|
Dr Pepper posted:This was never going to happen. Worries over people "bootlegging" Mario levels instead of buying the original games? Is that really a concern? Hell, it would make sense for Mario's 30th bday that they bundle in a Super Mario All-Stars 2 feature with the game that includes all the original games as content. That would probably sell more copies, as it would be the ultimate classic Mario game.
|
# ? Aug 23, 2015 08:56 |
|
|
# ? May 28, 2024 09:47 |
|
Yea lets add a massive amount of development time for very little appreciatable difference
|
# ? Aug 23, 2015 09:04 |
|
gently caress I love the sound effects option. I can't wait to make a castle level filled with burning, screaming Cheep Cheeps
|
# ? Aug 23, 2015 11:03 |
|
SeANMcBAY posted:This is not the case according to gamexplain. All the styles share the same physics. I dont know what gamexplain is but is this true? I heard the complete opposite from people who played the game around e3. Also from looking at the gameplay the physics look different to me
|
# ? Aug 23, 2015 11:38 |
|
BabyRyoga posted:I just feel like a game called "Mario Maker" should 100% be able to make an exact 1 for 1 copy of any Mario game level that has already existed, otherwise the game fails on some fundamental level. I would think it screams oversight more than anything, but there's no way they leave something like that out on accident.
|
# ? Aug 23, 2015 14:46 |
|
Why does everyone keep saying there's no Podoboos?
|
# ? Aug 23, 2015 14:50 |
|
Mega64 posted:Why does everyone keep saying there's no Podoboos?
|
# ? Aug 23, 2015 14:57 |
PaletteSwappedNinja posted:Giantbomb got Mario Maker: i wonder if you can play sounds on your phone and that will be good enough for it to record
|
|
# ? Aug 23, 2015 15:03 |
|
Mega64 posted:Why does everyone keep saying there's no Podoboos? Someone posted a list of things they want added to the game and included podoboos, then the error propagated.
|
# ? Aug 23, 2015 15:12 |
|
BabyRyoga posted:I just feel like a game called "Mario Maker" should 100% be able to make an exact 1 for 1 copy of any Mario game level that has already existed, otherwise the game fails on some fundamental level. I would think it screams oversight more than anything, but there's no way they leave something like that out on accident. Yeah basically this, I can't imagine conceiving of this game and not ensuring this. They probably even still have level editors lying around from when the games were developed as a starting point. Even if allowing all the levels is a tough goal to achieve, this game fails to even let you create something identical to 1-1 in SMB.
|
# ? Aug 23, 2015 15:56 |
|
On its own merits the game still looks pretty rgeat so I'm not too upset, but it sure would be nice if they patched in some of the fundamentals after release (I didn't even realise there wasn't a contextual item block, that really is a bizarre oversight)
|
# ? Aug 23, 2015 16:04 |
|
Jeffrey of YOSPOS posted:Yeah basically this, I can't imagine conceiving of this game and not ensuring this. They probably even still have level editors lying around from when the games were developed as a starting point. Even if allowing all the levels is a tough goal to achieve, this game fails to even let you create something identical to 1-1 in SMB. Is it just the pipe redirect not working or is something else deeply wrong that I don't know about?
|
# ? Aug 23, 2015 16:04 |
|
Doctor Goat posted:Is it just the pipe redirect not working or is something else deeply wrong that I don't know about? Nitpicky but fire flower blocks always give you fire flowers, there's no "mushroom if you're small, fireflower if you're big" blocks. The pipe shortcut doesn't matter as much to me though I don't know which of those features are in.
|
# ? Aug 23, 2015 16:05 |
|
Is there any sort of leader board feature for the levels? From what I've seen there isn't and that's a bit of a shame. I'd like to see boards for both high score and for completion time.
|
# ? Aug 23, 2015 16:24 |
|
Yeah, I have to say that if the game doesn't allow you to recreate pretty much every previous Mario level from 1 through at least Super Mario World, it kind of fails to achieve its purpose in my eyes. I'm sorry if that's an ignorant opinion due to design difficulty or something I'm not seeing but you're crazy if you don't think it's an opinion shared by tons of people interested in this game.
GreatGreen fucked around with this message at 16:42 on Aug 23, 2015 |
# ? Aug 23, 2015 16:39 |
|
GreatGreen posted:Yeah, I have to say that if the game doesn't allow you to recreate pretty much every previous Mario level from 1 through at least Super Mario World, it kind of fails to achieve its purpose in my eyes. I'm sorry if that's an ignorant opinion due to design difficulty or something I'm not seeing but you're crazy if you don't think it's an opinion shared by tons of people interested in this game. who careds. that's a failure of imagination. if i want to play smb1-3 or world i own all of those and can already play all of them on my wii u. i want to see the crazy poo poo that people are coming up with. i ddon't want to play hundreds of copies of smb 1-1, if i did i'd just load up smb and play it
|
# ? Aug 23, 2015 16:57 |
|
like, that's literally the worst complaint i can think of. whole point of the game is for people to come up with cool new levels, birtching that you can't just remake the old stuff endlessly until the end of time is loving dumb as hell
|
# ? Aug 23, 2015 16:59 |
|
The way that ? Blocks work is understandable, since fan-levels are often way more gimmicky and we'll see more levels where you should have a certain power-up at a certain part. Putting two blocks is much more stupid and might make someone with a small Mario stuck, because they hit those blocks at once, getting two mushrooms. And, sure, I would like more poo poo, but the ability to combine elements seems more important than having Walking Fire guys from Mario 3 or something like that. It's not meant to be a tool for recreating your favorite levels! Mario games had a lot of poo poo, and I can't imagine how anyone is surprised that some elements are missing. Mario 3 had something different basically every level! Half above ground-half underground levels, pyramids, bolted blocks, red note blocks, tanks, black and white levels, sideway Thwomps, etc. Sure, slopes, some new power-ups, water tiles and vertical levels would be nice, and I think they'll add some packs that may have them, but having every element from four games is asking too much. Vookatos fucked around with this message at 17:04 on Aug 23, 2015 |
# ? Aug 23, 2015 17:02 |
|
Eonwe posted:i wonder if you can play sounds on your phone and that will be good enough for it to record Unfortunately, custom sounds don't actually upload, so there isn't really much point.
|
# ? Aug 23, 2015 17:04 |
|
The only thing missing that I think will seriously hamper creativity is sloped terrain. Context-sensitive blocks, fire brothers, etc would all be neat to have, but not really critical.
|
# ? Aug 23, 2015 17:05 |
|
It's not that I specifically want to recreate levels, that's just a barometer for the feature-completeness of the game. I want the same creative freedom that the original creators had and it seems bizarre that it's anything less than that. They obviously have (way outdated) tools they used to create those levels, couldn't they port them over? I also want the physics of each individual game instead of...whatever the single physics engine is because I have no idea which game it feels like. Frankly I'd rather a (complete) SMB3 maker than a partial subset of a bunch of them. SMB3 ruled. Jeffrey of YOSPOS fucked around with this message at 17:12 on Aug 23, 2015 |
# ? Aug 23, 2015 17:08 |
|
Jeffrey of YOSPOS posted:It's not that I specifically want to recreate levels, that's just a barometer for the feature-completeness of the game. I want the same creative freedom that the original creators had and it seems bizarre that it's anything less than that. They obviously have (way outdated) tools they used to create those levels, couldn't they port them over? even if they could snap their loving fingers and make the exact same code from four different games across three different systems spaced over thirty years work in a single game i 100% guarantee those tools weren't user friendly enough to give to the public. in fact i know they weren't because miyamoto said as much during the e3 treehouse. also that's a really dumb barometer because that's something like 300 or so levels most of which have unique gimmicks, that's an insane number of tools to have to create
|
# ? Aug 23, 2015 17:15 |
|
While we're on the subject of what we want, I think I would want night levels. 3-1 is my favorite SMB1 level, because white pipes with dark sky look rad. I would make every level SMB1 night level.Jeffrey of YOSPOS posted:It's not that I specifically want to recreate levels, that's just a barometer for the feature-completeness of the game. I want the same creative freedom that the original creators had and it seems bizarre that it's anything less than that. They obviously have (way outdated) tools they used to create those levels, couldn't they port them over? I think they just didn't have enough time (at least for more obvious elements that aren't there). I see no reason for why they couldn't add, let's say, Fuzzy, and I'm sure they didn't just forgot. We know that they kept working at the game at least until E3, and I would imagine that testing this thing would be kinda hard, since everything should work together, and many elements can be combined. I don't know much about creating games, but I feel like programming a sun that chases you might be easier than recreating it perfectly and then putting it inside a sandbox where you can give it wings, make it big, put a hat on it and attack it many different ways.
|
# ? Aug 23, 2015 17:16 |
|
Jeffrey of YOSPOS posted:It's not that I specifically want to recreate levels, that's just a barometer for the feature-completeness of the game. I want the same creative freedom that the original creators had and it seems bizarre that it's anything less than that. They obviously have (way outdated) tools they used to create those levels, couldn't they port them over? http://www.romhacking.net/utilities/298/ There, have fun.
|
# ? Aug 23, 2015 17:19 |
|
SMB1/2/3/4 level editor = graph paper.
|
# ? Aug 23, 2015 17:19 |
|
I don't care if you can't give the sun wings.
|
# ? Aug 23, 2015 17:19 |
|
Guys stpo having complaints about a game
|
# ? Aug 23, 2015 17:35 |
|
I think this complaint is about as legitimate a complaint as you can possibly have about a game like this. No worries though, it'll still be awesome.
|
# ? Aug 23, 2015 17:38 |
|
Overbite posted:Guys stpo having complaints about a game oh no someone's calling me out for stupid bitching, better pretend they're the crybaby
|
# ? Aug 23, 2015 17:41 |
|
I'm sorry that everyone is complaining about a game that will still be Game of the Generation regardless of any complaints people may have about it.
|
# ? Aug 23, 2015 17:50 |
|
Fungah! posted:oh no someone's calling me out for stupid bitching, better pretend they're the crybaby this guy is mad as gently caress: http://forums.somethingawful.com/showthread.php?threadid=3726029&userid=175670
|
# ? Aug 23, 2015 17:52 |
|
There are things that could make Super Mario Maker better and they're things that could be DLC later (primarily slopes and the angry sun). Right now, the only thing needed to make it better is to have it in my possession.
|
# ? Aug 23, 2015 17:53 |
|
i've got a couple of complaints too from what i've seen (mostly no sloped ground)b ut whining about it not being four fully feature complete level editors with four different sets of physics and evyery other thing i can think of is dumb and the game as is looks insanely cool and well thought out
|
# ? Aug 23, 2015 17:54 |
|
slopes of any sort seem to be in such high demand that I imagine they'll figure out a solution for DLC (probably free?). probably have like one or two slope angles at least, you can make that stuff work on a grid system i'm sure besides you can't do proper sonic costume levels without slopes my personal powerup wishlist includes the wearable koopa shell from NSMB because other than the raccoon tail that was the most fun
|
# ? Aug 23, 2015 17:55 |
|
Wait there's no slopes?
|
# ? Aug 23, 2015 18:12 |
|
Countblanc posted:Wait there's no slopes? ban this racist filth
|
# ? Aug 23, 2015 18:18 |
|
I was going to say people whining about this game not having literally every feature ever from every Mario game in it and therefore being a rushed hackjob by idiots were kind of dumb, butFungah! posted:even if they could snap their loving fingers and make the exact same code from four different games across three different systems spaced over thirty years work in a single game i 100% guarantee those tools weren't user friendly enough to give to the public. in fact i know they weren't because miyamoto said as much during the e3 treehouse. also that's a really dumb barometer because that's something like 300 or so levels most of which have unique gimmicks, that's an insane number of tools to have to create Slopes are kinda annoying to not have though, yeah.
|
# ? Aug 23, 2015 18:18 |
|
aactually anyone know what that first tool on day 8 on the chart is? thing says it's called the "track line", whatever that means, but it kkind of looks like a slope tool
|
# ? Aug 23, 2015 18:20 |
|
It's a track for platforms and other things to move along. You can attach almost anything to it.
|
# ? Aug 23, 2015 18:23 |
|
|
# ? May 28, 2024 09:47 |
|
You can make tracks slopped but not ground.
|
# ? Aug 23, 2015 18:23 |