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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

HerraS posted:

Sebastian Thor was a legitimately Good and Cool person who legitimately made things Better and Cooler for everyone.

I suppose he can't really be blamed for the Thorians who came after him, since they're really more of the usual 'Inquisition being idiots' song and dance.

Come to think of it, an awful lot of stories in 40k end with 'Decent person does decent thing, Inquisition swoops in to gently caress everything back up.'

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Sally
Jan 9, 2007


Don't post Small Dash!

my dad posted:

Your army kills at least 3 enemies for every 1 soldiers you lose. It has a slightly more complex trigger in the sense that it won't activate on the first few turns and on pathetically easy missions, but it's pretty much what it says on the tin.

I believe there needs to be at least 200 enemy kills on a map before it will even think about trigger, at least that's what the list I got off the Dawn Of War Wikia said. Speaking which, here are our Wargear wins:

  • For 3-to-1 kill ratio (a minimum of 200 kills required)
  • For 1 conquest (taking a province)
  • For 5 conquests
  • For 15 conquests
  • For 2,000 kills
  • For 5,000 kills
  • For 3 defeated enemies (stronghold missions)
  • For 1 defense (holding a province – auto-resolve doesn't count)
  • For 3 defenses
  • For 5 defenses

HerraS posted:

The commander screen does in fact have a kill counter! My Governor-General is sitting at 3,6k at the moment :clint:

So it does! Dunno how my eyes have glazed over that fact for so long. The Tau Empire has amassed a combined 1210 enemy kills at the moment. Numbers gonna skyrocket the moment we take on a stronghold.

Night10194 posted:

Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine.

790 more kills.

Sally fucked around with this message at 17:51 on Aug 20, 2015

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Night10194 posted:

Are we close to 2000 murders? I remember O'Kais with the Missile Pod and Plasma Rifle being a murder machine.

Hit up the Ork or Imperial Guard strongholds, and this will become a reality.

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe
This is a very good LP so far, the Tau perspective is a fresh one since I never got around to play the campaign as them. Is there a chance to get some multiplayer action going later?

Sally
Jan 9, 2007


Don't post Small Dash!

my dad posted:

Please don't attack the Necron HQ before taking over Hyperion Peaks.

ATTACK PAVONIS!

Dr. Snark posted:

The man speaks truth. You'd get flattened without a forward base.

Take Pavonis to begin with.

Black Balloon posted:

Taking the spaceport at Pavonis will allow us to export the glory of the Greater Good that much more efficiently.

We are agreed on Pavonis. The Necron stronghold will be difficult to assail without a forward base. Ready my Honour Guard, I expect I won't be needing anyone else to complete this mission. We are going up against Davian Thule, after all.



As you may have realized, Shas'o, this mission works a bit different from others. It's basically a game of capture the flag. Except the flags aren't in either base. There's just a bunch of flags scattered about the area. They aren't really flags, either, they're Servitors, so they're basically alive. Not, like, sentient, though. They're like--
You need to stop.
--uh, yeah, of course. Just find them and input the coordinates of our Cadre Headquarters. They can find their own way back. Just make sure the Space Marines don't find them first, or they'll send them to their HQs. First team to find six will have enough tech to make use of the spaceport.
It'll be a boon for our Air Caste.

We did some scouting, Shas'o, so we know where the Servitors are. Thule will be flying blind--we can take advantage of that. We've marked on the map the approximate location of all Servitors in red. The blue marks are where Thule has set up Space Marine bases:




Split up. Fire Warriors capture strategic points in case we need to defend ourselves. Stealthsuits, Vespids, with me. Use your jetpacks and wings to split up and cross the battlefield quickly.
Shas'o!
For the Greater Good.


That's one.


We have found another.


Stealthsuit Squad V2, here. We've found a Servitor!


This is too easy.


FOUR SERVITORS HAVE BEEN LOCATED. THEY ARE RETURNING TO THE CADRE HEADQUARTERS.


Make that five. This one is sitting just outside of Thule's northern base. He'll be pissed he missed this one.


Hey, we found the last Servitor. We're escorting it back to the HQ.


Hahaha, gently caress you, Thule, you incompetent! Eat rockets!


Shas'o, Thule finally found a Servitor.


A waste of time. We have all the Servitors we need. Like Tau, we have prospered. The spaceport is ours!




Excellent work, Shas'o.
As I always say, "a fast strike, in and out!"
We now have a significant tactical advantage over our enemies. The Air Caste have radioed in expressing their gratitude.
Reports say Gorgutz has left the Green Coast again. Our recon suggests he's concerned about Chaos's approach.


The Imperial Guard are trying to retake their territory from the Necron!
Again.
They failed.
Again.


The Necron no longer seem concerned with protecting that province from the Imperial Guard. They've pulled back and are attempting an attack on the Chaos forces. It didn't go so well for them.


Taldeer is attempting another attack. My Broadside teams will take care of this.
The briefest of reports, please, I know how this one ends.


Well, Taldeer tried taking on our new fully upgraded Listening Post.
And how did that go? Did she like the railgun?


It went as well as you'd expect.


Northern Drone swarms took down the first base in a matter of minutes.


Oh, but you should've seen my Broadsides! They were beautiful.


Bolts of plasma seared their base.


It was over in a matter of moments
Good riddance.


As I have said, Shas'o, our options are now boundless.
So this spaceport means we can get Air Caste to fly us anywhere, right?
Not quite, O'Kais. Enemy strongholds still have far too much anti-air weaponry to allow for aerial insertions. We would have to land next to a stronghold first, then approach on foot.
And the Air Caste can handle that?
Yes.
So if I do this--
No, what--
Shas'o--


*sigh*
Oh, come on!
Jeez.
Way to go.
Sorry! I'm sorry!
Waste of a day, that was.
Keep your hands to yourself, Shas'o, war movements are the decision of the War Council!
M-my finger slipped, it was an accident! (I had forgotten to save after Pavonis and hit the wrong button while trying to get screenshots)!
Alright, well, while our glorious leader wasted a turn for us--
It was an accident!
--what have our enemies been up to?


Another failed Necron attack on Chaos territory.
Oh, and Taldeer made another go at us.
Really?


Nothing to speak of, really. Drone swarms took care of one base.


Broadsides beat the other.


That's five defenses, though, so you get a Wargear out of it. Guess you didn't totally waste our turn.


Hey, I got us the Plasma Rifle! Pretty good, huh?


Chaos are beginning their assault on the Orkz. It's not going well. Looks like Gorgutz is moving in the right direction if he wants to halt their advance.
Please, O'Kais, sit down and don't touch anything. I shall review our options for the War Council.


Your foul up moved us next to the Ork Stronghold in the Green Coast. If we want to eliminate Gorgutz, now is our opportunity.


The Ariel Highlands are open to us again. Our last incursion was a defeat. We can fix that.


If we took the Vandean Coast from Thule, we would have access to the mineral deposits and industrial factories established there. It would grant us improved planetary requisitions, making it easier to reinforce our provinces or prepare forwards bases.


The Orestan Plains would likely be an easy victory over the Imperial Guard.


The Necron have controlled the Pavonian Heartlands for a while, now. You mock the Necron, but they have reinforced it well. Furthermore, the Pavonian Heartlands are a sprawling plain. Even with a forward base, it could prove difficult to defeat the Necron, as the wide open space allows them many opportunities to outflank our forces.


I mentioned this before, but the Eres Badlands contains a relic of the Chaos god Khorne. We don't fully understand the technology involved, but it grants armies the spirit to attack twice in a day. Taking it would grant us that ability and deprive the Necron of it.


The Morriah Coast looks to be an easy victory over Chaos.


Likewise, we could stomp them in the Murad Swamplands.


If we wished to challenge the Chaos leader, they are currently camped in the Aceria Forests. If we could capture the food resources there, we would be able to field more squads and vehicle teams on the battlefield.


The Janus Savannah remains an easy victory over the Orkz.


You could also reattempt the Hyperion Peaks. You honour guard is larger, and your own Battlesuits weapons far exceed what they were during the last assault. As you've gloated, you may be able to destroy it on your own. With the peaks, we could establish forward bases.


The Rhean Jungle is an option, but compared to the other options available, I see no reason for it. Other options either are more easily taken or offer us greater benefits.


Lastly, the Rhean Floodlands are a possibility, but are also dubious. It's a small bit of territory, cut off from most of Kronus (not that we need be concerned with that now that we own Pavonis), and the Orkz are heavily entrenched in their positions. Not to mention, Gorgutz is personally overseeing the defenses.
Well, I leave it to the War Council. With so many options, I feel this may be a long vote. I'm gonna take a nap.

Pathfinders, here. We have some recon for the War Council. We've scouted out the strength of each enemy commander's Honour Guards. Knowing this might make your decision on who to attack easier:











Sally
Jan 9, 2007


Don't post Small Dash!

Soulfucker posted:

This is a very good LP so far, the Tau perspective is a fresh one since I never got around to play the campaign as them. Is there a chance to get some multiplayer action going later?

I'm open for that! I plan to show some off at a later date, as I have no immediate plans. If people want to show of multi or organize goon matches, though, that's cool.

my dad
Oct 17, 2012

this shall be humorous
Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Green Coast. Let's get a stronghold in and skyrocket the body count.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Get the go twice button, then the gloating mission.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
We should really secure Hyperion Peaks before we start taking strongholds.
Also, Taldeer exploding is never not beautiful. gently caress the Eldar.

dasmause
Jul 20, 2015

Morriah Coast
Hitting the weak points looks like something Tau would do

Also I'm just gonna throw it out there, that I'm a big sucker for upgrades that are visible on the character and I really like this part about Dark Crusade campaign

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Hyperion Peaks, show off your new battlesuit systems

habituallyred
Feb 6, 2015
Eres Badlands for the double attacks. Then hit the Orestan plains for the crisis suits stored there. Starting a battle with these suits should make the tech tree decision much easier for you.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

my dad posted:

Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd.

This is a good plan and has my approval.

Once we've gotten both of these territories, we can really get the conquest liberation of Kronus started :getin:

chiasaur11
Oct 22, 2012



Dr. Snark posted:

This is a good plan and has my approval.

Once we've gotten both of these territories, we can really get the conquest liberation of Kronus started :getin:

I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine.

Eres Badlands followed up by Hyperion Peaks.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Lord_Magmar posted:

Basically the TechDaemon invasions happen because the Mechanicus think they should happen not because of the actual designs.

The Men of Iron happened because there were too many 'ironic' Skynet jokes going around the during the Dark Age of Technology.

my dad posted:

Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd.

Also yeah, let's go with this plan.

Poil
Mar 17, 2007

chiasaur11 posted:

I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine.
It is slightly strange how absolutely none of the leaders or factions have any problems at all with using it.

Black Balloon
Dec 28, 2008

The literal grumpiest



I'm a bit leery about going back to Hyperion Peaks before getting the crisis suit guards (which do a ton of work, especially in quick HQ kills). But for now it's definitely all about seizing the Eres Badlands. Spread the Greater Good twice as fast!

The Vosgian Beast
Aug 13, 2011

Business is slow
I'll definitely send a vote in for the Eres Badlands. Now that we have the airbase, we'll be able to easily outmaneuver all enemies.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Nthing Eres Badlands for the double strike power. The Necrons can't make good use of it and you don't want the Space Marines/Chaos/Orks to get it.

my dad posted:

To be fair, purple is a great color for stealth. I mean, has anyone ever seen a purple Ork?
Ork Kommandoes are great simply because what makes them so effective is that they're completely unexpected. Not many see purple Orks and live to tell about it, nor does anyone expect an Ork to NOT be yelling loudly, brutishly stomping about and 'WAAAGH'ing at the drop of a hat.

goatface posted:

They might lose a couple of research labs and factories to "unexplained industrial accidents", but they don't have the quadrillions of people needed for one-in-a-trillion probabilities to become a serious hazard.
This cannot be understated. In one of the Eisenhorn books, the main villian makes a Codex of Words of Power ('FUS RO DAH' only anyone can use them that can read them.) How?
By taking computers from a world that get's Warp Storm marinated regularly so they're 'tempered' by chaos and can process it without exploding/erroring out, and putting a hive world's worth of Administratum flunkies in front of them to process gibberish on those computers until they get sick/nauseous. Because that means they found a word of power.

Yes, he sat untold thousands of (human)monkeys in front of untold thousands of typewriters to create a work of Shakespeare the Wizard.

TopherCStone
Feb 27, 2013

I am very important and deserve your attention
The Necron force in Eres Badlands constitutes a clear and present danger to the Greater Good. The evil they work with the Chaos relic therein cannot and must not be abided.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Eres Badlands followed up by Hyperion Peaks.

The Lone Badger
Sep 24, 2007

Eres Badlands, and take the next step towards the Greater Blood.

Luhood
Nov 13, 2012

Dr. Snark posted:

This is a Greater Good plan and has my approval.

FTFY! :colbert:

That said, it is in fact a plan for the Greater Good. First we grab the Badlands and use the powers of the Warp against itself (considering we stand the least to lose from it, as long as we keep it away from the Gue'vesa auxiliaries that is), and then we ensure the might of the Peaks is ours to stand to gain from. It's the perfect plan!

Veloxyll
May 3, 2011

Fuck you say?!

Lord_Magmar posted:

Actually yes, because the summoning is less about the actual shape of the stuff and more about the feeling/emotions of the people viewing it, I've mentioned it before but the Tau thinks chaos and demons are just a sort of shared madness the unenlightened of the galaxy share, said unenlightened being every one not in the tau empire. The Warp above all is a realm of souls and emotions, so those with powerful souls like eldar and psykers do more damage when fueled by powerful emotions, and those with barely any souls like the Tau rarely ever do damage. Basically the TechDaemon invasions happen because the Mechanicus think they should happen not because of the actual designs.

Also, even regular humans have a bigger warp presence than Tau. So demons that are killing time are more likely to look over the shoulder of a REALLY FOCUSED human than a similar Tau.

Also, you think 3-1 kills is bad for the Guard.

Now imagine getting it as da Orkz.

Also, the Tau should build a base on A Swamp

Emissary666
Sep 6, 2010

my dad posted:

Eres Badlands followed up by Hyperion Peaks since we'll get the second attack right away. Then, we're ready to start culling the herd.

Supporting this plan

theblastizard
Nov 5, 2009

chiasaur11 posted:

I feel a bit uneasy about using a chaos artifact, but heck. Our glorious leader's done this before. It should be fine.

Eres Badlands followed up by Hyperion Peaks.

What's wrong with a tasteful shrine in the service of the Greater Good, symbolizing the glory of combat and severing of the enemies heads?

Sure, sometimes they get a little carried away, and the pile of blood and skulls becomes a little unsanitary, but the army will perform so much better with such a shrine reminding them of their past victories!

Eres Badlands followed up by Hyperion Peaks.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I agree with Eres Badlands followed by Hyperion Peaks.

Whilst Tau don't have a warp presence anywhere near that of Eldar/Humans/Orks they do have one which means whilst Deamons tend not to notice them they are able to empower them to an extent, honestly the Khorne artifact shouldn't give the Necrons extra attacks because they have zero warp presence, but Necrons in general get some wierd stuff in this game because they're the only race that aren't actual flesh and blood beings.

Honestly whilst it's probably less balanced and has some weird design decisions I like Soulstorm a good deal more than Dark Crusade, it helps that Sisters of Battle and the Dark Eldar provide a great amount of dumb lore and quotes and the actual fight isn't over one planet but an entire system which feels more impressive and in terms of how the Warhammer 40k universe is in general is more fitting for a campaign. Also Vance Motherfucking Stubbs and his 100 Baneblades are the second best leader of the Imperial Gaurd in the series after the commander in Retribution who is the second cousin of Usarker E. Creed and is told to fix the problems in the Aurelia sector by a female Inquisitor who is going there to find out why everything in the system has consistently gone to hell over the past 10 years or so, said cousin holds a sniper rifle in one hand and has a collection of hunting trophies that includes an example of every Tyranid ever found up to and including the Swarmlord.

Sally
Jan 9, 2007


Don't post Small Dash!
Okay, I did the most recent battle, and good god, was it a slog. Though perhaps not for the reasons you might expect. Update'll be up later.

Godna
Feb 4, 2013
Hyperion peaks It may not win the vote...but it is time.

Sally
Jan 9, 2007


Don't post Small Dash!

CommissarMega posted:

Someone talk about the Vespids now.

Don't want this to get lost, but this. We've heard a lot about the Tau, but what about the Kroot or the Vespids? All I know is that the Vespids get mind control helmets and the Kroot eat the hearts of their foes to get their courage their foes to gain their abilities, but is there any sweet fluff about the rest of the Tau Empire?

habituallyred
Feb 6, 2015
To start with the Kroot are still going out and getting hired as mercenaries. The Tau thought that the Kroot would exclusively work for them, but the elder shapers were worried that the gene pool would stagnate with nobody new to eat. So you have whole armies of birdmen showing up and asking Rogue Traders if they want some extra muscle against the Orks. And then eating the orks to put their muscles on birdmen bodies. I know there used to be Kroot mercenary list for the tabletop game that had more details on this.

I guess now is the time to request an "almost all Kroot" defense mission. Think "private mercenary infomercial."

Veloxyll
May 3, 2011

Fuck you say?!

Not just Rogue Traders. Planetary Governers have also been known to supplement their private armies with Kroot.

They generally try not to let the Tau find out about these operations. Kroot also have some pretty deadly starships.

Because they are huge and full of Kroots.Think Ork Roks, except they can actually manuever.

NewMars
Mar 10, 2013

Veloxyll posted:

Not just Rogue Traders. Planetary Governers have also been known to supplement their private armies with Kroot.

They generally try not to let the Tau find out about these operations. Kroot also have some pretty deadly starships.

Because they are huge and full of Kroots.Think Ork Roks, except they can actually manuever.

As I recall, don't they pretty much resemble borg spheres except with a narrow middle?

chiasaur11
Oct 22, 2012



theblastizard posted:

What's wrong with a tasteful shrine in the service of the Greater Good, symbolizing the glory of combat and severing of the enemies heads?

Sure, sometimes they get a little carried away, and the pile of blood and skulls becomes a little unsanitary, but the army will perform so much better with such a shrine reminding them of their past victories!


Just don't put it too close to the small, tasteful shrine to the Emperor someone put up. Might be awkward.

The Lone Badger
Sep 24, 2007

habituallyred posted:

To start with the Kroot are still going out and getting hired as mercenaries. The Tau thought that the Kroot would exclusively work for them, but the elder shapers were worried that the gene pool would stagnate with nobody new to eat. So you have whole armies of birdmen showing up and asking Rogue Traders if they want some extra muscle against the Orks. And then eating the orks to put their muscles on birdmen bodies. I know there used to be Kroot mercenary list for the tabletop game that had more details on this.

As some Shapers have found out, eating Chaos-tainted enemies is a bad idea.

...what happens if a kroot eats a Space Marine?

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
The new meaning of "heartburn".

NewMars
Mar 10, 2013

The Lone Badger posted:

As some Shapers have found out, eating Chaos-tainted enemies is a bad idea.

...what happens if a kroot eats a Space Marine?

Something as overprocessed as that? Probably make them ill.

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Veloxyll
May 3, 2011

Fuck you say?!

NewMars posted:

As I recall, don't they pretty much resemble borg spheres except with a narrow middle?

Pretty much. As I recall from Battlefleet Gothic, the correct way to play Tau navy is to get as few Tau starships as possible. Because they are outgunned, weak as glass, and get wrecked in boarding actions.

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