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zedprime posted:I don't think we've heard anything besides "1000 star systems" which I guess would be the default scale, although with support for custom/modded/determinate maps the scale should be at least modifiable down, if not up to some level that will cook your computer. I'd be happy with 1000, though I would push my computer as far as it could go with galaxy generation.
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# ? Aug 21, 2015 17:40 |
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# ? May 13, 2024 22:58 |
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Baronjutter posted:That doesn't look like Berlin at all!
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# ? Aug 21, 2015 17:48 |
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Baronjutter posted:I check the thread hoping for some news on space game and instead I'm not sure I have the ability to feel human anymore
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# ? Aug 21, 2015 17:48 |
Actually speaking of those portraits, are there ones for generic generals too for the nations you haven't hand-drawn specific ones for?
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# ? Aug 21, 2015 17:55 |
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Drone posted:Actually speaking of those portraits, are there ones for generic generals too for the nations you haven't hand-drawn specific ones for? I think in one of the diaries they said there was a generic portrait. Probably a man in shadow or something.
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# ? Aug 21, 2015 17:56 |
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Nah, there's a few generics with actual faces n stuff, no shadows.
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# ? Aug 21, 2015 17:59 |
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Darkrenown posted:Nah, there's a few generics with actual faces n stuff, no shadows. So vampires?
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# ? Aug 21, 2015 18:09 |
I'm reminded of that one April Fools Day (I think it was?) prank in CK2 where someone showed a culture mapmode shot of Europe and 80% of it was covered with a giant word: SKELETONS In short, please make a lich nation DLC.
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# ? Aug 21, 2015 18:17 |
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Sad King Billy posted:I want a huge galaxy, with a slow initial exploration phase Galaxy size aside, everything Paradox has released on Stellaris so far suggests that they think exploration is an important thing to focus on even after you get into the empire-jostling phase, so that should be good news for you.
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# ? Aug 21, 2015 18:22 |
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Drone posted:I'm reminded of that one April Fools Day (I think it was?) prank in CK2 where someone showed a culture mapmode shot of Europe and 80% of it was covered with a giant word: SKELETONS It was some kind of "wizards do terrible things!" mod IIRC.
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# ? Aug 21, 2015 18:23 |
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Darkrenown posted:Nah, there's a few generics with actual faces n stuff, no shadows. But what will Jamaica do without political juggernaut Red Shadow
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# ? Aug 21, 2015 18:25 |
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Latest dev diary looks pretty cool, I like the sound of all the combat width vs flanking and support/tactics stuff. Though support companies being so important, I hope there's an easy way to visually see where they are and organize them, from the screenshots I can't even tell where the recon unit is at all (I'm assuming that's just a UI todo). Like if you draw out your fronts, does the AI try to balance out where supports are or what?
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# ? Aug 21, 2015 18:38 |
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Gwyrgyn Blood posted:Latest dev diary looks pretty cool, I like the sound of all the combat width vs flanking and support/tactics stuff. Though support companies being so important, I hope there's an easy way to visually see where they are and organize them, from the screenshots I can't even tell where the recon unit is at all (I'm assuming that's just a UI todo). Like if you draw out your fronts, does the AI try to balance out where supports are or what? Support is part of a divisions template. Each of those units on the screen and in combat is a Division and the name and icon will tell you what template. Then there is another screen where you can dig into the contents of the actual templates and design them. So like, decide how much artillery or if you should have recon or engineers in your divisions and all units using that template will begin changing with the changes you have done. Its a lot easier to explain when I can say "its kinda like ship designing in eve online" but that means you have to have played that here is a diary on it: https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-dev-diary-6-division-design.783017/ although a bunch of details has changed since then.
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# ? Aug 21, 2015 20:01 |
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Gotcha, I hadn't seen that dev diary. So, is the idea that as you expand your division template, the size of that division grows larger and it supports more variety of support and unit types? So like, you could have one type of division that is very small and cheap and another that is very large and expensive? If that's the case, is there any advantage to smaller divisions? Other than they can spread out across the map more I guess? Or am I misunderstanding how they work? The idea sounds a lot like ~ship design~ in a 4x game, except kind of fun and not annoying.
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# ? Aug 21, 2015 20:28 |
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Smaller divisions are normally cheaper (not always though, depends what you put in them), you can cover more provinces, and you can fit more into combat. Oh, and they're easier to transport. There's no inherent benefit to being small, but if you have a long front or many places needing garrisoned they can be handy. You can certainly have a small and a large division type, in fact in theory you can have as many division templates as you feel like designing, although in practice your Army XP will limit the number you can practically use. I expect players will mostly have a cheap garrison template, a larger "frontline" template that they continually upgrade, and a number of specialised templates depending on their situation, e,g armour, mechanized, paratrooper etc.
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# ? Aug 21, 2015 21:50 |
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Do you ever find that it's hard to tell the relative strength of a stack because of divisions being so variable in their composition like that? Like when I look at the screenshots I could see that maybe this is a 2 stack and this is a 4 stack, but what if the divisions making up the 4 stacks are like, half the size of the ones in the 2 stack and they have lovely tanks? I suppose as long as the tooltips are good it wouldn't be a problem, but I almost feel like I would like to see stuff like total Manpower or Hard/Soft attack values on the map screen instead of division count. I don't have a ton of experience with HoI in general though so maybe this is all stuff that will be very obvious once I actually get to play the game.
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# ? Aug 21, 2015 22:36 |
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http://www.spacegamejunkie.com/featured/stellaris-fan-qa-strong-influences-directions/ Short Q&A Brian Rubin had with Henrik Fåhraeus about Stellaris that I found linked on Quarter to Three forums.
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# ? Aug 21, 2015 23:31 |
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podcat posted:I think I forgot where I was posting so it's just gonna be russia, right
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# ? Aug 22, 2015 00:03 |
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It sounds like when they were putting together Stellaris they had two ideas: generic 4X or more of an emperor of the fading suns / CK2 in space sort of deal with only humans. I'm sure they can pull of a good generic 4X but man oh man would I love to see a Paradox grand strategy CK2 in space sort of thing. Who knows maybe if it does well it could be an expansion sort of thing, depending on how suitable the base game is.
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# ? Aug 22, 2015 00:04 |
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Hryme posted:http://www.spacegamejunkie.com/featured/stellaris-fan-qa-strong-influences-directions/ quote:It is extremely unlikely that you will suffer some kind of catastrophic setback in the early stages of the game.
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# ? Aug 22, 2015 00:13 |
Germany has gone with Jews Out has happened to us.
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# ? Aug 22, 2015 00:30 |
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Did I open up the paradox forums, what the gently caress did I just read last page
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# ? Aug 22, 2015 01:14 |
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Top Hats Monthly posted:Did I open up the paradox forums, what the gently caress did I just read last page A pretty reasonable criticism of a design choice? The Paradox forums are nothing like this
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# ? Aug 22, 2015 02:51 |
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The literal "Hitler was right" forums of SA is gonna tell you about how to approach the tragedies of WW2.
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# ? Aug 22, 2015 03:30 |
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Hryme posted:http://www.spacegamejunkie.com/featured/stellaris-fan-qa-strong-influences-directions/ I've got to be honest when I say that I am really not feeling that excited for the game. It has not shown me anything that really gets me excited yet.
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# ? Aug 22, 2015 03:56 |
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Enjoy posted:A pretty reasonable criticism of a design choice? The Paradox forums are nothing like this right I can't figure out why people are being like "ugh this thread got bad" or whatever the discussion has been completely reasonable except for like one dude straw manning. I think pretending the Holocaust didn't happen in your ww2 game is fine because there aren't any interesting choices to be made whereas with the purges and other stuff that directly affects the military you have interesting game play possibilities and this is a video game so that should come first.
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# ? Aug 22, 2015 04:13 |
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Bort Bortles posted:Thanks for posting this. I'm definitely reserving judgement until we see more, but I'm excited by 1.) Randomized aliens 2.) Stated focus on emergent storytelling 3.) Injecting actual diplomacy/CBs/Peace negotiations on top of the 4x formula 4.) A host of late game mega disasters
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# ? Aug 22, 2015 04:32 |
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But the allocation of resources towards the Holocaust did directly affect the military. That's roughly half the point. The other half is that not only are Stalin's Purges being represented in game as something you can choose to do or not do because of its impact towards the military, but that it is going to be framed in such a way that the player can view it as potentially beneficial to do (because that's how Stalin viewed it as, at the time). What people have been trying to say is that the juxtaposition looks bad if applied the same way. Not that the Holocaust should be represented in HOI, but that the implications are a bit heavy as far as encouraging the player to take the same decisions for the purpose of historical handrails (not necessarily railroads). I mean, okay, let's try something else: would the US get an event asking the player if they want to begin interring Japanese-Americans? Further, if the instinct of the player would be to say no because of the morality of such a choice, would the event involve bonuses for saying yes as an encouragement to say yes, reflecting upon the views at the time that it was a necessity?
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# ? Aug 22, 2015 04:35 |
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Fintilgin posted:I'm definitely reserving judgement until we see more, but I'm excited by I like all of those things that you pointed out, however I am worried about some of the gritty details 1.)Economy 2.)Development 3.)Combat
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# ? Aug 22, 2015 04:37 |
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Top Hats Monthly posted:Did I open up the paradox forums, what the gently caress did I just read last page The Paradox devs wished that they had a forums to engage with their fanbase on that wasn't a bed of right-wing nationalism, and then one finger of the the monkey's paw curled up.
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# ? Aug 22, 2015 05:56 |
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WeaponGradeSadness posted:The Paradox devs wished that they had a forums to engage with their fanbase on that wasn't a bed of right-wing nationalism, and then one finger of the the monkey's paw curled up. Best explanation yet. Also whoever said we need a new OP is right- the current one(s) is/are nearly a year and a half out of date.
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# ? Aug 22, 2015 06:02 |
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gradenko_2000 posted:But the allocation of resources towards the Holocaust did directly affect the military. That's roughly half the point. The other half is that not only are Stalin's Purges being represented in game as something you can choose to do or not do because of its impact towards the military, but that it is going to be framed in such a way that the player can view it as potentially beneficial to do (because that's how Stalin viewed it as, at the time). The purges are in the game because a really large chunk of the generals you can pick when you play Russia are removed by the choice. I'm not an expert, but I don't think the German command was nearly as affected by this.
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# ? Aug 22, 2015 06:03 |
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Uhhh... well this sure has been a discussion. At this rate I'm beginning to wonder whether the player should even get a choice whether to get purgey as the USSR. Just make it happe, accept the consequences and move on. Then at least there won't be a need for similar decisions as Germany.
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# ? Aug 22, 2015 06:18 |
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David Corbett posted:Uhhh... well this sure has been a discussion. At this rate I'm beginning to wonder whether the player should even get a choice whether to get purgey as the USSR. Just make it happe, accept the consequences and move on. Then at least there won't be a need for similar decisions as Germany. Exactly. Thank you.
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# ? Aug 22, 2015 06:19 |
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Make it like a jrpg, it just redirects you back to the same choice whenever you select "You know, let's not kill them all." "But thou must."
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# ? Aug 22, 2015 06:26 |
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The Great Purge was a choice in Darkest Hour, wasn't it? And it was in HoI2 proper as well, iirc. Never played the original Hearts of Iron, no idea if it was there.
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# ? Aug 22, 2015 06:27 |
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Ofaloaf posted:The Great Purge was a choice in Darkest Hour, wasn't it? No. There was a small-scale one pretty much any country could enact that sacked four or so generals in exchange for a small morale boost, but The Great Purge just happened to the USSR, it wasn't a choice.
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# ? Aug 22, 2015 06:31 |
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Gort posted:No. There was a small-scale one pretty much any country could enact that sacked four or so generals in exchange for a small morale boost, but The Great Purge just happened to the USSR, it wasn't a choice. code:
e: wait I'm being dumb, DH has all the HoI2 files and that's exactly what I was looking at. Darkest Hour removes the action_b option. Ofaloaf fucked around with this message at 06:45 on Aug 22, 2015 |
# ? Aug 22, 2015 06:41 |
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Kavak posted:Best explanation yet. Don't worry, I plan to retire this thread and put out a nice clean new one with a fully updated OP sometime in the next few weeks.
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# ? Aug 22, 2015 07:31 |
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# ? May 13, 2024 22:58 |
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David Corbett posted:Uhhh... well this sure has been a discussion. At this rate I'm beginning to wonder whether the player should even get a choice whether to get purgey as the USSR. Just make it happe, accept the consequences and move on. Then at least there won't be a need for similar decisions as Germany. gently caress you i want a trotsky portrait.
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# ? Aug 22, 2015 08:54 |