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Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


See, i was hoping to provoke a little magetalk i could use for my chronicle. Excellent.

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
As a for-instance, I like springing 'Hey, this looks like a pattern of vampire attacks and then surprising hunters with that tongue parasite thing from one of the vampire Night Horrors books. It's a surprise that only works -once- with a single group but it's a very effective one.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I'm broadly dubious of the necessity of changing "the rules" up on even experienced players with regards to what kills vampires or whatever. I think each kind of supernatural is designed such that even if your character has somehow managed to read a monster's entire corebook, any individual example of that supernatural is going to have surprises in store for a potential hunter and will have the capacity to act as a believable and scary antagonist even if they're a totally vanilla example of their kind. Obviously there are weird cryptids that look like werewolves or whatever at first glance but are actually far stranger, but you shouldn't feel the need to use them all the time. Odds are, if you've got players who know all about the World of Darkness and yet want to participate in a game set inside it, you've got players who actually do want to run into Daeva or Moros or whatever rather than off-brand knockoffs of same.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

I dunno, my WoD-fan players seem to enjoy when I pull out more weird-rear end folkloric vampire types, too.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
The penangallan freaks everybody out.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Suddenly Mothman.

No one will expect it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

MonsieurChoc posted:

Suddenly Mothman.

No one will expect it.

I totally want to play Indrid Cold.

Blockhouse
Sep 7, 2014

You Win!

MonsieurChoc posted:

Suddenly Mothman.

No one will expect it.

real talk mothman creeps me the gently caress out

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Okay, so second question: How do I make a hunter story that isnt just monster-of-the-week?

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

Hunter stories, generally, are about monsters. However, they're also about Hunters. Emphasize the effects of their actions, and the actions of the monsters, on their community and organization. Did the monster kill someone? Were they important? Who are their family? How do people feel about it? Was it a young girl, and the community is in mourning? Is someone starting a panic about whatever group they hate?

If the Hunters are part of a larger organization, what is that organization like? What themes does it evoke? Do they have to worry about internal politics? Are there rival Hunters?

You can also play up the "Are we the real monsters?" angle. Hunter, more than any other game, is about straight up killing things, and the things they kill are often indistinguishable from people. This should be profoundly uncomfortable. Put moral dilemmas in their path. Child vampires are great for loving with people. What if the monsters are killing rapists? What if the white supremacist group contacts them with information on a monster who happens to be black? Oops, turns out your civil servant dad has been a vampire's ghoul for the past decade and that's how he beat the cancer. Now he can't get his fix because you killed his vampire, and the cancer is back.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Pope Guilty posted:

I totally want to play Indrid Cold.

I've been wanting a minor gameline/singular blue book about Ufolore for a long time now. Ever since the nWoD core, which was full of Mothman stuff.

You come back from a 2 weeks vacation only to find out everyone is convinced you were there all along. Someone that looks like you lived your life for two weeks.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

MonsieurChoc posted:

I've been wanting a minor gameline/singular blue book about Ufolore for a long time now. Ever since the nWoD core, which was full of Mothman stuff.

You come back from a 2 weeks vacation only to find out everyone is convinced you were there all along. Someone that looks like you lived your life for two weeks.

If you don't already have GURPS Illuminati get a copy right the gently caress now. It's literally an entire book about running paranoid conspiracy campaigns.

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

It's called Changeling

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Pope Guilty posted:

If you don't already have GURPS Illuminati get a copy right the gently caress now. It's literally an entire book about running paranoid conspiracy campaigns.

I have very few GURPS books, so I'll get right on it.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.

Gilok posted:

You can also play up the "Are we the real monsters?" angle. Hunter, more than any other game, is about straight up killing things, and the things they kill are often indistinguishable from people. This should be profoundly uncomfortable. Put moral dilemmas in their path. Child vampires are great for loving with people. What if the monsters are killing rapists? What if the white supremacist group contacts them with information on a monster who happens to be black? Oops, turns out your civil servant dad has been a vampire's ghoul for the past decade and that's how he beat the cancer. Now he can't get his fix because you killed his vampire, and the cancer is back.

This is the most perfectly sophomoric imagined moral dilemma I've seen here.

tatankatonk
Nov 4, 2011

Pitching is the art of instilling fear.
The tea kettle's whine hasn't fully reached its peak when the Story Teller leans forward, his smile a mixture of excitement and barely suppressed shame. "But what if," he says. The rest of the group tenses. They're used to it. It never gets easier. "But what if," the Story Teller says, "Oskar Schindler was also a vampire?"

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

tatankatonk posted:

This is the most perfectly sophomoric imagined moral dilemma I've seen here.

It's not a dilemma at all if you're the Thule. Now instead of one target, you have two!

DOCTOR ZIMBARDO
May 8, 2006

DJ Dizzy posted:

Okay, so second question: How do I make a hunter story that isnt just monster-of-the-week?

Attorney at Funk posted:

I've said before, and I still believe, that Hunter is the scariest WoD line both in terms of how bleak it is and in terms of how uncomfortable and sinister the questions it asks of its players and player-characters are.

Effectronica
May 31, 2011
Fallen Rib

Cryophage posted:

:allears: Please do!

Okay. Kishoutenketsu is derived from the Qijue poetic form. Here's a translated example:

Daughters of Itoya, in the Honmachi of Osaka.
The elder daughter is sixteen and the younger daughter is fourteen.
Throughout history, generals killed the enemy with bows and arrows.
The daughters of Itoya kill with their eyes.

Four lines.
Ki - introduction. You bring in the topics, characters, etc.
Shou - development. You elaborate on the introduced elements.
Ten - twist. You add a new element that enables a re-evaluation of what has gone before.
Ketsu - conclusion. You tie everything together.

Apart from poetry, this is a common way of structuring essays, anecdotes, and plain statements. There's at least one article warning Japanese businessmen that this approach is often alienating to Americans used to five-paragraph essays.

However, this is also how the classical detective story works. You have an initial incident, the detective's investigation of that incident, the key clue that breaks the case, and the conclusion that explains it all. Even the unusual Sherlock Holmes story "The Adventure of Charles Augustus Milverton", where the criminality is on the part of Holmes and Watson, features this same structure.

If you tried to apply the five-act structure I outlined above to Star Wars, it would fit poorly. Episode IV has six-seven distinct acts. But it does track similarly to kishoutenketsu, as the climax comes with Luke using the Force/Han coming to the rescue, relying on actions that recontextualize the previous length of film, followed by a brief conclusion.

What should be in anyone's mind as they think about dramatic structure is that no structure of any use is universal. Know the limitations of each structure. Also, most structures are built around limitations. Musicals are divided into two acts so that there's a intermission halfway through, so as a consequence, the climax comes halfway through, such as with Hello, Dolly!'s song "Before the Parade Passes By", where Dolly Levi resolves to pursue Vandergelder. And so on. TV shows plot around the commercial breaks.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Well, duh. But that doesnt really tell me how to piece together a story. "Everything sucks" isn't really the greatest motivator for keeping people invested in a game.

Mendrian
Jan 6, 2013

DJ Dizzy posted:

Okay, so second question: How do I make a hunter story that isnt just monster-of-the-week?

To turn the question around what you're asking is how do I tell a long-arc story with Hunter?

Hunters are soldiers, mostly. Sure some of them are volunteer, and some of them are secret-FBI, and some of them are religious nuts, but they are fighting a war, and a secret war at that. Things that afflict soldiers afflict them. What happens when a commanding officer dies? What happens when close companions die or are injured? What happens when they receive conflicting orders, or when they think there's a leak in their midst? What happens when Hunters form attachments? What happens when they have difficulty integrating into normal society again?

Hunters are also criminals. What happens when the police some calling? Or a different Hunter faction? What happens when innocent people get in the way? What lines won't they cross?

In other words: stories that aren't monster-of-the-week are going to focus on relationships. The traditional way of handling this is to focus your sights on your relationship with a primary antagonist (such as, I don't know, a really huggge werewolf) but you can also shift the lens to other hunters. Hunter does lend itself very well to MotW stories but you have other options. Human stories are often the most engaging.

If you want to go more Hollywood with it, you could turn it more into a long-term Investigation ala Penny Dreadful and similar shows. In a lot of media characters spend a relatively small portion of their time interacting with the main antagonist and most of their them preparing or following leads to be occasionally interrupted by minions of the main antagonist.

Considering running Hunter in seasons consisting of between 10 and 20 sessions. Each season can focus on one antagonist. This allows you to run a longer game with more focus without the worry of running out of steam.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

Daeren posted:

The Panopticon Ministry is probably still high-fiving each other on top of a mountain of tass-cocaine over Google's ascendancy, and the evolution of telecom in general over the past two decades. Like, you really can't make any reasonable argument against them being the King Shits of Poop Mountain in most of the postindustrial world, magically, especially since these days the Ministry of Mammon is probably angling for the final dagger thrust into the Hegemonic Ministry, Paternoster is dealing with the slow decline of faith in much of the world, and the Praetorians are rapidly finding themselves in a world where war depends on the Panopticon's favorite toys.

So what I'm getting from this, is that I should make the big bad Seer boss man Senator Steven Armstrong.

Rohan Kishibe fucked around with this message at 19:49 on Aug 20, 2015

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Prison Warden posted:

So what I'm getting from this, is that I should make the big bad Seer boss man Senator Steven Armstrong.
Headline news: LOCAL MAGE IS loving INVINCIBLE

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Prison Warden posted:

So what I'm getting from this, is that I should make the big bad Seer boss man Senator Steven Armstrong.

You and your group continue to appear to be funhavers of refined taste.

Though, if you want to get MGS level complicated, Armstrong might actually fit a particularly deluded Silver Ladder tyrant who appeared to defect to the Hegemonic Ministry while in truth playing for drat near every Ministry (you could make a good argument for Mammon, the Praetorians, and Panopticon at the very least) behind the scenes in order to advance his ideology.

Effectronica
May 31, 2011
Fallen Rib

DJ Dizzy posted:

Well, duh. But that doesnt really tell me how to piece together a story. "Everything sucks" isn't really the greatest motivator for keeping people invested in a game.

What tiers are you planning to use?

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Tier one, maybe two. Dunno yet, I dont want the compact to become a crutch for my players. I'm thinking of setting it in the early 90s New York or Detroit.

DJ Dizzy fucked around with this message at 20:32 on Aug 20, 2015

Effectronica
May 31, 2011
Fallen Rib

DJ Dizzy posted:

Tier one, maybe two. Dunno yet, I dont want the compact to become a crutch for my players.

Each tier has a fairly distinct style. T1 is about people encountering things they don't understand or have any obvious way to understand, T2 offers a framework for dealing with the monster, T3 an understanding of what the monsters are, etc.

So for T1 going to T2, a good non-episodic narrative would be to have monsters lead into other monsters, or if your players are willing to play out a bunch of ordinary people talking in a VFW hall or a Denny's, non-monstrous supernatural phenomena to begin with.

Say, for example, they encounter a draugr or revenant, which leads them to a vampire, and from there to a mage, and then to a werewoof, (the mage being a Thyrsus), and then they discover that the monsters are everywhere just as they enter T2. In other words, a fundamentally mystic narrative where each encounter initiates them further in supernatural mystery until the capstone revelation, the point where, to quote Springsteen, they look into the eyes of the sun.

Or just one set of associated monsters. Note that monsters absolutely shouldn't all be hostile. They should be abnormal, for sure, but not all hostile.

If you want to make an apocalyptic narrative out of this, then the revelations should involve prophetic flashes too. Probably would be a good idea to disassociate it from particular monsters, too.

Also, don't be afraid to include T3 hunters as monsters.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

90s New York is a good setting because it's a time of big change that is shaking up a powerful city. It's the transitional period between the scummy NYC of the 70s with crack, gangs and porn theaters and the media/family friendly NYC of the 00s with billboards, Times Square and streets safe enough to bring an out-of-town field trip down. Whatever shakes up a city also changes consolidated power structures in supernatural groups.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Effectronica posted:

Each tier has a fairly distinct style. T1 is about people encountering things they don't understand or have any obvious way to understand, T2 offers a framework for dealing with the monster, T3 an understanding of what the monsters are, etc.

So for T1 going to T2, a good non-episodic narrative would be to have monsters lead into other monsters, or if your players are willing to play out a bunch of ordinary people talking in a VFW hall or a Denny's, non-monstrous supernatural phenomena to begin with.

Say, for example, they encounter a draugr or revenant, which leads them to a vampire, and from there to a mage, and then to a werewoof, (the mage being a Thyrsus), and then they discover that the monsters are everywhere just as they enter T2. In other words, a fundamentally mystic narrative where each encounter initiates them further in supernatural mystery until the capstone revelation, the point where, to quote Springsteen, they look into the eyes of the sun.

Or just one set of associated monsters. Note that monsters absolutely shouldn't all be hostile. They should be abnormal, for sure, but not all hostile.

If you want to make an apocalyptic narrative out of this, then the revelations should involve prophetic flashes too. Probably would be a good idea to disassociate it from particular monsters, too.

Also, don't be afraid to include T3 hunters as monsters.

Definitely will include some Luciferge hunters as monsters aswell. Don't see much of TFV being monsters, and Malleus has that whole "act of god" going for them.

shitty poker hand
Jun 13, 2013

DJ Dizzy posted:

Definitely will include some Luciferge hunters as monsters aswell. Don't see much of TFV being monsters, and Malleus has that whole "act of god" going for them.

Cheiron make obvious, but interesting antagonists. Don't forget how cool they can be. Maybe it's low-hanging fruit to say so?

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
How do I make my players HATE monsters but also instill into them moral dilemma?

Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


DJ Dizzy posted:

How do I make my players HATE monsters but also instill into them moral dilemma?

Make taking them out cause collateral damage.

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

DJ Dizzy posted:

Definitely will include some Luciferge hunters as monsters aswell. Don't see much of TFV being monsters, and Malleus has that whole "act of god" going for them.

Well, they might not be monsters in the same supernatural way as a vampire or werewolf, but that doesn't mean you can't use "top-secret government paramilitary murder squads" and "religious zealots with the power of God" as villains.

Yawgmoth
Sep 10, 2003

This post is cursed!

DJ Dizzy posted:

Definitely will include some Luciferge hunters as monsters aswell. Don't see much of TFV being monsters, and Malleus has that whole "act of god" going for them.
Don't forget Ashwood Abbey, the guys who hunt because it's fun to gently caress and/or kill supernatural poo poo. These are the guys who would kill a werewolf and pose with the head if the wolf didn't turn human post mortem.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Magnusth posted:

Make taking them out cause collateral damage.

I was thinking of going with the "Are we the real monsters around here"

Magnusth
Sep 25, 2014

Hello, Creature! Do You Despise Goat Hating Fascists? So Do We! Join Us at Paradise Lost!


DJ Dizzy posted:

I was thinking of going with the "Are we the real monsters around here"

Well, if it's some sort of harmfull spirit, as an example, make it so that to exorcise it, they must kill the person or child it's connected itself to and is drawing its power from while it goes around stealing people's souls or making people commit murder or whatever. Bam. Kill the person or the child, and well, that's a pretty good case for monstrocity.

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
Also play with their expectations, exploit the stress and paranoia. Sometimes the weird woman who vanishes every full moon just likes to go fly fishing at night.

moths
Aug 25, 2004

I would also still appreciate some danger.



The vampire runs an orphanage. Sure she drinks the blood of children, but kill her and who takes care of these orphans?

An actual balance-of-evil ecosystem might also be fun to explore. The consequences of removing anything might be worse than leaving it in place.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Yeah, kill the Prince, and all the crazy bastards he was keeping in check suddenly run wild, fighting each other to see who emerges on top.

Actually, that could be a great chronicle: the PCs get lucky and kill the leader of a Supernatural group in the beginning of the chronicle, causing a huge power vacuum. THye then have to deal with the consequences of this. Will they try and kill them all, possibly letting people from out of town take voer? Will they make a deal with the lesser evil to at least restore some semblance of order?

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Kellsterik
Mar 30, 2012

MonsieurChoc posted:

Actually, that could be a great chronicle: the PCs get lucky and kill the leader of a Supernatural group in the beginning of the chronicle, causing a huge power vacuum. THye then have to deal with the consequences of this. Will they try and kill them all, possibly letting people from out of town take voer? Will they make a deal with the lesser evil to at least restore some semblance of order?

IIRC this is the premise of the Vampire SAS "Reap the Whirlwind", which could be a good source of ideas.

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