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Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



I'm sorry, thread. Let's get back on track: why do you guys keep posting facts when I in fact know them to be opinions?

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Andarel
Aug 4, 2015

silvergoose posted:

I really like CoB and Trajan. :shrug:

Bruges is decent and I hear The Speicherstadt is actually good. But CoB did something between put me to sleep and make me irrationally angry about how pointless everything felt.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Andarel posted:

Bruges is decent and I hear The Speicherstadt is actually good. But CoB did something between put me to sleep and make me irrationally angry and how pointless everything felt.

Weird. I actually really hated Bruges after a couple plays. I feel like everyone has their own one or two Feld games that they are willing/happy to play, and likewise Knizia (mine happen to be Tigris and Euphrates and Ra, and I know a lot of people really dislike Ra) and don't much like any other ones.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Andarel posted:

Bruges is decent and I hear The Speicherstadt is actually good. But CoB did something between put me to sleep and make me irrationally angry about how pointless everything felt.

But you get tons of points in CoB???

fozzy fosbourne
Apr 21, 2010

I actually like Bora Bora, COME AT ME *projects a forcefield of shitposts*


I mean, it's not amazing, but I think it's about average for a top 100 euro and looks pretty nice

Edit: Also, I haven't played a Knizia I really disliked, yet. I've been on a bit of a binge

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Durendal posted:

But you get tons of points in CoB???

CoB is a game where if you play it, you get 200 points, and if you don't you get 150.

I like CoB.

Andarel
Aug 4, 2015

silvergoose posted:

Weird. I actually really hated Bruges after a couple plays. I feel like everyone has their own one or two Feld games that they are willing/happy to play, and likewise Knizia (mine happen to be Tigris and Euphrates and Ra, and I know a lot of people really dislike Ra) and don't much like any other ones.

Half the bruges expansion makes the game less butt (boats) but the event cards are pretty dumb. The problem with Feld for me is that his games feel really scripted, you've got to go through this specific chain of actions to get these specific carefully-laid-out point maps to cash in for VP and then start the cycle all over again without anything except VP to show for your trouble. Give me a game with a good sense of progression (Caylus, Keyflower, any tableau builder) and let me feel like I'm making progress rather than just durdling for VP. Whoever goes on the slightly smarter points expedition comes back with the 4 extra VP to throw onto their 150 VP and take the game, give me less optimization and give me actually interesting resources to manage :<

Also I love how in CoB if you get really good at boats to get the turn order bonus you just get extra screwed once people catch up because lol nope.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



"The only good use of dice in a modern board game"

- some genius, about CoB

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



La Granja is the best Feld game.

Andarel
Aug 4, 2015

Lord Frisk posted:

"The only good use of dice in a modern board game"

- some genius, about CoB

That title should clearly go to Space Cadets Dice Duel.

(Or Panamax, but we all know SC:DD is better.)

^^ I actually really want to play La Granja, might be able to get it in on Sunday. It looks actually decent, so it's definitely not a Feld.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Lord Frisk posted:

"The only good use of dice in a modern board game"

- some genius, about CoB

Euphoria. :colbert:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Cuba Libre :colbert:

Actually Armada has an interesting dice system but I'm not sure if it's good.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Ugh, I'm fuckin' Gric?! Why couldn't I be a good game? Serves me right for posting less than I used to.

Lord Frisk posted:

"The only good use of dice in a modern board game"

- some genius, about CoB

Sushi Dice.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Broken Loose posted:

Ugh, I'm fuckin' Gric?! Why couldn't I be a good game? Serves me right for posting less than I used to.

Rude. :colbert:

Andarel
Aug 4, 2015

Broken Loose posted:

Ugh, I'm fuckin' Gric?! Why couldn't I be a good game? Serves me right for posting less than I used to.


Sushi Dice.

The fact you can't actually cut up your dice is extremely disappointing.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I'm Android Netrunner, only play two player :(

Fate Accomplice
Nov 30, 2006




Lord Frisk posted:

"The only good use of dice in a modern board game"

- some genius, about CoB

Alien Frontiers

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
In unrelated news, tonight I found out it is possible to teach 3 new players and Mastermind Script #1 of Tragedy Looper in 30 minutes. Also I got to play Yashima, which is a just barely mediocre (way more bad than good) game about what white people think anime is like.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Sounds like somebody needs another Caylus-whoopin'!

Countblanc
Apr 20, 2005

Help a hero out!

Lorini posted:

I'm Android Netrunner, only play two player :(

Man I wish I were a cool 2 player game. BGG needs to loving get its act together and start upvoting Flash Duel so I can be that.

Andarel
Aug 4, 2015

Malloreon posted:

Alien Frontiers

I liked alien frontiers but the fact that you can only roll on your turn should disqualify it from the standing. Played with two slow players once and the game took almost 3 hours and it was awful.

If people want variable but controllable options as determined by dice each turn Roll for the Galaxy is probably the best option.

^^ En Garde or bust.

unpronounceable
Apr 4, 2010

You mean we still have another game to go through?!
Fallen Rib

Broken Loose posted:

Sounds like somebody needs another Caylus-whoopin'!

I really need to try Caylus sometime. I'd try it on BGA, but I don't like learning new games on there.

Andarel
Aug 4, 2015

It would be a kinda lovely PBF but it probably wouldn't be that bad. I'm in if someone starts it.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Andarel posted:

I liked alien frontiers but the fact that you can only roll on your turn should disqualify it from the standing. Played with two slow players once and the game took almost 3 hours and it was awful.

If people want variable but controllable options as determined by dice each turn Roll for the Galaxy is probably the best option.

^^ En Garde or bust.

The upside of AF is also its biggest downside. Yay, Alien Frontiers is the perfect game to play in the background while doing something better, like putting together model rockets, watching a 120-star Mario 64 TAS, or having group sex. Boo, the downtime in Alien Frontiers is so loving tremendous that it's often preferable to focus on something that's not the game for the vast majority of the game's duration.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

unpronounceable posted:

I really need to try Caylus sometime. I'd try it on BGA, but I don't like learning new games on there.

I'm known to randomly get in the mood to teach Caylus to people from time to time, but I might leave that up to somebody else or something. Are you on Steam? Add me on Steam.

Andarel
Aug 4, 2015

Luckily Caylus is actually really easy to teach.

Step 1: Place worker
Step 2: Place worker
Step 3: Place worker
Step 4: ???
Step 5: Cry because you are broke and half your workers didn't activate and now the king is pissed and you just lost 2 points because gently caress everything

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Andarel posted:

I liked alien frontiers but the fact that you can only roll on your turn should disqualify it from the standing. Played with two slow players once and the game took almost 3 hours and it was awful.

If people want variable but controllable options as determined by dice each turn Roll for the Galaxy is probably the best option.

^^ En Garde or bust.

Jesus Christ, I've finished a game of Alien Frontiers in FIFTEEN MINUTES. Who the gently caress were you playing with?

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
How to play Caylus, a comprehensive guide

Step 1: Place a worker
Step 2: Collect a cube
Step 3: Broken Loose wins.

Andarel
Aug 4, 2015

Some Numbers posted:

Jesus Christ, I've finished a game of Alien Frontiers in FIFTEEN MINUTES. Who the gently caress were you playing with?

The slowest of players. It might have only been two and a half hours. I've finished Eldritch Horror in half that time...


Broken Loose posted:

How to play Caylus, a comprehensive guide

Step 1: Place a worker
Step 2: Collect a cube
Step 3: Broken Loose wins.

You forgot the part about turn 1 Gold Mine.

Kai Tave
Jul 2, 2012
Fallen Rib

Lorini posted:

I'm Android Netrunner, only play two player :(

Is there an interesting limited pool/LCG style card game meant specifically for more than two players? One that isn't bad like Sentinels of the Multiverse?

Andarel
Aug 4, 2015

Kai Tave posted:

Is there an interesting limited pool/LCG style card game meant specifically for more than two players? One that isn't bad like Sentinels of the Multiverse?

Game of Thrones supports >2 solidly I think. But I might be wrong.

Or you can play Imperial Settlers and pretend it's an LCG because it pretends to have deckbuilding and is pretty good.

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.
I'm Caverna, gently caress everything.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!
I'm War of the Ring. Is that... good?

Trynant
Oct 7, 2010

The final spice...your tears <3
Wow do I really not post enough to be on that list? Not even in top 100...but then again neither is Archipelago; so I can deal.

In regards to content discussion, Robinson Crusoe is about the second best compromise I can make for "pretty pieces solitaire coop" that covers the table with pieces and mechanics and presenting a game that matches its theme pretty well. The first best being Mage Knight, [EDIT]although Mage Knight feels a little more cerebral and is twice as long[/EDIT].

I recommend Robinson Crusoe to people who liked how Arkham Horror just eats tables and looks cool doing so, but wants a similar experience without so much suck. It's one of those "there's not much better alternatives in that specific niche within a genre within a hobby" problems. Try Mage Knight first.

And Crusoe just has awful awful rules. Ability to allow fudging in your play absolutely required.

Ayn Randi
Mar 12, 2009


Grimey Drawer
I'm gonna attempt to get a first game of Argent tonight, 2 player. Any rules I should be extra sure I'm not missing/getting wrong? I've read the book and watched the watch it played, think the gotchas that stand out in memory from reading over were no instant-speed errands trigger for moving into a space as opposed to placing (I don't think it's relevant anyway since the basic first game layout doesn't use any instant speed rooms I think?) and mages in shadow slots not counting as having their powers (including blue/green immunities), anything else? I've also seen some say that rather than use the 2 player variant in the rulebook (9 tiles, a full 7 mages drafted) just stick with the 3 player 8 tile/5 mage setup - anyone have a preferred best 2p variant?

fozzy fosbourne
Apr 21, 2010

I would browse the faq on the BGG forums. infirmary dudes come back at the end of the round

Trynant
Oct 7, 2010

The final spice...your tears <3

Ayn Randi posted:

I'm gonna attempt to get a first game of Argent tonight, 2 player. Any rules I should be extra sure I'm not missing/getting wrong? I've read the book and watched the watch it played, think the gotchas that stand out in memory from reading over were no instant-speed errands trigger for moving into a space as opposed to placing (I don't think it's relevant anyway since the basic first game layout doesn't use any instant speed rooms I think?) and mages in shadow slots not counting as having their powers (including blue/green immunities), anything else? I've also seen some say that rather than use the 2 player variant in the rulebook (9 tiles, a full 7 mages drafted) just stick with the 3 player 8 tile/5 mage setup - anyone have a preferred best 2p variant?

Even if you're doing the 3-player setup (probably a good idea); definitely do side B of infirmary.

Andarel
Aug 4, 2015

Trynant posted:

Wow do I really not post enough to be on that list? Not even in top 100...but then again neither is Archipelago; so I can deal.

In regards to content discussion, Robinson Crusoe is about the second best compromise I can make for "pretty pieces solitaire coop" that covers the table with pieces and mechanics and presenting a game that matches its theme pretty well. The first best being Mage Knight, [EDIT]although Mage Knight feels a little more cerebral and is twice as long[/EDIT].

I recommend Robinson Crusoe to people who liked how Arkham Horror just eats tables and looks cool doing so, but wants a similar experience without so much suck. It's one of those "there's not much better alternatives in that specific niche within a genre within a hobby" problems. Try Mage Knight first.

And Crusoe just has awful awful rules. Ability to allow fudging in your play absolutely required.

I really like Eldritch Horror if you want to be running around fighting the world and trying not to die, but it's set up as more of an indiana jones-style globetrotting action flick with bonus madness and less constant oppressive evil/hunger/etc eating your face. Mage Knight's good but it's really far on the puzzle scale, not really the best if you want to explore a random world but real nice if you want to be optimizing your moves and Making poo poo Count like nobody's business. Magic Realm will probably always be the king of thematic co-ops if you're doing that but the rules are a brick wall and the game length is brutal (though not that different from mage knight tbh) and it's really really old-fashioned which makes it tough for the newer generation of gamers who don't like Avalon Hill tables, die rolling, and constant risk of failure -> character death unless you plan way ahead.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



I heard Magic Realm was getting a reprint, no idea if that's true or not.

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Andarel
Aug 4, 2015

Durendal posted:

I heard Magic Realm was getting a reprint, no idea if that's true or not.

They've been saying that for years. Rumor had it Stronghold was going to reprint it but I think Richard Hamblen still has the license and he is incommunicado so it's kind of in licensing hell there. Otherwise WotC probably ate it when they picked up Avalon Hill but I doubt they'd release such a niche (rules clusterfuck, super long, old as hell, rabid fanbase that won't tolerate change) game.

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