|
I backed this for 110$ 3 years ago, and I don't care if it takes them 3 more years to deliver as long as they test everything well and deliver enough content to survive much longer than the 30-60 days modern MMO's usually survive without seeing a vast playerbase drop. People need to realize this is probably our very last chance to ever experience true RvR, with the bonus addition of being able to craft/build our realm like we want it to be (and try to defend it from others). This being a PvP game at its core is also very important, because balancing a game for both PvP and PVE is something that has never been done successfully before and practically impossible.
|
# ? Aug 13, 2015 14:57 |
|
|
# ? May 15, 2024 03:49 |
|
Evernoob posted:I backed this for 110$ 3 years ago, and I don't care if it takes them 3 more years to deliver as long as they test everything well and deliver enough content to survive much longer than the 30-60 days modern MMO's usually survive without seeing a vast playerbase drop. ESO called and it wants to talk to you.
|
# ? Aug 13, 2015 16:28 |
|
Tenzarin posted:ESO called and it wants to talk to you. Them again? Tell them that I'm still not accepting their calls...
|
# ? Aug 13, 2015 17:02 |
|
Tenzarin posted:ESO called and it wants to talk to you. Last time I checked ESO had PvE content.
|
# ? Aug 13, 2015 17:15 |
|
Evernoob posted:This being a PvP game at its core is also very important, because balancing a game for both PvP and PVE is something that has never been done successfully before and practically impossible. Tanreall posted:Last time I checked ESO had PvE content. The game failed miserably at balancing. Maybe it got better though? Who knows...I left after a few months.
|
# ? Aug 13, 2015 17:29 |
|
Evernoob posted:I backed this for 110$ 3 years ago, and I don't care if it takes them 3 more years to deliver as long as they test everything well and deliver enough content to survive much longer than the 30-60 days modern MMO's usually survive without seeing a vast playerbase drop. You registered here 3 years ago. Are you a J4G for a non-existent guild in a non-existent game?
|
# ? Aug 13, 2015 19:58 |
|
Tenzarin posted:ESO called and it wants to talk to you. ESO was garbage and dead in the water from the gate. It's a horrid, horrid game and should not be spoken of.
|
# ? Aug 13, 2015 20:17 |
|
Kimsemus posted:Think of CU as the successor to DAoC as far as many good mechanics. Orv posted:No GCD, but there are cooldowns across all abilities using the same base. So when you use a shout based ability, all of those go on cooldown. Interesting, thanks.
|
# ? Aug 13, 2015 21:34 |
|
jabro posted:You registered here 3 years ago. Are you a J4G for a non-existent guild in a non-existent game? Apparently the kickstarter campaign was in 2013, not 2012 as I thought to remember. So... no. I played TESO in the beta and the first month of launch, but it totally didn't click with me. The PvP warzone was well done but I absolutely hated the PVE which is strange as I liked Oblivion and Skyrim alot. I also didn't like the shallow diversity in classes. Maybe it has improved alot since launch and I should give it another go.
|
# ? Aug 14, 2015 10:42 |
|
mark jacobs is going to cuck all of you
|
# ? Aug 14, 2015 11:04 |
|
Evernoob posted:
Our last chance? Why? Are we all gona die of aids soon?
|
# ? Aug 14, 2015 21:40 |
|
Shodai posted:Our last chance? Why? Are we all gona die of aids soon? after this game fails, the idea of RvR will expire like a reverse patent
|
# ? Aug 14, 2015 21:48 |
|
Also ignore that two other games with that at least one will last beyond this game's release and server close, has RvR combat.
|
# ? Aug 14, 2015 21:52 |
|
They're announcing a lot more alpha tests and feature tests. Looks like they are speeding up their development cycle.
|
# ? Aug 24, 2015 21:17 |
please keep me updated imo
|
|
# ? Aug 24, 2015 21:33 |
|
Eonwe posted:please keep me updated imo
|
# ? Aug 24, 2015 22:13 |
|
RvR for the RvR Gods. I have a fantastic need to play some form of elf every 6 months.
|
# ? Aug 25, 2015 03:50 |
I think this one may have a chance of happening
|
|
# ? Aug 25, 2015 04:17 |
|
https://www.youtube.com/watch?v=JiZWQ-pvEPA Video showing some of the rough model detail and basic melee animations. Really enjoying that sense of realism in movement and positioning instead of more floaty, cartoony style combat. Apparently the game uses two different animation systems in their models, one that moves the lower body, the other that executes attacks. It means that attacking while advancing in formation with shields up, and moving in fluid combat, will be a thing and will look proper.
|
# ? Aug 25, 2015 07:55 |
|
does this game have conditional special movie queues like in DAoC? Like you have an attack that can only activate off a block and anytime attack Block is bound to 1 and anytime is 2 You press 1 then 2 in-between GCDs If you block, you get the block only move. If not, the anytime triggers.
|
# ? Aug 25, 2015 07:59 |
|
Currently no, but currently is pre-alpha as poo poo. They (here being the lead combat designer) have talked about not being sure if conditionals are right for the game, as they'd prefer to go with a baseline interrupt health system, which for the moment remains their plan. But don't let Kimsemus' totally insane excitement at this stage fool you, the game for all intents and purposes doesn't exist right now, it's just engine testing that sort of looks like what the game might be if you squint and take some hard drugs.
|
# ? Aug 25, 2015 08:02 |
|
conditionals were great since the servers didnt always run smoothly in pitched RvR. That and /stick with /face made playing laggy possible. Ability queues were great for laggy casters too so you wouldnt miss any casts.
|
# ? Aug 25, 2015 08:04 |
|
I totally agree, and hope that all this engine work they're doing means it won't be necessary, but it's all so totally up in the air and potentially influenced by testing that
|
# ? Aug 25, 2015 08:11 |
|
Conditionals after defensive actions for mellee were really interesting in both LOTRO and DAoC. What they *could* do to simplify the controls (MJ did state he did not want his game to exclusive for 14 fingered gamers) is tie additional effect to an anytime skill if used after a block/parry/dodge. With their "spell crafting" system where players will be able to modify their spells according to their preferences, they may also do such a thing for mellee styles. Positionals are awesome. Devastating Back and Sidestyles are what made DAoC pvp brilliant. I would be really sad if melee classes would not get any of these. I don't know what most people prefer though nowadays. Back in the days of DAoC you had like 3 full hotbars of skills you constantly had to use. (A skillchain required you to press all different skills). Nowadays games have evolved into the icon changing into the next when the prerequisite has been met. I am in favor of that system as I like to limit the amount of skill hotkeys I need to use. 6 keys to use in the heat of battle plus a number of non timing critical skills like buffs or skills you rarely use seems like a fine number to me.
|
# ? Aug 25, 2015 09:36 |
|
"You will need more than one hotbar" has been a pretty common refrain from CSE.
|
# ? Aug 25, 2015 09:52 |
|
I kind of enjoy the strategical decision people have to make with a limited amount of skillslots. (9 in EQ1, I believe it was 8 in GW1) if they let you take any combination of the available spells. However what I totally dislike is when every "insertclassname" is exactly the same as the one standing next to him. Specialization is awesome. Being a special snowflake rules.
|
# ? Aug 25, 2015 10:05 |
|
its great that so many bad games have a not zero chance of existing in 2016. i hope CU is one of them
|
# ? Aug 25, 2015 10:24 |
|
Kimsemus posted:https://www.youtube.com/watch?v=JiZWQ-pvEPA yah this is the same poo poo rift had and it looks goofy as hell you will be wildly swinging your arms at nothing and your legs just do what ever cause crazy legs age of wushu ruined me where an attack moved your entire body and so did defense, like you were actually moving
|
# ? Aug 25, 2015 13:55 |
|
Third World Reggin posted:yah this is the same poo poo rift had and it looks goofy as hell Indeed. Rift got kind of wonky because of the engine they used, but was still more crisp than a lot of other games. Evernoob posted:Conditionals after defensive actions for mellee were really interesting in both LOTRO and DAoC. There has to be a balance. I don't like the simplistic controls of Guild Wars 2, and I don't like the massive button bloat that WoW experienced during the BC expansion. There has to be a balance. For instance, I play a Warrior now in WoW, I have roughly 1.5 bars of abilities I use regularly, some on CD, some in a rotation for PVP. I have to bind about 12 keys to use them all effectively. This is a good balance to me, as every fight is different, and I have options. It's not too simple to be boring, not too hard that someone can't pick it up. But one of my favorite things about a warrior was when I had conditional abilities. Warriors used to have an ability called Overpower, which procced whenever someone dodged or parried one of my attacks, and it allowed me to slam them with an off-GCD damage burst that really stirred things up. Some classes have these, but they were a huge amount of unpredictable fun. I'm hoping CU does the same thing, like if a Warrior with a shield blocks an enemy melee attack, it procs a Shield Slam that allows me to stagger an opponent, just to mix things up.
|
# ? Aug 25, 2015 17:52 |
|
This game is dead, but at least some backers got to play a concept piece. That's more than some kickstarters I guess.
|
# ? Aug 26, 2015 04:22 |
|
So did Jacobs snort up the 3.5m or something, what the gently caress happened? Is it still possible to get a refund if you backed through paypal? Just asking for a friend.
|
# ? Aug 26, 2015 06:10 |
|
Space Pussy posted:So did Jacobs snort up the 3.5m or something, what the gently caress happened? Game is still very much being developed, ignore the trolls.
|
# ? Aug 26, 2015 06:16 |
|
Evernoob posted:I kind of enjoy the strategical decision people have to make with a limited amount of skillslots. (9 in EQ1, I believe it was 8 in GW1) if they let you take any combination of the available spells. I thought GW1 really nailed this. The sheer variety of skills and all the different synergies between them made it so that one build didn't dominate everything always, people would come up an effective build and then a week later people would have a counter to that build and then a week later people had a counter to the counter. Trying out different builds was fun and there was actually a chance that you'd come up with something that hadn't been done before, even years after the game was released. To this day I have no idea why they abandoned that system with GW2
|
# ? Aug 26, 2015 07:14 |
|
Kimsemus posted:Game is still very much being developed, ignore the trolls. Seriously, if you read their webpage for even 5 minutes you'd see that they have some of the most frequent, and detailed updates that I've seen from pretty much any company out there. For any given week you have a good idea of what they are working on and what the stretch goals are going towards.
|
# ? Aug 27, 2015 03:08 |
|
quote:Folks, They make pretty good progress every week like this. Some big, some small. But steady, which is good.
|
# ? Aug 30, 2015 07:24 |
|
quote:As a Backer, Id like to see the sun, moons, and stars in the sky, with sky color changes based on time of day and position of those celestial bodies. Second Pass Exactly what I was waiting for. I refuse to play games in a world with a single moon.
|
# ? Aug 30, 2015 19:39 |
|
Oil! posted:Exactly what I was waiting for. I refuse to play games in a world with a single moon. THAT'S NO MOON! I'll see myself out.
|
# ? Aug 30, 2015 21:22 |
|
Will there be boats and fishing in this game?
|
# ? Aug 31, 2015 13:34 |
|
Stanley Pain posted:Will there be boats and fishing in this game? get out, we dont need that in this game
|
# ? Aug 31, 2015 13:50 |
|
|
# ? May 15, 2024 03:49 |
|
Wouldn't be very wise to sail in a Veilstorm would it? I think for now the Crafters are limited to land structures. But who knows maybe it's a future stretch goal?
|
# ? Aug 31, 2015 15:39 |