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Is it even possible to dodge Spaz's chain charges without a dash accessory? o_O
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# ? Aug 19, 2015 09:56 |
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# ? May 8, 2024 04:42 |
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Toadsmash posted:Is it even possible to dodge Spaz's chain charges without a dash accessory? o_O Asphalt.
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# ? Aug 19, 2015 10:39 |
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Toadsmash posted:Is it even possible to dodge Spaz's chain charges without a dash accessory? o_O
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# ? Aug 19, 2015 10:41 |
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watho posted:Maybe replace the Shield of Cthulu with a Worm Scarf, otherwise it looks good. I personally prefer frost armor over Titanium and Hallow but it's gonna be a pain getting all that titanium again. I wouldn't replace the Shield of Cthulhu with anything, it makes dodging all manner of boss attacks much, much easier and makes circling the boss much safer. As an added bonus, any boss that uses a quick ramming attack (the Eye, Queen Bee, the Twins, Duke Fishron) can be countered by charging when they do so; they will take minor damage and you will bounce off them unharmed. Definitely a must have all the way to the endgame.
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# ? Aug 19, 2015 12:53 |
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Spergminer posted:Asphalt. You can't legitimately have Asphalt at that point anyway. Wings are plenty. A Unicorn might work too. Supremezero fucked around with this message at 20:03 on Aug 19, 2015 |
# ? Aug 19, 2015 13:16 |
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Or a really long minecart track. Just hop on, summon the bosses, and go. Probably tougher with yo-yos, melee, etc.; but as a ranged/caster/summoner it's great.
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# ? Aug 19, 2015 13:57 |
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Supremezero posted:You can't legitimately have Asphalt at that point anyway. Wings are plenty. If you kill the destroyer or prime the Steampunker will move in and then you can make asphalt for the twins.
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# ? Aug 19, 2015 14:18 |
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Toadsmash posted:It's not TOTALLY blind. I've been restarting for a variety of reasons a number of times. Soooo. Steam says I have 259 hours in the game so far, if that tells you anything. 99% of which was post 1.3! This is the first playthrough where I've attempted the Mech bosses, though, let alone killed one! So. It's effectively blind for the parts of the game that actually matter to most people. I don't remember melee armor, but I don't think the Obsidian Shield and those boots are really doing anything for you in that fight? Try swapping them out for other things, like the Worm Scarf (that damage reduction is Very Important in Expert) and, I dunno, maybe a Band of Regeneration or a Cross Necklace?
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# ? Aug 19, 2015 14:24 |
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Main Paineframe posted:I don't remember melee armor, but I don't think the Obsidian Shield and those boots are really doing anything for you in that fight? Try swapping them out for other things, like the Worm Scarf (that damage reduction is Very Important in Expert) and, I dunno, maybe a Band of Regeneration or a Cross Necklace? Just remember that Scarf's damage reduction is applied after defense. That means it's only good for really damaging attacks and becomes less effective the more base defense you have. For full hallowed gear with all warding accessories plus ironskin it's about as effective as Flesh Knuckles against Twins (roughly 80/100 raw damage, 1st/2nd phase). With better armor it's even more situational.
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# ? Aug 19, 2015 14:54 |
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Unrelated question: what's the deal with Deathweed and the Staff of Regrowth? Wiki says you're supposed to be able to harvest Deathweed with it anytime once it's fully grown and get the seeds as if it was in bloom and that did work for me like twice, but haven't been able to do it since I entered HM and then some.
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# ? Aug 19, 2015 19:59 |
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Spergminer posted:If you kill the destroyer or prime the Steampunker will move in and then you can make asphalt for the twins. If you kill Destroyer you've got the drat Megashark, who cares about Asphalt. Toadsmash posted:Unrelated question: what's the deal with Deathweed and the Staff of Regrowth? Wiki says you're supposed to be able to harvest Deathweed with it anytime once it's fully grown and get the seeds as if it was in bloom and that did work for me like twice, but haven't been able to do it since I entered HM and then some. Supremezero fucked around with this message at 20:08 on Aug 19, 2015 |
# ? Aug 19, 2015 20:04 |
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Supremezero posted:If you kill Destroyer you've got the drat Megashark, who cares about Asphalt. Works for me. It gives me like 4 seeds per plant.
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# ? Aug 19, 2015 20:10 |
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It does give the bonus seeds for me from pots, but it doesn't have the specific effect of letting me harvest them outside their normal bloom period. Really doesn't matter for anything besides Deathweed. Waiting for a Blood Moon every time to harvest them is a tad bit of a pain. So I need to set up a corrupt grass farm. Good to know.
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# ? Aug 19, 2015 20:16 |
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Toadsmash posted:It does give the bonus seeds for me from pots, but it doesn't have the specific effect of letting me harvest them outside their normal bloom period. Really doesn't matter for anything besides Deathweed. Waiting for a Blood Moon every time to harvest them is a tad bit of a pain. can't you also harvest them during the full moon?
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# ? Aug 19, 2015 20:24 |
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Excelzior posted:can't you also harvest them during the full moon? Honestly, Blood Moons are probably more common than Full Moons anyway...
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# ? Aug 19, 2015 20:26 |
PassingPie posted:I wouldn't replace the Shield of Cthulhu with anything, it makes dodging all manner of boss attacks much, much easier and makes circling the boss much safer. As an added bonus, any boss that uses a quick ramming attack (the Eye, Queen Bee, the Twins, Duke Fishron) can be countered by charging when they do so; they will take minor damage and you will bounce off them unharmed. Definitely a must have all the way to the endgame. I've never needed a dash but I can see where you're coming from, though the Master Ninja Gear is a lot better than the Shield of Cthulu. Also, if an attack deals 100 damage the worm scarf will reduce that damage by a number equivalent to what 68 points of defense would do on expert mode.
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# ? Aug 19, 2015 20:32 |
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PassingPie posted:I wouldn't replace the Shield of Cthulhu with anything, it makes dodging all manner of boss attacks much, much easier and makes circling the boss much safer. As an added bonus, any boss that uses a quick ramming attack (the Eye, Queen Bee, the Twins, Duke Fishron) can be countered by charging when they do so; they will take minor damage and you will bounce off them unharmed. Definitely a must have all the way to the endgame. The one accessory I hope they add to 1.3.1 is the Ankh Shield of Cthulhu.
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# ? Aug 19, 2015 21:02 |
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Cryohazard posted:The one accessory I hope they add to 1.3.1 is the Ankh Shield of Cthulhu. Paladin's Celestial Ankh Shield of Cthulhu
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# ? Aug 19, 2015 21:04 |
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Evil Fluffy posted:Paladin's Celestial Ankh Shield of Cthulhu Captain Planet. Made BY ALL YOUR ACCESSORIES COMBINED!
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# ? Aug 19, 2015 21:17 |
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Main Paineframe posted:I don't remember melee armor, but I don't think the Obsidian Shield and those boots are really doing anything for you in that fight? Try swapping them out for other things, like the Worm Scarf (that damage reduction is Very Important in Expert) and, I dunno, maybe a Band of Regeneration or a Cross Necklace? The flight effect from Rocket/Frostspark Boots gives a large boost to flight time when you also have wings equipped. That's the main reason I've been holding onto em. Longer flight time also has endless utility in boss fights. Thinking dropping Obsidian Shield for Worm Scarf will be the way to go. Knockback immunity might actually be counterproductive in this situation.
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# ? Aug 19, 2015 21:40 |
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watho posted:Also, if an attack deals 100 damage the worm scarf will reduce that damage by a number equivalent to what 68 points of defense would do on expert mode. Er, that doesn't sound right. 68 points of defense = 51 pts of damage reduction in expert mode. An attack that deals 100 damage *after* your defense's damage reduction would be reduced by 17 for 83 damage with the worm scarf. An attack dealing 100 damage *before* your defense would be reduced by even less. Where on earth is your math coming from for this. Edit: I think you believe defense is worth 25% its value in DR in expert. It's actually worth 75%, more than it is in normal. zzMisc fucked around with this message at 21:43 on Aug 19, 2015 |
# ? Aug 19, 2015 21:40 |
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Part of the issue with Worm Scarf is also that it doesn't do anything to reduce the damage from Cursed Inferno, though, which accounts for a good sized chunk of Spazmatism's damage output.
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# ? Aug 19, 2015 21:42 |
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I was able to simply tank the golem in expert with 4 players. Do "enemies are more likely to attack" items stack? He was attacking me exclusively.
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# ? Aug 19, 2015 23:37 |
Ali Aces posted:Er, that doesn't sound right. Holy poo poo! I've been doing the math with 25% all this time.
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# ? Aug 19, 2015 23:44 |
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padijun posted:
Almost certain they do. Otherwise there wouldn't be much reason for that effect to be on every single piece of melee-tank armor in those sets. Am I right in assuming that turtle armor is way better for solo-play than the beetle upgrades? Or should I shoot for one of the two sets?
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# ? Aug 20, 2015 07:38 |
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I like the high damage beetle set for soloing with an eye of cthulhu + yoyo kit
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# ? Aug 20, 2015 07:42 |
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Bluhman posted:Almost certain they do. Otherwise there wouldn't be much reason for that effect to be on every single piece of melee-tank armor in those sets. Beetle shell is good for solo bc I hate having to dodge. You do miss thorns, but its not useful against bosses, and the enemies that it is effective against you can pop with a mouseclick anyway. If you roll with all warding accessories you can do turtle to get some attack back, but my main loadout is heavy with attack modifiers so the shells extra defense was very useful indeed. If expert mode, defense is the most important attribute
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# ? Aug 20, 2015 08:39 |
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Bluhman posted:Am I right in assuming that turtle armor is way better for solo-play than the beetle upgrades? Or should I shoot for one of the two sets? The extra defense from Beetle really helped me out against the Lunar Event enemies. Upgrading my Turtle armor made a difference for me.
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# ? Aug 20, 2015 18:38 |
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The most annoying thing about the melee armor is that getting the beetle shells is way easier than the turtle shells. Stupid turtles.
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# ? Aug 21, 2015 00:44 |
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I knew this morning that Platinum stacks over 99. I'll likely know when I get home if it stacks over 999. Thanks, coin-and-ring-dropping Pirates! It's too bad the Vortex Pillar destroys me. I'm thinking I finally have to farm up that last turtle shell for beetle armor and go yoyo or something. The Pulse Bow isn't as cool in open areas.
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# ? Aug 21, 2015 07:06 |
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Mailer posted:I knew this morning that Platinum stacks over 99. I'll likely know when I get home if it stacks over 999. Thanks, coin-and-ring-dropping Pirates! If you're not swimming in buffs the pillars will wreck you until you craft some endgame poo poo from the materials they drop.
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# ? Aug 21, 2015 14:28 |
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Nothing from the Vortex pillar can attack you through walls. It can spawn stuff on top of you if you're not in front of a background wall, and I think it has some unavoidable orb attack as long as a path towards you exists, but if happens to spawn near the dungeon or a building, you can cheese it dead with anything that can attack through walls.
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# ? Aug 21, 2015 14:48 |
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Mailer posted:It's too bad the Vortex Pillar destroys me. I'm thinking I finally have to farm up that last turtle shell for beetle armor and go yoyo or something. The Pulse Bow isn't as cool in open areas. Use the Stardust Dragon minion and Vampire Knives. UFO flying mount, too, if possible. Once you beat the Vortex pillar you can craft the Vortex beater, which (with chlorophyte bullets) is what I used to kite the Moon Lord with the UFO mount.
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# ? Aug 21, 2015 23:41 |
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Pillar enemies only spawn when the pillar background is visible. If you're having trouble, stay near the transition points for the background. If you're getting overwhelmed, retreat out of the pillar background and pillar enemies will stop spawning, so you can finish off what's currently onscreen or heal up at your leisure.
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# ? Aug 22, 2015 02:00 |
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I apparently hilariously overprepared for Plantera. Having never done the fight before, I killed her on the first try in Expert mode and it wasn't even close. What a freakishly out of place difficulty slump. Guess I should enjoy it while it lasts reading this last page! Mining out the arena amidst the HM underground jungle's obnoxious respawn rates (this was even with Peace Candles and chain chugging Calm Pots) was far harder than the boss itself. I got my Turtle Shells in the process and finished my Ankh Shield finally, so can't complain too much. Is it pretty normal to be really, REALLY reluctant to give up the Hallowed set's melee bonuses for turtle armor with a yoyo build? Also, holy poo poo Solar Eclipses do not gently caress around. At least the drop I really need from the damned things I couldn't get pre Plantera anyway. Toadsmash fucked around with this message at 19:34 on Aug 22, 2015 |
# ? Aug 22, 2015 19:03 |
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Toadsmash posted:I apparently hilariously overprepared for Plantera. Having never done the fight before, I killed her on the first try in Expert mode and it wasn't even close. What a freakishly out of place difficulty slump. Guess I should enjoy it while it lasts reading this last page! Yes it is abnormal, since Hallowed set's melee bonuses do literally nothing for Yoyos. They don't get speed modifiers. Anyway, Plantera's difficulty only really applies if you aren't going to mine everything. It's ability to move is actually dependent on it. Supremezero fucked around with this message at 20:47 on Aug 22, 2015 |
# ? Aug 22, 2015 20:42 |
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Speaking of Plantera, will it enrage if I lure it into a nearby granite section? It would be a pretty good premade arena, but I don't know if it still counts as part of the jungle. There is jungle on both sides if that matters, it isn't right at the edge or anything. Also, holy poo poo eclipses do not gently caress around. I killed all three mechanical bosses without breaking a sweat, but the sheer numbers and the ridiculous aggression from the Mothrons hosed me up. And the only thing I got out of it was a crappy Neptune's Shell.
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# ? Aug 23, 2015 05:37 |
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kvx687 posted:Speaking of Plantera, will it enrage if I lure it into a nearby granite section? It would be a pretty good premade arena, but I don't know if it still counts as part of the jungle. There is jungle on both sides if that matters, it isn't right at the edge or anything. Magnet Sphere from the dungeon will stunlock Mothrons into the ground for like 75% of the time.
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# ? Aug 23, 2015 05:46 |
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Is there some secret to making Vampires spawn during an eclipse? The last 5 of them I've done, only 2-3 Vampires spawn during the entire event. It makes farming for the Moon Stone tedious as gently caress. The wiki says they're supposed to be the most common enemy, but I either have terrible luck or something is wrong.
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# ? Aug 23, 2015 06:59 |
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# ? May 8, 2024 04:42 |
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Is there some sort of timer bug with statues? I've got four teleporters in sequence with heart statues. Everything is hooked up to a single one second timer. Before each Moon Lord summon I need to repeatedly load the game and click the timer to see if the hearts will start spawning correctly. At one point during an early run, where I just barely saved it by teleporting home four times for healing, I teleported back and the already-activated timer started making hearts spawn again. I have no idea. :/LLCoolJD posted:Use the Stardust Dragon minion and Vampire Knives. UFO flying mount, too, if possible. Well I couldn't get the dragon until I beat a pillar, but what worked out well was ufo + offense beetle armor + possessed hatchet. The solar pillar required trickery by hiding in a two-block-wide shaft and firing up, but it worked out well enough. I got vampire knives later when I raided the dungeon but so far haven't gotten much use out of them.
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# ? Aug 23, 2015 07:02 |