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Evil Eagle posted:https://www.youtube.com/watch?v=EGZ-mD53X1w oh man if they make it so you can set how many times mario can take it hit that would crazy fun
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# ? Aug 21, 2015 05:04 |
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# ? Jun 7, 2024 05:39 |
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Evil Eagle posted:https://www.youtube.com/watch?v=EGZ-mD53X1w I don't like it
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# ? Aug 21, 2015 05:08 |
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Mario is so fwiggin Racist!
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# ? Aug 21, 2015 06:55 |
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Evil Eagle posted:https://www.youtube.com/watch?v=EGZ-mD53X1w Whoever made that video needs to goddamn shut up
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# ? Aug 21, 2015 07:41 |
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i hope there arent a lot oflevels like that because while conceptually interesting that doesnt seem fun to play at all
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# ? Aug 21, 2015 07:47 |
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rediscover posted:i hope there arent a lot oflevels like that because while conceptually interesting that doesnt seem fun to play at all
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# ? Aug 21, 2015 11:10 |
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Its use of items is extremely cool but - it means you can never get hit ever - there's still a time limit
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# ? Aug 21, 2015 11:31 |
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Oh, and you never build up any real momentum because there's so much precision jumping.
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# ? Aug 21, 2015 11:32 |
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isnt he also p[laying his own level? imagine figuring all of that poo poo out through trial and error
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# ? Aug 21, 2015 12:12 |
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Bobnumerotres posted:isnt he also p[laying his own level? imagine figuring all of that poo poo out through trial and error Sounds like an epic way to spend an afternoon.
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# ? Aug 21, 2015 12:30 |
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if the time limit could be disabled it would be fine. exploration with trial and error plus time limit equals zero fun samario
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# ? Aug 21, 2015 12:33 |
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i can understand restricting the time limit tho, nintendo probably wants to keep away from crazy long complicated levels. even if its a puzzle level or a ghost house or something a mario level should just last a few minutes
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# ? Aug 21, 2015 13:08 |
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Mario levels can be beaten in like 20 seconds if you run through them, so I'm hoping for a similar level of quality in the levels I play
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# ? Aug 21, 2015 13:10 |
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In Training posted:Mario levels can be beaten in like 20 seconds if you run through them, so I'm hoping for a similar level of quality in the levels I play ya thats the thing i dont like about nsmb games, longer levels with checkpoints
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# ? Aug 21, 2015 13:20 |
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I will immediately skip all levels that require small mario to navigate long 1-block high corridors filled with turtle shells.
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# ? Aug 21, 2015 13:34 |
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Azraelle posted:I will immediately skip all levels that require small mario to navigate long 1-block high corridors filled with turtle shells. That would be impossible.
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# ? Aug 21, 2015 13:40 |
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nah, just dumb. there are going to be at least a few kauzo style levels. some people are into that poo poo. people will figure out how the engine works and they'll do insane set pieces that only a few people can get through. i'm looking forward to the precision Goomba stomping that will result.
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# ? Aug 21, 2015 13:49 |
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In Training posted:That would be impossible. I'm talking about the ones where you have long 1-block large corridors, and then some narrow vertical shafts to jump over shells that require trial-and-error timing.
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# ? Aug 21, 2015 13:50 |
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Azraelle posted:I'm talking about the ones where you have long 1-block large corridors, and then some narrow vertical shafts to jump over shells that require trial-and-error timing. That is an oddly specific theoretical to hate.
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# ? Aug 21, 2015 13:56 |
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I hope somebody does a SMM race at AGDQ where they just have to play a list of randomly generated levels
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# ? Aug 21, 2015 14:04 |
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This loving game! I have it preordered with my cool Mario amiibo. I will never need to play another game again. This is it gamers. I am ecstatic for it :]
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# ? Aug 21, 2015 14:56 |
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https://www.youtube.com/watch?v=2P5fcDHnhOU
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# ? Aug 21, 2015 17:27 |
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# ? Aug 21, 2015 17:31 |
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its just like mario land
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# ? Aug 21, 2015 17:33 |
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codenameFANGIO posted:That is an oddly specific theoretical to hate.
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# ? Aug 21, 2015 17:39 |
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i don't usually go for maze levels like ghost houses/yoshi's island castles but the one in the video looks cool
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# ? Aug 21, 2015 17:46 |
well designed levels the length of a smb3 level is the ideal mario level imho
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# ? Aug 21, 2015 19:48 |
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Eonwe posted:well designed levels the length of a smb3 level is the ideal mario level imho
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# ? Aug 21, 2015 19:49 |
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new luigi tried having short hard levels with short time limits but they were too short
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# ? Aug 21, 2015 20:04 |
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Super Mario World had checkpoint levels, but still mostly not levels as long as NSMB, and imo established the most ideal balance.
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# ? Aug 21, 2015 20:22 |
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I think as soon as I have the tools available, I'm going to make a more fun version of tubular.
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# ? Aug 21, 2015 20:27 |
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http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3726029&perpage=40&pagenumber=13#post449250504
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# ? Aug 21, 2015 23:05 |
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I don't even want to fake quote that
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# ? Aug 21, 2015 23:17 |
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mamma mia
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# ? Aug 21, 2015 23:29 |
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# ? Aug 22, 2015 02:22 |
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Are they going to have checkpoints at all? Feels like the answer is no.
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# ? Aug 22, 2015 03:30 |
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INSPECTAH DECK posted:Are they going to have checkpoints at all? Feels like the answer is no. Yeah I don't think so
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# ? Aug 22, 2015 04:58 |
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codenameFANGIO posted:Yeah I don't think so good
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# ? Aug 22, 2015 05:08 |
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# ? Aug 22, 2015 05:16 |
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# ? Jun 7, 2024 05:39 |
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Fungah! posted:http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3726029&perpage=40&pagenumber=13#post449250504 wtf
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# ? Aug 22, 2015 08:04 |