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I don't like Mage Knight but I accept that it is not a bad game.
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# ? Aug 17, 2015 16:49 |
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# ? May 29, 2024 17:45 |
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Do you know your dice games? From my GCL (Global Chat League) geeklist for this week. Thought it might be fun for you guys.
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# ? Aug 17, 2015 16:57 |
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ChiTownEddie posted:I'm sure it has been posted (I've seen it mentioned) but I seriously can't believe this is a thing. http://wizkids.com/star-trek-frontiers/ I didn't know this was a thing and now it's all I can think about. Especially if they iron out some MK rules for it.
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# ? Aug 17, 2015 17:11 |
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SlyFrog posted:I do not get Mage Knight having dense rules. It's not 1980 anymore though. Game design has advanced tremendously, and criteria of what's considered light vs heavy has changed. Magic Realm is firmly in the "loving trainwreck" category now
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# ? Aug 17, 2015 17:12 |
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Huxley posted:I didn't know this was a thing and now it's all I can think about. Especially if they iron out some MK rules for it. They won't. Vladda isn't involved, so it will likely go the same cargo cult path that their X-Wing licensed games did.
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# ? Aug 17, 2015 17:14 |
Crackbone posted:They won't. Vladda isn't involved, so it will likely go the same cargo cult path that their X-Wing licensed games did. Star Trek. I wish Mage Knight went to FFG, even if it would have been rethemed into 40k or Star Wars or whatever. At least FFG has their components game down, and I'd rather take monocolor miniatures over the slop jobs that WK packs in.
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# ? Aug 17, 2015 17:16 |
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FFG would retheme Mage Knight as Jedi Knight. I would be more than ok with that.
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# ? Aug 17, 2015 17:18 |
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ChiTownEddie posted:I'm sure it has been posted (I've seen it mentioned) but I seriously can't believe this is a thing. http://wizkids.com/star-trek-frontiers/ I wonder if it is going to have it's own mechanics, or if it will just be a basic re-skin of Mage Knight. I hope they are close enough that I can play the two systems together
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# ? Aug 17, 2015 17:21 |
Rutibex posted:I wonder if it is going to have it's own mechanics, or if it will just be a basic re-skin of Mage Knight. I hope they are close enough that I can play the two systems together Have you considered adapting the Mage Knight mechanics (the deckbuilding and such) and applying it to Talisman? Convert all the Talisman heroes and monsters and uh...throw away the events?
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# ? Aug 17, 2015 17:23 |
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Dre2Dee2 posted:FFG would retheme Mage Knight as Jedi Knight. I would be more than ok with that. This would not be ok, it would be brilliant. Except it should probably be Sith Knight, because you can bet your rear end I would burn down just as many villages and whatever the monastery equivalent would be. Rutibex posted:I wonder if it is going to have it's own mechanics, or if it will just be a basic re-skin of Mage Knight. I hope they are close enough that I can play the two systems together PvP on, Arythea vs Enterprise. Or just Enterprise vs Volkare. In other news, my Shades of Tezla just arrived, and I even got an extra thingie in addition to the bad components: A Krang character card! For which I have no use! Hooray!
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# ? Aug 17, 2015 17:26 |
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GrandpaPants posted:Have you considered adapting the Mage Knight mechanics (the deckbuilding and such) and applying it to Talisman? Convert all the Talisman heroes and monsters and uh...throw away the events? If I was going to do that I would re-purpose the map tiles for use with Talisman event cards, not the other way around. The event cards are what make Talisman, the board is mostly blank spaces that just say "draw an event card".
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# ? Aug 17, 2015 17:26 |
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It also seems like it doesn't fit the universe all that well. You start the game as the captain of your Federation star ship and what? Proceed to the map edge, reveal new unexplored space, and smash the first friendly planet you encounter to steal their priceless space relic?
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# ? Aug 17, 2015 17:26 |
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Huxley posted:It also seems like it doesn't fit the universe all that well. Maybe you are playing as the Klingons or the Borg or something? The Federation faction doesn't conquer planets, they have to play influence cards to make them members of the Federation.
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# ? Aug 17, 2015 17:28 |
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Rutibex posted:Maybe you are playing as the Klingons or the Borg or something? The Federation faction doesn't conquer planets, they have to play influence cards to make them members of the Federation. That would be pretty awesome, actually. Romulan, Klingon, Borg, and Cardassian ships gather powerful ship upgrades and add from alien worlds to their crews to lead attacks on Federation outposts and finally whole starbases. Which would finally settle the whole thematic MK problem of, "are we the good guys or the bad guys?" We are the bad guys.
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# ? Aug 17, 2015 17:31 |
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There has never been any doubt that MKs are the bad guys.
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# ? Aug 17, 2015 17:36 |
BonHair posted:This would not be ok, it would be brilliant. Except it should probably be Sith Knight, because you can bet your rear end I would burn down just as many villages and whatever the monastery equivalent would be. The good/evil bar is just the light/dark side meter, like in Knights of the Old Republic.
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# ? Aug 17, 2015 17:39 |
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Goddamnit. Now I am going to buy some Sith miniatures and make a conversion of Mage Knight to Sith Lord.
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# ? Aug 17, 2015 17:41 |
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Andarel posted:Amusingly, Mage Knight was definitely influenced by Magic Realm and the rulebook for Magic Realm is pretty hideous (except the fan-organized Third Edition rules that are very good but extremely long). I've played MK several times and we've had rules issues in all of them, but it's mostly because "looking poo poo up" involves the nontrivial task of actually finding things in the book. That said, the rules aren't that complicated. That's a much better way than I said it. The rulebook is one of the modern "let's spread poo poo across two different rulebooks in strange places" types, that are intended to "teach" but just end up being irritating. But the actual rules themselves are pretty straightforward, and not particularly complicated.
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# ? Aug 17, 2015 17:46 |
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^^^^ People keep saying this but every single rule is either in the rulebook or the site cards (the rulebook literally mentions this in the very first page).Fat Samurai posted:There has never been any doubt that MKs are the bad guys. This. The entire game is about invading an empire and pillaging your way through it in the service of some shady "Council of the Void". The player characters literally sold their souls to the devil in order to become super powerful.
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# ? Aug 17, 2015 17:51 |
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BonHair posted:In other news, my Shades of Tezla just arrived, and I even got an extra thingie in addition to the bad components: A Krang character card! For which I have no use! Hooray! That's intentional. It's a corrected card for Krang. The original Krang was printed with the wrong card back, matching the Action cards instead of the character cards. The new one has the correct back, so you can use the cards to randomize character selection.
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# ? Aug 17, 2015 17:53 |
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The Klingons are Arythea, since they're the least likely to care about eating a ton of face damage to get the job done. The Borg are clearly Norowas, for obvious reasons. The Cardassians are Goldyx, good at acquiring a ton of resources and putting them to best use. The Romulans are Tovak, because they are the two who are left. You could make an argument for swapping Romulans (willing to do whatever it takes) with the Klingons (best at fighting) Huxley fucked around with this message at 18:06 on Aug 17, 2015 |
# ? Aug 17, 2015 18:04 |
As someone who just saw Heart of Glory for the first time, yeah, klingons should be tovak.
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# ? Aug 17, 2015 18:08 |
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Ojetor posted:^^^^ People keep saying this but every single rule is either in the rulebook or the site cards (the rulebook literally mentions this in the very first page). I really thought I had to go across rulebooks when I first played it for some small things, but perhaps that is incorrect. Personally, my biggest issue is just the two rulebook thing in general. It's silly, and it took me a bit to figure out what you were even pointing at. It would have been much clearer if they really directed you to the rulebook, and had the scenario book more clearly be an example of play or something similar. Next, I'll rant again about the Through the Ages rulebook.
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# ? Aug 17, 2015 18:12 |
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all rulebooks should be wargame technical manuals, inshallah
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# ? Aug 17, 2015 18:16 |
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Fat Samurai posted:There has never been any doubt that MKs are the bad guys. I sell the game to people as you are an rear end in a top hat god king burning monasteries across the countryside threatening people along the way. And you get more famous for doing it.
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# ? Aug 17, 2015 18:19 |
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Myth is a good game
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# ? Aug 17, 2015 18:21 |
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Huxley posted:The Klingons are Arythea, since they're the least likely to care about eating a ton of face damage to get the job done. So would this make The Enterprise Volkare? I would play that, come on Whiz Kids make it so!
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# ? Aug 17, 2015 18:26 |
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Rutibex posted:So would this make The Enterprise Volkare? I would play that, come on Whiz Kids make it so! This would absolutely rule. If every idea this thread has produced this morning doesn't turn out to be the real game I'm going to be disappointed. They'll probably still find a way to make anonymous federation ships the MKs and it won't make any lore sense just so they can put the TNG cast on the box. Maybe they'll let us be enemy races but still put the TNG cast on the box, then new players can get that surprise. OH MAN, and the enemy tokens can be the color of shirts of the federation officers you kill, so you can swap the green rampaging orc tokens to red and have all the basic enemies be redshirts you just stomp over. I am falling dangerously in love with my own ideas too much ever to appreciate what it actually turns out to be.
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# ? Aug 17, 2015 18:46 |
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Huxley posted:The Klingons are Arythea, since they're the least likely to care about eating a ton of face damage to get the job done. The Tholians are Wolfhawk, because they suck, you probably forgot they even existed, and no one in their right mind would ever play them when you could be a goddamn Klingon
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# ? Aug 17, 2015 18:52 |
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If there was a way to fit the Breen in there that would be good. Not sure of Krang is mysterious enough.
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# ? Aug 17, 2015 18:53 |
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The End posted:Except Skull is a better version of it, and can be proxied with some playing cards or a bunch of coasters and a sharpie /curmudgeon I like welcome to the dungeon better because it has more space to play in. Skull, you pretty much say "I'm bluffing" or " I'm going for it" at the start of the round and hope things fly your way. You only have 4 discs at best so people (at least in our group) tend to start bidding really soon. Like, not around the table once soon. Then it's just a read of the bids vs. that bluff/not-bluff decision. Dungeon, I feel I has wriggle room to change the space during play more than Skull. It helps that the space doesn't freeze at someone's whim. In actual play, I think Welcome to the Dungeon is more like Liars Dice than Skull but hey 2 points and you win makes it the same game, right?
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# ? Aug 17, 2015 20:58 |
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Oh goodies. I finally caught up with the thread and find you are "discussing" the Trek MK game. I'm super excited Don't ruin it for me. I'm assuming it will be like Fleet Captains, an anachronistic mix of TOS and TNG. They mention the Borg in their description which aren't in NuTrek. Huxley posted:The Borg are clearly Norowas, for obvious reasons. The Borg are obviously Voltare, a big gently caress off cube wandering around and wrecking your poo poo.
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# ? Aug 17, 2015 21:57 |
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Cocks Cable posted:Oh goodies. I finally caught up with the thread and find you are "discussing" the Trek MK game. I'm super excited Don't ruin it for me. It's not actually made by Vlaada; it's made by a lovely dude who has released some of the biggest flops in recent memory using Vlaada's game as a base. Also, we have no idea how it's going to work if the Federation is playable given that Mage Knight is about pillaging, razing, and destroying.
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# ? Aug 17, 2015 22:03 |
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Broken Loose posted:It's not actually made by Vlaada; it's made by a lovely dude who has released some of the biggest flops in recent memory using Vlaada's game as a base. Also, we have no idea how it's going to work if the Federation is playable given that Mage Knight is about pillaging, razing, and destroying. I think the answer is probably "it won't work, because the designer will remove the razing and destroying, not replace it with a mechanical analog, add some additional mechanic that only superficially addresses the issue, and call it day."
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# ? Aug 17, 2015 22:07 |
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Yeah I'm definitely thinking there's going to be some serious disconnect between between characters and their abilities; maybe the yellow units will be like Q and it'll have a poorly cropped screencap from tng of Q making a goofy face with an odd flavor quote. Like influence will be tractor beam power, and you recruit multiple rikers by beaming him up from the various ds9s every 2 to 3 tiles This game will make no sense Zombie #246 fucked around with this message at 22:12 on Aug 17, 2015 |
# ? Aug 17, 2015 22:09 |
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Sidenote: If I can play as a Pakled, that's a guaranteed day 1 purchase.
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# ? Aug 17, 2015 22:18 |
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Come on guys, it's easy. Planets will be surveyed for artifacts and then get all charted out and supercomputer says there's no more artifacts to survey for. Inhabitants stop talking to you because you took all their artifacts.
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# ? Aug 17, 2015 22:19 |
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And then you burn monasteries. EDIT: Don't worry, they were evil religions.
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# ? Aug 17, 2015 22:20 |
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Broken Loose posted:Sidenote: If I can play as a Pakled, that's a guaranteed day 1 purchase. I hate that know what you're referring to without having to look it up.
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# ? Aug 17, 2015 22:22 |
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# ? May 29, 2024 17:45 |
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Just pretend it's mirror universe Trek and you fly around burning planets to the ground Broken Loose posted:It's not actually made by Vlaada; it's made by a lovely dude who has released some of the biggest flops in recent memory using Vlaada's game as a base. Also, we have no idea how it's going to work if the Federation is playable given that Mage Knight is about pillaging, razing, and destroying. No. No. It says Vlaada right there on the BGG page and those things are never wrong. He's list as the designer right there at the top. And I guess some Parks guy is like helping him or something. Probably just an intern.
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# ? Aug 17, 2015 22:24 |