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spit on my clit
Jul 19, 2015

by Cyrano4747
My least favorite map is Kelp Dome. Too narrow, yet too open.

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Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

dogsicle posted:

i managed to get a good room and climb to A, but like 90% of the people i played with/against didn't understand that the Rainmaker needs an advance guard.

Yeah, I lay down trails for the Rainmaker to move up with because the rest of my team sure as hell won't do that.

Jarogue
Nov 3, 2012


https://www.youtube.com/watch?v=rZl83b0jVeE

giffan
Jul 10, 2012
The video finally finished uploading! Here's the gameplay I captured of our squad wins with Jarrett, Chiller, Gustavo and Shadow.

https://www.youtube.com/watch?v=AMfV-k8uNoQ

No. 1 Callie Fan
Feb 17, 2011

This inkling is your FRIEND
She fights for LOVE
Ranking was tough tonight. Splat Zones was 50-50, with one match seeing my side losing because my team seemed hellbent on squidjumping to the center area controlled by the other team - all ignoring my beacons. Tower Control was fine when were playing Camp Triggerfish, but the Skatepark? Oh boy. Nothing seemed to go right there. Whilst I was flushing some charger out, my team bumbled around in confusion, waiting for SOMEONE to ride the tower. And the bitter fights near the ends... Frustrating.

I need to invest in quick spawn gear.

Just Andi Now
Nov 8, 2009


I hate anyone using a .96 gal, a Splattershot Pro, or a Krak-On Splat Roller. Also the charger does not need to have an extremely visible laser sight when there are weapons that can kill at similar ranges faster than it takes to charge it.

Thank you for your time.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

BillmasterCozb posted:

My least favorite map is Kelp Dome. Too narrow, yet too open.

I only like Kelp Dome in Turf War because there are all these little alcoves for getting in one-on-one duels. It feels like an old Goldeneye map.

Ranked Modes, where people have to actually coordinate on things, are just a mess though.

Caerulius
Jun 23, 2007

This was a waste of $5.

andipossess posted:

I hate anyone using a .96 gal, a Splattershot Pro, or a Krak-On Splat Roller. Also the charger does not need to have an extremely visible laser sight when there are weapons that can kill at similar ranges faster than it takes to charge it.

Thank you for your time.

Gals are cool.

Cialis Railman
Apr 20, 2007

oopsie rock posted:

I love the Aerospray but I have a hard time winning close combat battles with it. I use the Splattershots almost exclusively now because I can more reliably take people out when I'm making an aggressive push. (Although now I'm using the N-Zap for Rainmaker mode since it has Echolocator.)

But sometimes for Splatfest I pull out the Aerospray for old times' sake and it just feels right. Wish it had better splatting firepower, though.

For me, it kind of depends on the mode. In turf wars, I use whatever strikes my fancy. But in ranked mode, where things matter (lol) I tend to stick with weapons I know I'm good at. The RG's good for splat zones because it can fill in areas quickly, and the inkstrike has obvious benefits. Mines are a little tricky to use but surprisingly effective and it's sooooo satisfying to get kills with them. I used the RG almost exclusively from when I got it to the old max rank, though, so I know it like the back of my hand. For tower control and rainmaker, I like something with more accuracy and range, like the tentatek. Getting the one guy who's on/with the objective is more important than filling in an area in those modes.

Rocketlex posted:

I only like Kelp Dome in Turf War because there are all these little alcoves for getting in one-on-one duels. It feels like an old Goldeneye map.

Ranked Modes, where people have to actually coordinate on things, are just a mess though.

My problem with Kelp Dome is that people focus on the middle and completely forget about the alcoves and the spawn. Which means I frequently have to be Johnny-on-the-spot and do my team's jobs for them. :argh:

Caerulius posted:

Gals are cool.

They are, indeed. Yesterday I wiped out 3/4 of the enemy team with one sustained burst. That was my halfpipe, goddammit, and they weren't getting in without permission.

Bruegels Fuckbooks
Sep 14, 2004

Now, listen - I know the two of you are very different from each other in a lot of ways, but you have to understand that as far as Grandpa's concerned, you're both pieces of shit! Yeah. I can prove it mathematically.
I went from never having played ranked before to A- in two days just using the slosher. Slosher OP.

ElMaligno
Dec 31, 2004

Be Gay!
Do Crime!

Silentman0 posted:

This is for the nerd however many pages ago who didn't like Hightide Era.

https://www.youtube.com/watch?v=nMlhodn8P_I

That loving flourish lmao

giffan posted:

The video finally finished uploading! Here's the gameplay I captured of our squad wins with Jarrett, Chiller, Gustavo and Shadow.

https://www.youtube.com/watch?v=AMfV-k8uNoQ

I should be a better flanker, but i think i did good enough...

The Bloop
Jul 5, 2004

by Fluffdaddy

Bruegels Fuckbooks posted:

I went from never having played ranked before to A- in two days just using the slosher. Slosher OP.

Could be. Slosher new. Might just be that.

Night Blade
Feb 25, 2013

Getting as close to 10 points to rank up, then getting plummeted down 14 points by a 1 point loss in overtime the exact moment I cleared the tower made me scream at my screen. The following points stand.

1 - I need to do something else.

2 - I hate tower control a lot.

I have a good strategy for the maps currently on rotation, I frequently kill and cut off a lot of people going for the tower, and then I turn around and see one guy inking the spawn, or a guy with a splatling gun who, 9 times out of 10 will miss his mark; and my favorite - the guy who goes explodes into vapor while the spawning ritual plays.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
My favourite part of Squid Squads was when me and my buddies who were, respectively, A+, B+, B- and C+, got matched continually against teams formed entirely of S+ and S ranked Japanese players.

I lost my A+ rank, all 30 points of it, 2 points at a time.

What is wrong with matchmaking.

Count Uvula
Dec 20, 2011

---

Fedule posted:

My favourite part of Squid Squads was when me and my buddies who were, respectively, A+, B+, B- and C+, got matched continually against teams formed entirely of S+ and S ranked Japanese players.

I lost my A+ rank, all 30 points of it, 2 points at a time.

What is wrong with matchmaking.

Did you hit play again over and over? Squads might function the same as normal ranked so play again will match you with the same people if they hit it too.

EightFlyingCars
Jun 30, 2008


andipossess posted:

I hate anyone using a .96 gal, a Splattershot Pro, or a Krak-On Splat Roller. Also the charger does not need to have an extremely visible laser sight when there are weapons that can kill at similar ranges faster than it takes to charge it.

Thank you for your time.

Don't start aiming a charger until it's fully charged, then you can just point and shoot. Otherwise you give yourself away.

It's a small price to pay considering chargers are the only hitscan weapons in the whole game!

Internet Kraken
Apr 24, 2010

slightly amused

andipossess posted:

I hate anyone using a .96 gal, a Splattershot Pro, or a Krak-On Splat Roller. Also the charger does not need to have an extremely visible laser sight when there are weapons that can kill at similar ranges faster than it takes to charge it.

Thank you for your time.

Counterpoint; chargers are for losers :smug:

Jonas Albrecht
Jun 7, 2012


Chargers own.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Count Uvula posted:

Did you hit play again over and over? Squads might function the same as normal ranked so play again will match you with the same people if they hit it too.

Squads always match against different people every game. So yeah, these were all different teams. I think there was one team we saw twice though.

Parasol Prophet
Aug 31, 2012

We Are Best Friends Now.
Say thread, what does it mean when "Danger!" flashes up next to your team icons during Turf War?

It's the kind of small question that's occurred to me every other week since the game came out, and I've never figured it out.

Cialis Railman
Apr 20, 2007

Parasol Prophet posted:

Say thread, what does it mean when "Danger!" flashes up next to your team icons during Turf War?

It's the kind of small question that's occurred to me every other week since the game came out, and I've never figured it out.

It means you're getting stomped. The size of the icons changes depending on how well you're doing. If they're small with the "Danger!" icon, it means you're losing.

CatsPajamas
Jul 4, 2013

I hated the new Stupid Newbie avatar so much that I bought a new one for this user. Congrats, Lowtax.

Internet Kraken posted:

Counterpoint; chargers are for losers :smug:

Jonas Albrecht posted:

Chargers own.

Counter-counterpoint: Chargers are well-balanced with the other weapon types - players good with them can use them very effectively, while players not-so-good with them are not-so-effective.

I keep trying to get good with chargers but keep sucking at them instead. I've done a bit okay with the Squiffers though.

Parasol Prophet posted:

Say thread, what does it mean when "Danger!" flashes up next to your team icons during Turf War?

It's the kind of small question that's occurred to me every other week since the game came out, and I've never figured it out.

The squid icons at the top of the screen indicate which team is currently in the lead - the larger the squids the further in the lead a team is, and the smaller the squids the more that team is falling behind. "Danger" is the lowest level of small, meaning that team is in trouble unless they turn things around.

e: f,b - Cialis Railman nailed it.

Parasol Prophet
Aug 31, 2012

We Are Best Friends Now.
Ohhhh. Thanks! This is the first time I've noticed those icons changing sizes-- that's a much easier way to see how badly we're doing than trying to glance at the game pad during a match and not get murdered.

Smiles
Oct 23, 2012

Internet Kraken posted:

Counterpoint; chargers are for losers :smug:

Jonas Albrecht posted:

Chargers own.

Chargers are cool and good

LethalGeek
Nov 4, 2009

Jonas Albrecht posted:

Chargers own.
As I've said repeatedly: No you all don't and in fact you are generally bad & useless. Please don't Charger, not even once.

Even S ranked chargers are usually not actually helping win the match. I had 2 games the other day where some charger was all 15:5 or 14:5 and they still lost because as much as they were hitting us they weren't actually moving the tower. Because they're bad.

EightFlyingCars
Jun 30, 2008


Parasol Prophet posted:

Ohhhh. Thanks! This is the first time I've noticed those icons changing sizes-- that's a much easier way to see how badly we're doing than trying to glance at the game pad during a match and not get murdered.

If you're curious about EXACTLY what the Danger sign means, it pops up in Turf War when one team is ten percent behind in coverage than the other. So it's not the end of the world, but when it pops up on your side you need to get it in gear!

Unlucky7
Jul 11, 2006

Fallen Rib
I am disappointed in the Rainmaker mode.

Winning by knockout should have, literally, made it rain. :argh:

EightFlyingCars
Jun 30, 2008


LethalGeek posted:

As I've said repeatedly: No you all don't and in fact you are generally bad & useless. Please don't Charger, not even once.

Even S ranked chargers are usually not actually helping win the match. I had 2 games the other day where some charger was all 15:5 or 14:5 and they still lost because as much as they were hitting us they weren't actually moving the tower. Because they're bad.

The bad player is you. Hope this helps!

pokeyman
Nov 26, 2006

That elephant ate my entire platoon.
I saw an extremely effective charger awhile back who would ride the tower on Arowana Mall, sniping our sorry asses as we swam towards them.

Offense-minded chargers are cool. Scared ones, not so much.

Jonas Albrecht
Jun 7, 2012


LethalGeek posted:

As I've said repeatedly: No you all don't and in fact you are generally bad & useless. Please don't Charger, not even once.

Even S ranked chargers are usually not actually helping win the match. I had 2 games the other day where some charger was all 15:5 or 14:5 and they still lost because as much as they were hitting us they weren't actually moving the tower. Because they're bad.

Well one of the good things about the update is that we can put out money where our beaks are.

Because squids have beaks.

I'm down to prove chargers have what it takes to not only support, but carry teams as well. Challenge me, fools!:goshawk:

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Unlucky7 posted:

I am disappointed in the Rainmaker mode.

Winning by knockout should have, literally, made it rain. :argh:

This makes a ridiculous amount of sense.

Ometeotl
Feb 13, 2012



It's MISSEL! Or SISSLE!
I confused myself...



Unlucky7 posted:

I am disappointed in the Rainmaker mode.

Winning by knockout should have, literally, made it rain. :argh:

Ometeotl posted:

The only thing Rainmaker needs is that it should, upon being dunked on its pedestal, shoot a spray of ink into the air that then falls and covers every single pixel of coverable terrain in your team's color.

LethalGeek
Nov 4, 2009

EightFlyingCars posted:

The bad player is you. Hope this helps!
I won those matches if it wasn't clear. So nope, I'm good.

Deceptive Thinker
Oct 5, 2005

I'll rip out your optics!
Wow, my lag was so bad that last match that I went across half the map with the rainmaker before the game decided I didn't have it

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Fedule posted:

What is wrong with matchmaking.

I dunno but it feels kinda really terrible sometimes. All day today I've been wavering between B and B+ - I stomp my way through B, almost never losing, then soon as I hit B+ it's just a massive string of losses until I'm back to B, then the cycle continues. Obviously B+ should be harder than B, but I figured it would be a gradual change rather than a big sudden you're-not-allowed-to-win-now change.

pokeyman
Nov 26, 2006

That elephant ate my entire platoon.
Should make a squad of identical-looking Inklings with the same name wearing identical clothes all using the same weapon, but everyone has completely different playstyles.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

pokeyman posted:

Should make a squad of identical-looking Inklings with the same name wearing identical clothes all using the same weapon, but everyone has completely different playstyles.

Probably wouldn't make a difference. I know I barely register the opposition beyond the weapons they use.

Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

Tentatek would work great for that.

Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

A shiny silver dollar to the person who figures out how I can mod the Pelagic II escape music into the game for turf war

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Jarogue
Nov 3, 2012


Wow your parents are jerks.

Callie's Parents:Think we should name our child after the first half of our town name?
Marie's Parents: Only if we get to name ours after the second half.

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