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Otisburg posted:Hm, yes, turns out I can't make a muscle wizard in heavy armor. How terribly conventional. Unless I read it wrong as you level you can choose to upgrade any stat. Therefore you can boost your wizards fight and armor scores and choose spells to make him fight better. Dicebaglady dice bags look amazing and I want a cygnar or trollblood one so bad!
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# ? Aug 4, 2015 03:19 |
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# ? Jun 9, 2024 18:26 |
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muskets posted:Brigade Games are the US stockists - they seem to have stock at $35 a box. Anyone ordered from them before? I'm a little gunshy with online dealers.
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# ? Aug 4, 2015 03:33 |
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The Dice Bag Lady sends them to the US at about $35 shipped and she's posting here so I guess that's about as on the level as you get. I've been on the fence about getting a Frostgrave box set, and after seeing TDBL sign up here and sell them with the Statuesque heads I'll give it a shot. I really support what you do.
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# ? Aug 4, 2015 03:50 |
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Otisburg posted:Hm, yes, turns out I can't make a muscle wizard in heavy armor. How terribly conventional. I think a lot of the spells are purposely kinda vague so you can reskin them as you choose. So maybe an elementalist would be a good start and instead of fire/ice/earth, your element is muscles. Instead of Elemental bolt, you punch so hard it hits people across the room. Scatter shot is like that Zangief spinning lariat move. Trust in Frostgrave and it will never fail you.
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# ? Aug 4, 2015 03:52 |
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Oathed 3 Reaper minis for Frostgrave in the Oath Thread, and the Apprentice is just about complete:
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# ? Aug 4, 2015 20:15 |
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I'm not that experienced at painting people so I might just make a warband of slimes with weapons stuck in them.
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# ? Aug 4, 2015 23:29 |
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Does this weapon/soldier seem reasonable to you guys? Skirmishing Weapons (javelins, throwing axes, pistols, whatever) Damage Modifier +1 load and fire as a single action, 12" maximum range Skirmisher - 80 GC Move 7 Fight +2 Shoot +2 Armor 11 Will +0 Health 12 Notes: Skirmishing Weapon, Hand Weapon, Leather Armor
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# ? Aug 5, 2015 00:06 |
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Sulecrist posted:Does this weapon/soldier seem reasonable to you guys? That's a pretty cool idea and the Will +0 offsets the +1 modifier I guess. The tracker has a bow and staff and has +1 Will and is also 80GC. OP can you add this to the second post as "warband creator"": http://www.battletortoise.com/frostgrave/roster.html
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# ? Aug 5, 2015 08:36 |
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I'm probably just dumb but I can't find the actual rules for what the "Large" qualifier does to a creature in the bestiary.
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# ? Aug 6, 2015 02:40 |
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Played my first game last night. Used a summoner warband. My apprentice summoned a demon (with a 1) that preceded to eat my apprentice, an archer, and a thug, before my one-legged thug killed the demon, a wandering construct, and an enemy Templar. Then my one-legged thug carried off the treasure dropped by the enemy apprentice (who was killed by my wizard's bone shard spell). gently caress, but this game is brutal. And fun. We played the Keep scenario, so folks were teleporting all over.
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# ? Aug 6, 2015 03:04 |
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KuangMkV posted:I'm probably just dumb but I can't find the actual rules for what the "Large" qualifier does to a creature in the bestiary. I had that same problem. All I could find about it was that people shooting at it get +2. I forget where the rule was exactly. Probably the shooting section. The book suffers from lack of an index.
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# ? Aug 6, 2015 03:07 |
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It's under the "Modifiers to Shooting" table - I don't have the page number handy. Also, "Large" affects your chances of casting a spell to create a construct (Large constructs are -6, or something like that.) Regarding an index, usually I'm a big proponent of them, but since the rules only take up an extremely small portion of the book, I'm not sure it's 100% necessary (though it would make things a little quicker.) I'm going to send Universal Head an email and ask if they have any plans to do a quick reference up.
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# ? Aug 6, 2015 13:34 |
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If you don't have an index, I feel like a reference sheet is a necessity. I am probably just Stockholmed from playing GW games so long, but having a sheet with modifier summaries and everything included to glance at is very helpful.
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# ? Aug 6, 2015 13:53 |
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Ashcans posted:If you don't have an index, I feel like a reference sheet is a necessity. I am probably just Stockholmed from playing GW games so long, but having a sheet with modifier summaries and everything included to glance at is very helpful. There is one on the forum the writer uses. http://www.lead-adventure.de/index.php?topic=80828.0 It has something weird in there about how Fight should be used instead of Armour for Shooting attacks, but Armour isn't used like that anyway.
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# ? Aug 6, 2015 14:17 |
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My warband grows McDeath's Crazed Caledonian Commandos I'm so happy.
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# ? Aug 6, 2015 21:14 |
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I hope the one with the caber is an archer.
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# ? Aug 6, 2015 21:28 |
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Electric Hobo posted:I hope the one with the caber is an archer. Nah, the Shot Putter is the archer, a only the Crossbow is worthy of a caber.
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# ? Aug 6, 2015 21:32 |
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The two broken bottles guy if my favorite.
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# ? Aug 6, 2015 21:58 |
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Just ordered some of Germ's cool circular insert area terrain and walls. Should be nice for this and WMH. For now I'm going to go with Dave Graffam's PDFs printed on cardstock to populate most of my buildings to fill the table up cheap, but slowly I'll start swapping in plastic/resin.
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# ? Aug 7, 2015 08:30 |
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My Frostgrave warband WIP. I color-code my guys because I tend to get confused when they're all on the board, especially when my usual two opponents use guys from the same box of dudes. Thieves have orange pants, archers green. The box I used had no bows in it, so my bows=javelins. Next up, thugs. I think they will have purple pantalones.
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# ? Aug 8, 2015 17:32 |
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The Dregs posted:My Frostgrave warband WIP. I color-code my guys because I tend to get confused when they're all on the board, especially when my usual two opponents use guys from the same box of dudes. Thieves have orange pants, archers green. The box I used had no bows in it, so my bows=javelins. Next up, thugs. I think they will have purple pantalones. Nice WIP, would love to know how it turns out. Because I'm easily amused and because that picture made me think of this: http://www.uni-watch.com/2008/02/26/wfl-wtf/
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# ? Aug 8, 2015 18:16 |
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enrious posted:Nice WIP, would love to know how it turns out. Way ahead of their time IMO.
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# ? Aug 8, 2015 18:22 |
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Having a discussion with my local group about the crit rule. I think it sucks. D20 is swingy a hell already, and most warband members die to a 20 anyway. Crits are just there for slaying your wizard and 100 gold characters. (Edit) A little update. My son wanted an Attack on Titan large construct. Normally I try to discourage the animes, but I caved on this one. Not sure what to do about his dangly bit yet. Added Braveheart tats to some of the boys. The Dregs fucked around with this message at 00:55 on Aug 9, 2015 |
# ? Aug 9, 2015 00:40 |
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The Dregs posted:Having a discussion with my local group about the crit rule. I think it sucks. D20 is swingy a hell already, and most warband members die to a 20 anyway. Crits are just there for slaying your wizard and 100 gold characters. Yeah the crit rule is way too swingy since it sewms to auto-dead virtually everything.
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# ? Aug 9, 2015 07:25 |
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The Crit rule is optional, isn't it?
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# ? Aug 9, 2015 07:27 |
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It is, and should be opted out of. I have read through the rules, and like it. It's light and breezy enough to "stay out of the way" and teach easily, but enough meat to probably make for a satisfying campaign. Some people will probably be carehavers about it not having specific rules for elfs or dwarfs or dark elves or whatever, but I like that you can just have your warband be dwarfs and the rules are light enough that it doesn't really make a huge diff and I'll still know what everything does when I fight your short mans. There are a few niggling things that kind of speak to the single-author sort of old school of design plain-text "make something up" not-keyworded or top-down organized which rubs me the wrong way: just as an example for Explosive Rune I can't seem to figure out how big the rune should be? A single point on the table? A 25mm base? A foot in diameter? It's not Forge Your Own Narrative Because We Can't Be Arsed level but it's irritating. I'm currently sorting my Reaper Bones minis into two forces so I have a loaner to start trying to get people hooked and make this a thing at my FLGS which already boasts a pretty good Mordheim scene so I can skeeve off their terrain. Gonna do Necromancers for my dudes because Necromancers are a total classic and I got some great Bones for Wizard, Apprentice, and sinister henchmen, and Sigilists for the opfor because my big pile of unused bones has a perfect sigilist Wizard and Apprentice: E: thespaceinvader posted:Dude if that's your necromancer you're not even trying. That guy is totally my necromancer, the dudes I linked are sigilists. I'm having trouble figuring out what do do for my Necromancer Apprentice, probably one of the sexy Necromancer Bitches. I definitely need to use the gravedigger guy as something, too. Either just a Thug, or more appropriately a "treasure hunter." Also thinking Imp for his Summoner spell, with this guy: E2: I really wanted to do the OpFor as Cleric/Paladin themedThurmaturgists because this guy owns so hard, but I couldn't find a good apprentice: Owlbear Camus fucked around with this message at 11:01 on Aug 9, 2015 |
# ? Aug 9, 2015 10:40 |
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Dude if that's your necromancer you're not even trying. This guy is your necromancer http://www.reapermini.com/Miniatures/Bones%20axe/latest/77151#detail/77151_w_1
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# ? Aug 9, 2015 10:42 |
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Since I'm a raving maniac, and since a local store had foolishly ordered one of the insanely huge and overpriced Union Heavy Rail sets from WWX and found it sitting on the shelves gathering dust...I've decided to put together a warband based on the Corbetite Order of monks from Girl Genius. If you haven't read the comic, that's an order of nominally-Christian steamtech monks who run the setting's railway system and consider their trains as a holy sanctuary. It's a little ahead of the "standard" Frostgrave time period, but they don't use firearms much and otherwise fit right in. It helps that I have the wizard and apprentice/engineer dudes from a WHFB Celestial Hurricanum kicking around. All three are wearing long robes, have shaven heads, and wear a prominent wheel symbol on their chests. That's my wizard and some of his lads right there. Now all I need to do is think up some suitably train-based martial arts for kicking unbelievers right in the knuckle coupling, and put together an order from Reaper...actually I've had a harder time than I thought finding decent monks. Any recommendations? Preferably plastic so I can fiddle with weapons, lanterns and so on. I like the thought of surveyors-militant with telescope "maces" and battle-theolodites.
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# ? Aug 9, 2015 13:31 |
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What's a good option for Mordheim-style weapon/accessory sprues that don't give GW money? I like WYSIWYG and want to pop a crossbow or dagger on to my mans here or there.
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# ? Aug 9, 2015 16:38 |
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Fireforge has some good looking sets. I especially like their templar infantry and their steppe warrior for Frostgrave because they both look bundled up for the cold.
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# ? Aug 9, 2015 17:35 |
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Otisburg posted:What's a good option for Mordheim-style weapon/accessory sprues that don't give GW money? I like WYSIWYG and want to pop a crossbow or dagger on to my mans here or there. Buttload of 'em here. http://www.reapermini.com/Miniatures/Conversions/latest
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# ? Aug 9, 2015 17:51 |
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My war band in progress. Witch, thief, and frost toad.
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# ? Aug 9, 2015 22:37 |
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That Frost toad is total Germ, you have impressed me already before I even got my resin terrain bits and bobs from you. I groused a little at the shipping to myself but paid it. To my suprise I got a Paypal refund without even asking for it when your cost ended up being less, even though you could have kept it without me having another thought about it. As long as the terrain is good quality when it arrives that alone earns you my repeat business. You're a mensch. E: Hey thread, have an old trick for occasionally scoring decent terrain on the cheap: http://www.amazon.com/s/ref=nb_sb_n...+ornament+ruins Not much going on there but occasionally worth popping in to discount or thrift stores for same... Owlbear Camus fucked around with this message at 09:51 on Aug 10, 2015 |
# ? Aug 10, 2015 09:27 |
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The Frostgrave Facebook Page posted:Played my first real game tonight, with three players. I played a Necromancer, one guy played a Summoner (summoning Cthulian monstrosities), and another played a Sigilist. We had a great time, but one player's comment gave me pause. He said, "I don't like the game, I like playing the game with you guys." We were having a really good time, but he thought the game itself was flat. He said he'd play it again, because he enjoys having a good time, but he thought the rules were weak. He particularly didn't like how I had an archer in turn one take down a barbarian with one shot. He thought the weapons didn't really matter, that Archers reign supreme, and that everything was too swingy with a d20. Has anyone seen any way to fix some of these issues? Opinions?
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# ? Aug 10, 2015 14:25 |
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Sounds like he's salty about losing that barbarian, but on equal die rolls, even out in the open with the archer standing still, the barbarian is missed by the archer, unless I'm misreading the rules? SHOOT vs FIGHT, right, and all of the possible modifiers seem to favor the defender. Even on a nat 20 the Barbarian still has 2 HP left, unless you're using the optional crit rules (which seem like an option to avoid.) Also curious how dense the terrain was on the table for the barbarian to use. I think at least twice it's called out in the rulebook that yeah missile weapons shoot two feet, but you should never have that much daylight in a normal set up.
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# ? Aug 10, 2015 14:50 |
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Otisburg posted:Sounds like he's salty about losing that barbarian, but on equal die rolls, even out in the open with the archer standing still, the barbarian is missed by the archer, unless I'm misreading the rules? SHOOT vs FIGHT, right, and all of the possible modifiers seem to favor the defender. This was my thought. People never seem to use enough terrain and what little they have, they don't use for cover choosing instead to charge ahead. Looked at the images associated with the post. The edges of the board have tall buildings making the middle of the board an even worse killing ground due to the snipers you could put everywhere.
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# ? Aug 10, 2015 15:01 |
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Indolent Bastard posted:This was my thought. People never seem to use enough terrain and what little they have, they don't use for cover choosing instead to charge ahead.
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# ? Aug 10, 2015 16:00 |
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Yeah at least Infinity has a section of the rules to tell you to BLOCK LINES OF SIGHT GUYS!
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# ? Aug 10, 2015 17:28 |
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Another thought: I'll have to review the treasure placement rules, but the race to get treasure off the board should in theory punish a strategy that skews too hard towards ranged attackers. I'm picturing a squad that has a good mix of ranged, tough guys, and "runners" like the thief/treasure hunter/etc sneaking around corners and making off with treasure while Sniper McCrossbowsquad stands around with their dicks in their hands maybe plinking a few guys down but not really coming home any the richer for it. I really need to get this thing on the table and played. E: Reaper seems to have a policy that only Dwarves and Skellingtons use crossbows, and very few of them at that. Gonna have to bite the bullet and pick up the official Frostgrave Mans. Not that it's a bad deal. By the standards of these things it's a fair price for that many mans and interchangeable sprue kit guys are always fun. Plus you know supporting a good and cool game. E2: Musing about Dead Barbarian Salt: Might be best strategically for campaign play to spam 20-50GC guys until you rack up some treasure to really add to the punch of/protect/deliver the 100 GC elite troops. There's some like cloak or w/e that makes you ridic hard to hit with arrows/bolts right? Owlbear Camus fucked around with this message at 06:53 on Aug 11, 2015 |
# ? Aug 11, 2015 06:40 |
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# ? Jun 9, 2024 18:26 |
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Otisburg posted:Another thought: I'll have to review the treasure placement rules, but the race to get treasure off the board should in theory punish a strategy that skews too hard towards ranged attackers. I'm picturing a squad that has a good mix of ranged, tough guys, and "runners" like the thief/treasure hunter/etc sneaking around corners and making off with treasure while Sniper McCrossbowsquad stands around with their dicks in their hands maybe plinking a few guys down but not really coming home any the richer for it. Use something else to represent crossbows. Javelins are good, if no one else in your force is using spears. So are guns (blunderbusses or matchlocks or whatever), if your other dudes are using bows.
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# ? Aug 11, 2015 11:28 |