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OmegaGoo posted:Got to play Roll for the Galaxy today. It was a decent game; I think I prefer Race. This is my view of it too. Consume strategies are really hurt in Roll by the dice mechanics - Consume would be garbage in RftG too if you had to produce goods from your hand and then match them with more cards every time you consumed. Roll is still fun and one of the better dice games out there but it's not good enough to justify how inelegant it is in a number of ways compared to Race.
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# ? Aug 12, 2015 06:47 |
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# ? May 18, 2024 13:54 |
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Madmarker posted:Hey, so apparently at the World Boardgame Championships there was a 4-way tie for first place in Agricola with one of the players from my home town Sceadeau taking the win off tiebreakers. What were the tiebreakers? The game itself doesn't have one besides "play another game between the tied players"
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# ? Aug 12, 2015 06:55 |
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Xelkelvos posted:What were the tiebreakers? The game itself doesn't have one besides "play another game between the tied players" from their website: WBC posted:All ties during elimination rounds will be resolved by the following methods:
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# ? Aug 12, 2015 07:01 |
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JohnnySavs posted:Is there some weird tournament handicap thing going on there? I get 44, 40, 44, & 45 points. Second place has only been given 1 point per stone room, for some reason their total is correct despite this. Fourth place has been given 5 points for fields even though it caps at 4. Again, total is correct despite this. Really this just raises more questions than it answers - how does the person scoring the World Championship give someone 5 points for fields? Who added things up correctly without bothering to change the errors themselves?
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# ? Aug 12, 2015 07:01 |
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What was everyone's least successful/least enjoyed boardgame they brought to their group? I think mine was Android (not netrunner), it was agonizing
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# ? Aug 12, 2015 07:04 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? That I brought? None that I own personally, but I'm responsible for going "oh hey, Frag, I vaguely remember that game from when it came out but I never got a chance to play it, let's give it a try." I'm willing to concede that part of what made it so insufferable were two of the players who had to argue and/or try to look up additional clarifications regarding every single card and rule every single turn despite it being obvious that the rulebook was pretty barebones and the game not exactly being a pinnacle of robust design but yet and still it was pretty fuckin' bad.
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# ? Aug 12, 2015 07:07 |
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Robinson Crusoe and Small World Underground were pretty much equally unsuccessful. I played SWU with a wide variety of people and every one of them commented on how boring it was. Feedback on RC wasn't as immediately negative, but nobody said anything nice and nobody ever asked to play it again either. Lent it to friends who like Arkham Horror and even they weren't interested.
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# ? Aug 12, 2015 07:08 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? So far, Krosmaster Arena. I got for (relatively) cheap, and ran through the tutorials with one of my coworkers. We were both on board till one of the last few tutorials, when they basically pulled a "...and now, here are all the mechanics at once!" with a literal cash shop and money to pick up. She plays mobas, and I'm paraphrasing at best: "holy poo poo, this is just too much poo poo. I'd rather play this on the computer, or just play league." Turns out, there is a PC version
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# ? Aug 12, 2015 07:09 |
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Skull must be out of print because its going for around $70 on amazon. Really wish that new Vlaada game was out already. Sounds perfect for this. Maybe I'll get Pictomania? Tad pricey for an impulse buy though.
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# ? Aug 12, 2015 07:15 |
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Stan Taylor posted:Maybe I'll get Pictomania? Tad pricey for an impulse buy though. Get it. It's awesome-
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# ? Aug 12, 2015 07:34 |
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ChiTownEddie posted:6 or less then definitely Skulls. A local retailer has a special sale for three Timeline packs, for the price of one. I was awfully tempted to pull the trigger on it, seems like a pretty fast, accessible game and I love history.
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# ? Aug 12, 2015 07:56 |
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Machai posted:If you go with coup, I recommend you get the expansion as well because the inquisitor is good and it also allows you to play with up to 10 people. Machai posted:the inquisitor is good Are you using the developer's houserule that the Contessa can block its attack variant, or just as-is, because if so,
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# ? Aug 12, 2015 08:01 |
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Yeah, the Inquisitor is loving horrible.
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# ? Aug 12, 2015 08:05 |
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Broken Loose posted:Yeah, the Inquisitor is loving horrible. Care to explain why? I'm not great at Coup, but it doesn't seem to be such a huge change from the Ambassador. EDIT: Never mind, there is a difference in my version between the manual and the cheat sheet and the text of the card. The latter are missing the "look at someone's card" part, and that's what I use to teach the game. Fat Samurai fucked around with this message at 08:14 on Aug 12, 2015 |
# ? Aug 12, 2015 08:10 |
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Stan Taylor posted:Skull must be out of print because its going for around $70 on amazon. Really wish that new Vlaada game was out already. Sounds perfect for this. Maybe I'll get Pictomania? Tad pricey for an impulse buy though. Skull is easily proxied with playing cards for what it's worth. It's way cooler with the actual game though. But get Pictomania, it will not disappoint. Also consider Colt Express and Once Upon a Time. Azran posted:A local retailer has a special sale for three Timeline packs, for the price of one. I was awfully tempted to pull the trigger on it, seems like a pretty fast, accessible game and I love history. Do it. Timeline is great, and more packs is just better.
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# ? Aug 12, 2015 08:17 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? I've never brought a game that people didn't think was good or get into, but I have games I can't get on the table again. Letters From Whitechapel is probably the big offender in that regard.
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# ? Aug 12, 2015 10:18 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? Nuns on the Run and Machi Koro. The first because there was way too much bookkeeping and checking line-of-sight and the latter because there's no actual strategy or depth to the game.
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# ? Aug 12, 2015 10:21 |
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Panic Station or Android most likely. Letters of Whitechapel was kind of annoying due to how easily it can be broken, but I still sort of like the game.
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# ? Aug 12, 2015 10:40 |
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Thanks! Yeah the guy seems shady as gently caress now, but back in that KS he was new and unsullied, and Karez looked like it would be fun. I've filled out the survey to get the Athlas game as compensation, hopefully it arrives. Intact and complete
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# ? Aug 12, 2015 10:40 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? Dungeon Petz
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# ? Aug 12, 2015 10:57 |
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Sounds like your game group has no soul
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# ? Aug 12, 2015 11:58 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? Tiny Epic Kingdom - it's beautiful, but IMHO not a very fun game.
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# ? Aug 12, 2015 12:09 |
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I got a few people who I don't often boardgame with into Archipelago. They enjoyed it very much. I introduced it to my regular boardgame friends and they couldn't grasp the hidden game ending triggers needing to be hidden and secret public objectives. I kinda want Argent, but that'd probably run into the same problem.
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# ? Aug 12, 2015 12:26 |
Broken Loose posted:Yeah, the Inquisitor is loving horrible. Better than the ambassador at least.
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# ? Aug 12, 2015 12:55 |
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Aston posted:Dungeon Petz Sever by murdering your group. It is the only way. Robinson Crusoe is probably the only one i've gotten that sort of fell flat; i'd rather play any number of other coops over it so even I don't usually suggest it.
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# ? Aug 12, 2015 12:56 |
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Machai posted:Better than the ambassador at least. What no. You have no idea how to play coup if you think the ambassador is a bad card.
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# ? Aug 12, 2015 13:06 |
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Rumda posted:What no. You have no idea how to play coup if you think the ambassador is a bad card. The Ambassador and the Inquisitor are great if used properly but depending on your group's meta it's sometimes more worth it to just bluff Duke until going Captain
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# ? Aug 12, 2015 13:11 |
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In my experience the Ambassador's the easiest card to lie about having, so it's less valuable to actually possess. edit: Archipelago didn't make much of an impression in my group. Thinking about selling it, in fact. Kazzah fucked around with this message at 13:50 on Aug 12, 2015 |
# ? Aug 12, 2015 13:39 |
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Game of Thrones fizzled with my group. We'd played a lot of Kemet before trying it out, and it fared poorly in comparison; being fiddly, slow and surprisingly difficult to actively do anything. It's a lot, lot better when people get to grips with the mechanics and can focus instead on the diplomatic side of the game, but convincing my group to play a single game of it over several full games of other stuff is a hard sell.
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# ? Aug 12, 2015 13:39 |
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Zombie #246 posted:What was everyone's least successful/least enjoyed boardgame they brought to their group? Dixit flopped with my teenage nephews, all they kept saying is "why aern't we playing Cards Against Humanity?". Turns out teenagers are good at laughing at crude jokes, but not very creative themselves.
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# ? Aug 12, 2015 13:40 |
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The Supreme Court posted:Game of Thrones fizzled with my group. We'd played a lot of Kemet before trying it out, and it fared poorly in comparison; being fiddly, slow and surprisingly difficult to actively do anything. It's a lot, lot better when people get to grips with the mechanics and can focus instead on the diplomatic side of the game, but convincing my group to play a single game of it over several full games of other stuff is a hard sell. Yeah, this is what I'd expect. Thrones is similar to Kemet in gameplay, but with a lot more fiddly and luck-based and a bunch less interesting. Kemet also doesn't appear to suffer from the Game of Thrones problem of some powers often getting ganged-up on (EG: Lannister) and other powers actually needing to be ganged up on (EG: Baratheon) or they'll steal the game every time.
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# ? Aug 12, 2015 13:58 |
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SlyFrog posted:Hey gang, help me make an intelligent decision regarding Mage Knight. Play Lost Legion. But dude, before you play watch at least a few eps of Rickyroyal's Lost Legion playthrough, them soothing British tones explaining how the game works will make it so much easier to jump back in.
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# ? Aug 12, 2015 14:08 |
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Xelkelvos posted:The Ambassador and the Inquisitor are great if used properly but depending on your group's meta it's sometimes more worth it to just bluff Duke until going Captain The problem is that the Inquisitor is too good and outright prevents people from playing the game. Giving absolute information to a player is just as devastating as losing a character, if not moreso. For a game about lying, the Inquisitor's attack is gamebreaking (to the point where the designer was like, "Yeah, I hosed up, I should have made it blockable somehow"). On top of that, the Inquisitor's non-attack ability is glacial and subpar compared to the Ambassador, so it's poo poo when it's not busted. Ambassador is really good, though, and if you think it sucks then you're bad at Coup. Ambassador lets you rewrite your narrative while also letting you scout for information in controlled bursts. The best part of Ambassador is that since there's no attack, there's a great deal more personal risk involved with calling out a bluffed Ambassador. It's just better-designed all around.
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# ? Aug 12, 2015 14:09 |
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Cosmic Encounter talk: My group goes through phases where it hits the table like every week for a month, but it's mostly because we have a dynamic where we like to constantly bullshit each other and play weird mindgames. It's very much a "see what dumb narrative emerges from these broken rules" kind of game, and the only part of it that we might consider A Game ITT is the bluffing showdown that resolves the encounter. However, since you almost never get to choose for yourself which other player you are attacking, it becomes moot. We almost always end up coordinating like a 3-way simultaneous victory for the front runners by joining the alliance on one of their final attacks. Those things said, you may enjoy it if you have fun doing political grandstanding and breaking games on purpose.
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# ? Aug 12, 2015 14:24 |
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A game I played with 6 a few months back had people sitting at 9 coins and using the Ambassador to stall since if the couped the one red team member it was certain they would be dead soon after.
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# ? Aug 12, 2015 14:25 |
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Rumda posted:A game I played with 6 a few months back had people sitting at 9 coins and using the Ambassador to stall since if the couped the one red team member it was certain they would be dead soon after.
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# ? Aug 12, 2015 14:35 |
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As much as I like Kemet, it can get really swingy on the last turn depending on who in particular gets attacked. Hoping the expansion helps with that. Also the expansion buffs consume pretty solidly so that should sort things out. If you've got a bit of money feeding your produce/consume cycle it's still real strong in Roll - though it's not the baseline strategy it was in base game RftG. Comparable to Alien Artifacts I think where it's a nice thing that sometimes gets you huge points. Andarel fucked around with this message at 14:55 on Aug 12, 2015 |
# ? Aug 12, 2015 14:46 |
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Andarel posted:As much as I like Kemet, it can get really swingy on the last turn depending on who in particular gets attacked. Hoping the expansion helps with that. It doesn't really look like it, unfortunately. They've added a new win condition, which is: "If at the start of your turn, you have more than 8/10 VP and more VP than any other player, you immediately win the game" That'll work well with the new turn order mechanic (fight an off-board card value only battle at the start of the turn, players who've lost battles recently get bonuses), but could well degenerate into a "stomp on the leader" rotation. It'll certainly make the hail Mary style plays where you leave a single guy on multiple pyramids much more risky, assuming you remove the end of turn game win condition. I've yet to try it out, not sure if it'll be a good fix.
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# ? Aug 12, 2015 14:54 |
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Just read over the rules. The fact that going last means you need to either lose a bunch of battles or burn a big +4/+3 card definitely is a nice change over base game, seems like it'll be a decent step in the right direction but hard to tell without testing. I should have tried to get a game in during gencon =\
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# ? Aug 12, 2015 15:07 |
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# ? May 18, 2024 13:54 |
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Pander posted:At that point you pretty much have to start playing the theme to the Good the Bad and the Ugly. pretty much
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# ? Aug 12, 2015 15:10 |