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Ass_Burgerer posted:DGB isn't afraid to let bugs stew in their games for forever. They're all about quality games after all. I still love that the launcher spent around half a year with "FLAWED" plastered across it. Keeshhound fucked around with this message at 14:02 on Aug 19, 2015 |
# ? Aug 19, 2015 13:59 |
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# ? Jun 10, 2024 07:27 |
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2015 Roadmap finally published: https://forums.daybreakgames.com/ps2/index.php?threads/2015-update.231548/ TL;DR - Ants, player placed constructions. Talk of Continent Capture, leadership and inplant changes.
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# ? Aug 19, 2015 20:51 |
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Xae posted:2015 Roadmap finally published: I don't see them getting these done in 3 and a half
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# ? Aug 19, 2015 21:13 |
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Xae posted:2015 Roadmap finally published: There was a link about Ants in that article and I hit it, thinking it might have more information or concept art or the like. But, no; it was an image macro. It was Archer, so not a total loss, but still.
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# ? Aug 19, 2015 21:16 |
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Ants are going to build player made structures? Sweeeeeeeeeeeeeet. I really hope one of the structures is a bouncy pad.
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# ? Aug 19, 2015 21:42 |
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i cannot wait to build dumb bases and mine for resources in this shooty man game lol
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# ? Aug 19, 2015 21:49 |
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how about instead of tools for player-made bases, they just make their own bases suck less
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# ? Aug 19, 2015 21:50 |
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Xae posted:2015 Roadmap finally published: Ants are used to gather resources to make structures that probably won't be able to be deployed near bases and will otherwise be pointless. Such a bad idea that won't really do much to address the overall aspect of the game. Yay more structures in a place that will be ignored and then lost once a random alert pops.
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# ? Aug 19, 2015 21:50 |
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Holy gently caress so the recover your PW feature? its IP unique so i can't even recover the PW of my loving throwaway account until the 24 hours expire. How the gently caress do you have such a horrible loving system?
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# ? Aug 19, 2015 22:15 |
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The getting the framework for building structures in game is a awesome idea. There are a lot of cool ideas for player built structures that could change up the way the battle flows and make combat a little more dynamic. Deployable cover, deployable garages, deployable tank traps, AA shield bubbles, jump ramps, siege towers, bouncy pads, etc, etc. Imagine if you could put a few siege towers up around the Octagoon to create your own entrances instead of being force funneled through the three default entrances. Or if you could dump a bouncy pad outside a tower to catapult people up to the 2nd floor. Deployable sundy garages alone would help so much with sieging bases that don't have any to begin with.
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# ? Aug 19, 2015 22:37 |
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I can't wait to stick a sundy hut in the middle of a bridge.
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# ? Aug 19, 2015 23:19 |
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Turns out there are restrictions to squad spawn vehicles: Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped). Squad spawn on vehicles within friendly uncontested regions has no range limit. https://forums.daybreakgames.com/ps2/index.php?threads/game-update-7-23.230253/ I'd guess that's been implemented to avoid having a galaxy hover at 800m, invisible to basically everyone.
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# ? Aug 20, 2015 01:01 |
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It was actually implemented to combat "redeployside."
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# ? Aug 20, 2015 02:16 |
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Is anyone playing this on PS4? I'm a VS guy and my psn is Docbonestron so we can play I guess.
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# ? Aug 20, 2015 03:41 |
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Edit: Errr, wrong thread.
Nookovian-Red fucked around with this message at 03:47 on Aug 20, 2015 |
# ? Aug 20, 2015 03:45 |
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# ? Aug 20, 2015 04:31 |
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And in a move that should surprise no one, the LMG changes have been archived and won't be happening. You may now stop pretending that 0.75 ADS doesn't matter.
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# ? Aug 20, 2015 08:53 |
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Fans posted:And in a move that should surprise no one, the LMG changes have been archived and won't be happening. You may now stop pretending that 0.75 ADS doesn't matter. Lol called it, not that it was a result in question or anything If you're tired of HAside, you're tired of PS2. Maybe once I get my rig back up and running I'll MAX main and Harass some
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# ? Aug 20, 2015 09:22 |
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Something Goons may be able to answer. I've been told that if you're not the driver of a vehicle, firing a weapon does not cause your icon blink on the minimap. So Harasser Gunners will not put you on the Minimap, or Sunderer Gunners, or Lib Belly Guns or the top Gun on MBT's. Does anyone know for sure if this is this true or not? Also I tried to do Harasser yesterday without Vechicle Stealth and it was miserable. Never again.
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# ? Aug 20, 2015 10:44 |
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Fans posted:Something Goons may be able to answer. I've been told that if you're not the driver of a vehicle, firing a weapon does not cause your icon blink on the minimap. So Harasser Gunners will not put you on the Minimap, or Sunderer Gunners, or Lib Belly Guns or the top Gun on MBT's. Does anyone know for sure if this is this true or not? It's wrong. In fact, vehicles have an auto-detect range.
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# ? Aug 20, 2015 13:15 |
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sitchelin posted:It's wrong. In fact, vehicles have an auto-detect range. Not if you use Stealth they don't.
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# ? Aug 20, 2015 13:42 |
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Well DUH
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# ? Aug 20, 2015 13:54 |
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Epic High Five posted:Lol called it, not that it was a result in question or anything Very typical for SoE. They ignore a major balance problem until the entire metagame is built around it. Most people who dislike the metagame quit in the years SoE ignores it. Since only the people who like it are left, SoE gets poo poo feedback. Eventually they realize they are hemorraging players and nerf it. But by that point everyone who left is gone for good and they end up pissing off everyone who stayed. I can't think of an SoE game where this didn't happen.
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# ? Aug 20, 2015 14:48 |
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Fans posted:So Harasser Gunners will not put you on the Minimap, or Sunderer Gunners, or Lib Belly Guns or the top Gun on MBT's. Does anyone know for sure if this is this true or not? Unless they broke it recently this shouldn't be true. The difference between stealth 3 and stealth 4 has always felt like a night and day difference because of auto painting when firing.
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# ? Aug 20, 2015 15:25 |
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it was me
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# ? Aug 20, 2015 15:57 |
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Nookovian-Red posted:Unless they broke it recently this shouldn't be true. The difference between stealth 3 and stealth 4 has always felt like a night and day difference because of auto painting when firing. I really need to grab someone and just test it, this is like Sensor Shield 4 in that it might be broken and nobody even really noticed for ages.
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# ? Aug 20, 2015 16:00 |
So https://www.youtube.com/watch?v=R1o4JTRunSg uhm.
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# ? Aug 20, 2015 17:29 |
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Published on Mar 27, 2013
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# ? Aug 20, 2015 17:37 |
Frabba posted:Published on Mar 27, 2013
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# ? Aug 20, 2015 18:16 |
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Is there some history about Goons and turrets that I'm not familiar with?
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# ? Aug 20, 2015 18:22 |
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Fans posted:And in a move that should surprise no one, the LMG changes have been archived and won't be happening. You may now stop pretending that 0.75 ADS doesn't matter. Is there a link to this at all?
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# ? Aug 20, 2015 18:41 |
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Fina posted:Is there some history about Goons and turrets that I'm not familiar with? Goons are the worst people. Therefore, everything bad is the fault of goons. QED.
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# ? Aug 20, 2015 18:42 |
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Fina posted:Is there some history about Goons and turrets that I'm not familiar with? People irrationally hate SA goons because whenever we play a game we usually do the things they hate. Like winning, or doing zany poo poo because funhaving is forbidden.
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# ? Aug 20, 2015 18:55 |
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A Winner is Jew posted:Is there a link to this at all? https://forums.daybreakgames.com/ps2/index.php?forums/archived-features.62/ Where ideas go to die. Keeshhound posted:Goons are the worst people. Therefore, everything bad is the fault of goons. QED. But this change is .... Well I wouldn't say good. Placing turrets seems pointless when you can just bring a Sunderer for far less hassle, but the start of something good?
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# ? Aug 20, 2015 18:59 |
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Fans posted:https://forums.daybreakgames.com/ps2/index.php?forums/archived-features.62/ I thought that was just archived because they were done getting feedback?
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# ? Aug 20, 2015 19:02 |
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Fans posted:But this change is .... I guarantee you a large portion of the community is not going to be happy about more spear turrets.
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# ? Aug 20, 2015 19:04 |
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Are they AA turrets? Now we're talking. Imagine the warpgate camps now!
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# ? Aug 20, 2015 19:18 |
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A Winner is Jew posted:I thought that was just archived because they were done getting feedback? I really doubt that. Maybe though!
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# ? Aug 20, 2015 19:22 |
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Fina posted:Is there some history about Goons and turrets that I'm not familiar with? Well there was the good ol' Lasher/Lancer camps, which could probably be made even more hilarious with added AA/AV turrets
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# ? Aug 20, 2015 19:22 |
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# ? Jun 10, 2024 07:27 |
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I imagine there will be some SOE-as-hell issues when they launch, like them using the same values as MANA turrets and getting one-shot by Phoenix rockets or something.
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# ? Aug 20, 2015 19:40 |