Shadow Hog posted:A lot of old DOS side-scrollers did tend to have the camera zoomed way too far in for how fast the gameplay was (at a blistering 16FPS!). I recall Cosmo's Cosmic Adventure, a game near and dear to my heart almost entirely because it was one of my earliest games ever, had that problem something fierce, with enemies blindsiding you all the time because everyone's sprite was gargantuan. Jazz Jackrabbit also had that problem, perhaps even worse because Jazz is touted as running really drat fast (and he does run really drat fast if you let him), but the screen size is just too small to accommodate that, so you end up running straight into enemies you hadn't quite killed more often than not. Still fun games, mind, but... yeah, flawed. This just got me thinking how different a game like Sonic might play if your view was zoomed out further (I guess at a higher resolution) so that the original view range was only like a quarter of the screen.
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# ? Aug 21, 2015 19:05 |
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# ? Jun 4, 2024 10:08 |
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The side scrolling levels in Sonic Generations does this in places. It feels wrong somehow. It makes Sonic feel slower and more floaty. The remakes of Sonic 1 and 2 on Android and iPhone extend the screen horizontally to accommodate the wide aspect ratio. That doesn't make so much difference, as your thumbs tend to cover the extra screen space. EvilGenius fucked around with this message at 19:36 on Aug 21, 2015 |
# ? Aug 21, 2015 19:32 |
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Segmentation Fault posted:... and it annoys the poo poo out of me when products like Strafe pretend this by making a game that looks nothing like a 90s shooter. You mean in aesthetics/graphics or gameplay?
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# ? Aug 21, 2015 19:37 |
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Both.
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# ? Aug 21, 2015 19:53 |
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Dominic White posted:If you want something incomprehensibly massive to check out in Quake, try Telefragged in the Rubicon Rumble Pack. Also (not quite as massive!) https://www.quaddicted.com/reviews/something_wicked.html . It's a little daunting to press Tab and see that there are 30 secrets...
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# ? Aug 21, 2015 20:21 |
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I really need to get my Quake on, holy poo poo.
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# ? Aug 21, 2015 20:23 |
KozmoNaut posted:Honestly, I don't care what they call the game, what the plot is or anything. I knew what this was before clicking on it and I'm sad the site's no longer up.
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# ? Aug 21, 2015 20:41 |
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Klaus88 posted:
People have touched on it, but the actual comic's name is Duke Nukem: Glorious Bastard.
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# ? Aug 21, 2015 20:56 |
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catlord posted:People have touched on it, but the actual comic's name is Duke Nukem: Glorious Bastard. Plus Duke had another time travel game on Playstation, just for the record. Zero Hour had better gameplay, Time to Kill has better one liners.
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# ? Aug 21, 2015 21:22 |
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https://www.youtube.com/watch?v=yxGsZdE19wc One of the map jam 6 maps being played under Qbism super8. (warning: I am a mediocre at best Quake player) Woolie Wool fucked around with this message at 21:55 on Aug 21, 2015 |
# ? Aug 21, 2015 21:53 |
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Cream-of-Plenty posted:This just got me thinking how different a game like Sonic might play if your view was zoomed out further (I guess at a higher resolution) so that the original view range was only like a quarter of the screen. https://www.youtube.com/watch?v=tBlUcoA7UTo https://www.youtube.com/watch?v=zJ8XZEDIisU https://www.youtube.com/watch?v=Qk4NnQEkAH8 https://www.youtube.com/watch?v=Nc-6m2lA8Ag https://www.youtube.com/watch?v=xSjRP429K8s
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# ? Aug 21, 2015 22:06 |
Nintendo Kid posted:https://www.youtube.com/watch?v=tBlUcoA7UTo Hah this is basically what I imagined it would look like. Just doesn't have the same "magic" huh?
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# ? Aug 21, 2015 22:15 |
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Cream-of-Plenty posted:Hah this is basically what I imagined it would look like. Just doesn't have the same "magic" huh? Well part of that is that this method involves superimposing stuff on the level maps, so it doesn't also have, say, the enemies and other moving objects continuing to work while you're farther than the original screen window away.
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# ? Aug 21, 2015 22:22 |
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KozmoNaut posted:So basically Duke Nukem II, then? DN2 nicks a huge amount from Amiga platformers of the time (mostly Turrican), which is interesting as they must have sold about 5 Amigas in the States. And hello, look who wrote this Not that Turrican has the high ground when it comes to thieving things, mind.
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# ? Aug 21, 2015 23:26 |
Prenton posted:DN2 nicks a huge amount from Amiga platformers of the time (mostly Turrican), which is interesting as they must have sold about 5 Amigas in the States. And hello, look who wrote this Yeah I remember seeing a website that compared assets from Duke Nukum and other platformers like Turrican. A lot of the stuff was just straight ripped off, if I remember correctly.
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# ? Aug 21, 2015 23:43 |
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They should do the next Duke game as a retread of Zero Hour. But, you know, not a compromised console shooter.
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# ? Aug 22, 2015 07:39 |
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Cream-of-Plenty posted:Yeah I remember seeing a website that compared assets from Duke Nukum and other platformers like Turrican. A lot of the stuff was just straight ripped off, if I remember correctly. http://www.nemmelheim.de/turrican/news/duke/ I'm honestly surprised they decided to rip off a quite popular 16-bit game (Turrican is one of the most remembered Amiga titles), which iirc had some console presence in the US.
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# ? Aug 22, 2015 08:52 |
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All of the Quake 1 love I've been seeing lately has made me so happy. That game has been really underapprciated for a very long time. I'm hoping this encourages some Doom mappers to dabble with Quake 1 mapping because you can do a lot of cool stuff with it.
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# ? Aug 22, 2015 08:53 |
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closeted republican posted:All of the Quake 1 love I've been seeing lately has made me so happy. That game has been really underapprciated for a very long time. I'm hoping this encourages some Doom mappers to dabble with Quake 1 mapping because you can do a lot of cool stuff with it.
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# ? Aug 22, 2015 10:21 |
https://twitter.com/88alice/status/635099261474963456 keys
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# ? Aug 22, 2015 15:43 |
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Klaus88 posted:Also the duke already had a time traveling game on the N64. Three time traveling games to be precise. One on N64, two on PS1. Time to Kill is probably the best of the bunch and closest to the Tomb Raider formula. I'd love to see a Duke game similar to Die Hard Trilogy. We've had 3rd person, first person and driving in Duke, so just mix em all up and call that Duke Hard Trilogy.
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# ? Aug 22, 2015 17:36 |
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It turns out Super8 has a Honey palette that makes Honey-themed maps look infinitely better: r_palette palette r_palette honey QuakeSpasm Woolie Wool fucked around with this message at 17:53 on Aug 22, 2015 |
# ? Aug 22, 2015 17:46 |
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Hey, cool. I also really like the look of the video you posted earlier... but I haven't got to that map yet myself, so I didn't want to watch too much of it.
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# ? Aug 22, 2015 19:40 |
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Are there any single player doom (preferably doom 1) wads that take the existing maps and alter / expand them with new areas / challenges that anyone can recommend?
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# ? Aug 22, 2015 19:56 |
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Captain Cancer posted:Are there any single player doom (preferably doom 1) wads that take the existing maps and alter / expand them with new areas / challenges that anyone can recommend? If you like stupid bullshit then I once made an edit to E4M8 that's more difficult, filled with Doom 2 enemies, and progresses through the level backwards. It's dumb. (Note that it runs in Doom 2 rather than Doom 1).
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# ? Aug 22, 2015 20:18 |
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How do you get through Telefragged from Rubicon Rumble Pack? I godmoded around in it for a while but was completely unable to find a way to get back to normal or progress.
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# ? Aug 22, 2015 20:19 |
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Captain Cancer posted:Are there any single player doom (preferably doom 1) wads that take the existing maps and alter / expand them with new areas / challenges that anyone can recommend? This might be something you're looking for.
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# ? Aug 22, 2015 20:36 |
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Captain Cancer posted:Are there any single player doom (preferably doom 1) wads that take the existing maps and alter / expand them with new areas / challenges that anyone can recommend? I've been having some fun with Maps of Chaos formally known as Brutalized Doom. http://www.moddb.com/mods/brutal-doom/addons/brutalized-doom-and-doom-ii Ignore the Brutal Doom silliness. The author states that they can be played vanilla with or without mods. Just need to use a limit removing port. Can be played in Doom or Doom 2. It adjusts itself to whichever iwad you select. It was meant for co-op play but you can do it single player but you may need to turn down your difficulty. UV throws tons of monsters at you. I play it with Demonsteele for that reason Edit: Beaten but consider it a second recommendation for it. The one I linked is the just the Moddb page for that mapset.
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# ? Aug 22, 2015 20:47 |
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Decade by Russell Pearson http://www.doomworld.com/idgames/levels/doom2/Ports/d-f/decade.zip has some areas you'll recognise
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# ? Aug 22, 2015 22:09 |
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Woolie Wool posted:How do you get through Telefragged from Rubicon Rumble Pack? I godmoded around in it for a while but was completely unable to find a way to get back to normal or progress. There's only one way forward for the first few minutes. You'll end up in a medical bay before long and you'll get your limbs back. Then it's time to go pick up all those guns you saw. The only tricky part is the boxed robot testing track. Just stay behind the walls and dodge out to press buttons.
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# ? Aug 22, 2015 22:33 |
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Does anyone have tips for clearing Ultimate Doom E4M1 with 100% kills on UV? I've been trying to conserve ammo by using infighting but the level is so cramped and the only goddamn health pickups on the entire map are 5 health bonuses. EDIT: My mistake, there's actually 9 health bonuses. Still though. arcsig fucked around with this message at 00:50 on Aug 23, 2015 |
# ? Aug 22, 2015 23:06 |
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Get the barons to bunch up by the red key grate and spam rockets at them like in this video. https://www.youtube.com/watch?v=Yn63AZ93Wps
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# ? Aug 22, 2015 23:24 |
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arcsig posted:Does anyone have tips for clearing Ultimate Doom E4M1 with 100% kills on UV? I've been trying to conserve ammo by using infighting but the level is so cramped and the only goddamn health pickups on the entire map are 5 health bonuses. There's a reason there's a rocket launcher.
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# ? Aug 22, 2015 23:25 |
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I just finished my first ever playthrough of Hexen - I'd say it was a mixed bag. I liked the idea of the hubs and puzzles, but goodness did the switch hunting get tiring, especially when they were hidden away in obscure places. It also needed more than four weapons for each class; it got a little old using the same two ranged attacks most of the time. Screw the Necropolis though. What a bad idea for a hub, with constantly respawning flying enemies that shoot stuff at you, and a terribly designed layout. I got the Duke 3D Megaton Edition when it was on sale for two bucks on Steam for the expansions that I never got to play (I've only owned the Saturn and XBLA versions). So far I finished Duke It Out in D.C. and Duke Caribbean, and both were pretty good, except for the parts where I was stuck wandering around because I missed some small detail like a cracked wall or keycard. Nuclear Winter is really tough so far (I'm three maps in). I also picked up Blood on GOG a week or so ago. . . I'm not liking it so far. I don't know if it's because the weapons seem weak, or because of the lack of health and ammo I've experienced, but something seems off about it. I'll give it a fair shot, but right now I'm wishing it was on Steam so I could get a refund.
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# ? Aug 23, 2015 00:22 |
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Can anyone with a 32-bit OS install QME 3 and zip up the installed version? This has a 16-bit Installshield installer that won't run under 64-bit Windows but the application itself is 32-bit (confirmed with the "lite" version).
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# ? Aug 23, 2015 00:28 |
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Grimthwacker posted:I just finished my first ever playthrough of Hexen - I'd say it was a mixed bag. I liked the idea of the hubs and puzzles, but goodness did the switch hunting get tiring, especially when they were hidden away in obscure places. It also needed more than four weapons for each class; it got a little old using the same two ranged attacks most of the time. Nothing seemed so bad for me after Seven Portals. More weapons would have been nice, though.
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# ? Aug 23, 2015 00:38 |
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Cat Mattress posted:There's a reason there's a rocket launcher.
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# ? Aug 23, 2015 00:40 |
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arcsig posted:There's only enough rockets on the map to take out 2 of the 5 barons on UV The rocket launcher does splash damage, herd them into one place and each rocket will do more damage spread across the group.
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# ? Aug 23, 2015 01:59 |
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Woolie Wool posted:Can anyone with a 32-bit OS install QME 3 and zip up the installed version? This has a 16-bit Installshield installer that won't run under 64-bit Windows but the application itself is 32-bit (confirmed with the "lite" version). Just copy this into installation folder and it'll install on x64 OS Tested it myself.
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# ? Aug 23, 2015 09:52 |
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# ? Jun 4, 2024 10:08 |
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What's the best Quake map-making program these days? I'm feeling the itch after seeing some of these screenshots.
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# ? Aug 23, 2015 12:01 |