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Night10194 posted:This actually happens. Visibility goes up 3km if you're on fire.
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# ? Aug 21, 2015 02:15 |
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# ? May 23, 2024 10:00 |
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TSBX posted:#1 - Think of a clever pun for the form. Because sporks broke the registration..
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# ? Aug 21, 2015 02:15 |
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I guess it all boils down to for me is that I'm just not being rewarded for how well I play when I play battleships. Its like running a race blind folded on one leg. I'd be fine if they turned down how much damage citadels do if they also turned down the dispersion RNG. When I do well in a game playing as a cruiser its because I did well as the cruiser. On the flip side when I do well in a battleship its because the game was the one who decided it, and thats completely and utterly frustrating. EDIT: WAY TO GO SPORKS JEEZ.
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# ? Aug 21, 2015 02:17 |
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i read a while back that in closed beta AP penetrations below the waterline would cause flooding, too. I can't decide if that would help balance out the HE spam, or just add to the madness. ...speaking of penetration, I finally applied to SEAMN.
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# ? Aug 21, 2015 02:26 |
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IJN camo question: Were a lot of battles fought in a massive sheet of vomit? I don't understand how that camo scheme could hide anything on the ocean. Edit: Is there a way to add modded camo? If so, a bunch of white splotches would be PERFECT for us.
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# ? Aug 21, 2015 02:38 |
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TSBX posted:IJN camo question: Were a lot of battles fought in a massive sheet of vomit? I don't understand how that camo scheme could hide anything on the ocean. No, most IJN ships did not have camouflage of any sort until very late in the war. The concealment one seems to be more just stylistic than anything else. The accuracy reducing one seems to have some basis in reality though. Dazzle camouflage, which the accuracy reducing choice seems to be representing, wasn't designed to hide anything. Instead, it theoretically worked by making it more difficult to gauge the speed and heading of a ship, thus throwing off your gunnery solutions. Of course, the current option available for either side isn't actually a great example, as the colors are too similar and it's using gently curving lines. Dazzle camo used radically contrasting colors combined with sharp angles and edges.
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# ? Aug 21, 2015 02:47 |
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Dazzle camo is kinda cool for about 3 seconds, and after that you're ready to gouge your eyes our rather than ever see it again, I'm really glad they didn't use it.
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# ? Aug 21, 2015 02:57 |
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counterfeitsaint posted:Dazzle camo is kinda cool for about 3 seconds, and after that you're ready to gouge your eyes our rather than ever see it again, I'm really glad they didn't use it. I think I need to go lay down. EDIT: I think theres a wargaming spy in here. After bitching about BB and rng I get this round. Ok I will concede that the Iowa HE thing is a little broken. DurosKlav fucked around with this message at 03:03 on Aug 21, 2015 |
# ? Aug 21, 2015 02:59 |
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counterfeitsaint posted:Dazzle camo is kinda cool for about 3 seconds, and after that you're ready to gouge your eyes our rather than ever see it again, I'm really glad they didn't use it. It all makes sense now. The in game camo is the result of looking at dazzle camo for hours on end.
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# ? Aug 21, 2015 03:13 |
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The stock Kongo is so depressingly sad, I really hope things improve now that I've got the B hull for it. It felt like every hit against it was for full damage. Just had a game where the the matchmaker decided that enemy team needed 3 Kongos, while we should have no tier 5 BBs. That was nice.
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# ? Aug 21, 2015 03:26 |
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They should really abandon this idea that BB's should have double the HP of cruisers. Bring their health pools more in line and you can change HE then. I have to be able to poo poo out HE fires as a cruiser because my Ibuki is literally capable of being one volleyed with AP citadels by any tier 7+ battleship at any moment.
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# ? Aug 21, 2015 03:54 |
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cheese posted:They should really abandon this idea that BB's should have double the HP of cruisers. Bring their health pools more in line and you can change HE then. I have to be able to poo poo out HE fires as a cruiser because my Ibuki is literally capable of being one volleyed with AP citadels by any tier 7+ battleship at any moment. How is this any different than DDs getting volleyed by CAs? And DDs oneshotting BBs with torps?
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# ? Aug 21, 2015 04:02 |
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Hazdoc posted:How is this any different than DDs getting volleyed by CAs? And DDs oneshotting BBs with torps?
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# ? Aug 21, 2015 04:06 |
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BBs are supposed to poo poo on CAs, that's the intended counter. CAs poo poo on DDs, which is a given. And DDs certainly give BBs headaches, especially isolated ones. That CAs can pump out a fuckton of HE and reverse the counter on BBs is not intended, but is the case with a few edge case boats (Cleveland, Mogami). The Omaha is a bit problematic as well, but it generally goes splat if a BB actually lands a shot on it, alleviating the issue. CAs shouldn't be engaging BBs and hoping to come away without any scratches, just as I wouldn't engage a Cleveland in my Mahan and think I stand even remotely of a chance, or a Nagato expect a chance if he turns a corner and I'm there, 3 KM away. US CAs are the biggest offenders too. The are artillery boats, they give up their BB equalizer weapons (torps) for improved firepower against other CAs and superior AA. The IJN CAs have torps, so they can potentially reverse the counter if they get within range and the BB is braindead, or they ambush the BB at point blank. Just like... a DD!
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# ? Aug 21, 2015 04:11 |
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I feel like the concept of BB's getting big citadel hits is based heavily upon the skill level of the BB player and his ability to aim and also the CA's ability to effectively hide his citadel and juke. Endless HE fire, on the other hand, hinges upon the CA's ability to get into range and hold down the left mouse button.
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# ? Aug 21, 2015 04:13 |
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UV_Catastrophe posted:I feel like the concept of BB's getting big citadel hits is based heavily upon the skill level of the BB player and his ability to aim and also the CA's ability to effectively hide his citadel and juke. Except it almost always comes down to the battleships dispersion RNG. I can aim as perfectly as I want but it wont matter if that invisible dice roll says im going to miss.
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# ? Aug 21, 2015 04:25 |
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Hazdoc posted:BBs are supposed to poo poo on CAs, that's the intended counter. CAs poo poo on DDs, which is a given. And DDs certainly give BBs headaches, especially isolated ones. That CAs can pump out a fuckton of HE and reverse the counter on BBs is not intended, but is the case with a few edge case boats (Cleveland, Mogami). The Omaha is a bit problematic as well, but it generally goes splat if a BB actually lands a shot on it, alleviating the issue. CAs shouldn't be engaging BBs and hoping to come away without any scratches, just as I wouldn't engage a Cleveland in my Mahan and think I stand even remotely of a chance, or a Nagato expect a chance if he turns a corner and I'm there, 3 KM away.
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# ? Aug 21, 2015 04:35 |
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counterfeitsaint posted:Dazzle camo is kinda cool for about 3 seconds, and after that you're ready to gouge your eyes our rather than ever see it again, I'm really glad they didn't use it. I wish they had used it. I'd paint every ship I own in dazzle if I could, even if it was a purely cosmetic option and didn't actually give me any mechanical bonuses.
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# ? Aug 21, 2015 04:39 |
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demonR6 posted:basement dwelling Morlock we don't approve of and give them the right permissions if they are the basement dwelling Morlock we approve of. I'm pretty sure i know what this means but I am drunk and I am amused by what you think this means beyond "Doesn't unironically say FOG_toonies_IJNdessies freexpies-through-Langies" so please tell me what it means to "you" so that I can either laugh at you or not feel like a bizzaro shitler when I randomly accept people in windowlickers for no reason other than moving myself through channels to talk to them is
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# ? Aug 21, 2015 04:48 |
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Rorac posted:I wish they had used it. I'd paint every ship I own in dazzle if I could, even if it was a purely cosmetic option and didn't actually give me any mechanical bonuses. Same.
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# ? Aug 21, 2015 04:48 |
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Even without an explicit mechanical bonus I think it might legitimately gently caress up a lot of players' shots. Sometimes the target's angle on bow is pretty hard to read as it is. World of Tanks had a couple of camo patterns that were similar enough to a dazzle pattern that I've mistaken which end of a tank I was looking at a time or two, and that's obviously at a much closer range.
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# ? Aug 21, 2015 04:54 |
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Its still odd to me that Wargaming made WoT, a game in which I can accurately shoot another tanks rear road wheel at 100m to disable it, and WoWs, a game where my battleship can broadside an enemy BB at 6km and watch my 12 shots go in a hilarious arc landing all along the enemy ship with one splashing in front of the ship in the water and another splashing behind the ship in the water.
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# ? Aug 21, 2015 05:03 |
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Look at you Richie Riches that can afford to splurge 8k credits a game for camo. I am still a bit short of buying a Mogami and then I have to grind 11m more credits for a Pensacola and Mahan, and by the time I grind that much, it will be time for a Fubuki, New Mexico, and Nagato.
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# ? Aug 21, 2015 05:05 |
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cheese posted:The game, as you say, doesn't play that nicely though. My CA is supposed to counter DDs? And how excatly does my Ibuki counter invisible Kageros shooting torps from 15km? quote:The primary form of combat in this game is clumps of BBs and CA's shooting guns at each other. Everything else is on the periphery. They are the two classes that rely on guns, have mediocre concealment and limited agility. Having one of those classes be designed to "poo poo" on the other is really loving stupid and not at all how the game should be. BBs are DPS, CAs are support/DPS, and DDs are scouts/assassins. CVs can wear all the hats at once. Cruisers and CVs are the strongest ship classes in the game right now, so please don't be surprised when I find no sympathy for cruisers dying to BBs. As a Cruiser, you shouldn't be trying to kill battleships, you should be focused on killing the cruisers escorting them, so that your CVs can bring in bombers unmolested, and your DDs start getting better opportunities to get torpedo kills. And you should be protecting your own allies from CAs, DDs, and CVs trying to kill them. You are THE most versatile role in the game. But you are not the master of big dps, you aren't the tankiest ship on the field, and your concealment and mobility isn't going to be the greatest. You're just going to have to deal with being ridiculously good at everything, instead of the best.
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# ? Aug 21, 2015 05:18 |
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CitizenKain posted:The stock Kongo is so depressingly sad, I really hope things improve now that I've got the B hull for it. It felt like every hit against it was for full damage. Hate to be the bearer of bad news, but make the Kongo slower, and give it worse range and you have the stock Fuso. At least the next patch will make the grind better, according to those in the know.
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# ? Aug 21, 2015 05:19 |
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Can the Furutaka pen BBs from close in?
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# ? Aug 21, 2015 05:23 |
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Night10194 posted:Can the Furutaka pen BBs from close in? Yes, but you need some fairy magic and have purchased all of the premium boats for it to work. ...just kidding, but I've only ever citadeled the Myogi with 203mms. At 5km. So you have to be pretty drat close, you may as well be torpedoing them at that range. Its probably unlikely you'll citadel a New York or higher tiered US ship, and for the IJN, the Kongo is probably the last one you can citadel with 203s. I don't typically get that close to try, though. As for normal penetrations, thats easy. Aim above the belt armor or into the stern/bow and you'll get penetrations. Plunging fire into the deck penetrates as well. But you'll only get a small increase in damage over using HE (and you can just bounce, instead), and HE can light em on fire. May want to use that, instead.
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# ? Aug 21, 2015 05:31 |
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I've seen 203s citadel battleships randomly with plunging, but it's not something to rely on.
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# ? Aug 21, 2015 05:33 |
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Hazdoc posted:By not getting hit by the torps, then volleying the Kagero if it ever shows its face? Are you honestly getting hit by Kagero torps with ~12 seconds of warning? You could almost do a 180 in the time it takes for the Long Lance to reach you. But yeah, guess you can't do poo poo about DDs. Hazdoc posted:The Cruiser role is to engage other cruisers and destroyers, and screen off aircraft. It isn't be a one-man army and take down battleships solo. Battleships are supposed to be the big bullies that dunk cruisers and brawl down other battleships, assuming allied DDs and CVs are unable to torpedo them.
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# ? Aug 21, 2015 05:39 |
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I have a dazzle camo couch. Can confirm people frequently miss when trying to sit.
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# ? Aug 21, 2015 05:46 |
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DurosKlav posted:In non complaining about HE, is there a repeatable way get the single file torpedo spread? I've noticed it happening a whole hell of a lot more. Its where the torpedoes start to do hook like a bowling ball and instead of being in like a horizontal line they're in a verticle line with one after another riding in the wake of the one in front. Start by autoaiming a torp squadron. Then have your target dodge in a specific way just as the bombers are starting their run. Then sometimes you may get the weird curved spread. It is far easier to dodge than a normal torpedo spread, so I do not recommend it.
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# ? Aug 21, 2015 05:48 |
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TheDemon posted:Start by autoaiming a torp squadron. Then have your target dodge in a specific way just as the bombers are starting their run. Then sometimes you may get the weird curved spread. I had one game where it was actually more successful than a normal spread would be because I couldn't change how I was turning fast enough. Generally it'll all miss like TheDemon said though.
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# ? Aug 21, 2015 05:50 |
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TheDemon posted:Start by autoaiming a torp squadron. Then have your target dodge in a specific way just as the bombers are starting their run. Then sometimes you may get the weird curved spread. Sometimes. Sometimes you're setting up to drive through the middle and then the torpedoes bowling-curve into a funnel pattern and bad poo poo happens.
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# ? Aug 21, 2015 05:50 |
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So the Iowa can totally do this right https://www.youtube.com/watch?v=qd5MqjvhW9c
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# ? Aug 21, 2015 05:55 |
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PerrineClostermann posted:So the Iowa can totally do this right That movie was dumb as poo poo but somehow watchable.
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# ? Aug 21, 2015 06:00 |
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cheese posted:So my "counter" to DD's is hope that the DD with 15km torps is dumb enough to show his face while shooting his torps? I never said I was getting hit by the torps, but being able to dodge them while I sit there isn't really "countering". quote:You sure about that? Because with double the HP of cruisers, more armor and a heal, I think BBs sound like they are supposed to be the tanks. BB = tank, Cruiser = DPS, DD = Scout/Assassing and CV = all in one sounds a lot more like what is present in game. BB's being the tanks AND the DPS seems like bad gameplay. Ships that follow the RPS model have a ship they don't want to see. When I'm in a DD, I don't want to 1v1 a Cruiser, because he can track me and he's maneuverable enough to keep on me and dodge my torpedoes. His scout plane can foil my smoke screen if I try to retreat from him, and his reload time enables him to continue pouring damage on me, when a battleship would still be twiddling his thumbs. I'm only marginally faster than a CA, so running one down is difficult unless the CA lets me... in which case, he's probably about to show me a broadside full of HE. Long range torpedo strikes are difficult, as CAs are maneuverable enough to turn and avoid the torps, making the run a wash. When I'm in a BB, I don't want to run into a DD without backup. The DD can easily conceal itself and make my big guns useless, as I can't shoot what I can't see. He can fire torpedoes from concealment, forcing me to duck and weave forever, unable to pursue an objective, while he can freely move around and do as he pleases. If there's cover nearby, he can sneak up on me from it, using his superior speed, and run me down. My guns dispersion, coupled with his high maneuver and small profile, make hitting him difficult, and his lack of a citadel means volleying him is difficult. My strong armor means nothing against a torpedo, and my slow rudder shift and wide ship size means that even if I react perfectly to them, I could still get hit by one or two. If the destroyer pops smoke, there's little I can do to stop him, as trying to approach him inside the smoke is suicidal, while shooting into it is even less likely to hit, and it would put my long reloading guns on cooldown too. When I'm in a Cruiser... I should fear taking on battleships alone. The other two ship classes have boats they don't want to run into without help, why should the Cruiser be any different? It shouldn't, and that's my point.
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# ? Aug 21, 2015 06:03 |
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There is still nothing better than someone talking poo poo at the start of a match in a cruiser, seeing them at thier spawn around 24-27k away, firing at the 14-16sec flight time, and oneshotting them in the Iowa/ Montana. Pepsicola went completely silent after he died 45 seconds into game form 3 cit hits from a Montana at max range and it was glorious. We lost of course, almost 200k damage and 4 medals including confederate couldn't carry it. I do believe HE needs to be reworked though, having 4 fires from a single salvo from a tier7 cruiser into Iowa or Montana, only to have 2-4 restart after you put them out in a salvo is beyond broken.
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# ? Aug 21, 2015 06:21 |
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Michi88 posted:There is still nothing better than someone talking poo poo at the start of a match in a cruiser, seeing them at thier spawn around 24-27k away, firing at the 14-16sec flight time, and oneshotting them in the Iowa/ Montana. Pepsicola went completely silent after he died 45 seconds into game form 3 cit hits from a Montana at max range and it was glorious. We lost of course, almost 200k damage and 4 medals including confederate couldn't carry it. If they nerf fires how are Cruisers going to damage Battleships? The problem with fire seems confined to a few American cruisers who need their chance to cause fire toned down.
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# ? Aug 21, 2015 06:28 |
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wdarkk posted:I had one game where it was actually more successful than a normal spread would be because I couldn't change how I was turning fast enough. Generally it'll all miss like TheDemon said though. So from what I've seen regarding that weird as poo poo torpedo pattern, you need to watch where the second torpedo goes. The direction the 2nd torpedo is headed in is the general direction of the rest of the torpedoes as well. Its like an inverted normal spread, it fans out and takes on a normal looking spread after a few seconds, its just that the back end of the torpedoes were dropped later than the first ones. Its very weird. I'd suggest not turning in to avoid these spreads.
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# ? Aug 21, 2015 06:29 |
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# ? May 23, 2024 10:00 |
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Xae posted:If they nerf fires how are Cruisers going to damage Battleships? I didn't specify a fix for it because i simply don't know one, at the moment it is broken, a mogami absolutely kicked my hp down to 2/5 before i was able to citadel him, and im not a bad bb player. ( in a Montana)
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# ? Aug 21, 2015 06:33 |