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Safety Scissors posted:What are the overall impressions so far. Not to be a dick, but I'd prefer opinions of people that know how to block. It is a pretty fun game that makes many of the same mistakes as SF4. Other than the drop bug it has some of the best online out there.
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# ? Aug 6, 2015 16:50 |
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# ? Jun 4, 2024 12:15 |
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Safety Scissors posted:What are the overall impressions so far. Not to be a dick, but I'd prefer opinions of people that know how to block. In my opinion airdashers are the only good way to make a 2D fighter. For something biased on a Capcom style fighter, I find this game surprisingly fun and solid mechanically (outside of hurtbox on universal crossups). This game is a wonderful gateway drug to new players, and a simple way to "scratch the fighting game itch" among veterans.
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# ? Aug 6, 2015 16:56 |
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The Gorp posted:His mixups have no variation at all. The scariest thing you can do is throw people. You can try H jetcancel land cr.L for a low. Kinda ghetto. And from a jump in, you can either j.H land cr.L, or j.H jetcancel j.H for a legit mixup. Easy to set up from a kinetic canceled rocket, too.
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# ? Aug 6, 2015 17:03 |
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bhsman posted:Anyone have advice for a scrub Edge playing facing Talos? Every other character I feel like I can eventually strategize a way to use Gamma to get in or trip them up and at least compete, but against a decent Talos player I either block on wakeup and get a command grab, jump and get caught by that "Denied!" grab, or DP and he just armor-boots or vacuum-grabs me. Any advice? Pick the projectile A special and laugh as Talos has no way to close. You don't want to get in. Don't push anything not multi-hit inside boot range. If you get knocked down you have to take the mixup but a backdash beats everything except a jump in (DP on reaction, though you might whiff on crossup) or the rare raw spartan rush which is real punishable. If he's down then cross up when possible as he can't stop you if it's timed right and you get loads of time to confirm or do something safe. Fellblade fucked around with this message at 17:45 on Aug 6, 2015 |
# ? Aug 6, 2015 17:37 |
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I totally forgot that Alpha was multi-hit, I should try that.
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# ? Aug 6, 2015 18:18 |
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Look Sharp! posted:You can try H jetcancel land cr.L for a low. Kinda ghetto. I get what you're saying, but my point is twofold. -Highs will always do more damage than lows because eight hit scaling. -Where you can put lows are highly limited If standing H gatlinged into C.Medium, and C.Medium went onto Rush than Vlad would have a mix-up outside of oki shenanigans or unoptimal air play.
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# ? Aug 6, 2015 19:03 |
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explosivo posted:Can I beg for keys here? I would love to give this alpha a try Just wait it out until someone posts a couple of keys or flip through a few pages and try any codes that didn't get quoted as claimed.
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# ? Aug 6, 2015 20:16 |
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Friendly reminder about #risingthunder channel I have one more key to give away if you come ask me for it as well. *my last code was claimed. Draynar fucked around with this message at 20:58 on Aug 6, 2015 |
# ? Aug 6, 2015 20:27 |
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Once you get to Legend Tier 1 you can't rank up anymore. You can still rank down though, and that happens with a single loss.
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# ? Aug 6, 2015 22:27 |
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Haven't actually played this game outside of training mode all that much until tonight, had some fun matches, a few had some bouts of unplayable lag that were pretty frustrating. Noticed there was a patch when I logged in and it appears they nerfed Dauntless KA combo off throw, you only get half the throw's damage before the juggle now so the total damage is 138, used to be more like 168. Kinda sucks for a character that already has damage issues. I'd like if they just put 5 - 10 more damage on most/all of her moves.
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# ? Aug 7, 2015 04:17 |
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Gauntless is in a weird place. Chel/Edge have better toolkits and better damage. Dauntless plays almost like a zoner, you just keep poking people at the range where your normals connect and thiers don't. On the bright side, Jab S1 Super is still bonkers scaling and can be abused.
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# ? Aug 7, 2015 04:24 |
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Man I want lobbies, every 15-25 games I'll get someone who completely kicks my rear end, or at least doesn't fall for the same reset multiple times every round, and I just want to keep running it back but I can't. It's really hard to learn how to reliably get in on good Chel's when I fight one who actually knows how to AA with buttons instead of dp every 50 games or so.
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# ? Aug 7, 2015 04:25 |
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Every character has a way with dealing with Chel. Vlad- shorthop pack forward for safe air approach or rapid overhead Talos- Armor up or grab from a forward dash depending on the read. Crow - Zone harder Edge - Gets in for free Dauntless - S1 through fireball, once you get to midrange
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# ? Aug 7, 2015 04:30 |
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Trykt posted:Noticed there was a patch when I logged in and it appears they nerfed Dauntless KA combo off throw, you only get half the throw's damage before the juggle now so the total damage is 138, used to be more like 168. It's not a nerf, seems like it's a new bug where the 4th hit of the throw doesn't count as part of the combo. The throw before the KA still does 50 damage, it just randomly starts a new combo count at the 4th hit. The Gorp posted:On the bright side, Jab S1 Super is still bonkers scaling and can be abused. Confirming into super off jab with Dauntless will get you like 300 damage at most and 200-ish if you use multiple jabs. Not exactly seeing what's bonkers about that. bebaloorpabopalo fucked around with this message at 04:39 on Aug 7, 2015 |
# ? Aug 7, 2015 04:33 |
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The Gorp posted:Every character has a way with dealing with Chel. Well I mean yeah academically I know what buttons to press but I'd like to practice it in an actual match with some regularity
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# ? Aug 7, 2015 04:36 |
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bebaloorpabopalo posted:Confirming into super off jab with Dauntless will get you like 300 damage at most and 200-ish if you use multiple jabs. Not exactly seeing what's bonkers about that. Jab scaling normally kills damage in this game. 300 damage off of the fastest normal in the game (Faster than most DP's as well) is really nice.
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# ? Aug 7, 2015 05:05 |
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Maybe this was answered before, but what do 'scaling' and 'dp' mean in the context of this game?
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# ? Aug 7, 2015 05:24 |
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Lavender Philtrum posted:Maybe this was answered before, but what do 'scaling' and 'dp' mean in the context of this game? dp = Dragon Punch, which is fighting game jargon for "invincible fast move that is generally very punishable if you whiff or it gets blocked" scaling = the damage scaling in a combo, where the more hits in a combo the less damage each hit after it does. So while a jab might do 200 damage if you hit with it raw, if you combo three jabs together scaling might make them do 200, 170, 130 each. still better than only hitting one, but not nearly as strong as it'd be without scaling. this game in particular seems to have pretty heavy damage scaling.
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# ? Aug 7, 2015 05:27 |
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Lavender Philtrum posted:Maybe this was answered before, but what do 'scaling' and 'dp' mean in the context of this game? in layman's terms, scaling is what happens when a combo goes on for long enough. the longer a combo goes, the less damage a move will do in that combo so if you have a 5 hit combo into a super the super will do less damage by itself than if you just hit the super without doing a combo. A DP is easy to explain, it's just short for Dragon Punch which is a term used to describe a move that generally rises upward and has invincibility on startup. Moves like these are your go-tos to get out of pressure because they punish people who try to push buttons at you because of the invincibility the move has, but to balance them they often have a long recovery period where you'll eat a lot of damage if you throw them out too much or at a bad time.
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# ? Aug 7, 2015 05:28 |
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You'll hear the phrase 'bait the DP' a lot which basically means that you make someone think that it's a good time to use their move, but you don't actually get hit with it and you can punish them for free
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# ? Aug 7, 2015 05:30 |
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Scaling is based solely on number of moves in a combo, with some moves (mostly ones that launch) counting as "two moves". It's not any different for Dauntless. Edge can do cr.L -> S1 -> Super and do 300 damage, and Edge's cr.L is faster and his Special 1 is safer. Talos can do cr.L -> S3 -> Super and do 300 damage. Vlad can do cr.L -> S3 -> Super and do 300 damage... Dauntless combo damage is way lower than everybody else and super is literally the only way she can do respectable damage off of a confirm.
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# ? Aug 7, 2015 05:31 |
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Lavender Philtrum posted:Maybe this was answered before, but what do 'scaling' and 'dp' mean in the context of this game? https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games ctrl f
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# ? Aug 7, 2015 06:08 |
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bebaloorpabopalo posted:Scaling is based solely on number of moves in a combo, with some moves (mostly ones that launch) counting as "two moves". It's not any different for Dauntless. Edge can do cr.L -> S1 -> Super and do 300 damage, and Edge's cr.L is faster and his Special 1 is safer. Talos can do cr.L -> S3 -> Super and do 300 damage. Vlad can do cr.L -> S3 -> Super and do 300 damage... Point well made. Can't argue with it. So we all basically agree on tiers? Top: Edge High: Chel/Crow Mid: Vlad/Dauntless Low: Talos
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# ? Aug 7, 2015 07:50 |
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So I decided to give Dauntless a try, among other characters. Gold = Invincible right? Literally every single time I've used Vandal Hook I just get smashed out of it before the attack portion comes out. Though my luck trying various new characters was pretty painful anyways. 6 matches in a row vs Edge . Finishing with "oh and suddenly it's 200 Ping on top" Crow seems interesting but I keep forgetting to spam disc as much as possible. Admittedly my terrible reaction time and inability to pull air combos more complicated than one extra hit (It's a miracle I can forward advance off Talos's air grab into the spartan rush as it is) keep me going back to Talos. EDIT: Blah. At least I made Edge in a row number... whatever work for it when I went back to Talos. but what loving good is super armor when he's got double hits comming out of his rear end, bop me with a jab after I super armor tank his DP before the grab gets him, or evades my ultra by ducking (huh, coulda sworn that would grab duck blocking people off a spartan rush every other time I've used it). The real pain of it was I coulda won if I wasn't a loving failure at kinetic advancing into the all of one half asssed air combo I can pull off "aaand advance into a... advance into a...oh I guess my thumb is just to loving slow for this game's liking " Section Z fucked around with this message at 09:58 on Aug 7, 2015 |
# ? Aug 7, 2015 09:45 |
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Talos is currently a really attractive trap. At low and mid levels his combos are intuitive and scary, allowing you go get streaks. The issue is I think Talos v Crow is legitimately a 2-8 matchup, and Chel is another issue entirely. I never see kicks landed anymore, by me or the occasional other Talos player I find. I think this problem would go away if Talos S2 was a proper reversal to gaurd crossups and better damage. Getting in is hard, staying in is hard; you should win in 4 combos. The Gorp fucked around with this message at 10:06 on Aug 7, 2015 |
# ? Aug 7, 2015 10:03 |
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Yeah, I keep seeing "Talos is trash tier" but he's also the only one that can appears to be able to land solid damage in the "Fisher Price's My First Fightmans" range of input dexterity, plus the newbie attractiveness of an unblockable ultra. Crow and Chell you have to be willing to belt out their fireballs when it's beneficial too, dauntless I just can't manage to string things together to save my life and get casually hit out of "isn't Gold=invincible?" attacks, I've been avoiding edge because I know all the really dangerous ones are able to do proper combos and split second decide which move to use, which I would lack, etc. Which reminds me of Dauntless, who seems to have no middle ground between "pinball wizard please call me the robot hospital" and "Even I can casually murder them". Either they are completely crushing me, or they are no threat at all. Edge is the only enemy that makes me go from "Well, clearly I lost because I'm bad . I can already see I could have done this, or-" to "Oh my loving god really " I have no illusions about my skill level, but at least when I get my rear end handed to me by anyone else I can start to see what I could have done to prevent it, or just how I hosed up. EDIT: oh my gently caress, 2,200 ping yeah I think it's time to take a break for the moment with this sudden bout of holy poo poo lagspikes. Section Z fucked around with this message at 10:34 on Aug 7, 2015 |
# ? Aug 7, 2015 10:25 |
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Ok my own personal Dauntless protips so far:
Ok that's all please feel free to correct me or add to this bullshit thanks in advance!
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# ? Aug 7, 2015 12:53 |
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Trykt posted:Ok my own personal Dauntless protips so far: Be careful with cold drill vs good chels and edges they can punish the poo poo on block with a full combo:\
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# ? Aug 7, 2015 13:47 |
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Yeah, when I played Dauntless mirror matches a few days ago, it seemed like we could punish a blocked cold drill with crouching light into whatever. I saw Hungbee playing Dauntless on Dandy J's stream, and he was canceling blocked cold drill into the the backwards-moving button-held S3 to make it more safe, and that seemed pretty cool. That's two specials on cooldown just for a blockstring, though...but at least you still have Dust Breaker.
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# ? Aug 7, 2015 14:01 |
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I've got nothing to say about the game yet as the two matches I tried playing last night were unbearably laggy and stuttery. I like the idea behind the game though but it's obviously got a long way to go. I'd be happy with controller rebinding working in the short term though. Also the fact that there's no local versus is baffling.
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# ? Aug 7, 2015 15:04 |
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The Gorp posted:Point well made. Mine is more like OP: Edge, Crow Strong: Chel, Dauntless Meh: Talos, Vlad But this could all change overnight, they're going to be adding new special move options for everyone soon enough.
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# ? Aug 7, 2015 16:19 |
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I want new characters too.
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# ? Aug 7, 2015 16:57 |
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I want one frame links
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# ? Aug 7, 2015 17:10 |
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ZenVulgarity posted:I want one frame links one frame links into unblockable option select resets also those insane anime game inputs
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# ? Aug 7, 2015 17:16 |
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i just want airdashes, instant block, 1 frame throws and fd
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# ? Aug 7, 2015 17:37 |
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i want sentinel
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# ? Aug 7, 2015 19:08 |
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I want gems.
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# ? Aug 7, 2015 19:14 |
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NecroMonster posted:i want sentinel He's being piloted by a dog
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# ? Aug 7, 2015 19:17 |
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Is there anything that Chell has to counter Code-Drill spam? Can't uppercut it because it has armor.
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# ? Aug 7, 2015 19:23 |
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# ? Jun 4, 2024 12:15 |
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inthesto posted:He's being piloted by a dog Um, that's Gigantor.
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# ? Aug 7, 2015 19:25 |