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Bholder posted:There's nothing more fun than having a 90% rapid fire shots missing both times. How about having an Assault run-and-gun next to a Muton and then forgetting that he didn't have rapid fire yet? Luckily the sniper got him, but that meant the flanking Floater got him for seven damage. Glenn Friendly spends a lot of time in the hospital, his first mission after turning off an EXALT node next to two guys with grenades. The man won't die, I'll give him that much.
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# ? Aug 10, 2015 23:48 |
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# ? Jun 4, 2024 13:56 |
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I've never had an 'in the zone' scout before, this is fantastic.
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# ? Aug 11, 2015 00:04 |
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Alkydere posted:You can't use it every time, all the time, but you get like a free +30% crit when attacking while cloaked. And it basically breaks the AI. Good for scouting too since pods don't activate if I remember correctly. Basically it's giving you free activations of the stealth armor...potentially far before you unlock the stealth armor. In addition to this, remember that 'no enemies can see you' is actually pretty easy to achieve and is the entire idea behind overwatch traps. So you fall back a little bit and then become literally invincible because none of the enemy AI is equipped to handle cloaked XCOM soldiers.
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# ? Aug 11, 2015 00:20 |
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If you have holo-targeting and the gene mod that gives +10 aim after a miss on a Gunner, will both of those effects apply to the second shot of Rapid Fire? I mean, it should. But XCOM and Long War are weird like that.
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# ? Aug 11, 2015 00:53 |
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Pohl posted:I've never had an 'in the zone' scout before, this is fantastic. Yeah, they're pretty amazing. Plus, they can equip both shotguns and marksman rifles so have high damage potential for their weapons tier. Mine also have Ranger and Vital Point Targeting. Really helpful to be able to multikill that early in the campaign.
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# ? Aug 11, 2015 01:04 |
Grognan posted:With Long War, has anyone else noticed that stuns don't work if they have one health left? The only captures I've been getting are 3 health and above. RNG. I've captured a Thin Man, a Floater, and got an EXALT goon to suicide himself, all at 1 HP within the last week or so real-time.
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# ? Aug 11, 2015 02:00 |
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98 percent? That seems safe enough... http://www.gfycat.com/CrispSinfulDiplodocus
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# ? Aug 11, 2015 02:08 |
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This guy's going in for psi training ASAP http://www.gfycat.com/MenacingFearlessChimneyswift Something to cleanse the palate after getting hosed by >90% misses.
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# ? Aug 11, 2015 02:52 |
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Getting ready for EXALT base assault. Oh, it's December 30. I'll wait the extra 8 hours and attack on New Year's Eve. [EXALT SABOTAGES RESEARCH] Assholes.
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# ? Aug 11, 2015 03:01 |
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Merry christmas, XCOM.
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# ? Aug 11, 2015 03:06 |
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I'm pretty sure I've raided the EXALT base on Christmas Day every time I've gotten to that point in a Long War campaign.
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# ? Aug 11, 2015 03:11 |
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dyzzy posted:This guy's going in for psi training ASAP Man I'm glad I've never actually seen the fabled Berserker Futball team pod
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# ? Aug 11, 2015 04:21 |
Is there a reason my guys always exclaim that the enemy is retreating, when the enemy is in fact shooting?
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# ? Aug 11, 2015 04:32 |
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Decrepus posted:Is there a reason my guys always exclaim that the enemy is retreating, when the enemy is in fact shooting? Pretty sure that gets cued up when they get a morale check.
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# ? Aug 11, 2015 04:48 |
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Were I one of the Long War designers, I would take a look at the potential abilities of the Goliath - HEAT Ammo, Damage Control, and Collateral Damage - judge them all to be very useful by reading threads on previous builds recommending them all be taken, and make it so you can only pick one. It's a mostly defense/tank build - Steadfast, Automated Threat Assessment, Repair Servos, Shock-Absorbent Armor. I'm tempted to take something like HEAT or Collateral to give a little bit back. Thoughts?
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# ? Aug 11, 2015 05:07 |
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If I want to uninstall Long War and return to the simplicity of Vanilla XCOM is it enough to verify the game cache or do I need to manually hunt down and purge any folders?
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# ? Aug 11, 2015 05:27 |
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Litany Unheard posted:If I want to uninstall Long War and return to the simplicity of Vanilla XCOM is it enough to verify the game cache or do I need to manually hunt down and purge any folders? You should just be able to verify the game cache I believe.
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# ? Aug 11, 2015 05:54 |
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Today, I learned that Tasoth have MC. In April. On a cruise ship. Just shoot me now.
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# ? Aug 11, 2015 06:25 |
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Keiya posted:Today, I learned that Tasoth have MC. In April. On a cruise ship.
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# ? Aug 11, 2015 06:50 |
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monster on a stick posted:Were I one of the Long War designers, I would take a look at the potential abilities of the Goliath - HEAT Ammo, Damage Control, and Collateral Damage - judge them all to be very useful by reading threads on previous builds recommending them all be taken, and make it so you can only pick one. YOU SHUT YOUR WHORE MOUTH RIGHT loving NOW
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# ? Aug 11, 2015 06:51 |
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Approved
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# ? Aug 11, 2015 06:58 |
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Keiya posted:Today, I learned that Tasoth have MC. In April. On a cruise ship. You don't fear death... You welcome it. Your punishment must be more severe. Torture. Not of the body. Of the soul. So, the cruise ship seems about right, yeah.
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# ? Aug 11, 2015 07:25 |
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# ? Aug 11, 2015 07:38 |
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I did the base assault early in the month of June instead of waiting for more weapons/foundry upgrades because I had everyone rested and wanted to knock it out now before I started doing gene mods. Global panic levels were nearly zeroed afterwards, and that's when I get the one-time council mission with global panic reduction.
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# ? Aug 11, 2015 07:47 |
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# ? Aug 11, 2015 07:54 |
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LonsomeSon posted:YOU SHUT YOUR WHORE MOUTH RIGHT loving NOW I guess you don't want to hear about my idea to give all drones Covering Fire since they aren't threatening enough. I feel so behind in my game. It's October, I finally have some Carapace armor, and just finished xenopsionics or whatever it's called so I can finally build a psionics lab which I can't afford because most of my monthly budget has already been blown. I have one MEC suit that is getting shared among two soldiers, have about four lasers to go around my aircraft but finally got the additional HP project done at least, basic gauss but no sniper/shotgun yet. I nearly went into a fatigue spiral after I had two landed UFOs and an EXALT mission back-to-back, ended up using the Commander's Perk mod to give a newly minted Scout Concealment so I could have eyes on an urban LZ since all the other concealment scouts were fatigued. I haven't even researched Elerium yet. I'm so desperate to build more satellites that I sold ten drone corpses for two engineers. Maybe the one good piece of news is that meld has steadily decreased and I guess this means the aliens are starting to run low on resources. Hardly feels like winning though
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# ? Aug 11, 2015 08:05 |
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Zoran posted:I'm pretty sure I've raided the EXALT base on Christmas Day every time I've gotten to that point in a Long War campaign. Ditto! Either Christmas Day or Boxing Day in my two campaigns. Funny how the pacing works.
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# ? Aug 11, 2015 09:27 |
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No gifs, but earlier today with a last shot of the round - a 98% - I missed, shot down a wall and revealed a sectopod and some elite mutons, who proceeded to Code Black the out of position, flanked team in one round.
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# ? Aug 11, 2015 09:34 |
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Having an exalt land literally on top of your operative sure makes for an entertaining situation.
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# ? Aug 11, 2015 10:57 |
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It's a valid tactic, and actually costs you much less points than ignoring it or losing half your squad in an unsuccessful attempt.
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# ? Aug 11, 2015 11:53 |
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Torrannor posted:It's a valid tactic, and actually costs you much less points than ignoring it or losing half your squad in an unsuccessful attempt. If you actually attempt a cruise ship terror mission, chances are that you stop playing TFTD before it finishes.
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# ? Aug 11, 2015 13:01 |
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https://www.youtube.com/watch?v=WziO005uM3g
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# ? Aug 11, 2015 14:34 |
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And then he went and recorded an actual attempt. On Superhuman iirc. Truly the most masochistic.
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# ? Aug 11, 2015 15:24 |
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Op fodder once I get back to my computer holy poo poo
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# ? Aug 11, 2015 15:58 |
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Brainamp posted:And then he went and recorded an actual attempt. On Superhuman iirc. Truly the most masochistic. Guava's not the only one
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# ? Aug 11, 2015 16:55 |
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Iron Rose, your mod makes Exalt into fantastic glass cannons right? Because its fun as balls.
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# ? Aug 11, 2015 18:07 |
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SpookyLizard posted:Iron Rose, your mod makes Exalt into fantastic glass cannons right? Because its fun as balls. It looks that way, they pack a punch but don't have ludicrous health. I bring rocketeers solely to blow up clustered Exalt. Though most of the time if it's the "hit two nodes" mission, I just hustle back to the LZ and extract. Last time I got the military base map, gently caress that.
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# ? Aug 11, 2015 18:25 |
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Hey Iron Rose, I made this request on the Van Doorn in March reddit page, but I don't think hawkeye is very active, so I was hoping you could take a look at it too: I'd like to extend that mod to allow you to force particular council missions in two months rather than just one, so that (for instance) you could force Van Doorn to appear in March and then have Carlock show up in April. Right now you can get that effect by applying the mod at the start, playing through March, and then changing the month and mission number and re-applying the mod to force a different mission in April. But that's a bit kludgy and it's easy to forget. Would it be feasible to add this functionality? I don't have the technical know-how to attempt it myself.
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# ? Aug 11, 2015 18:41 |
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Zoran posted:Hey Iron Rose, I made this request on the Van Doorn in March reddit page, but I don't think hawkeye is very active, so I was hoping you could take a look at it too: I'll look at it Saturday, it's exam week now but I figure I might be able to figure something out. Haven't looked at that one before mind. SpookyLizard posted:Iron Rose, your mod makes Exalt into fantastic glass cannons right? Because its fun as balls. I like it because it makes EXALT into meld pinatas. But yeah I cut their health in half and it made them like three times as fun.
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# ? Aug 11, 2015 18:45 |
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# ? Jun 4, 2024 13:56 |
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!! http://store.steampowered.com/app/268500 !!
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# ? Aug 11, 2015 21:10 |