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anyway , as u can see in the video with the watchdog as a regular enemy, you can definitely get bosses as normal enemies.so theres got to be a chalice dungeon out there that has a ton of them in
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# ? Aug 4, 2015 21:11 |
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# ? May 27, 2024 12:18 |
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Bobnumerotres posted:upgrading armor was lame and im glad they got rid of it in bloodborne i kinda liked rare weapon drops .. but i think they should limit those to just variants of weapons u can find in the world. like the spiral rapier from demons souls
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# ? Aug 4, 2015 21:12 |
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Bobnumerotres posted:upgrading armor was lame and im glad they got rid of it in bloodborne ya upgrading armor was tedious and annoying.. having like 6 things you have to use shards on? how about no. also i agree getting a bloodgem drop and immediately checking your inv to see if its better than one you have is some good gamerfeels
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# ? Aug 4, 2015 21:13 |
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I've never upgraded armor I don't think
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# ? Aug 4, 2015 21:14 |
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Actually I take that back - I had a +5 boar helm in Dark Souls because it looked tight
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# ? Aug 4, 2015 21:15 |
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i had like 4 or 5 sets of fully upgraded armor because i played ds1 for 500+ hours and ran out of stuff to do eventually
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# ? Aug 4, 2015 21:19 |
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I upgraded the eagle shield in dark souls 1, and maybe the purple flame shield in demons, I don't remember.
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# ? Aug 4, 2015 21:19 |
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Jeffrey of YOSPOS posted:I upgraded the eagle shield in dark souls 1, and maybe the purple flame shield in demons, I don't remember. its okay to forget.
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# ? Aug 4, 2015 21:30 |
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i like the current system just fine. if i had to change anything, then i might get rid of straight +1 +2 +3 progression and move to unique customization of everything through gems / mods / whatever. but if they keep it more or less like it is then i have no complaints.
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# ? Aug 4, 2015 22:40 |
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sector_corrector posted:i like the current system just fine. if i had to change anything, then i might get rid of straight +1 +2 +3 progression and move to unique customization of everything through gems / mods / whatever. but if they keep it more or less like it is then i have no complaints. Ya. One thing I liked about Demons Souls was how some of the weapons couldn't be upgraded, but had really high stat scaling. I think they could just drop upgrades and have damage come from your stats and gem slots, so it increases as you level up / find better gems without having to grind for mats
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# ? Aug 4, 2015 23:49 |
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im okay with finding ores around the world and stuff for upgrades as long as at some point you can buy infinite quantities of the stuff so that youre not grinding particular enemies for chunks and poo poo
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# ? Aug 4, 2015 23:51 |
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Maybe if the upgrades were universal or something, kind of like estus flasks. So rather than finding materials and improving a weapon, you find materials and improve your weapon affinity or training or something, and all weapons get the bonus. You would still feel a sense of progress but could play with all the fun weapons.
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# ? Aug 5, 2015 00:22 |
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a good part about the current system is that it lets them control very exactly what sort of damage you're dealing throughout the game in the way that they make mats available and how many you find. from is really good with difficulty / exp curves, and i think that 1,2,3 upgrading is a part of that.
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# ? Aug 5, 2015 01:03 |
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In Training posted:I think they nailed it in DSII, especially once they moved the ember in SotFS to be an earlier location it was probably best in ds2 because they made scaling independent of base damage, except for the part where titanite shards are limited at first in a game where they throw a ton of weapons at you early, and except for the part where it's super easy to get a +7-8 weapon very early now and dominate lots of the game
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# ? Aug 5, 2015 01:30 |
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https://www.youtube.com/watch?v=w3Lq_mNYy2k The movement looks a lot like Demons, hells yeah
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# ? Aug 5, 2015 14:10 |
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the ds3 leadup is making me want to buy scholar of the first sin for the ps4 and play it for the fifth time
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# ? Aug 5, 2015 15:45 |
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sick as all hell https://www.youtube.com/watch?v=XJ2ahQU2WN0
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# ? Aug 5, 2015 16:21 |
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the flowing ethereal tendrils on its back are awesome. The guy playing needs to dodge towards it!!!
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# ? Aug 5, 2015 16:21 |
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and more https://www.youtube.com/watch?v=Ha8eRiP0DmI its gonna be a big and horny day
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# ? Aug 5, 2015 16:26 |
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HolePisser1982 posted:sick as all hell that guy is a nooby noob
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# ? Aug 5, 2015 16:29 |
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charge attacks... cool dual wielding combos... good lord
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# ? Aug 5, 2015 17:19 |
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HolePisser1982 posted:charge attacks... cool dual wielding combos... good lord Charge attacks like the Bloodborne stagger? Can't watch the longer vid atm
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# ? Aug 5, 2015 17:20 |
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sorry, thats from the gameplay impressions from the cali event https://www.youtube.com/watch?v=BM-lzVB5QlA
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# ? Aug 5, 2015 17:22 |
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im not gonna click on all this stuff. .. i want to though.
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# ? Aug 5, 2015 17:29 |
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Heres all you need to know: Dark Souls 3 is going to be sick
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# ? Aug 5, 2015 17:41 |
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HolePisser1982 posted:Heres all you need to know: Dark Souls 3 is going to be sick
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# ? Aug 5, 2015 17:42 |
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In Training posted:Charge attacks like the Bloodborne stagger? Can't watch the longer vid atm yeah, but without the visceral part. also running R2 is now automatically jump attack, which is loving cool. also u can kick someone into a riposte
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# ? Aug 5, 2015 18:26 |
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HolePisser1982 posted:yeah, but without the visceral part. also running R2 is now automatically jump attack, which is loving cool. also u can kick someone into a riposte that all sounds incredibly good
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# ? Aug 5, 2015 20:22 |
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one thing i hope they keep from 2 are the dickhole NPC invader strategies
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# ? Aug 6, 2015 17:20 |
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so vaatvidya has a breakdown of the gamescom demo. its a really long video so summary: weapon arts: -weapon arts can be an alternate stance that enables new moves, or a special attack on its own. it is binded to L2, and is actually based on the kind of shield you have. -some shields can parry, others have weapon arts enabled, and others slam. -the actual attack is based on the weapon. some examples are a big uninterrupted uppercut for the greatsword, a roar that boosts your attack power with the axe, a spin attack with dual curved swords, etc. -these special moves consume "weapon art points," they can only be recovered by resting at bonfires. if you're out of points you can still do the special attacks but they will deal way less damage other stuff: -parrying is dark souls 1 style, you need to parry right before the enemy connects for it to work, and it will only give you a very brief window for a riposte. -rolling is demon souls/dark souls 1 style. it's not as forgiving as bloodborne but it beats the poo poo out of ds2 -no lifegems or anything like them, estus flask use is very fast and recovers health almost instantly -DS1 style backstabbing is back, but the position for it is a lot pickier and the "smarter" enemies (proper hollow knights and such) have moves designed to punish you for trying to get behind them
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# ? Aug 7, 2015 02:29 |
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Bobnumerotres posted:so vaatvidya has a breakdown of the gamescom demo. its a really long video so good poo poo
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# ? Aug 7, 2015 02:36 |
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i wonder if invasions are still going to be handled the same way. i dont know i think at this point its evident that the whole invasion mechanic from the souls games is something that sounds cool on paper but actually sucks in practice. bloodborne only has invasions in one optional area and i felt blessed for that
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# ? Aug 7, 2015 02:56 |
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invasions own when they're some dickhead coming in to gently caress up your day because you did something to poke your head out like in demon's souls or original dark souls
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# ? Aug 7, 2015 04:25 |
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Bobnumerotres posted:i wonder if invasions are still going to be handled the same way. i dont know i think at this point its evident that the whole invasion mechanic from the souls games is something that sounds cool on paper but actually sucks in practice. bloodborne only has invasions in one optional area and i felt blessed for that it was cool in practise
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# ? Aug 7, 2015 04:30 |
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The invasion mechanic is always sweet and some of my fondest/most vivid gaming memories are of people with really oddly specific strange builds invade me to gently caress around or gently caress me up
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# ? Aug 7, 2015 04:32 |
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siure u got those guys who had like havels at sl10 or something in undead burg , but there was a place u could try and make them fall to their death on the wooden bridge before the 3 hollows before andre ... so it was still fun trying.
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# ? Aug 7, 2015 04:32 |
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DS2 really hosed up invasions with making them nonexistent in NG unless you opted into it with a covenant, and Bloodborne had extremely specific PVP stuff that seemed limited enough that I think I've only ever been invaded once. More invasions is better, IMO
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# ? Aug 7, 2015 04:34 |
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I want one where you can always be invaded and there's an early accessible unlimited invasion item.
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# ? Aug 7, 2015 04:34 |
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In Training posted:DS2 really hosed up invasions with making them nonexistent in NG unless you opted into it with a covenant, and Bloodborne had extremely specific PVP stuff that seemed limited enough that I think I've only ever been invaded once. More invasions is better, IMO soul memory was awful, so was not having consistently available invasion items Jeffrey of YOSPOS posted:I want one where you can always be invaded and there's an early accessible unlimited invasion item. i like it being a risk/reward thing where you can do a thing that benefits you but it makes you vulnerable to them but the reward should be really good (like human form in demon's) if they keep it that way
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# ? Aug 7, 2015 04:40 |
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# ? May 27, 2024 12:18 |
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id like invasions a lot more if they only happened as a result of you summoning phantoms. it's a way to balance things for the extra help you're getting, you've got a partner and the invader has the environment and enemies. level design also plays a huge part in how fun invasions are. dark souls 2 just had really massive levels you could spend hours hunting someone down in whereas demons had really straightforward stages that made it easy to find eachother, dark souls 1 took it to another level and had poo poo like sen's fortress which was invasion paradiso 01011001 posted:soul memory was awful, so was not having consistently available invasion items ds2's design punished invading hard, they really overreacted to the complaints about dickwraiths in ds1.
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# ? Aug 7, 2015 04:53 |