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HerraS posted:Sebastian Thor was a legitimately Good and Cool person who legitimately made things Better and Cooler for everyone. I suppose he can't really be blamed for the Thorians who came after him, since they're really more of the usual 'Inquisition being idiots' song and dance. Come to think of it, an awful lot of stories in 40k end with 'Decent person does decent thing, Inquisition swoops in to gently caress everything back up.'
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# ? Aug 20, 2015 17:37 |
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# ? Jun 2, 2024 02:29 |
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my dad posted:Your army kills at least 3 enemies for every 1 soldiers you lose. It has a slightly more complex trigger in the sense that it won't activate on the first few turns and on pathetically easy missions, but it's pretty much what it says on the tin. I believe there needs to be at least 200 enemy kills on a map before it will even think about trigger, at least that's what the list I got off the Dawn Of War Wikia said. Speaking which, here are our Wargear wins:
HerraS posted:The commander screen does in fact have a kill counter! My Governor-General is sitting at 3,6k at the moment So it does! Dunno how my eyes have glazed over that fact for so long. The Tau Empire has amassed a combined 1210 enemy kills at the moment. Numbers gonna skyrocket the moment we take on a stronghold. Night10194 posted:Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine. 790 more kills. Sally fucked around with this message at 17:51 on Aug 20, 2015 |
# ? Aug 20, 2015 17:38 |
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Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine.
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# ? Aug 20, 2015 17:46 |
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Night10194 posted:Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine. Hit up the Ork or Imperial Guard strongholds, and this will become a reality.
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# ? Aug 20, 2015 18:41 |
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This is a very good LP so far, the Tau perspective is a fresh one since I never got around to play the campaign as them. Is there a chance to get some multiplayer action going later?
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# ? Aug 20, 2015 18:46 |
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my dad posted:Please don't attack the Necron HQ before taking over Hyperion Peaks. Dr. Snark posted:The man speaks truth. You'd get flattened without a forward base. Black Balloon posted:Taking the spaceport at Pavonis will allow us to export the glory of the Greater Good that much more efficiently. We are agreed on Pavonis. The Necron stronghold will be difficult to assail without a forward base. Ready my Honour Guard, I expect I won't be needing anyone else to complete this mission. We are going up against Davian Thule, after all. As you may have realized, Shas'o, this mission works a bit different from others. It's basically a game of capture the flag. Except the flags aren't in either base. There's just a bunch of flags scattered about the area. They aren't really flags, either, they're Servitors, so they're basically alive. Not, like, sentient, though. They're like-- You need to stop. --uh, yeah, of course. Just find them and input the coordinates of our Cadre Headquarters. They can find their own way back. Just make sure the Space Marines don't find them first, or they'll send them to their HQs. First team to find six will have enough tech to make use of the spaceport. It'll be a boon for our Air Caste. We did some scouting, Shas'o, so we know where the Servitors are. Thule will be flying blind--we can take advantage of that. We've marked on the map the approximate location of all Servitors in red. The blue marks are where Thule has set up Space Marine bases: Split up. Fire Warriors capture strategic points in case we need to defend ourselves. Stealthsuits, Vespids, with me. Use your jetpacks and wings to split up and cross the battlefield quickly. Shas'o! For the Greater Good. That's one. We have found another. Stealthsuit Squad V2, here. We've found a Servitor! This is too easy. FOUR SERVITORS HAVE BEEN LOCATED. THEY ARE RETURNING TO THE CADRE HEADQUARTERS. Make that five. This one is sitting just outside of Thule's northern base. He'll be pissed he missed this one. Hey, we found the last Servitor. We're escorting it back to the HQ. Hahaha, gently caress you, Thule, you incompetent! Eat rockets! Shas'o, Thule finally found a Servitor. A waste of time. We have all the Servitors we need. Like Tau, we have prospered. The spaceport is ours! Excellent work, Shas'o. As I always say, "a fast strike, in and out!" We now have a significant tactical advantage over our enemies. The Air Caste have radioed in expressing their gratitude. Reports say Gorgutz has left the Green Coast again. Our recon suggests he's concerned about Chaos's approach. The Imperial Guard are trying to retake their territory from the Necron! Again. They failed. Again. The Necron no longer seem concerned with protecting that province from the Imperial Guard. They've pulled back and are attempting an attack on the Chaos forces. It didn't go so well for them. Taldeer is attempting another attack. My Broadside teams will take care of this. The briefest of reports, please, I know how this one ends. Well, Taldeer tried taking on our new fully upgraded Listening Post. And how did that go? Did she like the railgun? It went as well as you'd expect. Northern Drone swarms took down the first base in a matter of minutes. Oh, but you should've seen my Broadsides! They were beautiful. Bolts of plasma seared their base. It was over in a matter of moments Good riddance. As I have said, Shas'o, our options are now boundless. So this spaceport means we can get Air Caste to fly us anywhere, right? Not quite, O'Kais. Enemy strongholds still have far too much anti-air weaponry to allow for aerial insertions. We would have to land next to a stronghold first, then approach on foot. And the Air Caste can handle that? Yes. So if I do this-- No, what-- Shas'o-- *sigh* Oh, come on! Jeez. Way to go. Sorry! I'm sorry! Waste of a day, that was. Keep your hands to yourself, Shas'o, war movements are the decision of the War Council! M-my finger slipped, it was an accident! (I had forgotten to save after Pavonis and hit the wrong button while trying to get screenshots)! Alright, well, while our glorious leader wasted a turn for us-- It was an accident! --what have our enemies been up to? Another failed Necron attack on Chaos territory. Oh, and Taldeer made another go at us. Really? Nothing to speak of, really. Drone swarms took care of one base. Broadsides beat the other. That's five defenses, though, so you get a Wargear out of it. Guess you didn't totally waste our turn. Hey, I got us the Plasma Rifle! Pretty good, huh? Chaos are beginning their assault on the Orkz. It's not going well. Looks like Gorgutz is moving in the right direction if he wants to halt their advance. Please, O'Kais, sit down and don't touch anything. I shall review our options for the War Council. Your foul up moved us next to the Ork Stronghold in the Green Coast. If we want to eliminate Gorgutz, now is our opportunity. The Ariel Highlands are open to us again. Our last incursion was a defeat. We can fix that. If we took the Vandean Coast from Thule, we would have access to the mineral deposits and industrial factories established there. It would grant us improved planetary requisitions, making it easier to reinforce our provinces or prepare forwards bases. The Orestan Plains would likely be an easy victory over the Imperial Guard. The Necron have controlled the Pavonian Heartlands for a while, now. You mock the Necron, but they have reinforced it well. Furthermore, the Pavonian Heartlands are a sprawling plain. Even with a forward base, it could prove difficult to defeat the Necron, as the wide open space allows them many opportunities to outflank our forces. I mentioned this before, but the Eres Badlands contains a relic of the Chaos god Khorne. We don't fully understand the technology involved, but it grants armies the spirit to attack twice in a day. Taking it would grant us that ability and deprive the Necron of it. The Morriah Coast looks to be an easy victory over Chaos. Likewise, we could stomp them in the Murad Swamplands. If we wished to challenge the Chaos leader, they are currently camped in the Aceria Forests. If we could capture the food resources there, we would be able to field more squads and vehicle teams on the battlefield. The Janus Savannah remains an easy victory over the Orkz. You could also reattempt the Hyperion Peaks. You honour guard is larger, and your own Battlesuits weapons far exceed what they were during the last assault. As you've gloated, you may be able to destroy it on your own. With the peaks, we could establish forward bases. The Rhean Jungle is an option, but compared to the other options available, I see no reason for it. Other options either are more easily taken or offer us greater benefits. Lastly, the Rhean Floodlands are a possibility, but are also dubious. It's a small bit of territory, cut off from most of Kronus (not that we need be concerned with that now that we own Pavonis), and the Orkz are heavily entrenched in their positions. Not to mention, Gorgutz is personally overseeing the defenses. Well, I leave it to the War Council. With so many options, I feel this may be a long vote. I'm gonna take a nap. Pathfinders, here. We have some recon for the War Council. We've scouted out the strength of each enemy commander's Honour Guards. Knowing this might make your decision on who to attack easier:
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# ? Aug 20, 2015 19:31 |
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Soulfucker posted:This is a very good LP so far, the Tau perspective is a fresh one since I never got around to play the campaign as them. Is there a chance to get some multiplayer action going later? I'm open for that! I plan to show some off at a later date, as I have no immediate plans. If people want to show of multi or organize goon matches, though, that's cool.
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# ? Aug 20, 2015 19:32 |
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Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd.
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# ? Aug 20, 2015 19:38 |
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Green Coast. Let's get a stronghold in and skyrocket the body count.
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# ? Aug 20, 2015 19:39 |
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Get the go twice button, then the gloating mission.
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# ? Aug 20, 2015 19:45 |
We should really secure Hyperion Peaks before we start taking strongholds. Also, Taldeer exploding is never not beautiful. gently caress the Eldar.
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# ? Aug 20, 2015 19:45 |
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Morriah Coast Hitting the weak points looks like something Tau would do Also I'm just gonna throw it out there, that I'm a big sucker for upgrades that are visible on the character and I really like this part about Dark Crusade campaign
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# ? Aug 20, 2015 19:51 |
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Hyperion Peaks, show off your new battlesuit systems
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# ? Aug 20, 2015 19:56 |
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Eres Badlands for the double attacks. Then hit the Orestan plains for the crisis suits stored there. Starting a battle with these suits should make the tech tree decision much easier for you.
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# ? Aug 20, 2015 19:56 |
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my dad posted:Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd. This is a good plan and has my approval. Once we've gotten both of these territories, we can really get the
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# ? Aug 20, 2015 20:02 |
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Dr. Snark posted:This is a good plan and has my approval. I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine. Eres Badlands followed up by Hyperion Peaks.
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# ? Aug 20, 2015 20:17 |
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Lord_Magmar posted:Basically the TechDaemon invasions happen because the Mechanicus think they should happen not because of the actual designs. The Men of Iron happened because there were too many 'ironic' Skynet jokes going around the during the Dark Age of Technology. my dad posted:Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd. Also yeah, let's go with this plan.
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# ? Aug 20, 2015 20:32 |
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chiasaur11 posted:I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine.
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# ? Aug 20, 2015 20:42 |
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I'm a bit leery about going back to Hyperion Peaks before getting the crisis suit guards (which do a ton of work, especially in quick HQ kills). But for now it's definitely all about seizing the Eres Badlands. Spread the Greater Good twice as fast!
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# ? Aug 20, 2015 20:43 |
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I'll definitely send a vote in for the Eres Badlands. Now that we have the airbase, we'll be able to easily outmaneuver all enemies.
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# ? Aug 20, 2015 21:02 |
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Nthing Eres Badlands for the double strike power. The Necrons can't make good use of it and you don't want the Space Marines/Chaos/Orks to get it.my dad posted:To be fair, purple is a great color for stealth. I mean, has anyone ever seen a purple Ork? goatface posted:They might lose a couple of research labs and factories to "unexplained industrial accidents", but they don't have the quadrillions of people needed for one-in-a-trillion probabilities to become a serious hazard. By taking computers from a world that get's Warp Storm marinated regularly so they're 'tempered' by chaos and can process it without exploding/erroring out, and putting a hive world's worth of Administratum flunkies in front of them to process gibberish on those computers until they get sick/nauseous. Because that means they found a word of power. Yes, he sat untold thousands of (human)monkeys in front of untold thousands of typewriters to create a work of Shakespeare the Wizard.
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# ? Aug 20, 2015 21:56 |
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The Necron force in Eres Badlands constitutes a clear and present danger to the Greater Good. The evil they work with the Chaos relic therein cannot and must not be abided.
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# ? Aug 20, 2015 22:14 |
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Eres Badlands followed up by Hyperion Peaks.
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# ? Aug 20, 2015 22:16 |
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Eres Badlands, and take the next step towards the Greater Blood.
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# ? Aug 20, 2015 23:00 |
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Dr. Snark posted:This is a Greater Good plan and has my approval. FTFY! That said, it is in fact a plan for the Greater Good. First we grab the Badlands and use the powers of the Warp against itself (considering we stand the least to lose from it, as long as we keep it away from the Gue'vesa auxiliaries that is), and then we ensure the might of the Peaks is ours to stand to gain from. It's the perfect plan!
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# ? Aug 20, 2015 23:03 |
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Lord_Magmar posted:Actually yes, because the summoning is less about the actual shape of the stuff and more about the feeling/emotions of the people viewing it, I've mentioned it before but the Tau thinks chaos and demons are just a sort of shared madness the unenlightened of the galaxy share, said unenlightened being every one not in the tau empire. The Warp above all is a realm of souls and emotions, so those with powerful souls like eldar and psykers do more damage when fueled by powerful emotions, and those with barely any souls like the Tau rarely ever do damage. Basically the TechDaemon invasions happen because the Mechanicus think they should happen not because of the actual designs. Also, even regular humans have a bigger warp presence than Tau. So demons that are killing time are more likely to look over the shoulder of a REALLY FOCUSED human than a similar Tau. Also, you think 3-1 kills is bad for the Guard. Now imagine getting it as da Orkz. Also, the Tau should build a base on A Swamp
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# ? Aug 21, 2015 00:53 |
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my dad posted:Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd. Supporting this plan
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# ? Aug 21, 2015 01:28 |
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chiasaur11 posted:I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine. What's wrong with a tasteful shrine in the service of the Greater Good, symbolizing the glory of combat and severing of the enemies heads? Sure, sometimes they get a little carried away, and the pile of blood and skulls becomes a little unsanitary, but the army will perform so much better with such a shrine reminding them of their past victories! Eres Badlands followed up by Hyperion Peaks.
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# ? Aug 21, 2015 01:53 |
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I agree with Eres Badlands followed by Hyperion Peaks. Whilst Tau don't have a warp presence anywhere near that of Eldar/Humans/Orks they do have one which means whilst Deamons tend not to notice them they are able to empower them to an extent, honestly the Khorne artifact shouldn't give the Necrons extra attacks because they have zero warp presence, but Necrons in general get some wierd stuff in this game because they're the only race that aren't actual flesh and blood beings. Honestly whilst it's probably less balanced and has some weird design decisions I like Soulstorm a good deal more than Dark Crusade, it helps that Sisters of Battle and the Dark Eldar provide a great amount of dumb lore and quotes and the actual fight isn't over one planet but an entire system which feels more impressive and in terms of how the Warhammer 40k universe is in general is more fitting for a campaign. Also Vance Motherfucking Stubbs and his 100 Baneblades are the second best leader of the Imperial Gaurd in the series after the commander in Retribution who is the second cousin of Usarker E. Creed and is told to fix the problems in the Aurelia sector by a female Inquisitor who is going there to find out why everything in the system has consistently gone to hell over the past 10 years or so, said cousin holds a sniper rifle in one hand and has a collection of hunting trophies that includes an example of every Tyranid ever found up to and including the Swarmlord.
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# ? Aug 21, 2015 05:10 |
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Okay, I did the most recent battle, and good god, was it a slog. Though perhaps not for the reasons you might expect. Update'll be up later.
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# ? Aug 21, 2015 05:28 |
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Hyperion peaks It may not win the vote...but it is time.
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# ? Aug 21, 2015 05:56 |
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CommissarMega posted:Someone talk about the Vespids now. Don't want this to get lost, but this. We've heard a lot about the Tau, but what about the Kroot or the Vespids? All I know is that the Vespids get mind control helmets and the Kroot eat
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# ? Aug 21, 2015 07:50 |
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To start with the Kroot are still going out and getting hired as mercenaries. The Tau thought that the Kroot would exclusively work for them, but the elder shapers were worried that the gene pool would stagnate with nobody new to eat. So you have whole armies of birdmen showing up and asking Rogue Traders if they want some extra muscle against the Orks. And then eating the orks to put their muscles on birdmen bodies. I know there used to be Kroot mercenary list for the tabletop game that had more details on this. I guess now is the time to request an "almost all Kroot" defense mission. Think "private mercenary infomercial."
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# ? Aug 21, 2015 08:23 |
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Not just Rogue Traders. Planetary Governers have also been known to supplement their private armies with Kroot. They generally try not to let the Tau find out about these operations. Kroot also have some pretty deadly starships. Because they are huge and full of Kroots.Think Ork Roks, except they can actually manuever.
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# ? Aug 21, 2015 08:31 |
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Veloxyll posted:Not just Rogue Traders. Planetary Governers have also been known to supplement their private armies with Kroot. As I recall, don't they pretty much resemble borg spheres except with a narrow middle?
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# ? Aug 21, 2015 08:49 |
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theblastizard posted:What's wrong with a tasteful shrine in the service of the Greater Good, symbolizing the glory of combat and severing of the enemies heads? Just don't put it too close to the small, tasteful shrine to the Emperor someone put up. Might be awkward.
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# ? Aug 21, 2015 08:50 |
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habituallyred posted:To start with the Kroot are still going out and getting hired as mercenaries. The Tau thought that the Kroot would exclusively work for them, but the elder shapers were worried that the gene pool would stagnate with nobody new to eat. So you have whole armies of birdmen showing up and asking Rogue Traders if they want some extra muscle against the Orks. And then eating the orks to put their muscles on birdmen bodies. I know there used to be Kroot mercenary list for the tabletop game that had more details on this. As some Shapers have found out, eating Chaos-tainted enemies is a bad idea. ...what happens if a kroot eats a Space Marine?
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# ? Aug 21, 2015 09:56 |
The new meaning of "heartburn".
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# ? Aug 21, 2015 10:06 |
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The Lone Badger posted:As some Shapers have found out, eating Chaos-tainted enemies is a bad idea. Something as overprocessed as that? Probably make them ill.
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# ? Aug 21, 2015 10:13 |
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# ? Jun 2, 2024 02:29 |
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NewMars posted:As I recall, don't they pretty much resemble borg spheres except with a narrow middle? Pretty much. As I recall from Battlefleet Gothic, the correct way to play Tau navy is to get as few Tau starships as possible. Because they are outgunned, weak as glass, and get wrecked in boarding actions.
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# ? Aug 21, 2015 11:03 |