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I remember Revelations showing me how to make and use bombs but I don't remember ever actually using it out of my own free will.
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# ? Aug 16, 2015 06:44 |
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# ? May 16, 2024 18:49 |
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Lord Lambeth posted:I remember Revelations showing me how to make and use bombs but I don't remember ever actually using it out of my own free will. The Datura Bombs are obscenely lethal, especially with the wide-area smoke. You can wipe out entire squads with impunity.
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# ? Aug 16, 2015 07:23 |
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Or I could stab them in the face with impunity. also daggers.
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# ? Aug 16, 2015 07:36 |
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I liked chucking the blood bomb at random people and then running away cackling like a madman.
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# ? Aug 16, 2015 13:30 |
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I'm not sure if this counts, since it's more like a Favorite Little Thing In Game Development: A guy whose words I respect talked a bit about how survival games tend to get hunger/thirst wrong. You can read the full article, but it boils down to "Stop making eating/drinking take away from the other things the game has to offer". One of the survival games I'm most interested in, Subnautica, has a online public board that the devs use. Someone linked to it, and they said "Yeah, that article makes a lot of sense. Let's tweak our hunger system so that people explore our game more.". It's goddamned awesome.
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# ? Aug 16, 2015 19:57 |
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D4 is an adventure game about using the ability to travel through time and space to solve mysteries, but the story is mostly linear and uses it for magical-realism rather than complicated time-travel logic puzzles aside from a few subquests. One of these involves an avant-garde fashion designer you meet who criticizes your fashion sense when you first meet him. However, by doing some side-quests for him he rewards you with an outfit that he designed. If you replay the chapter wearing the costume he gave you (your unlockables carry over between play-throughs) then when you meet him he praises your fashion sense and give you another article of clothing, and this loop can continue until you've unlocked his full outfit.
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# ? Aug 17, 2015 05:36 |
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Arkham Knight: Batman does not kill people, it's his ethos or creed or whatever. That being said, if you check out the mangled and severely pummeled bodies of the guys on the ground after a fight, you can see that they are breathing very shallowly.
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# ? Aug 18, 2015 16:22 |
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I'm replaying Parasite Eve 2 and a nice touch with the game is that the characterization is told largely through exploration. Aya comments on objects in the environment and you get her thoughts on the subject by what she says about them rather than over-lengthy cutscenes. Also it is one of the only games I can think of where someone knocks on doors before they open them just in case someone is home.
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# ? Aug 18, 2015 16:25 |
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ImpAtom posted:I'm replaying Parasite Eve 2 and a nice touch with the game is that the characterization is told largely through exploration. Aya comments on objects in the environment and you get her thoughts on the subject by what she says about them rather than over-lengthy cutscenes. I like the atmospheric / organic storytelling like that. Dark Souls did it in a similar way, but even though it was executed well I couldn't bring myself to care about the lore at all. On the opposite end, I was playing The Evil Within recently and it kind of drives me crazy when the player character / protagonist doesn't say what is going on to the player, but you find pages of the protagonist's own diary to fill in the player and the protagonist comments on pages of his own diary about plot points he already knew before the player read them. 5 hours into the game, the protagonist picks up a copy of his own diary and comments out loud to nobody, "Yeah, my wife died in an accident. That's why I've been mopey for the last year." It just feels pained when the character goes out of his way to avoid plot details about his own life, but then just has a monologue to themselves after they find their own journal. Nobody ever wonders how their journal ended up in an alley in the middle of town either. Several other games do it as well, but The Evil Within was just on the top of my head. Leon Trotsky 2012 has a new favorite as of 18:55 on Aug 18, 2015 |
# ? Aug 18, 2015 18:53 |
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ImpAtom posted:I'm replaying Parasite Eve 2 and a nice touch with the game is that the characterization is told largely through exploration. Aya comments on objects in the environment and you get her thoughts on the subject by what she says about them rather than over-lengthy cutscenes. PE2 was also great for ingame narrative consistency too. All her abilities give a description that comes out with the science behind what she's doing (as crazy as it is) and enemy types die in different ways: machines explode, mutations dissolve, and the super soldiers just collapse with their body remaining on the ground. Also had a fantastic system for the NG+ that led to me replaying a ridiculous number of times. Namely that there are S rank (better than A) through to L rank and each one adds three items to the shops ingame. No matter how well you do, if there are still ranks to unlock you will get items until you have everything. So basically even if you're nowhere near good enough to get the S rank items, through sheer perseverance you can eventually snag them. Also one of those items happens to be an insanely powerful gunblade.
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# ? Aug 18, 2015 19:27 |
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Sad lions posted:PE2 was also great for ingame narrative consistency too. All her abilities give a description that comes out with the science behind what she's doing (as crazy as it is) and enemy types die in different ways: machines explode, mutations dissolve, and the super soldiers just collapse with their body remaining on the ground. The Gunblade is fun enough, but the 'man-portable' railgun that holds 100 shots, takes 3 seconds to charge, and is longer than Aya is tall is both hilarious and amazingly absurd for all the right reasons. The fact that it one-shots everything but bosses is simply a bonus.
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# ? Aug 18, 2015 19:43 |
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Beastie posted:Arkham Knight: One time I called the batmobile and it landed on top of someone. But yea bats does not kill.
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# ? Aug 18, 2015 23:26 |
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Alteisen posted:One time I called the batmobile and it landed on top of someone. Once you knock thugs out, they're invincible, after all.
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# ? Aug 18, 2015 23:28 |
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http://youtu.be/1byycwl8qgc They're all... tuckered out.
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# ? Aug 19, 2015 00:03 |
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Just found this tucked away in the Sims 4 tutorial menu.
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# ? Aug 19, 2015 06:22 |
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A great little thing in PE 2 is the cinematic near the end of the game, in which human soldiers obliterate a squadron of Pawn Golems through use of superior tactics and equipment - the beginning of the scene has all of the markings of a Resident Evil scene, with close quarters enemies against gun using soldiers, and then surprise. I love this scene.
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# ? Aug 19, 2015 08:17 |
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Szurumbur posted:A great little thing in PE 2 is the cinematic near the end of the game, in which human soldiers obliterate a squadron of Pawn Golems through use of superior tactics and equipment - the beginning of the scene has all of the markings of a Resident Evil scene, with close quarters enemies against gun using soldiers, and then surprise. I love this scene. Its one of the rare times people other then the protagonist does something competent in games. Otherwise those soldiers would just die and its up to you, the badass protagonist, to save the day..
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# ? Aug 19, 2015 08:27 |
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I've recently been playing Way of the Samurai 4 off of steam, and the writing in this game is fantastic. It's funny, it's witty, and it's incredibly juvenile. There's also a poo poo ton to do in the game, so I can see it taking up a lot of my time in the future.
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# ? Aug 19, 2015 08:35 |
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my favorite thing about Way of the Samurai 4 is some of the side quest dialogs. One of the sidequests involves a character dying from a poison riceball and you needing to tell another that they died. One of the dialog choices in that conversation is "TELL ME HOW TO STOP THESE TEARS"
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# ? Aug 19, 2015 09:13 |
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After seeing praise for that series here, I think I'm intrigued enough to pick it up next time I see it on sale. Is 4 an acceptable jumping-on point?
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# ? Aug 19, 2015 09:20 |
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Leal posted:Its one of the rare times people other then the protagonist does something competent in games. Otherwise those soldiers would just die and its up to you, the badass protagonist, to save the day.. Kind of similar is the military takeover of the mall near the end of the first Dead Rising. It's a great inversion of the whole military is useless against the zombies idea, although ends up being bad since they're uh, trying to kill/vanish the survivors anyway.
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# ? Aug 19, 2015 09:20 |
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Mazerunner posted:Kind of similar is the military takeover of the mall near the end of the first Dead Rising.
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# ? Aug 19, 2015 09:37 |
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graybook posted:After seeing praise for that series here, I think I'm intrigued enough to pick it up next time I see it on sale. Is 4 an acceptable jumping-on point? Each game gets more elaborate and brings more incremental improvements, so I'd say WotS 4 would be the best jumping-on point. It's also the most perverted, though, but generally you can skip this content.
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# ? Aug 19, 2015 09:38 |
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Croccers posted:And then the military gently caress it all up in 2 To be fair, they had a handle on it until that corporation made the super-zombies.
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# ? Aug 19, 2015 15:18 |
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Miltaries can handle zombies, but not twists.
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# ? Aug 19, 2015 16:35 |
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In Far Cry: Blood Dragon, the menu has a user manual for gameplay tips. Here's the story page:
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# ? Aug 19, 2015 16:53 |
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Big Grunty Secret posted:In Far Cry: Blood Dragon, the menu has a user manual for gameplay tips. Here's the story page:
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# ? Aug 19, 2015 16:54 |
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carry on then posted:You might want to edit out your product key lol Why, it's already been used
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# ? Aug 19, 2015 16:55 |
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carry on then posted:You might want to edit out your product key lol Don't worry, I stole the picture from a game review page.
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# ? Aug 19, 2015 17:11 |
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Beastie posted:Arkham Knight: I especially like it when the physics bug out and they get smashed through things and get stuck. I've got a screenshot somewhere with a guy and he's stuck in a van door, with his neck horrifically stretched out. Don't worry, he's just unconscious. Actually, that's another little thing I like, being able to do screenshots and videos on the PS4. I think the PS3 could do it too, but the developers had to enable it and they didn't very often.
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# ? Aug 19, 2015 17:28 |
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Sad lions posted:PE2 was also great for ingame narrative consistency too. All her abilities give a description that comes out with the science behind what she's doing (as crazy as it is) and enemy types die in different ways: machines explode, mutations dissolve, and the super soldiers just collapse with their body remaining on the ground. My favorite part of this is the best armor in the game is gotten from Rank L. So to get it, you either had to do really well twice, or do what amounts to a low-level run.
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# ? Aug 19, 2015 17:36 |
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Xbox one has a screen shot feature. Arkhangelsk Knight has a full on Photo Mode which lets you remove the HUD and manipulate the camera. Can't get rid of the god drat Arkham Logo. In case you forgot it was a video game
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# ? Aug 19, 2015 20:40 |
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Beastie posted:Arkhangelsk Knight I've uh... never played that one.
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# ? Aug 19, 2015 22:33 |
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Dewgy posted:I've uh... never played that one. It's a perfectly cromulent game.
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# ? Aug 19, 2015 22:37 |
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Phone posting, that's what I get.
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# ? Aug 20, 2015 01:37 |
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Beastie posted:Xbox one has a screen shot feature. Arkhangelsk Knight has a full on Photo Mode which lets you remove the HUD and manipulate the camera. Can't get rid of the god drat Arkham Logo. In case you forgot it was a video game it is a good game.
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# ? Aug 20, 2015 07:09 |
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Ground Zeroes has a collectible I really like; the identifying patches of XOF, the black ops unit that threw them off their chopper when they left the military base Ground Zeroes is set in to go gently caress up Mother Base. The patches are a little hard to see, but you can get the locations of eight of them by interrogating guards, so it's not too bad. The last one, though... It landed on Snake's back. You see it in the opening cutscene, and if you look, it's always there on his pouch. All you have to do is roll around a bunch to get it off your back.
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# ? Aug 20, 2015 15:36 |
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Cleretic posted:Ground Zeroes has a collectible I really like; the identifying patches of XOF, the black ops unit that threw them off their chopper when they left the military base Ground Zeroes is set in to go gently caress up Mother Base. The patches are a little hard to see, but you can get the locations of eight of them by interrogating guards, so it's not too bad. The last one, though... The best part is that it's preceded by a really melodramatic cutscene of Snake rolling intercut with flashbacks of the patch lazily floating down and landing on Snake's back.
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# ? Aug 20, 2015 16:37 |
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Beastie posted:Xbox one has a screen shot feature. Arkhangelsk Knight has a full on Photo Mode which lets you remove the HUD and manipulate the camera. Can't get rid of the god drat Arkham Logo. In case you forgot it was a video game Dunno about Xbox, but you can take the logo off on PS4. Just go left from the default logo position. Relevant to that, and the topic at hand, here's a screen shot I took of Batman tearing the driver out of a car and throwing him into an oncoming car. Technically, it was the other car that killed him, not Batman! EDIT - Also:
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# ? Aug 20, 2015 16:38 |
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# ? May 16, 2024 18:49 |
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I love the little dioramas for 3DS titles. Ace Combat's is literally just a model of an F-22 in packaging, for example. And they spin real fast if you blow hard on the mic.
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# ? Aug 20, 2015 19:29 |