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Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Dirk the Average posted:

The app is pretty fun, but that's because one player controls everything.

So exactly like the table top version?

It's a quarterbacking joke

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Rad Valtar
May 31, 2011

Someday coach Im going to throw for 6 TDs in the Super Bowl.

Sit your ass down Steve.

Bottom Liner posted:

Here's 146 pictures of board game porn I took at Gencon. Lot's of pretty games, but I really only found about 10 games that excited me (most being old releases I just got around to trying). My favorite new game was Pocket Imperium, followed closely by Dark Moon (which seems brutally hard so far).

http://imgur.com/a/zOpi6

Thanks for these, they kept me entertained on my poo poo break at work

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Indolent Bastard posted:

So exactly like the table top version?

It's a quarterbacking joke

Pretty much, yeah. Also has the advantage of no setup/teardown.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I got really excited when I saw yesterday "ALL LORD OF THE RINGS DECKBUILDER GAMES ON SALE AT AMAZON" thinking it was the cool FFG ones, not the lame deckbuilders.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

canyoneer posted:

I got really excited when I saw yesterday "ALL LORD OF THE RINGS DECKBUILDER GAMES ON SALE AT AMAZON" thinking it was the cool FFG ones, not the lame deckbuilders.

Deckbuilding games and LCGs are not the same thing.

Rutibex
Sep 9, 2001

by Fluffdaddy

Some Numbers posted:

Deckbuilding games and LCGs are not the same thing.

We should just call them Magic-like and Dominion-like.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums


I finally got to try Ad Astra, played only one game and it was basically a learning game but I enjoyed what was there. Very visual game which was nice. Definitely needed a first play to get a feel for how to play, as in get a feel for the duration, arc, etc so you can strategize sensibly - the game ended sooner than I expected, which would change some of my decisions next time around.

I liked what I saw, and learned I need to stay under the radar. I was hosed for power so couldn't travel much, and tried to concentrate on same resources in the local system so I'd have surplus to trade for what I really needed. Big mistake. No one wants to do anything another player other than themselves benefits too obviously from (even if that person is flirting with last place :v:)

Shadow225
Jan 2, 2007




Rutibex posted:

We should just call them Pokemon-like and Ascension-like.

Dre2Dee2
Dec 6, 2006

Just a striding through Kamen Rider...
Overpower-likes

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
That imgur gallery is great :buddy:

I'd love to know which games the following are, can anyone help me out?





S.J.
May 19, 2008

Just who the hell do you think we are?

Mister Sinewave posted:

That imgur gallery is great :buddy:

I'd love to know which games the following are, can anyone help me out?







That bottom one is Descent 2e. Pretty sure the one in the middle is MERCs but I could be wrong.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Mister Sinewave posted:

That imgur gallery is great :buddy:

I'd love to know which games the following are, can anyone help me out?

#1 is Flick 'Em Up. #4 is Chopstick Dexterity Challenge 3000. #5 is Descent 2e.

AMooseDoesStuff
Dec 20, 2012
#1 is Flick 'Em Up. There's a list of all the games on reddit.

https://www.reddit.com/r/boardgames/comments/3gqfum/missed_gen_con_heres_146_images_of_boardgame_eye/

Oldstench
Jun 29, 2007

Let's talk about where you're going.
#2 is Barony, the new game by the guy who made this thread's favorite, Splendor.

Fate Accomplice
Nov 30, 2006




Rad Valtar posted:

Thanks, it's nice to get one not condescending rear end in a top hat answer.

None of those answers were condescending.

Sentinels is a really bad game. Give any random hand for any hero, there's one (usually very clear) optimal play choice to make.

So the only interesting part must be figuring out what to target? Nope, cause there's also pretty much one optimal choice there too.

Back in my "buy everything" phase I got nearly everything Sentinels put out, I think finally stopping at Vengeance.

It is a terrible game even before you look at the bad art. I've managed to trade away a bunch of it, but I still have loads more, and I genuinely feel guilt when anyone expresses interest in taking some of it off my hands.

Put more succinctly: none of them are good expansions. They don't fundamentally change a really bland and bad ruleset, and though the heroes get slightly more complex, none of them have more than one correct thing to do. So you either have your one great combo in hand and do it, or you don't, and your turn feels wasted.

That's the sum of Sentinels.

Fate Accomplice fucked around with this message at 22:11 on Aug 13, 2015

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
Thanks for the quick IDs and that link :respek:

EndOfTheWorld
Jul 22, 2004

I'm an excellent critic! I automatically know when someone's done a bad job. Before you ask, yes it's a mixed blessing.
Cybernetic Crumb
Are we still talking about games that tanked with our groups? Because Caylus went over like a wet fart with mine.

I freely admit it might have been my fault, since that was the first-ever worker-placement game I'd introduced them to. I think they felt slightly overwhelmed by the growing number of actions you can take as the game progresses. Afterward, I introduced them to Viticulture, which they enjoyed (or at least tolerated). Though what surprised me was to hear that the biggest complaint they had about Viticulture was that it wasn't "long enough." Specifically, that by the time you got your little grapes-to-points machine up and running properly the game was over. Meanwhile, they kinda-sorta-like Archipelago, but aren't the biggest fans of the hidden objective mechanic. ("There's so much to do!")

And just so this post isn't all negativity, here's what me and my buds have been enjoying.

Descent 2nd Ed - Playing the finale of The Shadow Rune on Sunday. I've got a strong overlord deck, the Duskblade, and Belthir going into this, but they have the shadow rune they won during the interlude equipped on Jain Fairwood (Stalker) and a heavily armed and armored Syndrael. I've had lots of success on the maps where I'm maneuvering around them (especially when they take their sweet time during Part I and let me keep drawing Overlord cards), but considering the last map is a straight up battle - heroes vs. The Dragonlord, I may be hosed. Looking forward to it!

Spyfall - Everyone loves this one, from my boardgame casuals to my Descent 2nd Ed ultra-mega-nerds. I highly recommend doing what I did, i.e. asking an artsy-craftsy friend to make you little laminated cards listing all of the locations on them for your group.

X-COM - Good times. Hoping to give it a shot on a harder difficulty sometime, but we always end up with a newbie in the group so the difficulty stays on Easy at least until everyone knows what they're doing. Everyone also always wants to be the Scientist - I think it's the combination of being the long-range planner AND being less stressful than the Commander or the Squad Leader.

Suburbia remains a favorite, though we haven't played with the five-star expansion yet. I'm a little leery about adding onto Suburbia's efficient mechanical simplicity, but it's worth a try.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Caylus is pretty brutal as a first time worker placement game, although I know it was the first popular one. I'd go with either Caverna or LeHavre, much easier to understand.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Malloreon posted:

That's the sum of Sentinels.

An unmentioned thing about Sentinels is that there's a blatant lie that accompanies the game to trick people into buying it ("The rules are short and easy!"). The manual to Sentinels is small, yes, but all the cards are incredibly wordy and complex. They simply transposed all the rules from the manual to the cards so that they could claim the manual has fewer rules (and thus the game is better somehow).

Impermanent
Apr 1, 2010

Lorini posted:

Caylus is pretty brutal as a first time worker placement game, although I know it was the first popular one. I'd go with either Caverna or LeHavre, much easier to understand.

Introduced my younger sibs to WP with Caverna, now they play
Agricola and Keyflower with me while cursing at each other. It's good!

Impermanent
Apr 1, 2010

Oldstench posted:

#2 is Barony, the new game by the guy who made this thread's favorite, Splendor.

Wow, that might make it a buy for me. I like Splendor mostly for how easy it is to get people into games iwth it, but Barony looks A: more like my kind of game and B: just as glossy.

I'm 2nding the person who suddenly wants Royals. The game looks amazing. Is it actually good, though?

PlaneGuy
Mar 28, 2001

g e r m a n
e n g i n e e r i n g

Yam Slacker

For the record this game is actually pretty fun in its most basic state. There's 3 variants in the box:

1. Basic. The best. Flip a token, grab as many bits that match the colour or shape and move it into your bowl. Using your chopsticks of course. The person with the most qualifying bits in his bowl wins the token. Most tokens win. Quick, light, and actually entertaining.

2. Expert, which is Basic with wildcard "all of a shape" or "all of a colour" tokens which sounds great but the basic tokens are already "grab everything of the same shape OR colour" so i dunno what the wildcards add except the hilarious "All" token and a harder time for me explaining it to first-time gamers.

3. FINAL CHALLENGE which is the absolute worst. You set up a board of tokens and grab things and flip tokens until the board is clear. It's a timed event for one player. Why this if the ULTIMATE FINAL FORM OF CHOPSTICK BATTLE is a loving mystery and a grandiose waste of cardboard.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Broken Loose posted:

An unmentioned thing about Sentinels is that there's a blatant lie that accompanies the game to trick people into buying it ("The rules are short and easy!"). The manual to Sentinels is small, yes, but all the cards are incredibly wordy and complex. They simply transposed all the rules from the manual to the cards so that they could claim the manual has fewer rules (and thus the game is better somehow).

I tried to play Lunch Money once. Rules on cards rather than a rulebook is the best idea in the history of games.

Andarel
Aug 4, 2015

Impermanent posted:

Wow, that might make it a buy for me. I like Splendor mostly for how easy it is to get people into games iwth it, but Barony looks A: more like my kind of game and B: just as glossy.

I'm 2nding the person who suddenly wants Royals. The game looks amazing. Is it actually good, though?


I played about 2/3 of a game of Barony and it was pretty good. It's basically a mashup of Kingdom Builder and Splendor where you're laying out little knights to deploy on the map, then eventually you pull those knights back and get VP for them. The VP depends on the territory, and you start by getting weak VP chips. As an action you can "cash in" those chips to get a set of 15 - the better your chips are the worse you do on the cash in. Basically, chips are worth 2/0, 3/1, 4/2, or 5/3 VP where the lower number is how many VP you get if they aren't cashed.

Picking up dudes nets you houses, and houses can be turned into or cities that net you 10VP and get you a new deployment zone but take up an action to place and cant' be near other cities. You can also drop fortresses that can't be attacked.

On your turn you can either:

- Get new guys at any city (2, or 3 if next to a lake)
- Move up to 2 guys 1 space each. If 2 guys are in a spot with an opponent's guy, opponent's guy is killed. If 2 guys are in a spot with an opponent's house, house is killed and you take one of their tokens (your choice).
- Pick up any number, place house or fortress. Take VP chip for each terrain you place.
- Upgrade house into city.
- Cash in 15VP to get their full value. Don't make change if you overshoot.
- Burn a guy to place a guy anywhere.

It's basically Splendor + Kingdom Builder, rules are simple enough and it's got some light area control. Heavier than either of the other two but still not too heavy. I suspect it'll do well.

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -

Poopy Palpy posted:

I tried to play Lunch Money once. Rules on cards rather than a rulebook is the best idea in the history of games.

Lunch Money is the polar opposite, where the cards have a great deal of wasted space, which sucks, yeah. My initial point was that "the rules are simple!" isn't necessarily a direct point of recommendation and also the rules aren't actually simple in Sentinels.

Lunch Money cards could use keywords on what follows up after them (for things like Eye Poke and Uppercut2), what you can avoid with them (for things like Block and Dodge), how much First Aid heals, etc. The cards have only names, photos, and damage numbers on them, which is cute in a minimalistic experiment way but heavily detrimental to the game experience. The only way to know anything is to reference the rulebook, which is absolutely unacceptable when there is so much wasted space on the cards.

A good game should have a comprehensive rulebook AND components that are clear in purpose while aiding learning.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



For those worried about balance in The Voyages of Marco Polo here are some the winning scores from my group:

Raschid - 76
Mercator - 93
Marco + Mario - 89
Berke Khan - 88
William - 91

QnoisX
Jul 20, 2007

It'll be like a real doll that moves around and talks and stuff!
So my cousin has an unopened copy of Tzolk'in sitting on a shelf. Dunno if he ever plans to open it. Anyone played it? Good? Just wondering if I should bug him about opening it so we can play. Apparently he bought it from a LGS when his sister wanted to play some games, but didn't open it for whatever reason.

bowmore
Oct 6, 2008



Lipstick Apathy

QnoisX posted:

So my cousin has an unopened copy of Tzolk'in sitting on a shelf. Dunno if he ever plans to open it. Anyone played it? Good? Just wondering if I should bug him about opening it so we can play. Apparently he bought it from a LGS when his sister wanted to play some games, but didn't open it for whatever reason.
I still dream about those gears

SilverMike
Sep 17, 2007

TBD


QnoisX posted:

So my cousin has an unopened copy of Tzolk'in sitting on a shelf. Dunno if he ever plans to open it. Anyone played it? Good? Just wondering if I should bug him about opening it so we can play. Apparently he bought it from a LGS when his sister wanted to play some games, but didn't open it for whatever reason.

Played it last night, enjoyed gnashing my teeth over how to place and remove guys on the gears. It's challenging.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

EndOfTheWorld posted:

Afterward, I introduced them to Viticulture, which they enjoyed (or at least tolerated). Though what surprised me was to hear that the biggest complaint they had about Viticulture was that it wasn't "long enough." Specifically, that by the time you got your little grapes-to-points machine up and running properly the game was over.

Pick up Tuscany and play with the extended board plus one of the vineyard expansions (Formaggio, Arboriculture or Structures). They will bulk it up a little further.

Duct Tape
Sep 30, 2004

Huh?
Question about Suburbia. Love the game to the point where I put together a foamcore insert for it, but I've come across the same issue every single time I've played it. With your income starting so low, it seems like in order to even have a chance at winning, you absolutely have to increase your income as early as possible. I've found that if you don't raise your income immediately, you essentially can't do anything for several turns, and wind up losing the game right off the bat. Am I missing some alternate strategy, or does an expansion offer players an addition way of making money early game?

Also, pictures of the insert cause I really like how it turned out.

QnoisX
Jul 20, 2007

It'll be like a real doll that moves around and talks and stuff!

Duct Tape posted:

Question about Suburbia. Love the game to the point where I put together a foamcore insert for it, but I've come across the same issue every single time I've played it. With your income starting so low, it seems like in order to even have a chance at winning, you absolutely have to increase your income as early as possible. I've found that if you don't raise your income immediately, you essentially can't do anything for several turns, and wind up losing the game right off the bat. Am I missing some alternate strategy, or does an expansion offer players an addition way of making money early game?

Also, pictures of the insert cause I really like how it turned out.



That's a nice insert. I play it mostly on the app, but agree that income is king! We played it with 5 Star at Gencon and it was even worse. The new expansion tiles are on the expensive side. I'm not sure cause I didn't set it up, but it seemed like the C stack was much bigger than normal also. Of course there are a bunch of new bonuses to income as well. There were a few tiles that added 2 income for every adjacent tile of a certain type; mostly Star tiles. One guy I was playing with didn't bother building up his income at the beginning of the game and got in a death spiral of having too much reputation and he would slowly cross red lines on the score track and lose more income than he was gaining. Around the time he hit -5 and couldn't afford to buy anything at all, he just gave up. Even lakes were worthless because he lost more money than they gained him. Those red lines are harsh. I don't see any way around building up income at the start of the game. If you can get the Casino, it helps a ton. But it's pretty expensive to begin with and good luck buying it at a +0 price before someone else snatches it up or turns it into a lake.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Hey! I just played Suburbia today for the very first time other than demoing it. We played 2 player and I won with a 188 (got both of my secret and both public goals). I went heavy income early then when C stack started I went full rep and dumped 2 big high schools and a doubler on one for the last big push. Friend that was playing with me was flabbergasted because he's apparently never scored over 170.

Last night Deviant had the new Coup with like 25 roles. We played through twice and man, it's a million times more fun than base Coup/expansion. The roles are interesting and some of them have great interaction with one another. The missionary is especially great, and let's you get away with really ballsy plays.

Also, Deviant taught me Tragedy Looper last night and it rules. I figured out things on day 2 but took a gamble on a movement card and still failed on day 3. I really like the interplay of the mastermind/protagonists but I don't like how you can know what you have to do and still lose if you choose a wrong card. I could see that being really frustrating in the bigger scenarios. Overall, very unique game and if you like logic puzzles then this is like that in board game form.

Afterwards, I played 5 player Dark Moon with another group and we were doing well through the first 3 events. Board state was pretty clear (1 shield damage, 1 outpost), then we got absolutely destroyed by bad rolls and shield/fatigue tokens. We went from completely safe to dead in two player's turns (the last being an infected that revealed to max our shield damage and kill us). I like this game a lot, but I'm not sure how easy it is for non-infected to win even without the infected powers. The dice can just really wreck your day, and the game encourages everyone to be stingy with them anyways.

Bottom Liner fucked around with this message at 02:05 on Aug 14, 2015

Gzuz-Kriced
Sep 27, 2000
Master of Spoo

Malloreon posted:

None of those answers were condescending...
[more stuff]

It's condescending in the sense that you/they consider it a bad game but the person asking the question obviously does not, so rather than answer the question they just shat on it. edit: That was harsher than I meant, but everyone has their own taste and it's all subjective.

Personally I think it's a fun game regardless of how deep the strategy is. I like the theme and it has a lot of variety with the heroes/villains/locations/etc. The heroes may not have a lot of variety within their own deck, but there's a ton of heroes to choose from. The one point I do agree with (although not quite how you said it) is that fairly often you can be screwed into a pointless turn. So in a 4 player game that can leave you with some boring downtime. Nearly every time I've played has been 2 player with 2 characters each though, so it wasn't an issue.

To give my take on the expansions, I thought they all had at least one interesting hero so as was previously mentioned, just look at which heroes are in each and pick what you think sounds the best. Vengeance does add a new mechanic (battle against a team of villains) but I didn't like that aspect much.

Gzuz-Kriced fucked around with this message at 02:18 on Aug 14, 2015

Fate Accomplice
Nov 30, 2006




Gzuz-Kriced posted:

It's condescending in the sense that you/they consider it a bad game but the person asking the question obviously does not, so rather than answer the question they just shat on it.

Personally I think it's a fun game regardless of how deep the strategy is. I like the theme and it has a lot of variety with the heroes/villains/locations/etc. The heroes may not have a lot of variety within their own deck, but there's a ton of heroes to choose from. The one point I do agree with (although not quite how you said it) is that fairly often you can be screwed into a pointless turn. So in a 4 player game that can leave you with some boring downtime. Nearly every time I've played has been 2 player with 2 characters each though, so it wasn't an issue.

edit: To give my take on the expansions, I thought they all had at least one interesting hero so as was previously mentioned, just look at which heroes are in each and pick what you think sounds the best. Vengeance does add a new mechanic (battle against a team of villains) but I didn't like that aspect much.

You've just said "each individual hero is boring, but they make up for it in volume of heroes."

AKA "each individual game is boring, but the good thing is no two games are the same!"

EDIT: If you really want a coop superhero game, play Legendary: Marvel. It's not amazing, but it is infinitely better than Sentinels. I've also heard good things, but haven't played, Heroes Wanted. Avoid the DC Deckbuilding Game at all costs.

Fate Accomplice fucked around with this message at 02:18 on Aug 14, 2015

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Bottom Liner posted:

I don't like how you can know what you have to do and still lose if you choose a wrong card. I could see that being really frustrating in the bigger scenarios.

The bigger scenarios have a Final Guess mechanic, where if you can figure out every single character's role then you'll win the game even if you lost all the loops.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Lottery of Babylon posted:

The bigger scenarios have a Final Guess mechanic, where if you can figure out every single character's role then you'll win the game even if you lost all the loops.

Oh yeah I forgot about that. Deviant let me do that even with the starting scenario just to see if I caught on to everything. I think that's a good middle ground.

Gzuz-Kriced
Sep 27, 2000
Master of Spoo

Malloreon posted:

You've just said "each individual hero is boring, but they make up for it in volume of heroes."

AKA "each individual game is boring, but the good thing is no two games are the same!"

EDIT: If you really want a coop superhero game, play Legendary: Marvel. It's not amazing, but it is infinitely better than Sentinels. I've also heard good things, but haven't played, Heroes Wanted. Avoid the DC Deckbuilding Game at all costs.

I didn't say each individual hero is boring, I said that each individual hero doesn't have a lot of variety within their deck (meaning that each hero plays one way, because that's how it's supposed to be). There are multiple things for each hero to do but you will play that hero the same each time you play that hero.

I've never played Legendary: Marvel, but Legendary Encounters is pretty fun, so if it's anything like that it's probably good.

Scyther
Dec 29, 2010

Sentinels is literally just hoping your deck throws the right cards at you to do the one trick your deck does. That and bookkeeping. So much bookkeeping. Even playing 5 characters by yourself on the iPad app (which handles the bookkeeping) the game never offers you an interesting decision to make.

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Kai Tave
Jul 2, 2012
Fallen Rib
Game store got in a copy of Dark Moon today, which is why I now own a copy of Dark Moon.

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