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confirming staff/shield to be hilariously strong
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# ? Jul 31, 2015 05:57 |
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# ? Jun 5, 2024 07:39 |
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A staff... AND a shield? Ugh, my immersion.
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# ? Jul 31, 2015 06:01 |
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So here's something neat I just figured out and want to share, for a lot of quests you can simply by what the NPCs want off of the vendors under the used section, the Mushroom Jack typically has animal parts and Marina has everything else. I've completed a bunch of quests including picking up the staff skill at a really early level because of this.
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# ? Jul 31, 2015 08:30 |
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Kickstarter was 100% funded. Revealed some new races but they're coming out with the stretch goals soon.
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# ? Jul 31, 2015 19:21 |
Ran around a cave, picked mushrooms then died to a skeleton mage and got a big head. Huh.
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# ? Jul 31, 2015 20:39 |
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Wait until it gets weird.
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# ? Aug 1, 2015 02:20 |
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Is there still the curse that makes your guy talk poo poo to team mates?
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# ? Aug 1, 2015 07:42 |
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Really disappointed in the stretch goals. I thought they'd be features rather than races and cosmetic stuff. I guess a race is a feature, but I was expecting a focus on the technology, something like "for $30,000, we'll implement PBR for all our character assets drastically improving the graphical fidelity of our game" since that's the primary concern from what I've seen. A lack of content isn't the primary concern of people wanting to back this game. Alexander DeLarge fucked around with this message at 12:44 on Aug 1, 2015 |
# ? Aug 1, 2015 12:34 |
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hakimashou posted:Is there still the curse that makes your guy talk poo poo to team mates? That's the best loving curse, because wtsaename can be an ornery bastard as it is, so we could never tell if it was him or the curse talking.
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# ? Aug 3, 2015 17:11 |
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Alexander DeLarge posted:Really disappointed in the stretch goals. I thought they'd be features rather than races and cosmetic stuff. um the kickstarter literally said at the outset that the money will be used mostly to buy/commission art assets...? Lutha Mahtin fucked around with this message at 08:29 on Aug 4, 2015 |
# ? Aug 4, 2015 08:26 |
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Lutha Mahtin posted:um the kickstarter literally said at the outset that the money will be used mostly to buy/commission art assets...? I know, I'm just saying it'd be nice to get a taste of what they'll be doing with it. Highlight PBR or show off some new tech they're going to use, because that's what gets funding and attention.
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# ? Aug 4, 2015 11:42 |
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Alexander DeLarge posted:I know, I'm just saying it'd be nice to get a taste of what they'll be doing with it. Highlight PBR or show off some new tech they're going to use, because that's what gets funding and attention. They already have a test server where he puts his most recent build up prior to "release" to the alpha server.
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# ? Aug 4, 2015 12:37 |
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Ok, so after a few days of haunting the vendors for the quest materials, I've finally got the staff skill and a little training under my belt (I also have a belt too). What are good things to work on next? I feel like I need better gear, but I'm not entirely sure where I should going for that. I've mostly just been doing all the favors I can for any NPCs I run across, figuring at some point I'll probably need everyone to like me.
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# ? Aug 4, 2015 16:16 |
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For around 2-3k you can buy a kicking set of zero buffs white armor from the armor vendor in Hogan's Keep in Eltibule, it gives you so much armor it basically trivializes a good chunk of content in Serbule and Eltibule. Things that deal poison will still wreck your face though. The price is 2-3k because sometimes you can find white elven or orc gear on various vendors and that'll give you even more armor.
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# ? Aug 4, 2015 19:58 |
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There are also some necklaces that give 5 points of damage mitigation at the cost of 40 hp. That pretty much makes you immune to all poison in a lot of starting damage
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# ? Aug 5, 2015 01:55 |
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Inimicul posted:There are also some necklaces that give 5 points of damage mitigation at the cost of 40 hp. That pretty much makes you immune to all poison in a lot of starting damage can confirm these necks are OP as gently caress. If youre struggling with poison and you dont have one of these theres also those poison mitigation potions.
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# ? Aug 5, 2015 03:03 |
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This game is oddly compelling. Is psychology any good at any point in the game? I just started and didn't even finish the quest to get it, I'm just curious as I'm looking though the spell names on the wiki.
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# ? Aug 5, 2015 03:25 |
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It's good at crowd control, from what I gather.
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# ? Aug 5, 2015 03:27 |
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quote:We have officially passed our first stretch goal of $25,000! Thanks everyone for your continued support. Because of your support, we have officially added two additional stretch goals; the first is a player instrument expansion and the second is a new player skill: the Bard!
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# ? Aug 5, 2015 03:34 |
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REDjackeT posted:This game is oddly compelling. this has been covered multiple times in the past few pages of the thread
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# ? Aug 5, 2015 14:38 |
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So what about psychology?
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# ? Aug 5, 2015 15:04 |
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That Guy Bob posted:For around 2-3k you can buy a kicking set of zero buffs white armor from the armor vendor in Hogan's Keep in Eltibule, it gives you so much armor it basically trivializes a good chunk of content in Serbule and Eltibule. Things that deal poison will still wreck your face though. I bought the best armor I could find in Hogan's Keep and Serbule, so I ended up with around 298 armor and 160 health. I couldn't find the damage mitigation necklace, but I did find a shield with +2 universal damage reduction which helps a little bit. Combined with some of the staff skills (currently at level 16 I think), I feel like a tiny god when I fight anything that mostly does physical damage. Current goal is trying to find/buy magic shields so I can get Tyler to teach me how to use the drat things.
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# ? Aug 5, 2015 18:32 |
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Rush battle chemistry. Have fast.
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# ? Aug 5, 2015 19:08 |
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Lutha Mahtin posted:this has been covered multiple times in the past few pages of the thread Eh, must have glossed over it. I only noticed a little bit about the mez spell. I'll have to go back and read it again. I like that dying is a skill that actually can give you stat boots and that chickens are apparently dinosaurs. e; Nemo2342 posted:It really is worth grinding dying just to get the free teleport back to Serbule. This game. REDjackeT fucked around with this message at 20:44 on Aug 5, 2015 |
# ? Aug 5, 2015 20:40 |
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REDjackeT posted:Eh, must have glossed over it. I only noticed a little bit about the mez spell. It really is worth grinding dying just to get the free teleport back to Serbule.
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# ? Aug 5, 2015 20:41 |
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Chickens are dinosaurs. And elves have two dicks. The game spits the real.
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# ? Aug 6, 2015 01:03 |
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Nemo2342 posted:Current goal is trying to find/buy magic shields so I can get Tyler to teach me how to use the drat things. Or... Tyler also likes armor patch kits. Those can be bought in town and are stackable.
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# ? Aug 6, 2015 01:56 |
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Inimicul posted:Or... Tyler also likes armor patch kits. Those can be bought in town and are stackable. I thought he had a better favor/gold ratio for shields instead of the kits, but then again it wouldn't be the first time the wiki wasn't entirely up to date. I'll go give them a try tonight. Nemo2342 fucked around with this message at 02:36 on Aug 6, 2015 |
# ? Aug 6, 2015 02:30 |
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Nemo2342 posted:I thought he had a better favor/gold ratio for shields instead of the kits, but then again it wouldn't be the first time the wiki wasn't entirely up to date. I'll go give them a try tonight. It's probably true, and there's some good shields around on vendors in consignment and used. But there's something to be said for being able to just straightup trade money for favor.
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# ? Aug 6, 2015 06:02 |
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https://www.kickstarter.com/projects/projectgorgon/project-gorgon-pc-mmo/posts/1315701 Cow armor
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# ? Aug 6, 2015 12:10 |
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30.5 Days posted:It's probably true, and there's some good shields around on vendors in consignment and used. But there's something to be said for being able to just straightup trade money for favor. Trip report: I do think shields give more favor, but it seems to be some function of how much the shield costs and it's rarity (the wiki just says rarity, but it's wrong). However the nice thing about the armor kits was that I could work out exactly how many I needed, so I didn't have to sit there and go "Ok, I got 8 shields, maybe this time it will be enough". So now I alternate between whacking people over the head with my staff, or whacking them over the head with my shield. Seems to work pretty well, though I do have trouble if I get mobbed by too much stuff at once (looking at you, crypt) or if things do too much non-physical damage.
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# ? Aug 6, 2015 16:18 |
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yeah, i never tried to systematically figure out how much favor was given by different items, but it certainly seemed like rarity and value were both correlated with the favor amount. i would be curious to learn if the mods & stat rolls had any effect, too
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# ? Aug 6, 2015 16:52 |
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Arghhh....I'm caving, and against better judgment, checking out this game *downloading*
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# ? Aug 8, 2015 18:43 |
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2DCAT posted:Arghhh....I'm caving, and against better judgment, checking out this game *downloading* I'm still resisting.. Give us an update on how much you hate or like it. You might collapse the rest of us holding out.
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# ? Aug 8, 2015 19:33 |
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After many months i patched it and it looks like i still have my account and my stuff. my name on there is Pisschrist
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# ? Aug 9, 2015 07:40 |
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TipsyMcStagger posted:I'm still resisting.. It's interesting, but it definitely feels like it was made by only a couple of folks. There's a lot of nostalgia there, but the game is really, really rough. I'd compare it in terms of playable and nostalgia to The Repopulation. It brings back memories of games past; however, it really needs a lot of work.
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# ? Aug 9, 2015 15:18 |
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I've been out of town so I couldn't post about this when it hit my email, but: "$35,000 Player Instrument Expansion We have 6 instruments planned, each with six short music loops that can be combined in any order. But if we hit this stretch goal, we'll add a second "song" that's completely different from the first, consisting of six new music loops for every instrument. We'll also add a seventh unique instrument, and we will work on allowing animal forms to participate in the fun!" The kickstarter is currently at 33.5k. Please oh please let my spider play drums!
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# ? Aug 9, 2015 18:07 |
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mushroom_spore posted:The kickstarter is currently at 33.5k. Please oh please let my spider play drums!
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# ? Aug 9, 2015 20:00 |
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2DCAT posted:It's interesting, but it definitely feels like it was made by only a couple of folks. There's a lot of nostalgia there, but the game is really, really rough. I'd compare it in terms of playable and nostalgia to The Repopulation. It brings back memories of games past; however, it really needs a lot of work. After playing off and on for about 2 weeks now, my biggest gripe is the way Favor and Training interact. It doesn't bother me if some of the higher-skill stuff is locked behind favor, but man does it feel frustrating if you can't get to some of the lower stuff because of it. For example, the wiki recommends that new players try making bacon to raise favor with Joeh, the weapon vendor. There's a catch though. What it doesn't mention is that in order to get the bacon recipe you have to both level up cooking AND grind favor with Fainor, the inn keeper.
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# ? Aug 10, 2015 00:17 |
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# ? Jun 5, 2024 07:39 |
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Nemo2342 posted:For example, the wiki recommends that new players try making bacon to raise favor with Joeh, the weapon vendor. There's a catch though. What it doesn't mention is that in order to get the bacon recipe you have to both level up cooking AND grind favor with Fainor, the inn keeper. Progress in this game is less of a straight line and more like, I dunno, a bunch of pyramids that have interconnected foundations? I was really frustrated for a while when I received the cheese quest as a newbie and realized that there were like six other things I had to do just to unlock the skills. So I abandoned the quest and figured I'd get back to it later. I'm hopeful that they will continue to make the tangle of interrelated goals easier to understand and progress through, because when it works, it's really a lot of fun.
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# ? Aug 10, 2015 01:31 |