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Gobblecoque
Sep 6, 2011

LeftistMuslimObama posted:

I disagree on this. Helseth sends the DB after you because he hears the emperor has sent a potential Nerevarine to Morrowind, and anyone who can even convince a few followers that he's Nerevar returned is going to be a threat to his hold on the throne. He would want to snuff you out before people know who you are. Killing you after you're powerful and running around making everyone like you and getting great houses on your side and such is just going to make people mad at him.

Nah, people claim to be the Neravarine all the time and it's pretty accepted by most people outside of the Ashlanders that it's just kooky nonsense (not to mention that potentail Neravarines almost inevitably get themselves killed pretty quickly). I don't remember if Helseth knew that the emperor sent you to Morrowind but if he did then there's not a whole lot of reason for him to try to sabotage the emperor's plans since it's only the emperor's backing which prevents the Tribunal from telling Helseth to :getout:

Now a Neravarine that's gaining some believers and is in positions of power? That's certainly something that could mess with the balance of power enough to warrant an assassination.

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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Gobblecoque posted:

Nah, people claim to be the Neravarine all the time and it's pretty accepted by most people outside of the Ashlanders that it's just kooky nonsense (not to mention that potentail Neravarines almost inevitably get themselves killed pretty quickly). I don't remember if Helseth knew that the emperor sent you to Morrowind but if he did then there's not a whole lot of reason for him to try to sabotage the emperor's plans since it's only the emperor's backing which prevents the Tribunal from telling Helseth to :getout:

Now a Neravarine that's gaining some believers and is in positions of power? That's certainly something that could mess with the balance of power enough to warrant an assassination.

Basically this. Plus, given Morrowind's slower, deliberate pace, it seems like it would be more appropriate thematically (and even from a gameplay perspective) to assume that Helseth wouldn't be wasting his time dispatching elite DB assassins to every backwater part of Vvardenfel for the express purpose of assassinating every single bumpkin who claims--or who has people claiming--s/he's the Nerevarine. It just feels like a more believable scenario for the game to throw assassins at you after you're on the road to becoming the Nerevarine and have given good reason catch a jinx blade in the side, and it works a lot better from a mechanical perspective because you aren't getting trounced by unavoidable, high-level enemies who carry expensive, quality gear--possibly within mere in-game hours of stepping off the dock.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I seem to remember the console version of GotY sets it so that the DB doesn't attack you until you hit Level 7. The PC version is just the expansions unaltered, since they were already pressed for PC.

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

If you fall in the water in the canalworks in Vivec, is there any way to get out except exit through the underwater gates?

it's kind of a trek all the way around to the shore.

Rhjamiz
Oct 28, 2007

You should be able to get up on some of the Gondolier platforms, though they are sparse.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
Levitation?

Guildenstern Mother
Mar 31, 2010

Why walk when you can ride?
Cast water walk and then use a scroll of icarian flight, that'll get you out no problem.

SCheeseman
Apr 23, 2003

Stack pillows.

Panty Saluter
Jan 17, 2004

Making learning fun!
Apologies if this has been covered elsewhere, but I just got the Steam version of Morrowind up and running with MGE and everything is great except I have giant books. Giant books where the take/exit dialog is cut off and I'm stuck looking at it. Using Windows 7 SP1, i5-4670k with a GTX 970. 8 GB RAM. Running as administrator with desktop composition, etc. disabled. 2560 x 1080 resolution (scaled down for the safety of tables everywhere).

Only registered members can see post attachments!

axolotl farmer
May 17, 2007

Now I'm going to sing the Perry Mason theme

Did you run the Morrowind code patch? There's a fix for that exact problem there.

http://morrowind.nexusmods.com/downloads/file.php?id=19510

Panty Saluter
Jan 17, 2004

Making learning fun!

axolotl farmer posted:

Did you run the Morrowind code patch? There's a fix for that exact problem there.

http://morrowind.nexusmods.com/downloads/file.php?id=19510



No but I put the EXE in the folder. That's the same thing right :downsgun:

e: scaling fixed, still don't have options to take or exit? Will fiddle with it tomorrow.

Panty Saluter fucked around with this message at 07:29 on Jul 22, 2015

mbt
Aug 13, 2012

I've been going through almost every Morrowind quest mod I can think of and some of them are really good! And some of them are bad!

I'll rank the ones I've played through so far
Julan, Ashlander Companion - A - Great, incredible, what else is there to say? The gold standard of companion addons that hasn't been matched in any Bethesda game since. Morrowind tends to be a bit weird when it comes to companions so I was stuck for a bit when you have to bring Julan to Shani, Shani wouldn't trigger the "Julan is right here" dialogue so I was lost for a while. I dislike how the game blocks you from the cavern because "You haven't done Julan's quest enough". Really? (Also see the spoiler for what blocked me for the longest time)

Rise of House Telvanni - A - Mod for Telvanni characters? Check. Borderline broken artifacts? Check. Well I'm sold. This adds a whole series of quests after you become Archmagister. The good/fun quests outweigh the bad in my opinion. Sometimes you're infiltrating daedric realms, sometimes you get asked to haul 70 pound dwemer ingots. Yes someone ranked lower than you asks the Archmagister to haul metal for them. No respect at all. Downsides would be that, combined with a weird/weak story arch involving Edwinna Elbert getting possessed by Dwemer spirits, but wait someone else in the guild is secretly a spirit child of Dwemer outside of time and there's 30 of them left and you have to go into Edwinna's subconscious and :derp: it is real dumb!

Building up Uvirith's Legacy / Uvirith's Legacy - C+/B+ - Uvirith's Legacy is a neat housing mod that makes a somewhat lore-friendly expansion of the Telvanni house you acquire. My one gripe is I can't find a chest to dump all my crap. That's all I want. I'm not a "meticulously sort all my gems from my lockpicks" and "display my swords on a table" guy. I want 2-3 chests I can say "this is for weapons, this is for armor, cya". Maybe it has it and I'm dumb and can't find them! Building Up Uvirith's Legacy builds a city around Uvirith's Legacy. I don't like the layout of the city, some of the buildings clip into the tower roots, the landscape is all wonky, and most of all it doesn't feel like a town. What it goes for is very ambitious, but I can't help but feel Green Uvirith is better.

Greater Dwemer Ruins - B - Expands the final dungeons and makes them final-dungeony. Overall it's pretty good! My biggest complaint with all three is it screams at the top of its lungs "This is a mod". Half-working elevators, ladders that teleport you up so you can hit a door because ???, particle effects like mad, really dumb puzzles (put oil on rusty lever :shepface:) throw me out of the loop. Kinda overstays its welcome a bit with the final dungeon. The final fight is rad though. The actual dungeon design is incredible, Darknut makes a ton of really cool dwemer machines and areas to explore.

Suran Underworld - C+ - A grimdark quest expansion that lets you join the Bloodfang Tong :byodood: You do a bunch of quests like the thieves guild but with more murder. Only one escort quest! Lots of merchants to sell too/buy from so its a good money sink. The story is passable I guess. Despite getting a "3.0" fixup final edition they misspell "Vivic" throughout everything. One of the final dungeons made me tcl through it. There's a huge maze with respawning liches and ghosts. You fight through to a vampire who disappears and reappears at random places in the maze every time you kill him. You have to kill him 5 times, all while navigating a 4 story maze. gently caress thatThe rewards are somewhat balanced at least.

Ghostpath - D - What in the world? I knew what I was getting into. It's a dungeon crawl with some bad puzzles. Some of the maps are so crammed full of enemies it hurts me in real life. Some of the mazes are almost as bullshit as Suran Underworld's, but not quite. The enemies are insanely hard for the first half with little to no reward, then one of them drops a constant effect chameleon 70% amulet. It gets better. The very next boss you kill has a CE 95% curass, and that's one of three effects on it. Soon you fight "Abaddon" which is a "demigod" dressed in heavily modded Royal Guard armor. 100% chameleon and a few hundred strength liquors later (he's got 60000 health and will easily one-shot you if you forget about chameleon), I've got a 255-255 sword, a set of 500 rating armor chuck full of incredible enchants, and a 120-120 spear that gives me 100 strength or something ridiculous. It's so over the top I can't help but play it every time. One of the doors in the mod can only be walked through if you jump at it with your head.

Gladiator/Welcome to the Arena - D/F - Tried them both. Arena mods are boring. I'm so glad Oblivion has a whole arena faction. Welcome to the Arena gives every npc a "-Challenge" topic where you can challenge them in the arena. Their response is usually "...i don't want to" It's baaaaaad. Gladiator gets a D for not loving with every npc in the game (I guess Bloodmoon fails as well then).

Sotha Sil Expanded - ? - Attempted to start it and spawned beneath the map. I'll get back to this.

Up next: Illuminated Order, Vivec's Fate, Lost Heir, Sobitur Facility

Lunchmeat Larry
Nov 3, 2012

I didn't like Rise of House Telvanni much because, even though it was technically really well-designed, you really never feel like the Archmagister, with all the dumb metal hauling quests and the ridiculous female Magister that comes in out of nowhere halfway through good lord. I was playing it alongside I think Uvirith's Legacy and the comparison was jarring - I went from holding court in my rad magic citadel to decide the lives of peons to running around mopping up ghosts for a Mary Sue Original Character Donut Steele.

I loved Suran Underworld when I was like 14-15 and I still think it's pretty impressive for an older mod, but... Bloodfang Tong.

Illuminated Order is rad, Vivec's Fate is cool especially for being from like 2003, Lost Heir is so buggy I never finished the loving thing.

The MUMPSorceress
Jan 6, 2012


^SHTPSTS

Gary’s Answer
I hated Sotha Sil expanded. I tried really hard to like it, but after you get to the city it falls into mazes and switch puzzles pretty quickly and it got massively annoying. There also seem to be event flags that completely prevent progress if you don't hit some of the switches, so you can't even noclip past the annoying parts to take the door to progress.

It's one of those mods that's like 90% there, but the 10% that's missing is the part that would have made it actually fun.

Moryrie
Sep 24, 2012

Mortimer posted:

I've been going through almost every Morrowind quest mod I can think of and some of them are really good! And some of them are bad!

Building up Uvirith's Legacy / Uvirith's Legacy - C+/B+ - Uvirith's Legacy is a neat housing mod that makes a somewhat lore-friendly expansion of the Telvanni house you acquire. My one gripe is I can't find a chest to dump all my crap. That's all I want. I'm not a "meticulously sort all my gems from my lockpicks" and "display my swords on a table" guy. I want 2-3 chests I can say "this is for weapons, this is for armor, cya". Maybe it has it and I'm dumb and can't find them! Building Up Uvirith's Legacy builds a city around Uvirith's Legacy. I don't like the layout of the city, some of the buildings clip into the tower roots, the landscape is all wonky, and most of all it doesn't feel like a town. What it goes for is very ambitious, but I can't help but feel Green Uvirith is better.

There are chests you can just dump your gear in and go though. They're hidden behind some secret panels.

mbt
Aug 13, 2012

Moryrie posted:

There are chests you can just dump your gear in and go though. They're hidden behind some secret panels.

Ah, I probably just didn't find them. Housing mod creators listen up: Have your teleport send you directly to a room with a bed and a massive chest with a door leading outside. If I can't fit my mace of Aevar Stone-Singer in your chest it's not big enough :black101:

LeftistMuslimObama posted:

I hated Sotha Sil expanded. I tried really hard to like it, but after you get to the city it falls into mazes and switch puzzles pretty quickly and it got massively annoying. There also seem to be event flags that completely prevent progress if you don't hit some of the switches, so you can't even noclip past the annoying parts to take the door to progress.

It's one of those mods that's like 90% there, but the 10% that's missing is the part that would have made it actually fun.

Sounds awesome I can't wait to sift through journal entries in the construction set again. Suran Underworld had me doing that a few times, I should have mentioned that in my write-up, it's partially why it left a bad impression. A lot of quests had no directions just "go to place" Okay now what? Good quest mods add dialogue for npcs in the area giving you a hint.

mbt fucked around with this message at 19:07 on Aug 12, 2015

RadicalR
Jan 20, 2008

"Businessmen are the symbol of a free society
---
the symbol of America."

Mortimer posted:

Ah, I probably just didn't find them. Housing mod creators listen up: Have your teleport send you directly to a room with a bed and a massive chest with a door leading outside. If I can't fit my mace of Aevar Stone-Singer in your chest it's not big enough :black101:

It ain't the size that matter, but how you sheath it.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Yeah, complaining about chests in Uvirith's Legacy is a bit weird, I think even the first time you can go into the tower (level 2, after you give the gold and schematics, the vanilla quests) there's a switch you can throw that has some chests, and it only gets bigger from there.

Lunchmeat Larry
Nov 3, 2012

Mortimer posted:

I can't wait to sift through journal entries in the construction set again.
I spent far too many years of my life doing exactly this for too many poo poo quest mods to name :negative:

mbt
Aug 13, 2012

Sky Shadowing posted:

Yeah, complaining about chests in Uvirith's Legacy is a bit weird, I think even the first time you can go into the tower (level 2, after you give the gold and schematics, the vanilla quests) there's a switch you can throw that has some chests, and it only gets bigger from there.

Some chests isn't the same as "chest that can hold 20+ weapons" which is what housing mods should do. Not everyone cares enough to sort their swords from the axes.

Accessibility is a big part of that too, I don't want to teleport in then spend 30 seconds running to the chest. I shouldn't have to waste a mark on it if I have a direct teleport :colbert:

UL is still good though

Mooktastical
Jan 8, 2008

Mortimer posted:

Some chests isn't the same as "chest that can hold 20+ weapons" which is what housing mods should do. Not everyone cares enough to sort their swords from the axes.

Accessibility is a big part of that too, I don't want to teleport in then spend 30 seconds running to the chest. I shouldn't have to waste a mark on it if I have a direct teleport :colbert:

UL is still good though

UL is awesome. I think that Stuporstar wanted to retain a semblance of balance/'realism', which is why there isn't just one chest that can hold every item in the game world.

Of course, with even the most basic understanding of how the CS works, it becomes trivial to add a chest with a capacity of like 9999999 units, or edit one of the existing chests to be like that.

Moryrie
Sep 24, 2012

Mortimer posted:

Ah, I probably just didn't find them. Housing mod creators listen up: Have your teleport send you directly to a room with a bed and a massive chest with a door leading outside. If I can't fit my mace of Aevar Stone-Singer in your chest it's not big enough :black101:



Um. The teleport platform is right next to the two secret panels. Each secret panel has a 500 weight chest inside. Or, you could just dump your stuff on the floor, since it isn't going to despawn, or phase through the floors, or do anything freaky like in Skyrim/Oblivion. There's a bag of holding too... o_0 .. I think you really did not spend enough time with Uvirith's Legacy. Did you maybe also miss the library and the treasury with loads of display cases and 14 more 500 weight chests?

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
That post helped, UL indeed has the treasury/library for you to dump all those (Daedric) artefacts. I usually do BUUG where you have fairly obvious armory levitating up to proper Telvanni quarters.

mbt
Aug 13, 2012

Moryrie posted:

Um. The teleport platform is right next to the two secret panels. Each secret panel has a 500 weight chest inside. Or, you could just dump your stuff on the floor, since it isn't going to despawn, or phase through the floors, or do anything freaky like in Skyrim/Oblivion. There's a bag of holding too... o_0 .. I think you really did not spend enough time with Uvirith's Legacy. Did you maybe also miss the library and the treasury with loads of display cases and 14 more 500 weight chests?

500 isn't enough for my weapons. :jerkbag: "clearly you didn't search every nook for the proper chests to separate your loot by color and weight" c'mon dude. I'm no weirdo who pimps out his virtual castle by putting things in display cases, but maybe you missed that part. If I have to spend more than 3 minutes finding where to put my daedric crescent I'm not going to use that as a house.

Mooktastical posted:

UL is awesome. I think that Stuporstar wanted to retain a semblance of balance/'realism', which is why there isn't just one chest that can hold every item in the game world.

Of course, with even the most basic understanding of how the CS works, it becomes trivial to add a chest with a capacity of like 9999999 units, or edit one of the existing chests to be like that.

That's what I did, but I shouldn't have had to. Making chests able to hold everything isn't going to tear a hole in muh emmershun

Mod review: Lost Heir - F - Doesn't have journal entries because it's real old then I went onto a boat and talked to someone who said "You shouldn't be here" then I was teleported to Red Mountain. Lots of spelling errors and kinda dumb dialogue.

Moryrie
Sep 24, 2012

Mortimer posted:

500 isn't enough for my weapons. :jerkbag: "clearly you didn't search every nook for the proper chests to separate your loot by color and weight" c'mon dude. I'm no weirdo who pimps out his virtual castle by putting things in display cases, but maybe you missed that part. If I have to spend more than 3 minutes finding where to put my daedric crescent I'm not going to use that as a house.


Then UL clearly is not a great housemod for you. But it does have a lot of questy stuff that's pretty awesome that you may have missed. Like 3 or so companions? Lots of great dialogue? Every character added by this mod has character? But whatever.

mbt
Aug 13, 2012

Moryrie posted:

Then UL clearly is not a great housemod for you. But it does have a lot of questy stuff that's pretty awesome that you may have missed. Like 3 or so companions? Lots of great dialogue? Every character added by this mod has character? But whatever.

The rest of it is great but it is not a housemod for me, yes. I have done a lot of the side stuff and it is good. I would sarcastically ask if you made this mod because you're defending it so fervently but I know that's not true.

mod review:

Illuminated Order - A - this mod is great all around. Dialogue manages to handle "grimdark u wanna b skeleton man" pretty well. Encounters are memorable and adds enough to justify a playthrough, plus you get to be a skeleton man.

Sotha Sil Expanded - Ain't no one got time for this - I haven't played this in a long time and boy I must have had a lot of time on my hands. This mod can be some bullshit. I'm sure its great, but I got through a few quests in the city before I realized I could be doing anything other than this. This mod belongs in a museum, I don't think it was meant to be played. The default voice acting is REALLY BAD, trainwiz you sound like a dork please don't attempt to voice the weirdest mary sue I've seen in a while.

Sobitur - C - Boasts such features as "You can color your armor puke green". I might not be giving this a fair score, but all the combat sections in these mods kinda blur together after a while. I never want to see a dwemer anything ever again.

Moryrie
Sep 24, 2012

Mortimer posted:

The rest of it is great but it is not a housemod for me, yes. I have done a lot of the side stuff and it is good. I would sarcastically ask if you made this mod because you're defending it so fervently but I know that's not true.


Lol, I wouldn't stick up like this for my own stuff.

Stuporstar
May 5, 2008

Where do fists come from?
Lol, you guys don't have to stick up for me. He's got a valid preference, and UL doesn't have a chest that holds everything for him.

Mortimer, my suggestion would be to mod the Bag of Holding chest for yourself, like make a little mod that changes its weight to 999999, clean the old chest from your save using Enchanted Editor or whatever to wipe its old data, then dump all your poo poo in there. Then the only time you'll have to even teleport to it is once every load-game, which it automatically does for you anyway, and the rest of the time you can just open it in your inventory.

Hell, if you wanted to upload a mod of my mod for that, I'd endorse it. I'm cool with people customizing UL in any way they like.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Stuporstar posted:

Hell, if you wanted to upload a mod of my mod for that, I'd endorse it. I'm cool with people customizing UL in any way they like.
Is that so? Because let me tell you how much I hate the Vault. I understand it's legacy content, but still.

Also fyi, your TR patch is outdated - they've deprecated some of the books you put in the library and gotten others. If it's okay I'd update your patch... eventually.

mbt
Aug 13, 2012

Stuporstar posted:

Lol, you guys don't have to stick up for me. He's got a valid preference, and UL doesn't have a chest that holds everything for him.

Mortimer, my suggestion would be to mod the Bag of Holding chest for yourself, like make a little mod that changes its weight to 999999, clean the old chest from your save using Enchanted Editor or whatever to wipe its old data, then dump all your poo poo in there. Then the only time you'll have to even teleport to it is once every load-game, which it automatically does for you anyway, and the rest of the time you can just open it in your inventory.

Hell, if you wanted to upload a mod of my mod for that, I'd endorse it. I'm cool with people customizing UL in any way they like.

I very well might do that, thanks. I think I'll attempt to make multiple bags to sort out armor/weapons from "misc" so that shouldn't be too tough if it works the way I think it does.

Atrayonis posted:

Also fyi, your TR patch is outdated - they've deprecated some of the books you put in the library and gotten others. If it's okay I'd update your patch... eventually.

Speaking of TR what is going on with that? They seem obsessed with making a "standalone OpenMW product" which is probably one of the dumbest things I've heard in a while. I used to make quests for them (necrom release onward) but they've gone through some administrative changes since then and I think progress grinded to a halt. Which sucks because Almalexia is almost done it just has no NPCs or quests. Having jumped around it a dozen times it's a real neat area.

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
Converting the entire work so far to OpenMW? That seems just insane with Morrowind mainland.

mbt
Aug 13, 2012

GuyUpNorth posted:

Converting the entire work so far to OpenMW? That seems just insane with Morrowind mainland.

TR works fine with OpenMW, OpenMW is just an engine that runs bethesda files. What they want to do is make completely original assets (new faces/walls/items/weapons) and make it so TR doesn't require morrowind assets to be run (I think you might have known/meant this I just wanted to be clear). Which is really really dumb because morrowind is cheap and no one would want to play the mainland without the island. Maybe they want to be able to sell it? Not likely.

SCheeseman
Apr 23, 2003

Mortimer posted:

TR works fine with OpenMW, OpenMW is just an engine that runs bethesda files. What they want to do is make completely original assets (new faces/walls/items/weapons) and make it so TR doesn't require morrowind assets to be run (I think you might have known/meant this I just wanted to be clear). Which is really really dumb because morrowind is cheap and no one would want to play the mainland without the island. Maybe they want to be able to sell it? Not likely.

It's to create a basic framework so people can use it as a basis for new games.

EDIT: Actually scrap that, misinterpreted what you said. What I was referring to is the OpenMW team working on a sort of "example game" that will run without any Bethesda/copyrighted assets.

SCheeseman fucked around with this message at 18:15 on Aug 13, 2015

Atrayonis
Jul 6, 2008

Godspeed, brave canary
TR at this point is eating itself.

Cat Mattress
Jul 14, 2012

by Cyrano4747

Mortimer posted:

TR works fine with OpenMW, OpenMW is just an engine that runs bethesda files. What they want to do is make completely original assets (new faces/walls/items/weapons) and make it so TR doesn't require morrowind assets to be run (I think you might have known/meant this I just wanted to be clear). Which is really really dumb because morrowind is cheap and no one would want to play the mainland without the island. Maybe they want to be able to sell it? Not likely.

They must have gotten even further up their own rear end than they already were. It's a really dumb idea because it also means that they have to duplicate all the content that would logically be expected to be also found on the mainland. Either mainland moon sugar is different from vvardenfell moon sugar, or moon sugar doesn't exist at all on the mainland, choose which option is less utterly loving stupid.

I bet Sload is behind this idea. TR sucks.

Stuporstar
May 5, 2008

Where do fists come from?

Atrayonis posted:

Is that so? Because let me tell you how much I hate the Vault. I understand it's legacy content, but still.

Also fyi, your TR patch is outdated - they've deprecated some of the books you put in the library and gotten others. If it's okay I'd update your patch... eventually.

I'm going to update the TR patch for the next UL update, so no need to worry about that.

As for the vault, I've altered the time it takes to build in the next major version. It's optional of course, but if you want the throne room without having to build the vault, I can make the throne room accessible as soon as the upper tower is built. All the other Telvanni Masters have throne rooms of a sort, so it doesn't have to be tied to becoming Archmagister like the vault is. I'm just not sure whether to include the guards until the vault is built or not, since there would be no barracks to house them. Also you could make due with dwemer centurions or something.

Mortimer posted:

I very well might do that, thanks. I think I'll attempt to make multiple bags to sort out armor/weapons from "misc" so that shouldn't be too tough if it works the way I think it does.

I made an MWSE mod for myself a while ago that adds inventory bags that automatically sort one type of item each. I did one for potions and one for ingredients. I never released it though because I was trying to solve needing to reload the container by removing the container entirely and just writing the bag's contents to file. I never refined it enough to release because the file isn't tied to any save data—that's the biggest problem with having it read an external file rather than a container's contents. It ended up being a pretty bad solution, one easy to cheat with, so I need to go back to using a container of a sort. I'd actually go with an invisible creature next time, because you don't need to worry about its carry weight. If it doesn't have to walk, you can overload that thing forever. Also, creatures without dialogue that have the companion share function end up skipping the dialogue menu and open exactly like a container. I found that out when I made Rincewind's Luggage and the practice dummy mod.

If you want, I could toss the unfinished mod up on Dropbox so you can see what I did with MWSE's inventory sorting functions.

Stuporstar fucked around with this message at 18:50 on Aug 13, 2015

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Mortimer posted:

TR works fine with OpenMW, OpenMW is just an engine that runs bethesda files. What they want to do is make completely original assets (new faces/walls/items/weapons) and make it so TR doesn't require morrowind assets to be run (I think you might have known/meant this I just wanted to be clear). Which is really really dumb because morrowind is cheap and no one would want to play the mainland without the island. Maybe they want to be able to sell it? Not likely.

Impossible, even the dumbest TR member would see that. It's ENTIRELY based on Bethesda's intellectual property, you don’t see hundreds of Lord of the Rings games being made.

TR had a good run but they've swerved off the deep end and deep down into crazy town. Announcing they were going to start touching vanilla content was one thing, planning to devolve themselves from Morrowind the game entirely is utterly moronic.

Atrayonis
Jul 6, 2008

Godspeed, brave canary

Stuporstar posted:

I'm going to update the TR patch for the next UL update, so no need to worry about that.

As for the vault, I've altered the time it takes to build in the next major version. It's optional of course, but if you want the throne room without having to build the vault, I can make the throne room accessible as soon as the upper tower is built. All the other Telvanni Masters have throne rooms of a sort, so it doesn't have to be tied to becoming Archmagister like the vault is. I'm just not sure whether to include the guards until the vault is built or not, since there would be no barracks to house them. Also you could make due with dwemer centurions or something.

Good to hear about the TR patch. :)
I don't mind the throne room or anything, but I abhor the Vault as a matter of principle. Something about having housepods underground while the Telvanni are centered around building up and away just rubs me the wrong way.
Incidentally, I'd also prefer to have the full tower available at Master rank, because I want to have all the tower adventures but not actually rule the faction I'm part of.

I guess I'm just fated to do mods that nobody but me wants or plays at this point. Welp. It's certainly good to know that you won't feel snubbed by rather specific weirdo mods.

mbt
Aug 13, 2012

Sky Shadowing posted:

Impossible, even the dumbest TR member would see that. It's ENTIRELY based on Bethesda's intellectual property, you don’t see hundreds of Lord of the Rings games being made.

TR had a good run but they've swerved off the deep end and deep down into crazy town. Announcing they were going to start touching vanilla content was one thing, planning to devolve themselves from Morrowind the game entirely is utterly moronic.

How would you even make mainland morrowind without infringing on bethesda's IP though? Travel to Balmalexia in the continent of Borrowind, visit the tomb of Berevar Bindoril or plunder Bwemer citadels (okay they can probably use Dwemer no problem). Isn't there some line of text in the CS that says "technically we own everything made with this"?

Also the guy doing it is Swiftoak, with Sload's approval :thumbsup:

http://tamriel-rebuilt.org/forum/viewtopic.php?t=24996

Here's a PDF to their plan, it is :freep: levels of insane

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Atrayonis
Jul 6, 2008

Godspeed, brave canary

Mortimer posted:

Also the guy doing it is Swiftoak, with Sload's approval :thumbsup:
I remember when Sload was the odd guy out, not the one running the asylum.

Everything is terrible.

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