|
I have managed to play a few games of Frostgrave now and a table full of terrain sure makes a huge difference. Under the rules as written there is certainly a huge advantage to wizards who use direct damage spells as far a leveling goes, but I guess you have to expose yourself to get line of sight on things? Game is really fun so far, certainly love that the spells tend to do neat things. Hopefully the expansion will add more cool stuff.
|
# ? Aug 11, 2015 13:18 |
|
|
# ? Jun 2, 2024 04:37 |
|
Lots of terrain is definitely the way to go. Had a 4 player game on Friday. Unbeknownst to me two of the players agreed to target me beforehand, I managed to tick off the last one all by myself by opening fire on him in turn 1. It was over quite fast. Wizard's Eye gets cast, I run into cover and fail to cast Beauty, another player uses Push to shove me into the open, next turn I get a 19 roll Elemental bolt to the face. Ouch. Apprentice didn't do much better and the next few fight rolls were 20,19 and 20 for my opponent. One thief survived, because he ran off with the closest treasure. I lost 9 out of 10 models in 3 turns, but it was still fun. Crappy cellphone pictures.
|
# ? Aug 11, 2015 15:33 |
|
That's a nice papercraft set up. Elemental Bolt looks like a monster of a direct nuke spell, possibly best in the game from what I can tell. So it seems this game uses "true model line of sight" rather than uniform assumed volume like WMH... should I be overmuch worried about people using short-folk (goblins and hobbits and poo poo) for "counts as" models having an unfair advantage, or does it even out with the fact that they conversely can't see over the same poo poo they can't be seen over? E: Gonna try this on some of my terrain: https://www.youtube.com/watch?v=QBBl_eJFjAA I have like infinity flight pegs from the lovely Star Trek game, should be able to use those. Owlbear Camus fucked around with this message at 08:38 on Aug 12, 2015 |
# ? Aug 12, 2015 06:29 |
|
Is there any reason not to implement a "simple LoS" to Frostgrave like they have in WMH or KoW?
|
# ? Aug 12, 2015 11:09 |
|
Terrain blocks LOS in only a loose sense - each piece of intervening terrain adds +1 to hit, so that shouldn't be a problem. Unless the model is really close to a piece of terrain, you're going to be able to see it. Yeah, it might be a problem if a goblin is against a short wall, but he won't be able to target your models either, so I don't think it will be an issue. If you want to get really nit-picky, you might institute a "Hiding" rule like in Necromunda - when in contact with a piece of terrain, you can declare the model is hiding, and it cannot be targeted. In addition, it cannot target enemy models until it comes out of hiding in the next phase.
|
# ? Aug 12, 2015 15:20 |
|
Finally got my hardcopy. Have people noticed any kind of particularly obvious strategies for picking/casting spells?
|
# ? Aug 12, 2015 17:21 |
|
Rulebook Heavily posted:Finally got my hardcopy. Have people noticed any kind of particularly obvious strategies for picking/casting spells?
|
# ? Aug 12, 2015 19:37 |
|
Rulebook Heavily posted:Finally got my hardcopy. Have people noticed any kind of particularly obvious strategies for picking/casting spells? My most useful in-game spells have been Wall, Leap, and Elemental Hammer. I started by picking a model (Bradigus Thorle, the Runecarver) and a shtick (earth magic) and finding spells that really spoke to me both thematically and mechanically. Once I had 2-3 spells I knew for sure I wanted, I picked the school that would give me the best access, then filled in the gaps. I ended up with: Elemental Bolt Elemental Hammer Wall Leap Slow Animate Construct Absorb Knowledge Heal Since then I've gotten Enchant Armor and something else I can't remember, both as random Grimoires. My wife and I are playing with a lot of house rules--mostly concerning NPC behavior--and having a great time.
|
# ? Aug 12, 2015 19:38 |
|
berzerkmonkey posted:Terrain blocks LOS in only a loose sense - each piece of intervening terrain adds +1 to hit, so that shouldn't be a problem. Unless the model is really close to a piece of terrain, you're going to be able to see it. Yeah, it might be a problem if a goblin is against a short wall, but he won't be able to target your models either, so I don't think it will be an issue. My understanding has been that this game is a lot like Infinity in that it wants a lot of proper LoS-blocking terrain, such that clear shots even as short as 12" are quite scarce. Melee is risky, so the terrain has to keep a lid on the power of ranged attacks.
|
# ? Aug 12, 2015 19:57 |
|
Sulecrist posted:My most useful in-game spells have been Wall, Leap, and Elemental Hammer. Isn't Bradigus on a large base? Are you using the Iron Kingdoms version? I think there are a lot of great Warmahordes pieces that would work for this game, especially the Mercenary stuff like Croes Cutthroats or the Halberdiers.
|
# ? Aug 12, 2015 20:06 |
|
jodai posted:Isn't Bradigus on a large base? Are you using the Iron Kingdoms version? I think there are a lot of great Warmahordes pieces that would work for this game, especially the Mercenary stuff like Croes Cutthroats or the Halberdiers. Large base all the way baby. Line of sight is drawn to his body, not the cloak, so it hasn't been a huge disadvantage.
|
# ? Aug 12, 2015 20:10 |
|
Ugh - I'm going through all of my stuff, and realizing that I really don't have any models suitable for this game. I've got some of the old Mordheim Empire plastics, but nothing suitable for an apprentice, rangers, thieves, knights, etc. Turns out I have more suited for wandering monsters than an actual Wiz-gang. This sucks.
|
# ? Aug 12, 2015 20:34 |
|
berzerkmonkey posted:Ugh - I'm going through all of my stuff, and realizing that I really don't have any models suitable for this game. I've got some of the old Mordheim Empire plastics, but nothing suitable for an apprentice, rangers, thieves, knights, etc. Turns out I have more suited for wandering monsters than an actual Wiz-gang. No proxies? I'm making an Orc frostgrave band raight nao
|
# ? Aug 12, 2015 20:43 |
|
I'll probably be using elf minis. If I can settle on a drat spell selection, that is. My theme is Gotta Go Fast. Chronomancer
Aligned:
Neutral:
I picked animal companion over zombie because animals are faster. That, and Reveal Death seems like good time-related tomfoolery.
|
# ? Aug 12, 2015 21:22 |
|
Nebalebadingdong posted:No proxies? I'm making an Orc frostgrave band raight nao Not really - most of my O&G stuff is tied up in an army, so I can't really use it - well, i could, but it would be piecemeal and not very pretty. I need to figure out what people are doing for warbands - what kinds of compositions are you guys working with? I figure I'll have at least one of every soldier class, and multiples of some as needed (thugs, for example.) I'm assuming I wouldn't need more then one tracker, treasure hunter, knight, templar, barbarian, or ranger? Gang cap is 10, including wizard and apprentice, right?
|
# ? Aug 12, 2015 21:28 |
|
My personal criteria is "does it have speed 7+" with a secondary "does it have a ranged attack." But really, you can get multiples if that's what you want to do. They don't do anything for you out of game, so if all you want is a bunch of thugs then that's gold for you. You could even do a "regiment" - ten infantrymen with a wizard sergeant who just orders reality to drop and give him twenty now and then. I do like the Gotta Catch Them All approach to the higher tier ones, though. Cap is 10 unless you pick the base (after your first game) that increases it to 11.
|
# ? Aug 12, 2015 21:35 |
|
berzerkmonkey posted:Not really - most of my O&G stuff is tied up in an army, so I can't really use it - well, i could, but it would be piecemeal and not very pretty. An inn stronghold with a kennel would allow you a soldier and a puppy over the cap. Bones are dirt cheap even at retail and wonderful for wizards and elite troops, and the soldier box has enough modular mans for 2 warbands.
|
# ? Aug 12, 2015 21:38 |
|
Rulebook Heavily posted:I picked animal companion over zombie because animals are faster. That, and Reveal Death seems like good time-related tomfoolery. Do note however that zombies don't count towards unit cap where animal companions do.
|
# ? Aug 12, 2015 21:43 |
|
Apart from being ranged/not ranged, there doesn't seem like a huge difference in the types of soldier. The bonuses are pretty mild. None of my grumpy ex-ham friends want to play skirmish games
|
# ? Aug 12, 2015 21:45 |
|
Proxies are super easy to figure out for this game. For example, here's my plan for a dwarf warband: *Runepriest - wizard or apprentice depending on the model *Dwarf warriors - built without shields for thugs, with great weapons for infantrymen, and with shields for men-at-arms *Dwarf quarrelers - crossbowmen or maybe archers if I decide to use thunderers as crossbowmen *Longbeard - Templar *Ironbreaker - Knight *Slayer - Barbarian *Engineer - Marksman Might use weapons crews as junior engineers if they look right. They'd work as thieves or treasure hunters. That covers everything but dogs, trackers, rangers, and apothecaries. Trackers/rangers could be represented by, well, a dwarf ranger. An apothecary would be extremely easy to make too if I want one. Just need a keg. Safety Factor fucked around with this message at 21:53 on Aug 12, 2015 |
# ? Aug 12, 2015 21:49 |
|
MCPeePants posted:Do note however that zombies don't count towards unit cap where animal companions do. My composition is looking like one ranger, one tracker, one thief, five thugs, apprentice, animal companion anyway. That is something to look out for, though, and my casting roll on it isn't guaranteed in the least. The lure of a speed 10 leaping snow leopard is too strong for me. And yes, five identical dudes. I expect them to die and be replaced by more unique ones. I'm a jerk.
|
# ? Aug 12, 2015 21:50 |
|
Rulebook Heavily posted:My composition is looking like one ranger, one tracker, one thief, five thugs, apprentice, animal companion anyway. That is something to look out for, though, and my casting roll on it isn't guaranteed in the least. The lure of a speed 10 leaping snow leopard is too strong for me. ftfy
|
# ? Aug 12, 2015 21:54 |
|
hm
|
# ? Aug 12, 2015 22:06 |
|
My packages from Noble Knight and Worldsmith industries have arrived. Combined with some bonesterrain , a snow themed battle mat and sundry already on hand.... It Begins. Owlbear Camus fucked around with this message at 22:11 on Aug 12, 2015 |
# ? Aug 12, 2015 22:08 |
|
I just rooted through my big box of DnD minis and built a war band: Wizard, apprentice, two warhounds, archer, treasure hunter, barbarian and infantry man. All I really need to do is base them the same and it would be a nice starter war band. I'm thinking witch as the primary school but I'm not sure.
|
# ? Aug 12, 2015 22:27 |
|
Rulebook Heavily posted:My composition is looking like one ranger, one tracker, one thief, five thugs, apprentice, animal companion anyway. That is something to look out for, though, and my casting roll on it isn't guaranteed in the least. The lure of a speed 10 leaping snow leopard is too strong for me. I'm interested in your thief/thug mix. Since thieves trade fighting power for speed, I'm looking at them as my treasure porters, so I want to get them off the board as quickly as possible. Don't you think you'd be better served by 2/4 or even 3/3? With some mobility from the wizard you can really blitz them up for that sweet sweet treasure.
|
# ? Aug 12, 2015 22:45 |
|
I mostly went for just one thief on the basis that Rangers and Trappers also have speed 7, and they can move and fire in the same turn. More thieves might be worth it, but I worry about lacking offensive power and meatshields. 2/4 might not be a bad plan, though.
|
# ? Aug 12, 2015 22:52 |
|
Rulebook Heavily posted:My personal criteria is "does it have speed 7+" with a secondary "does it have a ranged attack." But really, you can get multiples if that's what you want to do. They don't do anything for you out of game, so if all you want is a bunch of thugs then that's gold for you. You could even do a "regiment" - ten infantrymen with a wizard sergeant who just orders reality to drop and give him twenty now and then. Now I want to make a warband in a militant style. The wizard is the commanding officer and the rest are soldiers of varying ranks, everyone in matching uniforms
|
# ? Aug 12, 2015 23:12 |
|
The prevailing meta at my LGS is plenty of thugs and bolt spells. I think when they tried the game out, some thugs carried the day. I don't like thugs at all, they get +1 fight at the cost of 1" Move and 1 Willpower. Seems like a poo poo deal to me. My son and I played a couple of the guys this weekend. Mmy son had a witch with a bear and a leopard pets, and I had a Thaumaturge. We killed their wizards in four rounds. My son offed extremely aggressive elementalist with a ranger and Wizard Eye+Bone Dart, and I took out the other wizard (who was bearing down on me) with Glow and an archer+crossbowman. It was nice to see that this game can have several different viable strategies. I think I may have convinced one of them about thief superiority. Another fun tactic is locking down enemy wizards with cheap rear end mutts who can run 12" a turn.
|
# ? Aug 12, 2015 23:13 |
|
Thieves also have a -1 damage modifier, don't forget. Kind of want three of them now, though.
|
# ? Aug 12, 2015 23:16 |
|
On those Amera pieces... are they a mold to create your own terrain or do you paint up the plastic? How does it hold up to regular use?
|
# ? Aug 13, 2015 00:37 |
|
Yeah don't underestimate that -1 Fight, it determines your likelihood to win combat, the damage you do, and your defense against shooting. Thieves are much worse in combat, and the additional Will probably won't come up that much since debuffs are likely to go after more expensive targets. They really are pure treasure runners, but treasure is kind of the name of the game?
|
# ? Aug 13, 2015 01:13 |
|
Yup. A thug will lose to anyone but a thief (or a dog) on average. So, 20 gold for a dude to loses to almost everyone but two, or 20 gold for a guy who loses to almost everyone but ties one guy and beats the poor dog...BUT, can run faster with treasure and has a bit better spell resistance. It isn't the biggest difference, but I like thieves. That +1 will comes up when those wizards are gunning down your dudes running off with treasure.
|
# ? Aug 13, 2015 01:19 |
|
jodai posted:On those Amera pieces... are they a mold to create your own terrain or do you paint up the plastic? How does it hold up to regular use? You paint up the plastic. It's vacu-formed and hollow. It's a little light but it feels like it will hold up fine to anything short of crushing/smashing. I do kind of feel like gluing some washers to the bottom. I cut off the edge bits with a scissors now and they look much better. The detail is a little soft but not bad. It's a nice big area piece for a rock-bottom price, a nice multilevel ruin that covers a lot of table for less than the price of a simple corner wall ruin. I'll see how they paint up but I'll likely be picking up more. Owlbear Camus fucked around with this message at 02:42 on Aug 13, 2015 |
# ? Aug 13, 2015 02:32 |
|
|
# ? Aug 13, 2015 12:02 |
|
Just saw those pop up on facebook, take my money!
|
# ? Aug 13, 2015 12:07 |
|
Awesome! They would go great with the Chtulhu priests posted earlier. Any pictures of the sprues or models out yet?
|
# ? Aug 13, 2015 12:08 |
|
Oh my god, yes. QuasiQuack posted:Now I want to make a warband in a militant style. The wizard is the commanding officer and the rest are soldiers of varying ranks, everyone in matching uniforms
|
# ? Aug 13, 2015 12:34 |
|
Nice. I ordered one of the soldier kit from the only stateside place that seems to have 'em. I might pick these up too if the sprues are cool and they're made available to us ignorant colonials. babby's first warband.txt: Saloth Sar, Necromancer W/ Staff Mortanna, Apprentice Necromancer W/ Hand Weapon Spells: Bones of the Earth, Raise Zombie, Steal Health, Fleet Feet, Strength, Will Power, Possess, Brew Potion Gunther Gutripper, Barbarian Gregor Gravedigger, Treasure Hunter Finneous Fletcher, Archer Acasia Amore, Thief "Lefty" Lutdorf, Thug Hamilton "Hambone" Fuller, Thug Fang, War Hound The idea is that the dross, even the zombie can be made into serious contenders if I stack all the buffs on them, and the Barbarian can just tear the world apart if I fully buff him. A bit light on range, I figure use terrain and Fleet to grab the treasure and peace out, or just take the fight right to them. Maybe dumb, IDK. Looking forward to trying it out.
|
# ? Aug 13, 2015 12:54 |
|
|
# ? Jun 2, 2024 04:37 |
|
I need some sprue images!!
|
# ? Aug 13, 2015 14:00 |