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Lord Lambeth posted:I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull. I'm playing through all the DLC fresh for the first time, so I would say so far the DLC ranked from best to worst is (coincidentally this is also the order I played them in.): 1)Old World Blues is the best. It had enough voice acting and funny/dumb story beats. Location was kind of unique. Dungeons had some interesting hooks/jokes. Such as the "TYPICAL AMERICAN HIGHSCHOOL". 2)Lonesome Road WOULD have been tedious, but you were running a linear track. So at least you felt good about making forward progress. Didn't overstay it's welcome. Also suffers from brown clouds on brown environs, but at least it wasn't poisonous. Also gives you weapons to go hog wild with. 3)Dead Money is just tedious. If I was lower level I would have been forced to stealth instead of just waltzing through. You back track a lot. It's ugly. And not typical FO "ugly" but really truly lovely looking. The voice acting is meh. Honest Hearts is next up after I finish.
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# ? Aug 4, 2015 19:38 |
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# ? Jun 5, 2024 08:16 |
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Honest Hearts is full of interesting stories, but its also tedious as gently caress, because the whole story line basically devolves into "Go where to kill whom?" quests.
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# ? Aug 4, 2015 20:55 |
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Lord Lambeth posted:I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull. My favorite trick in Dead Money was how passing all of your skill checks with Domino just pisses him off.
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# ? Aug 4, 2015 21:23 |
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Red Minjo posted:My favorite trick in Dead Money was how passing all of your skill checks with Domino just pisses him off. First-time players really need to know this beforehand, as this is the only time in the game where passing a skill check leads to a negative outcome. Inspector Gesicht has a new favorite as of 22:38 on Aug 4, 2015 |
# ? Aug 4, 2015 22:36 |
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Dead Money had garbage gameplay (the Mothership Zeta of F:NV) but goddamn, the story payoff is so worth it.
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# ? Aug 4, 2015 22:37 |
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Inspector Gesicht posted:First-time players really need to know this beforehand, as this is the only time in the game where passing a skill check leads to a negative outcome. It's not just skill-checks, pretty much any dialogue choice that questions him will cause dislike and that first impression is a lasting one. If you want to save Domino you need to have picked the right tone (willing, subservient, not a smartass) with him from the very beginning, because you can't change his mind. If you pay attention to the backstory though you'll find that there is no reason whatsoever to let him live.
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# ? Aug 4, 2015 22:47 |
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NLJP posted:Dead Money had garbage gameplay (the Mothership Zeta of F:NV) but goddamn, the story payoff is so worth it. And the holorifle is probably the best energy weapon in the game without mods.
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# ? Aug 5, 2015 01:49 |
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Dead Money is pretty stupid sometimes (we're tired of your quest marker! use something else! also everything in the villa is indistinguishable!) but still plays better than Old World Blues, IMO. Honest Hearts would have been better with fewer creatures.
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# ? Aug 5, 2015 01:55 |
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I think all the DLC for Fallout NV had some serious downsides. OWB had issues where just about every creature had way too many hitpoints, but the setting and characters made up for it. Honest Hearts had neat background stuff going on, I liked the backstory of the ranger, but the quests were dull. Dead Money did everything right but the execution and dealing with the radios. Lonesome Road was the best playing, but goddamn was I tired of listening to that guy. At least they were better off then Fallout 3's. Broken Steel threw the balance off with terrible creatures and HP sinks. Point Lookout had hillbillies with shotguns that acted like railguns, and the HP pool of a Super Mutant. The only good thing with Anchorage was getting the stealth suit at the end. Zeta was just dumb.
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# ? Aug 5, 2015 02:06 |
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1stGear posted:Is there a way to make the parkour in Dying Light not total loving garbage or am I just going to have to deal with Crane arbitrarily deciding when to land on things and extend his arms above his head? I had a bit of trouble at first with consistency, it seems to me that where you're looking is what makes the difference. After a while it becomes second nature. After spending so much time in Dying Light, the parkour type obstacle climbing in games like Farcry 4 feels really clunky and lovely.
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# ? Aug 5, 2015 03:12 |
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its not a game but i'm not a fan of "smart"phones having keyboards but no delete key only backspace. it makes editing text take forever as you try to put the cursor forward around an "l" to delete but after 5 minutes its just easier to delete everything and start again
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# ? Aug 5, 2015 03:15 |
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I really like Valiant Hearts but drat Uplay is incredibly annoying.
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# ? Aug 5, 2015 03:20 |
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Lord Lambeth posted:I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull. I found the environments dull. These 'tricks' that get pull on you, the new gameplay elements, are just tedious to deal with. I don't regret playing all the Fallout DLCs, but each one has at least one thing that really detracts from the experience. Like bullet sponge enemies, new gameplay elements that don't work well in the engine, very linear gameplay, etc.
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# ? Aug 5, 2015 03:29 |
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The thing that dragged down Fallout NV for me was a) Black Mountain Radio didn't cover the entire map, and b) most if not all the Main Quest routes required shutting it down one way or another.
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# ? Aug 5, 2015 19:46 |
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Any and every thing to do with movement and camera angling in Neverwinter Nights 2.
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# ? Aug 5, 2015 22:01 |
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Grimdude posted:Any and every thing to do with movement and camera angling in Neverwinter Nights 2. Thanks for reminding me. Also performance was total garbage on release and for quite a while afterwards, if I remember right; whatever your hardware the situation was all over the place.
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# ? Aug 5, 2015 23:15 |
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I bought The Handsome Collection which is Borderlands 2, the Pre-Sequel and all the dlc and something that's kind of annoying is they don't tell you which fast travel point is for which dlc.
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# ? Aug 5, 2015 23:24 |
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Some recent posts inspired me to play through Lords of the Fallen. While there are a lot of problems with the game, one stands out to me as particularly egregious: LotF has an experience system that works on a basis of risk/reward. As you kill enemies you'll raise your experience multiplier gradually, and also have a limited amount of potions you can carry which can only be refilled at a save point. Save points are all over the place, but using one of them resets your experience multiplier, so you're incentivized to ignore them and go through as much of the game as you can manage before saving as a last resort. The first spell you get (at least as the default warrior/power magic user) is called Prayer, and spawns a decoy which stays motionless and distracts enemies while also gradually healing you when you stand close to it. The rate of healing is really slow, and the spell also uses up over half of your magic meter, which also refills really slowly. What this means is that you'll never want to actually use your potions unless you're immediately about to die in the middle of combat. Instead you'll go through any given fight never using them while taking a few hits, then when all the enemies are dead you spawn your Prayer decoy and stand next to it for about 30 seconds while it slowly regenerates about 1/3 of your health bar. Then you wait for your magic to slowly regenerate again, then cast the decoy and wait another 30 seconds for another 1/3 of your health bar. You do this after just about every fight, and it's one of the most inadvertently tedious mechanics I've ever seen in a game. Unless you're really careful to never take hits from common enemies, you'll be standing still for 1-2 minutes after every single fight doing absolutely nothing. e: As another small thing, I'm constantly pulling levers and having no idea what they actually do. Probably happened about five times so far, I'm guessing there are secret doors opening off in the distance or something. NoEyedSquareGuy has a new favorite as of 00:50 on Aug 6, 2015 |
# ? Aug 6, 2015 00:15 |
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NoEyedSquareGuy posted:Some recent posts inspired me to play through Lords of the Fallen. While there are a lot of problems with the game, one stands out to me as particularly egregious: You don't actually do that if you picked either of the other magic sets or if you want to actually have fun killing cancer monsters instead of sperging in a singleplayer game that requires no minmaxing whatsoever. Forget the exp multiplier exists because there's no need to grind at any point in lords of the fallen.
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# ? Aug 6, 2015 00:52 |
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muscles like this? posted:I bought The Handsome Collection which is Borderlands 2, the Pre-Sequel and all the dlc and something that's kind of annoying is they don't tell you which fast travel point is for which dlc. That's because Borderlands is a really lovely series and I hope it dies. Even with friends I was bored to tears and #2 had writing so bad that I wanted to find Anthony Burch and poo poo in his shoes. Do you remember the concept art from before #1? Phone posting so I can't get it but goddamn it looked great. One random gun they talked about was a revolver that fired seeking mini-missiles that attached to a target, exploded into acid after a few seconds and marked the enemy on the map. Instead we got "assault rifle that does 1% more damage. poo poo, even the vehicles were supposed to be randomized based on a drive able frame. gently caress Borderlands. You have the potential to be great but instead we got a meme spouting robot and Anthony Burch's boots full of poo.
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# ? Aug 6, 2015 01:22 |
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Inzombiac posted:That's because Borderlands is a really lovely series and I hope it dies. Even with friends I was bored to tears and #2 had writing so bad that I wanted to find Anthony Burch and poo poo in his shoes. you seem to feel very strongly about this
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# ? Aug 6, 2015 01:41 |
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First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens A few years later Steam has a "Fallout NV and all DLC for " sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.
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# ? Aug 6, 2015 01:47 |
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Evilreaver posted:First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens i know it doesn't exactly solve the problem of starting with all of that in the beginning but why not just drop it all in doc's house and not pick it up again?
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# ? Aug 6, 2015 01:49 |
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Evilreaver posted:First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens The preorder DLC is an .esp file like everything else, just disable them.
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# ? Aug 6, 2015 01:51 |
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Evilreaver posted:First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens Mods are your friends. Heavy Lobster posted:The preorder DLC is an .esp file like everything else, just disable them. I don't like removing it because JEsawyer mod depends on it.
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# ? Aug 6, 2015 01:59 |
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Lord Lambeth posted:Mods are your friends. if you have jesawyer then you don't start with the weapons by default and his advice obviously was not for you
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# ? Aug 6, 2015 03:34 |
Evilreaver posted:First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens ...so drop them on the ground?
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# ? Aug 6, 2015 04:56 |
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Arrath posted:...so drop them on the ground? I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.
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# ? Aug 6, 2015 05:04 |
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Evilreaver posted:I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'. None of the equipment handed to you at the door is plot critical or game critical in the least, although some of it is pretty useful in the early game. Take or leave what you want. Almost none of it will last you very far into the game proper. The actual DLC, you'll be flagged to that by the stack of radio stations you'll also mysteriously discover at that instant or shortly thereafter.
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# ? Aug 6, 2015 05:18 |
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Evilreaver posted:I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'. If anything is required for a quest it will stay in your inventory. They all also have radio frequencies you tune to so you can find their starting points
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# ? Aug 6, 2015 05:19 |
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Evilreaver posted:I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'. The starter weapons are meant to be a theme for your character's backstory (one's a "caravan guard" set, another a "tribal" set, etc). They're strong early-game weapons, but aren't meant to be overpowered or have any story ties.
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# ? Aug 6, 2015 05:23 |
PubicMice posted:Well, Exdeath is supposed to be an incoherent jumble of like 40 monsters, so mission accomplished? I thought Exdeath was a tree. I have never played that game.
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# ? Aug 6, 2015 06:03 |
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Anatharon posted:I thought Exdeath was a tree. I have never played that game. The monsters got sealed within the tree.
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# ? Aug 6, 2015 06:47 |
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To make it perfectly clear, the XPack.esps add starter items and nothing else, and the others add plot lines (or weapons/mods) and give no starting items.
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# ? Aug 6, 2015 07:15 |
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Infinity Blade III. So, I love these games. Simple combat, very satisfying, interesting premise, lots of pretty armor dress up, and secrets abound. Except in 3, where the armor looks the same or looks ugly as sin, they've gone from show-don't-tell to plot dumps ahoy, the exploration of one large building for secrets has been canned (now there's just a literal map with linear levels connecting everything), and the combat. Oh lord the combat. None of this has been properly play tested. Enemy damage and elemental effects ramp up insanely quickly while you're stuck scrounging gold to buy upgrades items. It doesn't matter if you like pretty armor dress up, because some equipment is just loving mandatory at times to combat elemental damage. The worst part, though, the most inexcusable part, is input delay. There's loving input delay on your swipes. For those who don't know, the gist of combat is "swipe in the same line and opposite direction of your opponents sword to parry them. Parry them enough and you stun them, letting you deal actual damage." In a game where enemies can attack real loving fast, input delay breaks the game. You cannot loving play. The enemies get stupid hard, forcing you to either play perfect despite input delay, get one-shot, or succumb to the second worst part of the game: It's pay to win. A largely single player, action-oriented, already costs six loving dollars, pay-to-win game. The cheapest IAP is 5 bucks for a 500 "gems" which amounts to one "Large Key" to open the most valuable chests, which roughly comes out to one mid-tier weapon, 100,000-ish gold, a decent gem which probably doesn't even work for your preferred weapon/armor, or a prize wheel to spin for roughly the same awards. Otherwise, you: *pay to level up your weapons instead of fighting with them *pay for full-heal potions to get 2-shot instead of 1-shot in each fight *pay to skip arbitrary wait times while you use the potion-brewer, blacksmith weapon-upgrader, or gem-fuser *pay for gold to buy weapons, armor, shields, gems, and helmets *pay for gems to buy maps which give you one bonus item by tapping a secret area shown on the map *pay to unlock skills in your character's skill tree early instead of grinding 100 level over the course of weeks to unlock what you want *pay for gems to buy keys to open chests for lovely rewards *pay for extra slots at the upgrader vendors so you can do more than one upgrade at a time instead of waiting 20 hours real-time and/or completing four full maps at roughly 15 minutes game-time apiece to finish your upgrades Did I mention you already paid six dollars just to play this loving game?
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# ? Aug 6, 2015 08:16 |
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I loving hate any multiplayer game that doesn't let you quit whenever you want. Bullshit. The most egregious are games that force you to wait and load the next map and then quit the next round right after it starts rather than being able to quit right after you finish a match. I've been playing Splatoon and God of War Ascension and both will only let you quit matches on one specific lobby screen, and if you miss your chance then I hope you feel like playing a whole round! Well, I think GOW actually lets you quit mid-match, but it also very often locks you into a long load screen with no way to do anything about it.
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# ? Aug 6, 2015 16:03 |
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Zaphod42 posted:I loving hate any multiplayer game that doesn't let you quit whenever you want. Bullshit. Dude just turn it off
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# ? Aug 6, 2015 16:16 |
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GOTTA STAY FAI posted:Dude just turn it off Yeah I guess so. Its still lame you have to do that though, takes awhile to turn off and turn back on if you want to do something else. Especially annoying if you want to play like singleplayer GOW or Splatoon because you'd have to boot the whole console and the same game you were just in back up.
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# ? Aug 6, 2015 16:26 |
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Alouicious posted:you seem to feel very strongly about this He's right. Borderlands could have been great but it royally sucks. I don't know why it's so popular after its been out for so many years. It's subpar in almost every way.
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# ? Aug 6, 2015 16:46 |
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# ? Jun 5, 2024 08:16 |
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it's me I like the borderlands games
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# ? Aug 6, 2015 17:59 |