Why does the Myogi exist
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# ? Aug 12, 2015 05:01 |
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# ? Jun 5, 2024 07:11 |
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ghetto wormhole posted:Why does the Myogi exist To convince you to give Wargaming moneychips to make the hurting stop early, duh.
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# ? Aug 12, 2015 05:02 |
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Applied as myself because goon platoons.
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# ? Aug 12, 2015 05:11 |
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ghetto wormhole posted:Why does the Myogi exist Persevere my son, for soon you will reach the promised land of citadel hits and anime waifus.
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# ? Aug 12, 2015 05:27 |
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That's just since 10 o'clock. Prior to that was little better. I've now had 14 battles in my New Mexico, and I've won 4 of them, survived 4, averaged 929 xp and scored a whopping 3 kills in all those battles. Even upgraded, this thing is a menace to my own team. I simply cannot handle cruisers in this thing, which at tier 6, are the majority of the enemies I come up against. If it is a Cleveland, it's usually not alone. Even if it is alone, the Cleveland practically cannot be citadeled, and usually people will angle about 30 degrees bow-on or stern-on to you, letting them use all their guns and making the dispersion of the New Mexico's guns in turn neatly bracket to either side. Then it promptly melts to fire damage. Against battleships, it does okay; I came perilously close to grabbing a kill on a Fuso with a 20,000 damage citadel hit, but he turned away and his Cleveland escort melted me with impunity. Coming from a winrate of 60% in my New York, 30% in the New Mexico is just appalling. I think I've promoted myself to my level of incompetence with this thing.
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# ? Aug 12, 2015 05:34 |
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Applied as Halman_SA
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# ? Aug 12, 2015 05:39 |
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Getting torpedoed by allies is the best part of this game.
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# ? Aug 12, 2015 05:43 |
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Night10194 posted:Getting torpedoed by allies is the best part of this game.
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# ? Aug 12, 2015 05:46 |
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grrarg posted:No, that would be dodging ally torpedoes then sinking them with your own torps. Sadly, I had just dodged the enemy torpedoes and had already fired mine back at the enemy. Still got 'Just a flesh wound', at least.
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# ? Aug 12, 2015 05:49 |
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Sneaky Kettle posted:words How can you I don't even I mean sure, Clevelands are hard to citadel due to it being split into two smaller armored citadels instead of one big one, but the New Mexico is one of the few boats that actually can do it from my own experience.
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# ? Aug 12, 2015 05:52 |
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Groggy nard posted:How I nailed a Cleveland in the Citadel with a loving Myogi. If that piece of poo poo can do it, anything can. I'm actually starting to like the Myogi. I don't know what the hell is wrong with me. I think it's like 'Hey, anything I manage to do, I managed to do in a Myogi, so it's extra special.'
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# ? Aug 12, 2015 05:55 |
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Sneaky Kettle posted:New Mexico words Are you stagger firing, or are you firing a salvo? I always salvo and my shells land pretty much in a nice pattern. Clevelands are easy to get high damage on even if you dont citadel them. I'm trying to get a nice screenshot of how to aim at them but my team isnt cooperating and are blowing away the enemy clevelands before I can. This is the best I can get atm. It lagged up a bit when I took it and the mountain fucks up the flight time, but it should be around 6-8 seconds for shell. My team blew him up as my shells were coming in so I couldnt get an after shot. The only other thing I can think of is you're trying too hard to do everything at absolute max possible range so your shells experience even more dispersion. Another example, this one is an Aoba but premise still stands Was a little quick on the screenshot button but you can see the citadel indication. Was like 2 Citadels and a devastating strike. Dispersion got me on this one but it still works. Final example, 30 seconds after the last one. As well as it was only my first 2 turrets. Stats for the game I took all but the first example. Honestly I hope this helps a lot of people in the mid tier grind. Its not a perfect aiming solution for every ship since everyone has different flight times but for those of you in New Mexicos it should help a lot. DurosKlav fucked around with this message at 06:36 on Aug 12, 2015 |
# ? Aug 12, 2015 05:59 |
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DurosKlav posted:North Carolina is starting to get on my nerves. The shells are so loving floaty. Hitting anything above 15km is starting to turn into pure luck. Its also a HE magnet. Play it mid- short range and keep your nose at the enemy, then laugh and yell I'M A JUGGERNAUT BITCH. /repeat
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# ? Aug 12, 2015 06:25 |
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Michi88 posted:Play it mid- short range and keep your nose at the enemy, then laugh and yell I'M A JUGGERNAUT BITCH. /repeat Ya I find those are my best games. Just nosing in at everyone and citadeling them back to the stone age. Just wish pubbies would follow me in, but I might as well be wishing to win the lottery. Winning the lottery would be more the more likely outcome. I've posted so many pictures that imgur thinks I'm a bot. So 2 more wont hurt Look at all them achievements. Only 140,000 till the Iowa. DurosKlav fucked around with this message at 06:56 on Aug 12, 2015 |
# ? Aug 12, 2015 06:37 |
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Wish I had recordings going as I had a super exciting match, and probably my highest XP game ever. I'm in my Minekaze, managed 4 kills, when I've had 6 with the Minekaze before, but an easy150k damage as I had 3 battleships on the west side of Fault all alone, so I could keep popping out of islands at 4-5km, lay a wall, and turn or smoke fast enough to get out. Got 15 torp hits, dodged a poo poo load of fire, was able to have my DC up everytime my rudder got knocked out, and won the game by killing a Farragut who I hit with a single HE, he smoked, hit him with 1 torp in the smoke when I couldn't see him, and then finished him with the game winning salvo when he appeared again. Put 6 torps into a Fuso over 3 runs, and plastered a couple more BBs. Only had 4k in combined flood and fire damage. All torps, all the time.
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# ? Aug 12, 2015 06:49 |
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I'll just leave this here again, I'm on a losing streak atm with the Iowa, I can do 200k dmg, and tank an entire teams worth of shooting for 5-10mins, but our other teammates are afraid to close to more then 15k and lose sniping matches. I really wish pubbies would grow a pair and stop acting like a rowboat in a BB.
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# ? Aug 12, 2015 07:06 |
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Michi88 posted:I'll just leave this here again, I'm on a losing streak atm with the Iowa, I can do 200k dmg, and tank an entire teams worth of shooting for 5-10mins, but our other teammates are afraid to close to more then 15k and lose sniping matches. I really wish pubbies would grow a pair and stop acting like a rowboat in a BB. Would be interesting to see your damage taken on this. Iowas are so bouncy its funny watching pubbies try and pen them. They see the high tier ships and the blinders go on and they just start spamming shells. "Why arent my pop guns penning this highly armored battleship thats angled away from me and at long range?" Its really bad anytime there is a Tirpitz in the game. DurosKlav fucked around with this message at 07:14 on Aug 12, 2015 |
# ? Aug 12, 2015 07:10 |
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I'd post if I had that screenshotted, wasn't really thinking about it. I really need to screenshot things more, had an aoba chasing me as I turned out of a my Iowa vs a bunch of ships brawl spamming he at my tail end, doing no damage, and then he got really pissed off when a single shell impacted his bow from my rear turret and hit him for 17k instantly killing him. We ended up winning with my Iowa barely afloat with 5k hp. On a side note, I went and looked and I have an almost 8% draw rate, this is beyond ridiculous..... Michi88 fucked around with this message at 07:46 on Aug 12, 2015 |
# ? Aug 12, 2015 07:29 |
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demonR6 posted:CTRL X locks the turrets in place. CTRL p or s does some poo poo too but I forgot. hahaha you think they are ever going to answer it...
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# ? Aug 12, 2015 08:31 |
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Michi88 posted:On a side note, I went and looked and I have an almost 8% draw rate, this is beyond ridiculous..... That would mean there are a good 16% draw on those lovely standard battles with only 2 cap.
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# ? Aug 12, 2015 09:38 |
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Painful.
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# ? Aug 12, 2015 11:02 |
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UV_Catastrophe posted:So, I think I'm giving up on carriers for a while. I've been going down the US line and found tier 4-5 to be pretty fun and decently enjoyable, despite the fact that trying to focus on air superiority through fighters paid gently caress-all for XP. Then, I reached tier 6 and hit the absolute brick wall that is the CV tier disparity mentioned earlier in the thread. Holy poo poo. My first two matches were against same/lower tier carriers which were predictably fine for me. Then I faced off against tier 7-8 CV's in the next several matches and got brutally loving murdered every single time any of their fighters even looked at me. That's the only good thing about the current iteration of carriers, their bullshit MM is unfun for the carrier player too, so hopefully more people quit playing them until poo poo gets fixed.
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# ? Aug 12, 2015 11:04 |
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I'm installing Aslains modpack right now, is Wargaming ok with people using that that Eye of Sauron Camera mod? I havn't tried it yet but if it works as I imagine it does it seems to give a pretty big advantage.
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# ? Aug 12, 2015 11:47 |
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Even if they turn out to not be, I seriously doubt they'll do more than disable camera mods, much like what they did with the lead indicator mod. edit: when i finally stop feeling sick enough to want to play a few rounds of botes, it's 4:50 and the servers are down for maintenance. TehKeen fucked around with this message at 12:54 on Aug 12, 2015 |
# ? Aug 12, 2015 12:51 |
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DurosKlav posted:Would be interesting to see your damage taken on this. Iowas are so bouncy its funny watching pubbies try and pen them. They see the high tier ships and the blinders go on and they just start spamming shells. "Why arent my pop guns penning this highly armored battleship thats angled away from me and at long range?" Its really bad anytime there is a Tirpitz in the game. Supposedly there's a bug with the Iowa where the superstructure starts in the reduced damage state. So it takes half damage from HE, and then zero once the superstructure turns dark. So you might as well shoot AP.
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# ? Aug 12, 2015 13:27 |
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I've been running test on the Mogami 155mm and after a few good voley you do more damage to other cruisers shooting AP than HE when under 10km. That damage thresold thing may be something to watch closely.
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# ? Aug 12, 2015 13:42 |
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Vivick posted:I'm installing Aslains modpack right now, is Wargaming ok with people using that that Eye of Sauron Camera mod? I havn't tried it yet but if it works as I imagine it does it seems to give a pretty big advantage. You'll be pleased to learn that botes just patched, so you'll need to go and download a new version of Aslains and install it again
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# ? Aug 12, 2015 13:42 |
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Is anyone having problems with Aslain's mod causing black screens when trying to load into the port? I'm only attempting to run the Eye of Sauron Camera mod and the IJN Rising Sun flag.
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# ? Aug 12, 2015 13:49 |
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TehKeen posted:Is anyone having problems with Aslain's mod causing black screens when trying to load into the port? I'm only attempting to run the Eye of Sauron Camera mod and the IJN Rising Sun flag. I'm just installed a new Aslains and neither of those mods and it's working fine... though I was getting an exception, and had to go and rename the mod folder from 0.4.0.5 to 0.4.0.6 to get it to work, leading me to believe that even though this Aslains is no older than 2 days - that's when I last updated - it's not for the current build. It's possible the Sauron mod has been broken by WG and this is what happens now.
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# ? Aug 12, 2015 14:02 |
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NTRabbit posted:You'll be pleased to learn that botes just patched, so you'll need to go and download a new version of Aslains and install it again Welp
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# ? Aug 12, 2015 14:05 |
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Anyone else with a North Carolina seen their shells fall short at +21km range? I'm not sure if the FCS is buggy or what, but most of my long range shots (it should be 23ish km range with FCS) just end up short by 2 km or so. It's been kinda frustrating, combined with the floaty shell trajectory that makes hitting anything at +15km a crapshot.
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# ? Aug 12, 2015 14:11 |
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New test patch is on the way, includes CV balance! http://worldofwarships.eu/en/news/common/game-update-041-pt-announcement/ Also, ranked battles where you can get demoted for a draw! e: The Asia announcement included some extra details: quote:Cruiser Omaha will get an increase in firing range when equipped with the most advanced hull to match her to the other ship of the series—Murmansk. Cruiser Furutaka, which taught many Japanese Navy enthusiasts coolness and peace of mind, now shifts the helm faster, and turns to the enemy more rapid-firing and agile primary armament turrets together with updated torpedoes. By the way, the same torpedoes are installed on the top configuration of destroyer Mutsuki, which provides a good opportunity to save on research. The Japanese Navy enthusiasts will most certainly appreciate another improvement: the rotation speed of primary armament turrets of Wakatake, Minekaze, and Mutsuki was increased. The latter also received a bonus to the reload time of torpedo tubes. Defensive fire on US DDs, faster turret traverse on low level IJN DDs and Furutaka. Myoko and Mogami nerfed yet no change to Cleveland? Scikar fucked around with this message at 14:25 on Aug 12, 2015 |
# ? Aug 12, 2015 14:17 |
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^^ oh my god, AA DDs ^^Wargaming posted:For example, aircraft carriers are now distributed in the teams strictly symmetrically, both by quantity and by Tiers, which will significantly even the balance. Overall these look to be some excellent changes. I hope it's not in testing for too long! The Minekaze nerfs aren't really even that bad since imho the 7km faster torps are better. More notes from the Asia site: WG Asia posted:In addition, we have tried to resolve another dogfight issue, that is a great disparity in the effectiveness of fighters in adjacent tiers. Fighters have long found themselves in an unfavorable situation when facing enemy counterparts of higher tiers. Sometimes, it would seem that enemy “hawks” reign supreme in the air by destroying their rivals from inferior tiers and getting away with it. For Update 0.4.1 we have collected the necessary data and rebalanced parameters of all fighters. Now the damage they can cause increases more evenly depending on their level. Researching your aircraft is still important, but fighting off enemies from the next tier has gotten easier. WG Asia posted:
Asia notes EU notes vv vv TehKeen fucked around with this message at 14:49 on Aug 12, 2015 |
# ? Aug 12, 2015 14:22 |
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OH GOD THEY ACTUALLY GAVE THE DEFENSIVE FIRE SKILL TO US DDs I'm over the moon right now, excuse me while I celebrate. This patch is looking phenomenal.
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# ? Aug 12, 2015 14:35 |
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Nothing on air dropped torpedoes arming distance. At least carrier will be a more reliable counter to other carrier now but still, do these idiots even play their own game ?
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# ? Aug 12, 2015 14:45 |
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Also map updates: Spawning opposite each other in a division on Hotspot wasn't very funny.quote:Improved graphics on familiar maps is not the only thing that will make players happy. New Dawn and Fault Line were modified significantly.On Hotspot, the diagonal team arrangement and the Domination mode with five bases were removed.
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# ? Aug 12, 2015 15:01 |
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Hazdoc posted:OH GOD Welp. time to bite the bullet and finally level up the US DD line. I'm not looking forward to grinding out of my brand new Tier 7 IJN Cruiser that got nerfed into the T8 that just got nerfed.
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# ? Aug 12, 2015 15:10 |
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Seriously, this is the best thing I've seen all week.http://worldofwarships.eu/en/news/common/game-update-041-pt-announcement/ posted:For example, aircraft carriers are now distributed in the teams strictly symmetrically, both by quantity and by Tiers, which will significantly even the balance.
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# ? Aug 12, 2015 15:11 |
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TehKeen posted:The Minekaze nerfs aren't really even that bad since imho the 7km faster torps are better. It's getting +1km added to its detection range though, so it will play more like the stock Mutsuki. Which also gets +1km detection range because it just wasn't bad enough.
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# ? Aug 12, 2015 15:13 |
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# ? Jun 5, 2024 07:11 |
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Yeah I just read that, it seems a bit much - IJN DDs really do need to be able to do the ninja thing a bit, but this almost makes it as bad as USN DDs in that regard. If you're forced to use the 7km torps, I'd have no more than a 6.25-6.4km detection range.
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# ? Aug 12, 2015 15:24 |