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Evil SpongeBob
Dec 1, 2005

Not the other one, couldn't stand the other one. Nope nope nope. Here, enjoy this bird.

TehKeen posted:

it's still hosed, and i also don't even see your application

Sorry, should be there now. drat bourbon!

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Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
In regards to World of No-DDs: http://forum.worldofwarships.eu/ind...402#entry466402

quote:

Captains (and ladies),

Just to comment on the rudder shift changes:

Yes, the numbers will change with 0.4.1 deployment. However, this is not a nerf to DDs and your ships will actually not turn faster. This is just a bug fix for the port UI, as in the current patch the values for rudder shift are not calculated correctly.

This fix will be reflected in the final patch notes, which will be released just before the patch itself goes live. We don't usually post the full notes earlier than that because things can change based on the results of the public testing phase.

Hope that clears it up.

Action Stations!

TheDemon posted:

This is going to be the highest of heresies, but...
I don't get the Murmansk? I mean, it's got guns, but not as many as I want. It's got torpedoes, but their arc sucks so they're only good if you're surprised. The AA isn't bad but I want a fighter not a spotter plane.
I just would rather play any other ship, and would do so better. I like my Kuma better, I like the Phoenix and Omaha better, hell I even prefer my Clemeson if guns and some torps is the style I want. The only thing I can really say for it is at least it isn't the Furutaka.

Well it has 6-7 barrels to the front/sides, which ain't bad for T5. With the Level 4 skill you'll be sitting at more than 17km base range (~21 with spotter). The AA is not awesome but okay (use the +20% range upgrade).
The guns also do have guite a punch with AP. Though the shells are quite slow. Thus the Phoenix feels a lot more precise. I can see why one might not like it. But it suits me perfectly.

Tank Boy Ken fucked around with this message at 14:39 on Aug 17, 2015

Devorum
Jul 30, 2005

I'm just getting to Tier V, and the grind is becoming ridiculous. 40K XP to unlock the Aoba if I skip the FCS and gun upgrades?

Just thinking about grinding that much XP in the damned Furutaka (not to mention the Myogi) makes me not even want to play. I guess this is how they force me to spend real life money to convert XP off my Murmansk to get through it, huh?

And who thought the Furutaka was even a good idea compared to the other T5 boats? If I get uptiered by MM, it's pretty much a wrap. Everyone, including T4s, can outrange me and outshoot me.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Tank Boy Ken posted:

Well it has 6-7 barrels to the front/sides, which ain't bad for T5. With the Level 4 skill you'll be sitting at more than 17km base range (~21 with spotter). The AA is not awesome but okay (use the +20% range upgrade).
The guns also do have guite a punch with AP. Though the shells are quite slow. Thus the Phoenix feels a lot more precise. I can see why one might not like it. But it suits me perfectly.

Right after I posted that, I kicked the poo poo out of a full health New Mexico in my Murmansk. Still don't like it, but have a grudging respect for the guns now.

Xae
Jan 19, 2005

Devorum posted:

I'm just getting to Tier V, and the grind is becoming ridiculous. 40K XP to unlock the Aoba if I skip the FCS and gun upgrades?

Just thinking about grinding that much XP in the damned Furutaka (not to mention the Myogi) makes me not even want to play. I guess this is how they force me to spend real life money to convert XP off my Murmansk to get through it, huh?

And who thought the Furutaka was even a good idea compared to the other T5 boats? If I get uptiered by MM, it's pretty much a wrap. Everyone, including T4s, can outrange me and outshoot me.

The Furutaka was what drove me to subscribe for 30 days. +50% XP and Credits helps a ton.

Kuntz
Feb 17, 2011
The Furutaka is set to receive a major buff in the next patch, you might want to stay away or only do dailys before that hits.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Tank Boy Ken posted:

Captains (and ladies)

:rolleyes:

With that news though, the patch is now that much more perfect.

Raged
Jul 21, 2003

A revolution of beats

demonR6 posted:

Oh they are hosed. WG is trying to figure out what to do with us without causing a poo poo storm because they are dealing with an alleged LGBT clan.

This just in Russian game developer Wargaming whose North American headquarters is based in San Francisco bans a group of gamers who are LGBT.. more irony at five.

I did send a second reply to the original where they told me the problem was with my clan and the developers were looking at it telling them do what you are going to do but don't think I won't go down fighting.

Honestly if SEAMN doesn't work out #BLK for clan #BlackLivesMatter should be our second choice.

Evernoob
Jun 21, 2012

Kuntz posted:

The Furutaka is set to receive a major buff in the next patch, you might want to stay away or only do dailys before that hits.

Yes indeed. It was my first Tier 5 ship and since unlocking it I have been playing it exactly one win/day.
I must say that after a while I start getting the hang of it. I usually circle the outside of the map while staying with the BS. Providing limited AA and the bullet speed is actually pretty high so you can almost blap any DD that comes within spotting distance.

jownzy
Apr 20, 2012

I love Rainbow Moon.

It is the deepest game ever. Nothing compares to its epic story.
SEAMN lives matter. Just think of how many seamn die needlessly in the bunks of those ships.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Every SEAMN is saaaa-cred, every SEAMN is goooood....

grrarg
Feb 14, 2011

Don't lose your head over it.

TheDemon posted:

Right after I posted that, I kicked the poo poo out of a full health New Mexico in my Murmansk. Still don't like it, but have a grudging respect for the guns now.
It is really weird that you said in your original post that you like the Omaha but not the Murmansk. The Murmansk is literally a C hull Omaha but better. Longer range torps, better AA, faster rudder shift, and longer gun range until the patch. The only thing that might be considered worse is the spotter plane instead of a fighter.

Servicio en Espanol
Feb 5, 2009

Tahirovic posted:


One thing that really feels lovely to me is how AA works, like giving cruisers/US destroyers the AA role, it's loving boring. Does anyone actually enjoy being an AA screen?

It is a reactive role, and depends a lot not only on your team but the enemy team. When the game has the threat, and your team responds to that threat by convoying up (or at least some do) and the enemy deigns to send planes to your section of the map for you to shoot, you get to react.

When it comes together, your team cooperates and you cancel out the enemy carriers and stomp their team flat, it is great. When it doesn't come together, it kinda sucks. The biggest problems with it as it currently stands, I think, are A. Pubbies and B. the paltry rewards swatting planes gets you XP-wise. I have felt that we won matches specifically because of AA eating wave after wave of torpedo bombers but that the XP didn't really feel appropriate to my contributions. It is rather passive as a baseline (damage aura that kills planes with no input from you) but I think control-clicking gives you more strategy (really) in that you are staying alert to incoming threats, prioritizing threats, reevaluating threats after they are dead/dropped their payloads/out of effective range, etc., given you are also being shot at by boats/trying to shoot back at boats/trying to stay within effective range of your High Value Boat, etc.

Aside from that, you are also there to defend your screenee from destroyers and cruisers and help out against the hostile battleships.


Basically being an escort depends on the quality of the pubbies you are escorting.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




First time I've ever seen the skill actually work - I sank a Langley with my Hosho, but he got his last torp squadron off and targeted at my last remaining friendly right before he went down, but hey, good news, my fighters were right up there, so I tasked them to shoot the bombers down, easy.

By the time they reached the halfway point of the map, I had reduced the torp bombers from 6 to 3, and his tailgunners had shot down all 4 of my fighters. Then they sank the Wyoming and it was over.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

grrarg posted:

It is really weird that you said in your original post that you like the Omaha but not the Murmansk. The Murmansk is literally a C hull Omaha but better. Longer range torps, better AA, faster rudder shift, and longer gun range until the patch. The only thing that might be considered worse is the spotter plane instead of a fighter.

I don't use the C hull for the Omaha, I use the B.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

scandoslav posted:

Oh hey. I've been treating the smoke screen like a cloaking device instead of actually interacting with the cloud of smoke it produces. :downs:

I've also been treating US DDs just like IJ DDs and neglecting the hell out of their guns.

So open water rushing lone targets and short range ambushes are great, but a lot of times there will be groups of CAs and BBs trundling around the edges of the map. I assume the US DD is supposed to take potshots from outside of of detection range if there are no other objectives worth pursuing?
You can fire on CAs and BBs that are in groups as well, but this is very risky. You can't "fire" outside of detection range... not unless you've got a special loadout set up for it, at least :getin:
Once I get the Benson, I may do some retraining shenanigans for an AFT DD captain and test out the concealed fire build some US DDs can pull off.
But I'm getting off track, you'll want to fire on targets for a couple of volleys, then immediately start juking. The further away, the better, as you want as much reaction time as possible. Don't bother with AP at long range, always HE until you've got a chance for a clean citadel. Your main job with this long range harassing fire is to attract attention. Once the CAs start shooting at you, get safe and concealed, then wait for them to open fire on a different target and try again. Be sure not to get too tunnel visioned here, and if there is a lot of hostile cruisers, you may just opt not to even try this.

Since a lot of US DD work is waiting for opportunities, you can also try to assist your cruisers and BBs by staying ahead of them to spot incoming torpedoes or detect DDs lurking close. This is actually why I recommend Vigilance over Superintendent or High Alert on US DDs, as you're not likely to live long enough to make use of all 3 smoke charges, while Vigilance gives you better life expectancy in a DD knifefight (earlier warning to hostile torps) and improves your ability to defend friendlies from torpedoes. Alternatively, you can find a tight cluster of islands and make it your territory. Stay concealed in it until somebody sails within detection range, then engage them. Smoke up an area to fight from, and harass them.

Also, an important thing about smoke. When you're concealed in smoke, you have NO visibility outside of the smoke. If you're alone engaging a hostile, a smoke cloud will cut off your vision of them, just as it does to you. Fighting out of a smoke cloud only works when somebody else is spotting them, like a plane or allied ship. Don't smoke unless you have extra vision, or you REALLY need to disengage and get safe. You can still wait for them to approach the smoke, and try to pop out and land some suicide torps.

quote:

Captains (and ladies),

Just to comment on the rudder shift changes:

Yes, the numbers will change with 0.4.1 deployment. However, this is not a nerf to DDs and your ships will actually not turn faster. This is just a bug fix for the port UI, as in the current patch the values for rudder shift are not calculated correctly.

This fix will be reflected in the final patch notes, which will be released just before the patch itself goes live. We don't usually post the full notes earlier than that because things can change based on the results of the public testing phase.

Hope that clears it up.

Action Stations!
If its just a UI fix and it isn't actually affecting any rudder shifts... best patch ever? Best patch ever. The only way they could outdo themselves is by giving everyone a free Yamato while deleting CVs.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
They could also reboot the server now. Since a couple of friends and me can no longer join any battle. Started after shutting down the game on a bugged out queue. All while being in a division.

Blinks77
Feb 15, 2012

Holy poo poo. The Mogami is just... it's like someone took everything great about the Cleveland and gave it torps and more guns.

Mirrors
Oct 25, 2007

TheDemon posted:

This is going to be the highest of heresies, but...

I don't get the Murmansk? I mean, it's got guns, but not as many as I want. It's got torpedoes, but their arc sucks so they're only good if you're surprised. The AA isn't bad but I want a fighter not a spotter plane.

I just would rather play any other ship, and would do so better. I like my Kuma better, I like the Phoenix and Omaha better, hell I even prefer my Clemeson if guns and some torps is the style I want. The only thing I can really say for it is at least it isn't the Furutaka.

Eh, fight in the boat you want to fight in. But the if you get the Omaha you pretty much should be able to Murmansk as it's literally the same ship as the Omaha C hull (more AA minus two casemate turrets in the rear and 2 of the torp launchers) with 3km more range on the torpedos, 14km main turrets and a spotter plane that gives you even more range. Fight it exactly the same way but from further away and well, if you still don't get it sell it or something.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Yay internet is working again.

I celebrated by getting a double strike in the New Mexico knife fighting against 2 destroyers in a platoon. They fired about 3 overlapping torpedo salvos but I managed avoid all but 2 or 3. Once again I forget to turn on my drat replays.




Every North Carolina game ends the same way for me. I start to push, and my team just cowers and I get HE spammed to death. Meanwhile when dispersion doesnt gently caress me over and North Carolinas floaty shells actually decide to make it on time I do all of 2k damage to cruisers on 3 hits.

Michi since you're the only one I know who's played the Iowa. Are its shells less floaty compared to the North Carolinas?
I mean with the scout plane up my New Mexicos range is about 20km and it only takes 12 seconds, meanwhile with the North Carolina is about 16, its loving ridiculous.

DurosKlav fucked around with this message at 20:16 on Aug 17, 2015

Sneaky Kettle
Jul 4, 2010
Leave it to pubbies to snatch defeat from the jaws of victory.

Heartbreaking replay link.

We had 993 points in this match, and then the Kuma decided to try and chase the Yubari. Died. Down a chunk. Then the New York eats a rack of torpedoes from the Minekaze a few seconds later. 850, and they've now capped B and A. I'm on 192 health after an earlier, unlucky salvo from the Myogi and die to a single shell from the Minekaze. Game over, loss.

Guys. Guys, I can only do so much. 75,000 damage! Four kills! All you had to do was not die for ten seconds.

The Omaha is an incredible ship, but I keep getting dumped into pubbie teams that cannot win despite my handing it to them on a silver platter. This happened a couple of days ago:



Another four kills, trashed the enemy team enough for Confederate, but after I exited to port, all four of those battleships died to HE spam and torpedo bombers.

Oh, well. At least I was able to finally have a decent game in my Aoba. That thing is great...so long as nobody is shooting at it. This match broke a 12-game losing streak, 7 that day and 5 the night before, but even then it came down to a nailbiter.

Replay link.

Edit: I'm almost to the Pensacola, 5,000 xp! I can't wait to have an uptiered cruiser that has shells that I can predict the trajectory for!

Sneaky Kettle fucked around with this message at 20:30 on Aug 17, 2015

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I swear something about the Sims just attracts the stupidest pubbies. I've never seen one get a torpedo hit with it, even at 2km from a BB.

Reztes
Jun 20, 2003

Night10194 posted:

I swear something about the Sims just attracts the stupidest pubbies. I've never seen one get a torpedo hit with it, even at 2km from a BB.

That's too bad, cuz I've gotta say it again, nothing feels better for me in this game



grrarg posted:

The only thing that might be considered worse is the spotter plane instead of a fighter.

My accuracy goes completely to poo poo when I use that spotting plane, and not just because of the crazy shell flight times at that max range (well maybe partly). I just hate the way it changes the perspective of your sights, it makes the horizontal & vertical scales completely worthless, and it's just generally way harder to adjust fire when I'm working from that crazy view angle. I like the idea of the pseudo-spotter's perspective but man in practice it's just awful.

Reztes fucked around with this message at 20:49 on Aug 17, 2015

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
I'm honestly not sure that I can keep playing a game when I am not able to influence the outcome, except in rare circumstances.

In world of tanks it was easy to see that I could lead a flank to victory via many different means, either long range fire support, rapidly breaking a deadlock etc. And then if something happened elsewhere on the map I could move to influence there instead.

Here it's just random, sometimes you have a good game, sometimes bad, but here I only feel like made an impact on the game if it comes down to the wire for a clutch win, and I could count those on one hand even though I have 400 games played with a 54% winrate. I play almost all the lines too and get all my doubles most days.

I think the only way I can gain interest in this game again is if they make the maps smaller and lower the number of players while keeping the group sizes the same, or up the group size to 5 and make sure you start together. I just don't know why these types of games see teamwork as something toxic and they have to do everything possible to minimize it.

Washout fucked around with this message at 20:43 on Aug 17, 2015

Dark Helmut
Jul 24, 2004

All growns up
My thought on division size limits is to keep clans from wrecking poo poo and owning everyone with "actual tactics" so they can draw more pubbies in and keep them from getting discouraged. Not saying this is a good or bad thing... I do wish I could play with more than 2 other friends... But I can also see the down side of having 6+ players on Skype orchestrating a battle and generating an ocean of pubbie tears and frustration.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Reztes posted:

That's too bad, cuz I've gotta say it again, nothing feels better for me in this game


Yeah, pulling off those runs is amazing. But I was in a game in my Kongo where I got the enemy aircraft carrier, took out a Cleveland and a Myogi (the latter doesn't matter much), then got cored by a New Mexico. But in the process, a Sims got close to him and his buddies...and chose to fire all torpedoes at a Myogi traveling away from him instead of at the New Mexico 2km off his bow and focused on shooting me. How, pubby.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Sneaky Kettle posted:

Leave it to pubbies to snatch defeat from the jaws of victory.

Today I saw seventy percent of my team do a tight lemming rush to point C on New Dawn immediately after one of the few competent players specifically said not to do that.

I also saw an rear end in a top hat in a Kongou on Ocean who sailed all the way around the enemy cap to boost his own score, ignoring the people in chat who were begging him to get on the loving point before the one destroyer capping it got taken out.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Tahirovic posted:

Why exactly does a Cleveland have a higher effective engagement range than the New Mexico? It is already faster, more agile, has better AA and better spotting/concealment.
The real answer is because Wargaming didn't think things through when they changed the skill to give range to all guns under 155mm instead of specifically only DD guns.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tahirovic posted:

Why exactly does a Cleveland have a higher effective engagement range than the New Mexico? It is already faster, more agile, has better AA and better spotting/concealment.

You know how the Furutaka is a piece of poo poo to try to persuade you to spend money to get it over with? They realized the Omaha is wonderful, so they had put something even more amazing above it to convince people to buy out of it.

Kerrow
Mar 18, 2011

ZERO-G HERO
I...just..no.. :negative:

Finally a decent game in this pile of crap and they keep it a draw by running their two omahas and st louis around the island against me and Kongo for last four minutes.

I suicided into them to reset them capping, took the st louis down with me while the kongo took one of the omahas, but the last one avoided my last second torpedo drop before I exploded and survived at 1000 hp by time running out while the kongo shells were like 1 second away from him.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Dark Helmut posted:

My thought on division size limits is to keep clans from wrecking poo poo and owning everyone with "actual tactics" so they can draw more pubbies in and keep them from getting discouraged. Not saying this is a good or bad thing... I do wish I could play with more than 2 other friends... But I can also see the down side of having 6+ players on Skype orchestrating a battle and generating an ocean of pubbie tears and frustration.

So they lose a game? Just like they lose games the other 60% of the time anyway? I just don't see the logic here either. I mean the primary reason I even play is because it's a TEAM game, and if I can't talk to and orchestrate strategy in this team game then what is the point? I may as well be playing a single player game that actually lets me win instead of one that actively prevents me from doing so.

Washout fucked around with this message at 21:57 on Aug 17, 2015

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Krogort posted:

This is a twitter shitstorm in the making.
With the propers #tags it could be fun to watch.

In think they realized this as I pointed out my inclination to send this to social media in kindest terms.

---

Bwahahaha so I wrote a mein kampf reply to Wargaming in response to their telling me the problem was not technical and SEAMN was 'under review'. Ticket response, sorry for the inconvenience you can access your clan now.

Everyone who did not make it in, please send in applications again! SEAMN is back in business!!

demonR6 fucked around with this message at 22:01 on Aug 17, 2015

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

demonR6 posted:

In think they realized this as I pointed out my inclination to send this to social media in kindest terms.

---

Bwahahaha so I wrote a mein kampf reply to Wargaming in response to their telling me the problem was not technical and SEAMN was 'under review'. Ticket response, sorry for the inconvenience you can access your clan now.

Everyone who did not make it in, please send in applications again! SEAMN is back in business!!

Post the reply! I am pretty sure being in this clan once tags are available might motivate me to keep playing.

Dark Helmut
Jul 24, 2004

All growns up

Washout posted:

So they lose a game? Just like they lose games the other 60% of the time anyway? I just don't see the logic here either. I mean the primary reason I even play is because it's a TEAM game, and if I can't talk to and orchestrate strategy in this team game then what is the point? I may as well be playing a single player game that actually lets me win instead of one that actively prevents me from doing so.

I was just hypothesizing. It's probably something easier like matchmaking. Imagine how lovely it would be if people were putting 5 or 6 friends in a division of all different tiers. It's already lovely and imbalanced most of the time anyway...

demonR6
Sep 4, 2012

There are too many stupid people in the world. I'm not saying we should kill them all or anything. Just take the warning labels off of everything and let the problem solve itself.

Lipstick Apathy

Washout posted:

Post the reply! I am pretty sure being in this clan once tags are available might motivate me to keep playing.

Dear FOG_SomaliPirate,

Thank you for contacting us back.
We apologize for the delay in getting back to you.

Our management team has gotten back to us on this matter and your clan should now be working correctly.

We apologize for any inconvenience this may have caused you.

Etc etc fluff and other please contact us stuff.

Peepers
Mar 11, 2005

Well, I'm a ghost. I scare people. It's all very important, I assure you.


My best round with the Wyoming yet and I was denied the daily bonus because a destroyer I shot down to 55 HP fled while I was in the cap zone and our carrier was rearming. This is far and away the most frustrating thing I've encountered in ANY videogame in a long loving time.

Daylen Drazzi
Mar 10, 2007

Why do I root for Notre Dame? Because I like pain, and disappointment, and anguish. Notre Dame Football has destroyed more dreams than the Irish Potato Famine, and that is the kind of suffering I can get behind.
Okay, applied to clan again with the name of Evolvate.

DurosKlav
Jun 13, 2003

Enter your name pilot!

Just 3 citadeled an Iowa for 48k damage in my North Carolina. Had a great run and would have beaten my highest damage game but a friendly New Mexico rammed their last ship a 60% health North Carolina just as I was firing 6 rounds into his citadel.

EDIT: Just juked an Iowa going for a ram at under 0.5km.

DurosKlav fucked around with this message at 23:38 on Aug 17, 2015

Evil SpongeBob
Dec 1, 2005

Not the other one, couldn't stand the other one. Nope nope nope. Here, enjoy this bird.
Applied as lljkevilspongebob

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ADBOT LOVES YOU

yaay
Aug 4, 2006

to Accursed 2 leave armour

DurosKlav posted:

Just 3 citadeled an Iowa for 48k damage in my North Carolina. Had a great run and would have beaten my highest damage game but a friendly New Mexico rammed their last ship a 60% health North Carolina just as I was firing 6 rounds into his citadel.

EDIT: Just juked an Iowa going for a ram at under 0.5km.

that new mexico is cooler than you will ever be

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