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Suspicious Dish posted:is there anything to spoil? A couple of tiny things. Very, very annoying things that are the cherry on top of this ice cream sundae of annoyance.
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# ? Aug 17, 2015 08:23 |
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# ? Jun 1, 2024 17:22 |
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Flesnolk posted:This game would be redeemed if the ending was just straight up the last scene of The Godfather. I'd rather see him have a heart attack and keel over dead.
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# ? Aug 17, 2015 08:26 |
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I feel like The Real Villain could turn out to be absolutely anyone and it wouldn't be at all surprising or interesting. Unless it's, like, Jacks.
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# ? Aug 17, 2015 08:26 |
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SelenicMartian posted:Aiden shutting the doors in the face of badboy? Literally the entire final scene just straight up reenacted by the relevant characters. Though going out more like Vito would be appropriate.
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# ? Aug 17, 2015 08:41 |
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The background made me miss the guy who corrected Iraq, making me think he felt insulted by the one in the back and then instead killed someone who had nothing to do with the conversation and was just wandering by. That wouldn't be unheard of in this game. Justin_Brett fucked around with this message at 08:54 on Aug 17, 2015 |
# ? Aug 17, 2015 08:52 |
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Begemot posted:Unless it's, like, Jacks. I would immediately shell out full price for the game if this were the case.
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# ? Aug 17, 2015 09:04 |
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Garrand posted:I would immediately shell out full price for the game if this were the case. "Why did I do it, Uncle? How could I kill my own sister...? Because she stole my teddy bear and wouldn't give it back!"
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# ? Aug 17, 2015 11:59 |
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Benly posted:Mob boss... or mayor of Chicago? Na that's the rayman avatar guy
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# ? Aug 17, 2015 12:24 |
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Flesnolk posted:This game would be redeemed if the ending was just straight up the last scene of
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# ? Aug 17, 2015 14:59 |
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bunnyofdoom posted:Bland, flavourless, massproduced by committee of people, and loathed by consumers>? Sorry, first thing I thought when I saw Speedball posted:It's not the pizza guy!
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# ? Aug 17, 2015 15:01 |
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Begemot posted:I feel like The Real Villain could turn out to be absolutely anyone and it wouldn't be at all surprising or interesting.
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# ? Aug 17, 2015 16:52 |
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Jordi is the 'real villian' bad guy, Jacks and Sisterwife are in on it. They just want to see Aiden suffer.
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# ? Aug 17, 2015 17:03 |
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What if they never show us the true villain and just leave the plot dangling in hope of the audience demanding a sequel? And then it's all revealed in an audio log, with apologies for the other writing team.
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# ? Aug 17, 2015 17:22 |
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SelenicMartian posted:What if they never show us the true villain and just leave the plot dangling in hope of the audience demanding a sequel? What if it's like Arkham Knight, where you think you've beaten the game and then they go "nah" and you have to find the remaining 200
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# ? Aug 17, 2015 17:54 |
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I really hope Watch Dogs pulls an Assassin's Creed with old men suddenly becoming super athletic so Lucky Quinn becomes a fistfight boss.
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# ? Aug 17, 2015 20:14 |
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bobjr posted:I really hope Watch Dogs pulls an Assassin's Creed with old men suddenly becoming super athletic so Lucky Quinn becomes a fistfight boss. Nanomachines, son!
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# ? Aug 17, 2015 20:23 |
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bobjr posted:I really hope Watch Dogs pulls an Assassin's Creed with old men suddenly becoming super athletic so Lucky Quinn becomes a fistfight boss. Do you think Ubisoft could ever design a satisfying boss fight?
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# ? Aug 17, 2015 20:57 |
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Night10194 posted:Do you think Ubisoft could ever design a satisfying boss fight?
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# ? Aug 17, 2015 21:12 |
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Accordion Man posted:The fight with Rodrigo Borgia in rear end Creed 2 was fun.
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# ? Aug 17, 2015 21:54 |
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Raygereio posted:I recall that fight as Ezio throwing a fat, old man on the ground and repeatedly kicking him in the groin. Yes, and?
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# ? Aug 17, 2015 21:59 |
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Night10194 posted:Do you think Ubisoft could ever design a satisfying boss fight? What are you trying to imply about my good friend Rayman
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# ? Aug 17, 2015 21:59 |
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Manatee Cannon posted:What are you trying to imply about my good friend Rayman I keep forgetting they designed a bunch of older games before they became the bland open world press-button-kill-a-man company.
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# ? Aug 17, 2015 22:01 |
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Rayman Origins and Legends are recent, my friend Actually, Ubisoft has developed multiple pretty decent small games lately. Things like Child of Light, Valiant Hearts, and Grow Home are all in house developed Ubisoft games. Their problem is with the AAA stuff. It costs so much money that I guess they just want to play it as safely as possible, which leads to everything sticking to the same proven formula.
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# ? Aug 17, 2015 22:05 |
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Yeah but the bosses in Origins (still have to play Legends) were not good. They looked nice, but they fell into the most boring of boss tropes: Just sit around avoiding attacks until your short attack window of opportunity arises, repeat X number of times.
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# ? Aug 17, 2015 22:21 |
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Night10194 posted:Do you think Ubisoft could ever design a satisfying boss fight? I recall all of the Assassin's Creed games I've played (1, 2, and Brotherhood) having enjoyable and interesting bosses. Just that none of them were the final boss. Assassin's Creed 1 is probably the hardest one of the lot...I died like half a dozen times to that one bit where you have to go 12 on 1 with the entire Templar Order. Then it led to an absurdly easy final boss fight with an old man. Assassin's Creed 2 had some tough and interesting bosses and assassinations...and then led to an absurdly easy final boss fight with an old man. Brotherhood's final boss fight was not absurdly easy and was not against an old man, but given the Medicine system in Brotherhood it's functionally impossible to die by that point in the game.
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# ? Aug 17, 2015 22:26 |
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The bosses in Origins were horrendously bad and made me drop the game that I was really enjoying before hand. Western devs really need to learn to not shoehorn boss fights in games that don't need them, because a good number of them can't do it right.
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# ? Aug 17, 2015 22:30 |
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Y'all are blowing the bosses in Origins way out of proportion, but that's not what I was talking about when I brought those two upNight10194 posted:I keep forgetting they designed a bunch of older games before they became the bland open world press-button-kill-a-man company. He's saying they stopped making games that aren't like Watch_Dogs (and implying they stopped making good ones), which is not true
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# ? Aug 17, 2015 22:33 |
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Ometeotl posted:still have to play Legends Rayman Legends is one of the best 2D platformers ever made.
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# ? Aug 17, 2015 22:47 |
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SelenicMartian posted:What if they never show us the true villain and just leave the plot dangling in hope of the audience demanding a sequel? The last man left alive at the end lies injured on the ground. He whispers a name into Aiden's ear as Aiden looks shocked (or as shocked as his total lack of all emotion will allow). Then Aiden takes a step back and aims a gun at his fallen foe's head... FADE TO BLACK. GUNSHOT. Then the ending credits with some buttrock over it.
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# ? Aug 17, 2015 23:01 |
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"IT'S ME, AIDEN! IT WAS ME ALL ALONG, AIDEN!" (Hopefully Jordi's still alive so he can chime in with "aww, son of a bitch!")
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# ? Aug 17, 2015 23:26 |
Manatee Cannon posted:Grow Home I mean every other game you mentioned? Uplay. The studio's previous game, Driver San Francisco? Uplay. The game they were all supposed to be working on while Ivory Tower shoved them in a corner to work on pre-rendered cutscenes? Uplay. Grow Home doesn't have Uplay and it's obvious why. Great Joe fucked around with this message at 23:35 on Aug 17, 2015 |
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# ? Aug 17, 2015 23:32 |
Great Joe posted:Pretty much everything about Grow Home screams that Ubisoft management didn't commission it. It didn't. It was made by a few Ubisoft devs independently and passed around the office for testing.
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# ? Aug 17, 2015 23:35 |
It was also snuck onto Steam with less fanfare than the average indie sidescrolling zombie survival game.
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# ? Aug 17, 2015 23:40 |
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Benly posted:Mob boss... or mayor of Chicago? Rumda posted:Na that's the rayman avatar guy
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# ? Aug 17, 2015 23:44 |
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chitoryu12 posted:It didn't. It was made by a few Ubisoft devs independently and passed around the office for testing. Pretty much all of the really good Ubisoft games are passion projects the developers do in between the big AAA stuff. Hell, even Far Cry had something like it in Blood Dragon. Though Far Cry is Ubisoft's best AAA series in my mind already.
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# ? Aug 17, 2015 23:53 |
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Ubisoft's actually pretty cool about their budget titles, I think they even officially said that as long as A game doesn't have a high budget, they'll okay it.
Accordion Man fucked around with this message at 01:25 on Aug 18, 2015 |
# ? Aug 17, 2015 23:58 |
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Why didn't Aiden kill that incredibly powerful mob boss when it certainly wouldn't cause any kind of backlash? Truly a head scratcher.
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# ? Aug 18, 2015 00:08 |
Manatee Cannon posted:Pretty much all of the really good Ubisoft games are passion projects the developers do in between the big AAA stuff. Hell, even Far Cry had something like it in Blood Dragon. Far Cry is really good because it has no real meaning or purpose behind it other than "Blow poo poo up and stealth kill an army in the most badass way you can think of." This surprisingly keeps it really focused, so they can feel free to change the environment and characters as often as possible and just put in whatever makes you most feel like a badass. Watch_Dogs failed because it tried to do every "open world game thing" it could in a single incoherent manner and was basically mashed together from several conflicting scripts, Assassin's Creed often has problems because it has to keep up with a complex plot that spans a thousand years and build on a game that started out pretty bare in terms of gameplay. With Far Cry your biggest concern is "Do I use a wingsuit to land on the roof and fire RPGs to release elephants from their cages or take a truck to sneak up to the edge of the map and use a bow and knife to assassinate everyone in a way that intentionally makes at least one enemy poo poo their pants from fear? Can I fit a flamethrower into either of these plans?"
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# ? Aug 18, 2015 00:37 |
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Typically my loadout in farcry consisted of a knife and a grenade launcher. It's still stealth if no one who saw you is still alive, right?
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# ? Aug 18, 2015 01:45 |
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# ? Jun 1, 2024 17:22 |
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That reminds me. Been taking a look at MGSV: Ground Zeroes this week. Every frigging guard has a unique callsign when they phone in a disturbance to the CP. That is the sort of insane level of detail you normally never need but Kojima decides has to go in. And the actual base isn't necessarily huge, but it's really good at making it look far bigger than it actually is due to clever level design. Quality over quantity. On the other hand, Ubisoft sandboxes are far too often quantity over quality these days. They can make a landscape look beautiful but damned if any place in Far Cry 4 looked distinct from other places.
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# ? Aug 18, 2015 03:24 |