superbosses).

MockingQuantum
Jan 20, 2012



A question on the SaGa Frontier games: clearly 2 is the preferred game among people in this forum, but if I want to play both, am I better off starting with Saga 1? I know there's not really any story continuity, but would it be hard to go back to 1 after I've finished 2 in terms of the game's obtuse mechanics?

Levantine
Feb 14, 2005

GUNDAM!!!

MockingQuantum posted:

A question on the SaGa Frontier games: clearly 2 is the preferred game among people in this forum, but if I want to play both, am I better off starting with Saga 1? I know there's not really any story continuity, but would it be hard to go back to 1 after I've finished 2 in terms of the game's obtuse mechanics?

No, I don't really think so. The UI isn't as polished in SF1 but mechanically they are very similar, the only real difference is how each tells its story.

Heavy neutrino
Sep 16, 2007

You made a fine post for yourself. ...For a casualry, I suppose.

ImpAtom posted:

Resource conservation is fun. It adds an extra layer to deciding what moves you use in combat and what items you take advantage of. You can balance moves by having high costs or low costs to vary the potential builds and capabilities of characters. It adds tension to the game by forcing you to balance between going into a fight weaker than you could be or having to retreat and recover ground you already did. A lot of games don't actually allow you to take on threats at anything less than 100% power which is sometimes disappointing.

Not every game needs to have it but if you don't have resource conservation you need to come up with other mechanics to encourage players not to just spam the strongest attack there is. Different combat systems have different kinds of encouragement but it isn't inherently inferior or superior. It depends on the kind of game you're trying to make.

Agree to disagree. Resource conservation forces encounter design into the unhappy middle I mentioned earlier where encounters can't be easy to the point where they drain nothing, but also can't be a serious challenge on account that the player isn't necessarily at full strength, and that it would be unreasonable for one random encounter to siphon away too much.

As for your second paragraph: of course actions need to be balanced in some way or other (I suggested better ways earlier), but we should look at ways to balance them that don't force you into a design hole. What I'm learning here is that Etrian Odyssey encounters are fun for reasons completely unrelated to Etrian Odyssey encounters -- they're fun because of situations that happen before them and situations that happen after them. This is in contrast to FOEs and bosses -- actually well-developed encounters -- that are fun for their own sakes. That said, this argument places resource conservation as a means of balance, not a thing that is fun in itself. I agree with this perspective but that's not what I've been hearing.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

MockingQuantum posted:

A question on the SaGa Frontier games: clearly 2 is the preferred game among people in this forum, but if I want to play both, am I better off starting with Saga 1? I know there's not really any story continuity, but would it be hard to go back to 1 after I've finished 2 in terms of the game's obtuse mechanics?
Nah you'll be fine. SF2 actually has a narrative that pushes you along whereas SF1 just leaves you mostly to your own devices like a traditional saga game. The core saga mechanics are pretty much the same.

Personally I can't stand SF1 myself. It's a little too much of a prototype to me whereas the SNES Romancing Saga games felt a little more like complete games.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

MockingQuantum posted:

A question on the SaGa Frontier games: clearly 2 is the preferred game among people in this forum, but if I want to play both, am I better off starting with Saga 1? I know there's not really any story continuity, but would it be hard to go back to 1 after I've finished 2 in terms of the game's obtuse mechanics?

apart from the one-on-one dueling, i don't think 2 has any major additions to 1's gameplay. there's the strategic battles, of course, but those are different.

the only real problem with sf2 is that you can't really improve your characters in the final areas or buy new supplies, and you also can't leave if you get there and realize your characters are too weak. just make sure you have a save from before you start the final scenarios (the ones in 1306) if you're worried about it.

MockingQuantum
Jan 20, 2012



Rascyc posted:

Nah you'll be fine. SF2 actually has a narrative that pushes you along whereas SF1 just leaves you mostly to your own devices like a traditional saga game. The core saga mechanics are pretty much the same.

Personally I can't stand SF1 myself. It's a little too much of a prototype to me whereas the SNES Romancing Saga games felt a little more like complete games.

On that note, which of the SNES Romancing Saga games are actually fully translated and playable? Is 3 the only translation patch that's in a completed state?

oblomov
Jun 20, 2002

Meh... #overrated
I actually liked FFVIII. It was an interesting battle system where they actually punish you for grinding. Of course it's pretty easy to break the poo poo out of that early on, but overall I thought it was pretty good. Storywise I can't say it's worse then most of FF, it's certainly workable. All in all, it's a good FF game, just don't grind.

FFIX and Xenogears are great on the other hand, I'd start them from the PSX list as a no brainer. SO2 is good as well. Haven't played any Saga Frontier games, guess I should at least add them to my Amazon's Classic Games wishlist.

I also picked up EOU2. Between 20% off at BestBuy, some credit there and fear of losing "free" DLC plus some collectible gimmicks it took me over the line. I haven't played EOU1 so figured why the hell not. Oh, and yeah, grabbed Compile Hearts game, $15 is low enough.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

MockingQuantum posted:

On that note, which of the SNES Romancing Saga games are actually fully translated and playable? Is 3 the only translation patch that's in a completed state?

1 is also translated, but the ps2 remake is so much better that it's not really worth it

RadicalR
Jan 20, 2008

"Businessmen are the symbol of a free society
---
the symbol of America."

MockingQuantum posted:

On that note, which of the SNES Romancing Saga games are actually fully translated and playable? Is 3 the only translation patch that's in a completed state?

Romancing Saga 1 was recently translated.

http://www.romhacking.net/forum/index.php/topic,18590.0.html

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
How do you edit combos in Fairy Fencer? I purchased like 3 each per character, but I can't edit it (pressed all the buttons).

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
How is Star Ocean 1, specifically the psp remake? I love Star ocean 2 but I never actually played the first game.

Roobanguy
May 31, 2011

Contest Winner posted:

How is Star Ocean 1, specifically the psp remake? I love Star ocean 2 but I never actually played the first game.

its okay, though the psp remake adds a 3 hit combo for normal attacks that makes arts completely useless.

HGH
Dec 20, 2011

Tae posted:

How do you edit combos in Fairy Fencer? I purchased like 3 each per character, but I can't edit it (pressed all the buttons).
Are you using a controller? You might have to mess with D-pad controls.

hubris.height
Jan 6, 2005

Pork Pro

Contest Winner posted:

How is Star Ocean 1, specifically the psp remake? I love Star ocean 2 but I never actually played the first game.

It has its charm. Its a fun SNES RPG, nothing particularly special, but it is nice that there's the Sci-Fi twist in it. If I'm being honest, I can't remember anything that makes it all that memorable. At least that Tales of Game had the "Fucks like a tiger" thing going for it.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

HGH posted:

Are you using a controller? You might have to mess with D-pad controls.

What does that mean? Did people on the PS3 use something different?

Regardless, I have pressed literally every button and all I get is an error sound.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Contest Winner posted:

How is Star Ocean 1, specifically the psp remake? I love Star ocean 2 but I never actually played the first game.

it's a Tales game in all but name. the scifi is even less in evidence than it was in so2

Levantine
Feb 14, 2005

GUNDAM!!!

Tae posted:

What does that mean? Did people on the PS3 use something different?

Regardless, I have pressed literally every button and all I get is an error sound.

People have reported that some controllers on the new PC version have input issues and the resolution is remapping certain keys. I haven't heard of your exact issue, it's mostly the "next page" button acting like it's constantly depressed until remapped.

SomeMathGuy
Oct 4, 2014

The people were ASTONISHED at his doctrine.

hubris.height posted:

It has its charm. Its a fun SNES RPG, nothing particularly special, but it is nice that there's the Sci-Fi twist in it. If I'm being honest, I can't remember anything that makes it all that memorable. At least that Tales of Game had the "Fucks like a tiger" thing going for it.

Oh DeJap, sometimes I miss your... idiosyncratic localization decisions.

Genpei Turtle
Jul 20, 2007

hubris.height posted:

It has its charm. Its a fun SNES RPG, nothing particularly special, but it is nice that there's the Sci-Fi twist in it. If I'm being honest, I can't remember anything that makes it all that memorable. At least that Tales of Game had the "Fucks like a tiger" thing going for it.

Star Ocean was actually pretty remarkable for its time in a lot of ways. The real-time combat, the customizable skill system, hidden secret moves and characters, item creation, randomized talents, etc were novel at a time when almost every RPG in Japan was a clone of Dragon Quest, Final Fantasy, Wizardry, or some combination thereof. In the town I was living in at the time I remember people getting kind of excited about it.

hubris.height
Jan 6, 2005

Pork Pro
Yeah, of course. I just meant that I'm having trouble recalling anything that is memorable from my first and only playthrough of it roughly a decade ago. Star Ocean is a great franchise, and Star Ocean 1 was a fun game. Definitely play it.

Adbot
ADBOT LOVES YOU

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
Okay now I'm reading that combos are story progression based or something?



Because what it looks like (Just beat the lava dungeon) and I press all the buttons on my xbox controller, USB controller, and keyboard.

I HAVE to assume it's story-blocked at this point, right?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply