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UV_Catastrophe posted:Similar to how WoT progressed, I think this game has a lot of room to get better over time with the addition of new ships/nations/maps and some balance tweaks. Hopefully they don't drag their feet on adding new content. There is not a single word or rumour about a HE or cruiser RoF/range nerf tough. So we'll have this cruiser > battleship bullshit meta for an other 2 months at least.
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# ? Aug 19, 2015 10:25 |
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# ? Jun 1, 2024 04:33 |
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Interesting, I logged into the clan page this morning and there were six applicants. When I went to check their status it showed they had been declined. No option to add them. Anyone who applied last night and was 'rejected' please try again? Make sure you post your SA blurb so I know it's not filthy pubs trying to infiltrate because we are climbing quickly to the max limit which is great.
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# ? Aug 19, 2015 14:00 |
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demonR6 posted:Interesting, I logged into the clan page this morning and there were six applicants. When I went to check their status it showed they had been declined. No option to add them. Anyone who applied last night and was 'rejected' please try again? Make sure you post your SA blurb so I know it's not filthy pubs trying to infiltrate because we are climbing quickly to the max limit which is great. I was definitely looking for SEAMN last night. IGN - LeVarBurton. I just clicked on to try again and it looks like I'm in the clan. Can you confirm from your side as I don't know what SEAMN looks like?
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# ? Aug 19, 2015 14:13 |
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What are these for ? Most destroyers and cruisers have them.
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# ? Aug 19, 2015 14:16 |
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That's the elusive Cleveland citadel.
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# ? Aug 19, 2015 14:19 |
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They are usually over the screws, so I'd assume they are intended to keep towing lines from getting fouled in the screws, which would be happy fun times for everyone involved.
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# ? Aug 19, 2015 14:23 |
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Dark Helmut posted:I was definitely looking for SEAMN last night. IGN - LeVarBurton. Log into your unified account at http://na.wargaming.net/ then after you log in at the top click on where it says clans, that will take you to the clan landing page.
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# ? Aug 19, 2015 14:27 |
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ArchangeI posted:They are usually over the screws, so I'd assume they are intended to keep towing lines from getting fouled in the screws, which would be happy fun times for everyone involved. Or those are where they hook the tow lines so you can have multiple knee boarding on each side.
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# ? Aug 19, 2015 14:28 |
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I had another question about that picture : Those fighter/scout planes on the catapult, are they hydroplanes? So I suppose they used a crane to place it back on the catapult after it had landed on the water and came back close to the boat. (is that structure next to the plane the crane perhaps?)
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# ? Aug 19, 2015 14:53 |
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ArchangeI posted:They are usually over the screws, so I'd assume they are intended to keep towing lines from getting fouled in the screws, which would be happy fun times for everyone involved. I think they are quite useful if you like in packs in harbours to protect the screws. Since identical ships lying side by side could touch the screws. Tank Boy Ken fucked around with this message at 14:56 on Aug 19, 2015 |
# ? Aug 19, 2015 14:54 |
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cknoos posted:Welcome thailor! I will spread the reach of SEAMN far and wide.
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# ? Aug 19, 2015 15:50 |
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Tank Boy Ken posted:Since identical ships lying side by side could touch the screws. That sounds kind of dirty. Applied to SEAMN as stanleypain007.
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# ? Aug 19, 2015 16:41 |
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Applied to SEAMN, solo destroyer games only get me so far. VietCampo
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# ? Aug 19, 2015 18:09 |
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Third time's the charm, I guess! Applied, again, as SneakyKettle.
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# ? Aug 19, 2015 18:11 |
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The more I've played the Kongo (and the more I played it) the less I hate the Myogi. It was a poo poo bote for babbies, yes, but it definitely prepares you for the Kongo because you have to learn to take advantage of the one thing it does well (speed) and learn to resist the temptation to sit at 19km sniping with it, which is key to wrecking people in the Kongo.
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# ? Aug 19, 2015 18:12 |
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I have applied ingame to the clan. I should be Artificer ingame as well.
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# ? Aug 19, 2015 18:25 |
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Everyone has been accepted that had outstanding applications and you are now recruiters so you can also log in and accept new applicants.. just make sure goons only first until we fill the clan with all the goon seamen it can handle. Christ that sounds bad but hey.. it works!
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# ? Aug 19, 2015 18:58 |
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I swear the Nicholas is cursed. Whenever I do well, my pubbies throw it away. I loved the Clemson, but I just can't seem to get anywhere in the Nicholas.
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# ? Aug 19, 2015 19:19 |
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Night10194 posted:I swear the Nicholas is cursed. Whenever I do well, my pubbies throw it away. I loved the Clemson, but I just can't seem to get anywhere in the Nicholas. I'm having the worst luck in the Clemson, mostly with the problem of opportunities not presenting themselves in the matches I get into. I'll either be uptiered vs Nicholas, or the destroyers will stick next to the cruisers, and the battleships won't wander around solo, it is really loving disheartening when you can't really make any moves for an entire 20 minute match.
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# ? Aug 19, 2015 19:41 |
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Krogort posted:What are these for ? As stated they are to protect the screws but mainly for when you go along side in port, ships don't raft up very often!
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# ? Aug 19, 2015 19:45 |
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I should stop while I'm ahead, days like those dont come often. Also I've got everything but the Aoba and Colorado researched, but I just cant decide which line to continue up to next tier. The New Mexico is loving amazing past the stock hull and some upgrades, im keeping it forever, same as Cleveland and St. Louis. How bad are the Colorado and Pensacola on the Furutaka scale of sucking-the-life-out-of-you-everytime-you-hit-the-battle-button?
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# ? Aug 19, 2015 19:51 |
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Kerrow posted:
When upgraded the Furutaka is ok. Stock it is a bad ship. You have to sit back and play like a pubbie. Sit in the back and Citadel cruisers all day.
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# ? Aug 19, 2015 19:56 |
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Tank Boy Ken posted:I think they are quite useful if you like in packs in harbours to protect the screws. Since identical ships lying side by side could touch the screws. Wtf are "screws" on a ship ?? vvv PirateBob fucked around with this message at 21:16 on Aug 19, 2015 |
# ? Aug 19, 2015 21:09 |
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PirateBob posted:Wtf are "screws" on a ship ?? Clearly you are an imposter from another vastly less humorous forum.
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# ? Aug 19, 2015 21:13 |
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PirateBob posted:Wtf are "screws" on a ship ?? You can also use the word "propeller". If you want to. But it's funnier if two ships screw with each other. Proppeling each other sounds pretty weird. Or just go for Schiffsschraube.
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# ? Aug 19, 2015 21:29 |
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What 3rd upgrade would you take on a Ibuki ? The AA effectiveness or range don't really seem worth it. At 3mil I intent to dismount it to use it on the Zao later on. gently caress this ship is a pièce for garbage, it was ok as the T7 Myoko but for T9 come on. edit: lol it has a lower rof than the Myoko, gently caress the Ibuki Krogort fucked around with this message at 22:33 on Aug 19, 2015 |
# ? Aug 19, 2015 22:23 |
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I've just researched the Furutaka. How awful is it?
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# ? Aug 19, 2015 22:26 |
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Kerrow posted:How bad are the Colorado and Pensacola on the Furutaka scale of sucking-the-life-out-of-you-everytime-you-hit-the-battle-button? The Pensacola is a fine ship. Good AA and reasonably good guns if not quite to the spammyness of the Cleveland. It's got a way shorter angle though so they arrive sooner. It's got weak sides though, so don't show them if you can help it. The Colorado is just bad especially given your coming from the New Mex into it. It's slow, it's guns are inaccurate, and its just generally all around "bleh". The Colorado is the price you pay for the North Carolina which I've found to be a murder machine in comparison especially as you'll be fighting a lot of Atago's who all seem to cherish showing you their sides and getting Citadeled to gently caress for their troubles. Night10194 posted:I've just researched the Furutaka. I free xped past it rather than use it. On the bright side, the Aoba is good, the Myoko is very good and the Mogami is a Cleveland with more guns, torps and better concealment.. Blinks77 fucked around with this message at 22:38 on Aug 19, 2015 |
# ? Aug 19, 2015 22:28 |
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Night10194 posted:I've just researched the Furutaka. They are buffing it soon so it won't be complete poo poo anymore, it gets -15 turrent rotation and 10km torps.
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# ? Aug 19, 2015 22:42 |
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Night10194 posted:I've just researched the Furutaka. it's great, unless somebody shoots back
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# ? Aug 19, 2015 23:20 |
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Kerrow posted:
Pensacola has no torpedoes and the same armour as Furutaka, while being two tiers higher, in exchange for almost twice as many guns in faster turning turrets and better AA. You don't need to free XP past it but it does help to get the upgraded hull and the only thing that makes it disappointing is the fact that the Cleveland is ridiculously good. Colorado though is straight up worse than the New Mexico. In real life they had the same weight of broadside but the Colorado had better armour penetration so it worked out. In WoWS the Colorado gets only a small damage increase per shell in exchange for 2/3 chance to hit. Everything else is almost exactly the same, so it works out as a downgrade. Definitely skip as much as you can.
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# ? Aug 19, 2015 23:48 |
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https://www.youtube.com/watch?v=jlpx4DMGzYI This thread might enjoy a crosspost from The Last Ship thread. I used to think the 'broken in half hull' thing that happens sometimes when you're sunk, which I see a lot, looked kinda bad, but I guess not.
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# ? Aug 19, 2015 23:51 |
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He got 83 xp for that match. counterfeitsaint posted:https://www.youtube.com/watch?v=jlpx4DMGzYI "A submarine torpedo tears a destroyer battleship in two." But yeah, that looks like it exploded right underneath it. The sort of thing that navies were trying to do with magnetic detonators on torpedoes during WWII, but never got quite right. Godlessdonut fucked around with this message at 00:01 on Aug 20, 2015 |
# ? Aug 19, 2015 23:58 |
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El Disco posted:
"Your flagship" eh? loving idiot.
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# ? Aug 20, 2015 00:08 |
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I'm not sure if i'm missing anything, but why does retraining a commander fully cost 500 doubloons, but a new commander with 3 skillpoints cost 25? I mean i know why it would cost more, but god drat that's high as hell. Is there's any other reason to retrain instead of getting a new commander besides keeping the SP he gets? VietCampo fucked around with this message at 00:14 on Aug 20, 2015 |
# ? Aug 20, 2015 00:12 |
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My god thats the last time I rely on 3 pubbies to take out a sub 1000 health Omaha on their own. Words just cant describe how bad that was. I'm trying to take on a full health Fuso in my half health New Mexico while the 3 of them flail helplessly at the Omaha. I should have just turned fired one turret and be done with it.
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# ? Aug 20, 2015 00:14 |
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VietCampo posted:I'm not sure if i'm missing anything, but why does retraining a commander fully cost 500 doubloons, but a new commander with 3 skillpoints cost 25? Retrain your commander with credits. All you lose is the commander experience gained during retraining, you don't lose any skill points.
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# ? Aug 20, 2015 00:16 |
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DurosKlav posted:My god thats the last time I rely on 3 pubbies to take out a sub 1000 health Omaha on their own. Words just cant describe how bad that was. I'm trying to take on a full health Fuso in my half health New Mexico while the 3 of them flail helplessly at the Omaha. I should have just turned fired one turret and be done with it. Your error in judgment was to rely on pubbies for anything.. short of not hanging themselves with the wireless mouse cord while trying to solve the riddle of what to do now that other ships are firing at them.. never trust anyone who is not a SEAMN.
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# ? Aug 20, 2015 00:28 |
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James Garfield posted:Retrain your commander with credits. All you lose is the commander experience gained during retraining, you don't lose any skill points. I think he was asking why it costs 500 doubloons to respec (I.E. completely change perk tree) a high level commander.
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# ? Aug 20, 2015 00:37 |
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# ? Jun 1, 2024 04:33 |
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VietCampo posted:I'm not sure if i'm missing anything, but why does retraining a commander fully cost 500 doubloons, but a new commander with 3 skillpoints cost 25? If you retrain with no payment, it takes about half of the xp required for your next level to retrain. If you pay 200k credits, it takes half of that again. If you pay gold, your commander retrains immediately and can start accumulating experience again. Retraining is basically an xp sink. While you're retraining, your commander's stat raising abilities are at half effectiveness (so 5% reload speed for Basic Firing Training), and unique powers are disabled completely (such as Situation Awareness or Superintendent). Once you've reached the threshold for the retraining, your commander's skills get fully reenabled and you start gaining experience towards your next level again. Its usually not a waste to retrain your commanders once you've got them to level 3ish, as the xp to retrain at those early levels is very small, while having those extra abilities is good, and gets you on your way to a well trained commander that will be a huge asset in the high tiers. Also note, premium ships interact with retraining in a special way. Commanders do not need to retrain to command a premium ship, and always have their abilities at peak efficiency, so you can freely swap any matching country commander into their boat and back again. Also, if the commander being put into the premium boat is currently retraining, any xp he gains in the premium is put towards his retraining. This is great for your high level commanders, as you don't need to retrain their 40k+ xp in a stock boat and suffer your early games, you can instead opt to retrain the commander in a premium. Of course, you'll need a premium boat of the same country as the commander you wish the retrain. Edit: oh, to respec? I dunno, the cost scales up with the # of skillpoints the commander has.
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# ? Aug 20, 2015 00:41 |