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Paper Diamonds
Sep 2, 2011

Lord Lambeth posted:

I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull.
Speaking as someone who played half of it last night for the first time ever. There are no tricks. You jog around a brown place with clouds of poison brown mist, hitting brown clothed people while the boring villain talks to you. Dead Money is just tedious. Dog and Christine are alright-ish characters. There's the lady hologram inside the casino suites with some pretty well done voice acting for about 5 lines.

I'm playing through all the DLC fresh for the first time, so I would say so far the DLC ranked from best to worst is (coincidentally this is also the order I played them in.):
1)Old World Blues is the best. It had enough voice acting and funny/dumb story beats. Location was kind of unique. Dungeons had some interesting hooks/jokes. Such as the "TYPICAL AMERICAN HIGHSCHOOL".
2)Lonesome Road WOULD have been tedious, but you were running a linear track. So at least you felt good about making forward progress. Didn't overstay it's welcome. Also suffers from brown clouds on brown environs, but at least it wasn't poisonous. Also gives you weapons to go hog wild with.
3)Dead Money is just tedious. If I was lower level I would have been forced to stealth instead of just waltzing through. You back track a lot. It's ugly. And not typical FO "ugly" but really truly lovely looking. The voice acting is meh.

Honest Hearts is next up after I finish.

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A Festivus Miracle
Dec 19, 2012

I have come to discourse on the profound inequities of the American political system.

Honest Hearts is full of interesting stories, but its also tedious as gently caress, because the whole story line basically devolves into "Go where to kill whom?" quests.

Red Minjo
Oct 20, 2010

Out of the houses, which is the most blue?

The answer might not be be obvious at first.

Gravy Boat 2k

Lord Lambeth posted:

I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull.

My favorite trick in Dead Money was how passing all of your skill checks with Domino just pisses him off.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Red Minjo posted:

My favorite trick in Dead Money was how passing all of your skill checks with Domino just pisses him off.

First-time players really need to know this beforehand, as this is the only time in the game where passing a skill check leads to a negative outcome.

Inspector Gesicht has a new favorite as of 22:38 on Aug 4, 2015

NLJP
Aug 26, 2004


Dead Money had garbage gameplay (the Mothership Zeta of F:NV) but goddamn, the story payoff is so worth it.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Inspector Gesicht posted:

First-time players really need to know this beforehand, as this is the only time in the game where passing a skill check leads to a negative outcome.

It's not just skill-checks, pretty much any dialogue choice that questions him will cause dislike and that first impression is a lasting one. If you want to save Domino you need to have picked the right tone (willing, subservient, not a smartass) with him from the very beginning, because you can't change his mind. If you pay attention to the backstory though you'll find that there is no reason whatsoever to let him live.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

NLJP posted:

Dead Money had garbage gameplay (the Mothership Zeta of F:NV) but goddamn, the story payoff is so worth it.

And the holorifle is probably the best energy weapon in the game without mods.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
Dead Money is pretty stupid sometimes (we're tired of your quest marker! use something else! also everything in the villa is indistinguishable!) but still plays better than Old World Blues, IMO. Honest Hearts would have been better with fewer creatures.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
I think all the DLC for Fallout NV had some serious downsides. OWB had issues where just about every creature had way too many hitpoints, but the setting and characters made up for it. Honest Hearts had neat background stuff going on, I liked the backstory of the ranger, but the quests were dull. Dead Money did everything right but the execution and dealing with the radios. Lonesome Road was the best playing, but goddamn was I tired of listening to that guy.

At least they were better off then Fallout 3's. Broken Steel threw the balance off with terrible creatures and HP sinks. Point Lookout had hillbillies with shotguns that acted like railguns, and the HP pool of a Super Mutant. The only good thing with Anchorage was getting the stealth suit at the end. Zeta was just dumb.

Pocket Billiards
Aug 29, 2007
.

1stGear posted:

Is there a way to make the parkour in Dying Light not total loving garbage or am I just going to have to deal with Crane arbitrarily deciding when to land on things and extend his arms above his head?

I had a bit of trouble at first with consistency, it seems to me that where you're looking is what makes the difference. After a while it becomes second nature.

After spending so much time in Dying Light, the parkour type obstacle climbing in games like Farcry 4 feels really clunky and lovely.

Sponge Baathist
Jan 30, 2010

by FactsAreUseless
its not a game but i'm not a fan of "smart"phones having keyboards but no delete key only backspace. it makes editing text take forever as you try to put the cursor forward around an "l" to delete but after 5 minutes its just easier to delete everything and start again

EmmyOk
Aug 11, 2013

I really like Valiant Hearts but drat Uplay is incredibly annoying.

Pocket Billiards
Aug 29, 2007
.

Lord Lambeth posted:

I get why people don't like dead money. It's a ton better on replay because you know all the tricks it will pull.

I found the environments dull.

These 'tricks' that get pull on you, the new gameplay elements, are just tedious to deal with.

I don't regret playing all the Fallout DLCs, but each one has at least one thing that really detracts from the experience. Like bullet sponge enemies, new gameplay elements that don't work well in the engine, very linear gameplay, etc.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

The thing that dragged down Fallout NV for me was a) Black Mountain Radio didn't cover the entire map, and b) most if not all the Main Quest routes required shutting it down one way or another.

Grimdude
Sep 25, 2006

It was a shame how he carried on
Any and every thing to do with movement and camera angling in Neverwinter Nights 2.

NLJP
Aug 26, 2004


Grimdude posted:

Any and every thing to do with movement and camera angling in Neverwinter Nights 2.

Thanks for reminding me. Also performance was total garbage on release and for quite a while afterwards, if I remember right; whatever your hardware the situation was all over the place.

muscles like this!
Jan 17, 2005


I bought The Handsome Collection which is Borderlands 2, the Pre-Sequel and all the dlc and something that's kind of annoying is they don't tell you which fast travel point is for which dlc.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Some recent posts inspired me to play through Lords of the Fallen. While there are a lot of problems with the game, one stands out to me as particularly egregious:

LotF has an experience system that works on a basis of risk/reward. As you kill enemies you'll raise your experience multiplier gradually, and also have a limited amount of potions you can carry which can only be refilled at a save point. Save points are all over the place, but using one of them resets your experience multiplier, so you're incentivized to ignore them and go through as much of the game as you can manage before saving as a last resort. The first spell you get (at least as the default warrior/power magic user) is called Prayer, and spawns a decoy which stays motionless and distracts enemies while also gradually healing you when you stand close to it. The rate of healing is really slow, and the spell also uses up over half of your magic meter, which also refills really slowly.

What this means is that you'll never want to actually use your potions unless you're immediately about to die in the middle of combat. Instead you'll go through any given fight never using them while taking a few hits, then when all the enemies are dead you spawn your Prayer decoy and stand next to it for about 30 seconds while it slowly regenerates about 1/3 of your health bar. Then you wait for your magic to slowly regenerate again, then cast the decoy and wait another 30 seconds for another 1/3 of your health bar. You do this after just about every fight, and it's one of the most inadvertently tedious mechanics I've ever seen in a game. Unless you're really careful to never take hits from common enemies, you'll be standing still for 1-2 minutes after every single fight doing absolutely nothing.

e: As another small thing, I'm constantly pulling levers and having no idea what they actually do. Probably happened about five times so far, I'm guessing there are secret doors opening off in the distance or something.

NoEyedSquareGuy has a new favorite as of 00:50 on Aug 6, 2015

Owl Inspector
Sep 14, 2011

NoEyedSquareGuy posted:

Some recent posts inspired me to play through Lords of the Fallen. While there are a lot of problems with the game, one stands out to me as particularly egregious:

LotF has an experience system that works on a basis of risk/reward. As you kill enemies you'll raise your experience multiplier gradually, and also have a limited amount of potions you can carry which can only be refilled at a save point. Save points are all over the place, but using one of them resets your experience multiplier, so you're incentivized to ignore them and go through as much of the game as you can manage before saving as a last resort. The first spell you get (at least as the default warrior/power magic user) is called Prayer, and spawns a decoy which stays motionless and distracts enemies while also gradually healing you when you stand close to it. The rate of healing is really slow, and the spell also uses up over half of your magic meter, which also refills really slowly.

What this means is that you'll never want to actually use your potions unless you're immediately about to die in the middle of combat. Instead you'll go through any given fight never using them while taking a few hits, then when all the enemies are dead you spawn your Prayer decoy and stand next to it for about 30 seconds while it slowly regenerates about 1/3 of your health bar. Then you wait for your magic to slowly regenerate again, then cast the decoy and wait another 30 seconds for another 1/3 of your health bar. You do this after just about every fight, and it's one of the most inadvertently tedious mechanics I've ever seen in a game. Unless you're really careful to never take hits from common enemies, you'll be standing still for 1-2 minutes after every single fight doing absolutely nothing.

You don't actually do that if you picked either of the other magic sets or if you want to actually have fun killing cancer monsters instead of sperging in a singleplayer game that requires no minmaxing whatsoever. Forget the exp multiplier exists because there's no need to grind at any point in lords of the fallen.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


muscles like this? posted:

I bought The Handsome Collection which is Borderlands 2, the Pre-Sequel and all the dlc and something that's kind of annoying is they don't tell you which fast travel point is for which dlc.

That's because Borderlands is a really lovely series and I hope it dies. Even with friends I was bored to tears and #2 had writing so bad that I wanted to find Anthony Burch and poo poo in his shoes.

Do you remember the concept art from before #1? Phone posting so I can't get it but goddamn it looked great. One random gun they talked about was a revolver that fired seeking mini-missiles that attached to a target, exploded into acid after a few seconds and marked the enemy on the map. Instead we got "assault rifle that does 1% more damage.

poo poo, even the vehicles were supposed to be randomized based on a drive able frame.

gently caress Borderlands. You have the potential to be great but instead we got a meme spouting robot and Anthony Burch's boots full of poo.

Alaois
Feb 7, 2012

Inzombiac posted:

That's because Borderlands is a really lovely series and I hope it dies. Even with friends I was bored to tears and #2 had writing so bad that I wanted to find Anthony Burch and poo poo in his shoes.

Do you remember the concept art from before #1? Phone posting so I can't get it but goddamn it looked great. One random gun they talked about was a revolver that fired seeking mini-missiles that attached to a target, exploded into acid after a few seconds and marked the enemy on the map. Instead we got "assault rifle that does 1% more damage.

poo poo, even the vehicles were supposed to be randomized based on a drive able frame.

gently caress Borderlands. You have the potential to be great but instead we got a meme spouting robot and Anthony Burch's boots full of poo.

you seem to feel very strongly about this

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens

A few years later Steam has a "Fallout NV and all DLC for :10bux:" sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.

Rickycat
Nov 26, 2007

by Lowtax

Evilreaver posted:

First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens

A few years later Steam has a "Fallout NV and all DLC for :10bux:" sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.

i know it doesn't exactly solve the problem of starting with all of that in the beginning but why not just drop it all in doc's house and not pick it up again?

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Evilreaver posted:

First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens

A few years later Steam has a "Fallout NV and all DLC for :10bux:" sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.

The preorder DLC is an .esp file like everything else, just disable them.

Lord Lambeth
Dec 7, 2011


Evilreaver posted:

First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens

A few years later Steam has a "Fallout NV and all DLC for :10bux:" sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.

Mods are your friends.

Heavy Lobster posted:

The preorder DLC is an .esp file like everything else, just disable them.

I don't like removing it because JEsawyer mod depends on it.

Alaois
Feb 7, 2012

Lord Lambeth posted:

Mods are your friends.


I don't like removing it because JEsawyer mod depends on it.

if you have jesawyer then you don't start with the weapons by default and his advice obviously was not for you

Arrath
Apr 14, 2011


Evilreaver posted:

First time I played Fallout NV, I walk outside Doc's and am armed with pocket lint and a few caps. That's what I like, starting from nothing and working my way up. I played on PS3, eventually the save file corrupted. poo poo happens

A few years later Steam has a "Fallout NV and all DLC for :10bux:" sale. Sure, why not. Start it up, walk outside Doc's, and I'm armed with a whole arsenal of weapons, tools, and kit from all the DLCs. Grr.

...so drop them on the ground?

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

Arrath posted:

...so drop them on the ground?

I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.

ArcMage
Sep 14, 2007

What is this thread?

Ramrod XTreme

Evilreaver posted:

I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.

None of the equipment handed to you at the door is plot critical or game critical in the least, although some of it is pretty useful in the early game. Take or leave what you want. Almost none of it will last you very far into the game proper.

The actual DLC, you'll be flagged to that by the stack of radio stations you'll also mysteriously discover at that instant or shortly thereafter.

bawk
Mar 31, 2013

Evilreaver posted:

I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.

If anything is required for a quest it will stay in your inventory. They all also have radio frequencies you tune to so you can find their starting points

Byzantine
Sep 1, 2007

Evilreaver posted:

I might want to do that DLC in the future. Is any of that plot-important to a DLC or mission-critical or background fluff? I don't know, all I know is I got a ton of stuff that obviates the 'caveman mode' part of the game plus five different mission start popups in a row. Completely turned off my enthusiasm for a run. Just dropping it means (a) coming back for it if it's handy, important or very powerful and (b) I'm intentionally passing up gear on a non-challenge run, which is always a no-no in a game where one of the core ideas is 'vacuum up everything in the wasteland for your collection'.

The starter weapons are meant to be a theme for your character's backstory (one's a "caravan guard" set, another a "tribal" set, etc). They're strong early-game weapons, but aren't meant to be overpowered or have any story ties.

Cuntellectual
Aug 6, 2010

PubicMice posted:

Well, Exdeath is supposed to be an incoherent jumble of like 40 monsters, so mission accomplished?

I thought Exdeath was a tree. I have never played that game.

Spikey
May 12, 2001

From my cold, dead hands!


Anatharon posted:

I thought Exdeath was a tree. I have never played that game.

The monsters got sealed within the tree.

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

To make it perfectly clear, the XPack.esps add starter items and nothing else, and the others add plot lines (or weapons/mods) and give no starting items.

bawk
Mar 31, 2013

Infinity Blade III.

So, I love these games. Simple combat, very satisfying, interesting premise, lots of pretty armor dress up, and secrets abound.

Except in 3, where the armor looks the same or looks ugly as sin, they've gone from show-don't-tell to plot dumps ahoy, the exploration of one large building for secrets has been canned (now there's just a literal map with linear levels connecting everything), and the combat.

Oh lord the combat.

None of this has been properly play tested. Enemy damage and elemental effects ramp up insanely quickly while you're stuck scrounging gold to buy upgrades items. It doesn't matter if you like pretty armor dress up, because some equipment is just loving mandatory at times to combat elemental damage. The worst part, though, the most inexcusable part, is input delay.

There's loving input delay on your swipes. For those who don't know, the gist of combat is "swipe in the same line and opposite direction of your opponents sword to parry them. Parry them enough and you stun them, letting you deal actual damage." In a game where enemies can attack real loving fast, input delay breaks the game. You cannot loving play. The enemies get stupid hard, forcing you to either play perfect despite input delay, get one-shot, or succumb to the second worst part of the game:

It's pay to win. A largely single player, action-oriented, already costs six loving dollars, pay-to-win game. The cheapest IAP is 5 bucks for a 500 "gems" which amounts to one "Large Key" to open the most valuable chests, which roughly comes out to one mid-tier weapon, 100,000-ish gold, a decent gem which probably doesn't even work for your preferred weapon/armor, or a prize wheel to spin for roughly the same awards.

Otherwise, you:

*pay to level up your weapons instead of fighting with them
*pay for full-heal potions to get 2-shot instead of 1-shot in each fight
*pay to skip arbitrary wait times while you use the potion-brewer, blacksmith weapon-upgrader, or gem-fuser
*pay for gold to buy weapons, armor, shields, gems, and helmets
*pay for gems to buy maps which give you one bonus item by tapping a secret area shown on the map
*pay to unlock skills in your character's skill tree early instead of grinding 100 level over the course of weeks to unlock what you want
*pay for gems to buy keys to open chests for lovely rewards
*pay for extra slots at the upgrader vendors so you can do more than one upgrade at a time instead of waiting 20 hours real-time and/or completing four full maps at roughly 15 minutes game-time apiece to finish your upgrades

Did I mention you already paid six dollars just to play this loving game?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I loving hate any multiplayer game that doesn't let you quit whenever you want. Bullshit.

The most egregious are games that force you to wait and load the next map and then quit the next round right after it starts rather than being able to quit right after you finish a match.

I've been playing Splatoon and God of War Ascension and both will only let you quit matches on one specific lobby screen, and if you miss your chance then I hope you feel like playing a whole round!

Well, I think GOW actually lets you quit mid-match, but it also very often locks you into a long load screen with no way to do anything about it.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Zaphod42 posted:

I loving hate any multiplayer game that doesn't let you quit whenever you want. Bullshit.

The most egregious are games that force you to wait and load the next map and then quit the next round right after it starts rather than being able to quit right after you finish a match.

I've been playing Splatoon and God of War Ascension and both will only let you quit matches on one specific lobby screen, and if you miss your chance then I hope you feel like playing a whole round!

Well, I think GOW actually lets you quit mid-match, but it also very often locks you into a long load screen with no way to do anything about it.

Dude just turn it off

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

GOTTA STAY FAI posted:

Dude just turn it off

Yeah I guess so. Its still lame you have to do that though, takes awhile to turn off and turn back on if you want to do something else.

Especially annoying if you want to play like singleplayer GOW or Splatoon because you'd have to boot the whole console and the same game you were just in back up.

Jastiger
Oct 11, 2008

by FactsAreUseless

Alouicious posted:

you seem to feel very strongly about this

He's right. Borderlands could have been great but it royally sucks. I don't know why it's so popular after its been out for so many years. It's subpar in almost every way.

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Kaubocks
Apr 13, 2011

it's me

I like the borderlands games

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