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After trying and failing to replicate a glitch in Super Mario 64, a speedrunner is offering $1000 to anyone who can. https://www.youtube.com/watch?v=aNzTUdOHm9A
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# ? Aug 6, 2015 23:10 |
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# ? May 14, 2024 09:42 |
Posted on the last page.
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# ? Aug 6, 2015 23:20 |
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Dewgy posted:The Genesis always just keepin' on keepin' on, even when you yank the cart halfway out, is never not funny to me. I still can't tell if it's a glitch or intentional, but if you get to Altered Beast's title screen, pull the cartridge out without turning off the system, put in Strider, then hit reset, boom, you have infinite lives in Strider.
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# ? Aug 6, 2015 23:53 |
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Pneub posted:I still can't tell if it's a glitch or intentional, but if you get to Altered Beast's title screen, pull the cartridge out without turning off the system, put in Strider, then hit reset, boom, you have infinite lives in Strider. It has to do with the genesis not clearing RAM values between carts, since you don't initialize the system. The same way that X-Men has you press the reset switch on the console to progress.
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# ? Aug 7, 2015 01:01 |
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synthetik posted:It has to do with the genesis not clearing RAM values between carts, since you don't initialize the system. The same way that X-Men has you press the reset switch on the console to progress. This was also how Banjo Kazooie's Stop n Swop was going to work, until Nintendo said "no, it's not supposed to do that, you can't build a feature around a hardware bug".
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# ? Aug 7, 2015 01:04 |
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They also found that it would only work on certain models of N64 anyway, IIRC.
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# ? Aug 7, 2015 01:05 |
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haveblue posted:They also found that it would only work on certain models of N64 anyway, IIRC. From what I remember it wasn't that different models of N64 behaved differently, it was any N64 that had an expansion pak installed that made it not work. While it increased the memory the console had, it also made the RAM reset much quicker than the default N64. Without the expansion pak the user would have had a good while to switch carts, while with it they had to do it real fast or it'd fail. Not really something you could build a feature around.
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# ? Aug 7, 2015 01:30 |
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I remember when I was a kid and really frustrated by a tough and inscrutable game called Asylum on the C64 (). At one point I chose to load a nonexistent save file and removed the disk from the drive mid-load. The game "loaded" me into the start room with a bunch of great items, including keys you wouldn't normally find until much later (if you were lucky enough to find them at all). It also dumped a handful of event messages onto the screen, so I guess a fair number of flags were set somewhere along the way. From then on, I never started the game the normal way...but I still didn't beat it for another twenty years.
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# ? Aug 7, 2015 01:42 |
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Slime posted:From what I remember it wasn't that different models of N64 behaved differently, it was any N64 that had an expansion pak installed that made it not work. While it increased the memory the console had, it also made the RAM reset much quicker than the default N64. Without the expansion pak the user would have had a good while to switch carts, while with it they had to do it real fast or it'd fail. Not really something you could build a feature around. Both of them are true. Newer N64s used much higher quality RDRAM, which reset much quicker.
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# ? Aug 7, 2015 01:48 |
Yeah, the issue was that when BK came out the N64 took about 30 seconds to clear out the part of its memory Stop n Swop was planning on using, whereas once BT came out the new models were doing it in about a tenth of that.
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# ? Aug 7, 2015 02:04 |
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Pneub posted:Sonic 3D Blast "cheat code": There's a video of this bug somewhere on youtube that I've been trying to find for ages. It's just a static shot of a Genesis and a TV and a dude walks in and backhands the cart, the glitch triggers, he gives the camera a thumbs up and walks off. If anyone knows where to find it I'd be grateful. Pneub posted:I still can't tell if it's a glitch or intentional, but if you get to Altered Beast's title screen, pull the cartridge out without turning off the system, put in Strider, then hit reset, boom, you have infinite lives in Strider. This also works with main three Sonic games and their stage select/debug codes. Once debug's on you can hotswap any other in and it'll be active there too.
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# ? Aug 7, 2015 05:12 |
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bucketmouse posted:This also works with main three Sonic games and their stage select/debug codes. Once debug's on you can hotswap any other in and it'll be active there too.
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# ? Aug 7, 2015 05:59 |
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I dunno, some triple A games nowadays have some pretty ridiculous OOB glitches and stuff. I saw the speedrun of Bioshock Infinite from SGDQ and it wasn't much different from your average N64 game.
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# ? Aug 7, 2015 06:03 |
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Bloodborne had a memory glitch where if you left the game running for over 12 hours or so, bosses became incapable of choosing an attack and so they would just repeatedly do the same thing over and over again, making them trivial to predict. Evidently the game would slowly memory leak if you just left it sitting for hours. It was patched out but it's an example that modern games are definitely not free from tech related glitches. Not that you could use that specific one for a speedrun though, and you're a sad baby who is bad if you ever had to use that earnestly; real gamers beat their faces against the cursed watchdog for three hours, and also don't have jobs.
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# ? Aug 7, 2015 06:26 |
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Chamale posted:After trying and failing to replicate a glitch in Super Mario 64, a speedrunner is offering $1000 to anyone who can. It's probably going to turn out that you have to hit the back edge of that tilting platform at a certain spot, velocity and angle, making it entirely pointless to reproduce, isn't it.
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# ? Aug 7, 2015 08:30 |
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The comments section of that video is great because the uploader clowns some people super hard which is impressive for what the video is about :
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# ? Aug 7, 2015 09:22 |
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Cheez posted:It's probably going to turn out that you have to hit the back edge of that tilting platform at a certain spot, velocity and angle, making it entirely pointless to reproduce, isn't it. Not for tool-assisted speedrunners who would be able to use it consistently.
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# ? Aug 7, 2015 14:07 |
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Who What Now posted:Not for tool-assisted speedrunners who would be able to use it consistently. Tool-assisted speedrunners have already broken the game hard enough that this specific glitch is totally unnecessary.
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# ? Aug 7, 2015 17:16 |
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A pony avatar talking about his girlfriend belongs in the STDH thread.
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# ? Aug 7, 2015 19:37 |
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The White Dragon posted:A pony avatar talking about his girlfriend belongs in the STDH thread.
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# ? Aug 7, 2015 19:59 |
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TheRagamuffin posted:Tool-assisted speedrunners have already broken the game hard enough that this specific glitch is totally unnecessary. Not true, that specific glitch would help to break things even further.
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# ? Aug 7, 2015 20:27 |
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The funny bit is I bet he'll make up most of the bounty from youtube views.
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# ? Aug 7, 2015 20:30 |
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TheRagamuffin posted:Tool-assisted speedrunners have already broken the game hard enough that this specific glitch is totally unnecessary. He explains in the video that this is a super valuable type of glitch that can only be done in a handful of places to speed up TAS times. If it could be done here, it would mean a consistent way to quickly climb the clock for several different stars and make it very easy to cut times for TAS runs. Even if it doesn't amount to an overall new WR, having the information for the glitch could mean it is possible to replicate elsewhere, once they understand the glitch better.
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# ? Aug 7, 2015 21:03 |
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I assume it's useful for tas 100% completion runs. The current world record for any completion skips all levels by running rear end first into a wall so hard they get violently thrown into the bowser stage
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# ? Aug 7, 2015 23:49 |
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I don't know it's a glitch or just the joy of radiant AI, but I was playing Skyrim today and was on the quest to steal Maven's horse. I took it to Louis and got the money and then decided to try and kill him and steal the horse for myself. Turns out he was till plot necessary so I couldn't kill him, but when he recovered and attacked me again the horse started attacking him. After watching them fight for a while I decided that I'd try a different response to get the money and the horse and reloaded a save.
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# ? Aug 8, 2015 00:29 |
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Elohssa Gib posted:I don't know it's a glitch or just the joy of radiant AI, but I was playing Skyrim today and was on the quest to steal Maven's horse. I took it to Louis and got the money and then decided to try and kill him and steal the horse for myself. Turns out he was till plot necessary so I couldn't kill him, but when he recovered and attacked me again the horse started attacking him. After watching them fight for a while I decided that I'd try a different response to get the money and the horse and reloaded a save. Louis is the source of many wonderful glitches. My favorite is still the way he infinitely clones himself outside Whiterun.
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# ? Aug 8, 2015 00:48 |
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The White Dragon posted:A pony avatar talking about his girlfriend belongs in the STDH thread. Stuntman posted:I think the "so I can go see my girlfriend" is implying that he's talking about an internet relationship, so I totally believe that a brony would stoop to that level. Check the name - HER girlfriend. It's even more stdh. Or perhaps fishing for Internet benefactors.
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# ? Aug 8, 2015 02:38 |
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Elfface posted:Check the name - HER girlfriend. It's even more stdh. Or perhaps fishing for Internet benefactors. Jenny Wakeman is a fictional cartoon character, like Youtube usernames tend to be.
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# ? Aug 8, 2015 02:52 |
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rodbeard posted:I assume it's useful for tas 100% completion runs. The current world record for any completion skips all levels by running rear end first into a wall so hard they get violently thrown into the bowser stage Ahhh, I didn't think about that.
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# ? Aug 8, 2015 03:04 |
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https://www.youtube.com/watch?v=HhNyDrVcLwg
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# ? Aug 8, 2015 04:30 |
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What did you do to that poor horse
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# ? Aug 8, 2015 11:08 |
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Fathis Munk posted:What did you do to that poor horse What? It's a quarter-horse.
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# ? Aug 8, 2015 12:59 |
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TheRagamuffin posted:Tool-assisted speedrunners have already broken the game hard enough that this specific glitch is totally unnecessary. But that's the "point" of speedrunning. That glitch will shave between 5 and 45 seconds off a run, depending on how specifically they use it. That's entirely worth trying to replicate, for a speedrunner. rodbeard posted:I assume it's useful for tas 100% completion runs. The current world record for any completion skips all levels by running rear end first into a wall so hard they get violently thrown into the bowser stage To be fair, the current any% non-TAS route can replicate the 0-star skip, as seen in the SGDQ race a few days ago. But it's not consistent. And if you haven't had the privilege of seeing a backwards long-jump in Mario 64, here's the current(??) non-TAS world record at around 6 minutes. Glitches ahead. https://www.youtube.com/watch?v=lk1w3hcQT7g Zombies magazine has a new favorite as of 15:23 on Aug 8, 2015 |
# ? Aug 8, 2015 15:17 |
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West Ham Sandwich posted:But that's the "point" of speedrunning. That glitch will shave between 5 and 45 seconds off a run, depending on how specifically they use it. That's entirely worth trying to replicate, for a speedrunner. Something to keep in mind with this, too, is that while this particular exhibition of the glitch might only be useful for 100% runs at best, if the conditions of the glitch are such that it can be pulled off in other places then it could be massively useful. Any% runs still have to do the Bowser stages, which are pretty heavily vertical. Being able to replicate this warp in those stages could do wonders for shaving off what's currently the bottleneck.
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# ? Aug 8, 2015 17:11 |
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West Ham Sandwich posted:But that's the "point" of speedrunning. That glitch will shave between 5 and 45 seconds off a run, depending on how specifically they use it. That's entirely worth trying to replicate, for a speedrunner. This run is fun to watch, you can see his nervousness at the end, when he pauses to line up a jump, misses the jump onto the pipe platform, and doesn't enter the pipe as smoothly as the previous ones.
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# ? Aug 8, 2015 20:21 |
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Cleretic posted:Something to keep in mind with this, too, is that while this particular exhibition of the glitch might only be useful for 100% runs at best, if the conditions of the glitch are such that it can be pulled off in other places then it could be massively useful. Any% runs still have to do the Bowser stages, which are pretty heavily vertical. Being able to replicate this warp in those stages could do wonders for shaving off what's currently the bottleneck. It's designed for the A Button Challenge, where pannenkoek wants to beat the entirety of Super Mario 64 by pressing the A button zero times. He currently has the count down to 27 A button presses, of which 17 of those are unique.
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# ? Aug 8, 2015 20:52 |
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Pneub posted:What? It's a quarter-horse. Well done.
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# ? Aug 8, 2015 21:28 |
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Fallout 3 is a game for babbies. https://www.youtube.com/watch?v=jc_Ws3ZwyhQ&t=410s
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# ? Aug 8, 2015 22:07 |
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So dying on the overworld 52 times in FF6 is the key to making the game give up http://tasvideos.org/4790S.html https://www.youtube.com/watch?v=dCk5lf3c3Fs
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# ? Aug 8, 2015 23:48 |
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# ? May 14, 2024 09:42 |
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Lotish posted:Fallout 3 is a game for babbies. oh jesus christ this is absolutely incredible.
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# ? Aug 9, 2015 02:40 |