Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Shazaminator
Oct 11, 2007
The power of Shazam compels you!
So, I just made my first Infinity purchase - the Combined Army starter pack, because robots and Sith Lords.

Anything in particular to keep in mind while assembling and painting the minis? Not touched metal minis since 3ed 40k so fully expecting to balls them up to some extent.

Adbot
ADBOT LOVES YOU

Flipswitch
Mar 30, 2010


MAke sure you fully clean up the Fraacta, it's worth it, just built mine. :)


Corbeau posted:

It's a Djanbazan for CA. Definitely better than the Yaogat if you're running vanilla. Use it to shoot camo from across the table with the HMG loadout, though the sniper's not bad either (less reliable active turn sweep, more dangerous ARO threat - I'd take the HMG every time, but there's an argument to be made for the sniper).
Yeah it's basically the Nisse.

Not a viking
Aug 2, 2008

Feels like I just got laid

Pierzak posted:

Remind me. I know there was something but forum search is being an rear end.

It was in a PM on the Infinity forum. I'm Smog

Corbeau
Sep 13, 2010

Jack of All Trades

Flipswitch posted:

Yeah it's basically the Nisse.

The Nisse's Mimetism makes it a substantially more flexible unit IMO. If the enemy is out of visors, you might actually be able to put it in an ARO position. A Maakrep (or Djan) is just going to get shot dead, whether or not the other guy has a visor.

Flipswitch
Mar 30, 2010


That's the cost of having readily available smoke in Haqq and CA, which PanO has none. :) E: Theyre both very good units though. I need to get my mitts on some regular smoke.

Flipswitch fucked around with this message at 22:54 on Aug 3, 2015

zerofiend
Dec 23, 2006

My WM/H group is thinking of picking up some Infinity as a side game, are there any Campaign rules or anything?

Corbeau
Sep 13, 2010

Jack of All Trades

Gorefiend posted:

My WM/H group is thinking of picking up some Infinity as a side game, are there any Campaign rules or anything?

Depends on what you mean. There is Paradiso, which is a "campaign" of linked scenarios. There's also Escalation League rules, which are a lot like Journeyman Leagues. This isn't like Necromunda or Frostgrave though; aside from one special unit in Paradiso, troops don't level up or gain experience.

Flipswitch posted:

That's the cost of having readily available smoke in Haqq and CA, which PanO has none. :) E: Theyre both very good units though. I need to get my mitts on some regular smoke.

I have yet to shoot through my own smoke with a Djan, despite playing Haqq for practically three years now. It's just not that big a deal under N3 rules.

Flipswitch
Mar 30, 2010


You need to step it up then son! It is a bit of a situational combo, but I think that is for the best, it's bloody useful though. I'm still quite fond of GDA Smoke > Swiss Runs > Swiss Supp Fire in PanO. Works well with Crocs up the front.


RE: Campaign rules, there is one but truth be told I don't think Paradiso is that good.

Pierzak
Oct 30, 2010

Not a viking posted:

It was in a PM on the Infinity forum. I'm Smog
Ah, found it.


Flipswitch posted:

You need to step it up then son! It is a bit of a situational combo, but I think that is for the best, it's bloody useful though. I'm still quite fond of GDA Smoke > Swiss Runs > Swiss Supp Fire in PanO. Works well with Crocs up the front.
You step it up and switch to the Speculo + Ko Dali combo :v:

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I played a couple of the intro missions on Sunday, what a breath of fresh air after 40k. It really enthused me to paint some of the kits I've picked up. How do you guys go about basing your minis? All of the ones I've seen look way to fragile to cut the tabs off, let along pin to bases.

Flipswitch
Mar 30, 2010


I would but I'm building Batroids instead.


Gapey Joe Stalin posted:

How do you guys go about basing your minis? All of the ones I've seen look way to fragile to cut the tabs off, let along pin to bases.
I resin based all of my Nomads by cutting the tabs into pins rather than pinning them. My PanO I've based on urban rubble using slate and the like. My Haqq use desert bases and I'm going for autumn forests for my CA.

Corbeau
Sep 13, 2010

Jack of All Trades

Gapey Joe Stalin posted:

I played a couple of the intro missions on Sunday, what a breath of fresh air after 40k. It really enthused me to paint some of the kits I've picked up. How do you guys go about basing your minis? All of the ones I've seen look way to fragile to cut the tabs off, let along pin to bases.

I use the default bases with slots, so I put the tabs into the slots (sometimes the bases don't come pre-cut, in which case I cut out the appropriate part of the slot with a hobby knife). Adhere with green stuff and epoxy. Then prime, paint, flock, etc.

Bear Throne
Apr 9, 2014

Shazaminator posted:

Anything in particular to keep in mind while assembling and painting the minis? Not touched metal minis since 3ed 40k so fully expecting to balls them up to some extent.

Biggest thing is to wash the mold release off of them before anything else. You can just use soap + warm water and a toothbrush.

Not a viking posted:

You even got that sweet easy red recipe from me ;)

Can you post it here? I was wanting to do red for my Haqq.

Signal
Dec 10, 2005

Flipswitch posted:

That's the cost of having readily available smoke in Haqq and CA, which PanO has none. :)

Readily available might be a bit overstating the Haqq situation, since all the smoke is either on impetuous irregular bikes, or an Impersonating dude all the way up the board.

I guess there's the Muyib Smoke LGL too?

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
If I was going to get a CA starter to match up with the Nomad and PanO starters from Icestorm, what CA unit would stand as a good counterpart to the nun and knight the other two get?

Pierzak
Oct 30, 2010

Gapey Joe Stalin posted:

All of the ones I've seen look way to fragile to cut the tabs off, let along pin to bases.

I've had that problem with Yannick Hennebo's minis (the pretty tiny Yu Jing ones with thin ankles), I use a dremel saw attachment and very carefully because they the ankles tend to break if you bend them... including clipping.

Macdeo Lurjtux posted:

If I was going to get a CA starter to match up with the Nomad and PanO starters from Icestorm, what CA unit would stand as a good counterpart to the nun and knight the other two get?

The new CA starter? Either an M-Drone for equivalent points, or a basic Aswang/Shrouded for a few points more.

Corbeau
Sep 13, 2010

Jack of All Trades
Oof, had an absolutely brutal game tonight. We played The Armory mission, my Haqq versus Savnock's Corregidor (he's a regular poster on the official Infinity forums, but not a goon as far as I know). We each brought 15 trooper armies, and by the end of the game we were down to 6 men each. I felt like this game highlighted two units/equipments that are too strong for their points: Ghazi Muttawi'ah and Crazy Koalas. Ghazi were the main reason I survived the first turn and lept out to an advantage, and Koalas were the main reason Savnock was able to come back. I won 5-4 in the end thanks to having completed one of my classifieds.

Mutts feel like they have one piece of equipment too many for their cost. In fact, they feel an awful lot like N2 Pretas. Perhaps not in precise use, but they have the same feeling of being a very distinct cut above the rest in terms of value. They're incredibly cheap, power themselves with orders, and are absurdly obnoxious defenders (and threatening attackers) thanks to Dogged. Not to mention that Jammers are ridiculous pieces of equipment. I would not be surprised to see some changes to Ghazi in HSN3.

Koalas are similarly dumb. The main issue is that they're like mines that explode around corners - and even through solid walls! And you can reposition them! And use them to set off enemy minefields! And you get two of them deployed from the start! Corregidor has a lot of nasty toys - Intruders, McMurrogh, good link options, smoke access out the wazoo - but the Corregidor troops that I most fear are the Morans and their Koalas. I dearly hope that Koalas get some toning down when their rules get N3-ified in HSN3.

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo
I've found the trick with koalas is to roll an auxbot or palbot into their range. They go off automagically and are generally going to be close together. My friend brought like 4 and bunched them up without thinking and I set them all off with an auxilia's auxbot, and got to intuitive flamer attack one of his camo infiltrators at the same time. It was a good turn for me.

Corbeau
Sep 13, 2010

Jack of All Trades
See, that's the other reason why I love Ghazi...

Shazaminator
Oct 11, 2007
The power of Shazam compels you!

Flipswitch posted:

MAke sure you fully clean up the Fraacta, it's worth it, just built mine. :)


They all seem like they'll need more cleaning up than I expected, lots of bits to trim off.

In regards to priming/painting, is there anything in particular to bear in mind that's different from plastic or resin, once I've given them the toothbrush-bath?

Pierzak
Oct 30, 2010

Shazaminator posted:

They all seem like they'll need more cleaning up than I expected, lots of bits to trim off.

In regards to priming/painting, is there anything in particular to bear in mind that's different from plastic or resin, once I've given them the toothbrush-bath?

Yes. Don't hold the minis while painting, use a clip or cold them by the bases. That goes for all the types, but metal minis rub off much faster.

Pierzak fucked around with this message at 11:38 on Aug 4, 2015

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

Yes. Don't hold the minis while painting, use a clip or cold them by the bases. That goes for all the types, but metal minis rub off much faster.

This is why I always do my bases only after I've sealed the mini with both a gloss coat and a matte coat - gotta hold the mini to do the base.

Not a viking
Aug 2, 2008

Feels like I just got laid
Blue tac it to a paint jug. Its the only thing the GW mugs are good for.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
Why is Tarik Mansuri so loving huge (S5)?

Condoleezza Nice! fucked around with this message at 09:17 on Aug 5, 2015

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

Not a viking posted:

Blue tac it to a paint jug. Its the only thing the GW mugs are good for.

I had a coffee can full of dowels that I would use for this when I cared. Now I just hold it by the base or the model and if the paint chips, who loving cares, it's a toy, not a priceless artifact.

ijyt
Apr 10, 2012

I care, the person who put the time and effort into painting it.

Flipswitch
Mar 30, 2010


Fanzay posted:

Why is Tarik Mansuri so loving huge (S5)?
Because he's a loving lad.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
Hey Flip, I don't know what kind of relationship you have with Firestorm Games, but the Aswuang with Spitfire is listed under Haqqislam on the website.

Signal
Dec 10, 2005

Fanzay posted:

Why is Tarik Mansuri so loving huge (S5)?

Because he's Captain Haqqmerica.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
Moving away from my Haqqislam kick for a little while, I got loving murdered by a buddy on friday. I have been planning my revenge, Ariadna style:

Ariadna
──────────────────────────────────────────────────

Group 1 10 0 0
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (11)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
VETERAN KAZAK Lieutenant AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (37)
ZOUAVE Paramedic (MediKit) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 22)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)

Group 2 2 0 0
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (30)
SCOUT Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (29)

4 SWC | 300 Points

Open with Army 5



Alt. list:

Ariadna
──────────────────────────────────────────────────

Group 1 10 0 0
LINE KAZAK Rifle / Pistol, Knife. (9)
LINE KAZAK Rifle / Pistol, Knife. (9)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (33)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
VETERAN KAZAK Lieutenant AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (37)
ZOUAVE Paramedic (MediKit) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 22)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (30)
SCOUT Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (29)

Group 2 1 0 0
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)

3.5 SWC | 300 Points

Open with Army 5




We play any and all ITS scenarii. Any thoughts or criticisms?

Condoleezza Nice! fucked around with this message at 10:12 on Aug 5, 2015

Cyberpunkey Monkey
Jun 23, 2003

by Nyc_Tattoo

ijyt posted:

I care, the person who put the time and effort into painting it.

I understand. I was like you, but then I stopped caring about trivialities and I enjoy painting and gaming a lot more now. Both perspectives are valid.

Flipswitch
Mar 30, 2010


^^^ You want more chaps in the second groups, try to go for like a 8/7 or 8/6 balance if you can, otherwise it gets really awkward trying to manage a really small combat group.

Fanzay posted:

Hey Flip, I don't know what kind of relationship you have with Firestorm Games, but the Aswuang with Spitfire is listed under Haqqislam on the website.
Cheers mate. I'll get this fixed today. I do some website and design work for them now and again. :) I work very few hours there but I've been going there for years so I'm a well known face, especially for Infinity.


Pierzak, whats your thoughts on the Anathematic? It looks like a fuckin beast statwise but I kinda feel like he's so expensive I sort of don't want him. He's like a Swiss but massive.

I gotta get me a Charontid at some point though, those guys are beasts. The HMG Lt and Hacker+ Lt looks nuuuuuuuuuuuuuuts.

Flipswitch fucked around with this message at 11:09 on Aug 5, 2015

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

Fanzay posted:

Moving away from my Haqqislam kick for a little while, I got loving murdered by a buddy on friday. I have been planning my revenge, Ariadna style:


We play any and all ITS scenarii. Any thoughts or criticisms?

I really don't love the tiny second group which in both lists have expensive (for Ariadna) dudes in it, and who need some orders to get poo poo done. The HMG para commando in particular can absolutely murder people if you position him correctly. Ariadna has tons of cheaper units most of which have either chain rifles, smoke or some combination of the two. For the cost of two Kazaks you can get 3 dudes with smoke and chain rifles Galwegians or Volunteers (ava 2 so you need to mix it up). Vet Kazaks are always awesome, I'm personally not a huge fan of the AP rifle variant, preferring the HMG/T2 Rifle+light Flamer and Xvisor the latter being 0 swc is even better.Most importantly not taking any Tank Hunters is a SIN. If you want to use the Zouave take a sapper variant.

To sum up more cheap dudes and either ditch the second group (unless you have some really fantastic plan) or rebalance your teams so that each group has enough orders. Consider if you have them: Volunteers, Galwegians, Irmandinhos, Tank Hunters, Loup-Garou viral rifle variant, insert cheap camo marker option here with shotgun.

Hoboskins fucked around with this message at 11:09 on Aug 5, 2015

Pierzak
Oct 30, 2010

Flipswitch posted:

The HMG Lt and Hacker+ Lt looks nuuuuuuuuuuuuuuts.

It's a hacker+ Lt with cybermask, fairy dust and mnemonica. Kinda like a hacking TAG. Last time I played it straight chewed through a Bakunin hacking list.

The Anathematic... it depends on how much you want the TO Camo. I prefer the Charontid.

Flipswitch
Mar 30, 2010


I picked up a Skiavoros and I'll proxy him for now. I got the weird feeling the Charontid has a new sculpt. The current one looks cool though. Cyber mask sounds baller as gently caress....


Aaaaas choices.

Pierzak
Oct 30, 2010
Oh, the plasma one will deffo get a resculpt at some point.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I know the deadzone mat is out since everything is or measured squares, but what about the battle zone scenery it comes with? Would the uniform size of the squares make it a problem to use for scenery?

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte

Hoboskins posted:

I really don't love the tiny second group which in both lists have expensive (for Ariadna) dudes in it, and who need some orders to get poo poo done. The HMG para commando in particular can absolutely murder people if you position him correctly. Ariadna has tons of cheaper units most of which have either chain rifles, smoke or some combination of the two. For the cost of two Kazaks you can get 3 dudes with smoke and chain rifles Galwegians or Volunteers (ava 2 so you need to mix it up). Vet Kazaks are always awesome, I'm personally not a huge fan of the AP rifle variant, preferring the HMG/T2 Rifle+light Flamer and Xvisor the latter being 0 swc is even better.Most importantly not taking any Tank Hunters is a SIN. If you want to use the Zouave take a sapper variant.

To sum up more cheap dudes and either ditch the second group (unless you have some really fantastic plan) or rebalance your teams so that each group has enough orders. Consider if you have them: Volunteers, Galwegians, Irmandinhos, Tank Hunters, Loup-Garou viral rifle variant, insert cheap camo marker option here with shotgun.

Hm. I'll have to think about it. The idea behind the second list was basically to spend a command token to shove the paracommando into combat group one, as I've invariably lost some units by the time he arrives.

Really not a fan of Irmadinhos, but that's because the model is ugly as sin. I could convert/proxy some Metros as a stand in though. Tank Hunters are really good, yes, but they are kind of a crutch. Should I take the AP HMG or Autocannon in your opinion?

This match is a long way off, and I got a sizable tax return, so I'll buy whatever I need. :retrogames: :shepspends:

Flipswitch
Mar 30, 2010


The MIA Asswang is fixed (we really need a new title) and my Skiavoros is on order and I'm going to proxy him about. I'm going to see what I can do about his bring a buddy to work day base extension so it doesn't look as jarring off the edge as it does.

Adbot
ADBOT LOVES YOU

Genghis Cohen
Jun 29, 2013

Fanzay posted:

Alt. list:

Ariadna
──────────────────────────────────────────────────

Group 1 10 0 0
LINE KAZAK Rifle / Pistol, Knife. (9)
LINE KAZAK Rifle / Pistol, Knife. (9)
SPETSNAZ (CH: Mimetism, AD: Parachutist) Boarding Shotgun, Grenades / Pistol, AP CCW, Knife. (33)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)
VETERAN KAZAK AP HMG / Heavy Pistol, Knife. (2 | 47)
VETERAN KAZAK Lieutenant AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (37)
ZOUAVE Paramedic (MediKit) Rifle, D.E.P. / Assault Pistol, Knife. (0.5 | 22)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (30)
SCOUT Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (29)

Group 2 1 0 0
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)

3.5 SWC | 300 Points

Open with Army 5

We play any and all ITS scenarii. Any thoughts or criticisms?

I prefer this second list as having fewer order-hog models. Suggestions: Downgrade the moblot to a chasseur, spend SWC to make the spetsnaz parachutist into a heavy machine gun spetsnaz. They are well spoken of as the best heavy weapon carrier in ariadna, and I think shotgun parachutists would be difficult to use, and 1 AD trooper is enough.

  • Locked thread