i actually had an autohotkey binding set up for my sprint key that did yells
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# ? Aug 21, 2015 23:55 |
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# ? May 10, 2024 22:11 |
so i pretty much never didnt yell
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# ? Aug 21, 2015 23:55 |
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i wonder if you could autohotkey a thing where whenever you left click it triggers some kf2 yelling as well as your shooting itd make pubs so mad when youre spamming nonstop all game
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# ? Aug 21, 2015 23:57 |
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Magres posted:we can do it FOR AGATHAAAAAAAA Everyone's got different lines now so if the knight doesn't literally have "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH" as
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# ? Aug 21, 2015 23:58 |
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they could also make him really over the top nerdy larp guy and itd be really good too
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# ? Aug 21, 2015 23:59 |
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lol where's that goon who wrote pages of posts about other people using his golden rugby stick in TF2, he'd have a conniption over this.Nickiepoo posted:Bitcoin pedophile puppetmaster Star Citizen funder Mods rename me this tia
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# ? Aug 22, 2015 00:05 |
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I can't wait until the patch is out so I can beat my meat and then light it on fire
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# ? Aug 22, 2015 00:10 |
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Magres posted:they could also make him really over the top nerdy larp guy and itd be really good too Forsooth! Fie upon thee, vilesome undead! For the strength of civilization shall rebuff your advance, and reclaim for itself its ancient grounds!
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# ? Aug 22, 2015 00:30 |
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Well, looks like my assumptions about it being a crovel reskin were wrong. But that wasn't the important thing. The important thing remains the quality of YELLINGS. Drakes posted:It kinda works the other way, if you're not using the OP crap its the spergs that'll bitch you out when something goes wrong. Yup even in a cooperative game . Yeah. "Why didn't you learn to stunlock a Scrake with a Fireaxe you trash newb?" and "Oh my god why didn't you switch to X perk for the boss and buy Y weapon like the rest of us?" (While still being ready to flip the gently caress out if you switch to support and pick up one of the three AA12's on the ground, while everyone else already has an AA12)
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# ? Aug 22, 2015 00:44 |
but yea gently caress those nerds i play killing floor to kill zombies and if our team is bad enough they have to switch perks on the boss to win then we shouldnt have won
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# ? Aug 22, 2015 00:56 |
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I think the most important thing I am looking forward too is that the Commando will now have, at lvl25, 85% damage bonus with pistols using back up (class bonus stacks with ability, right?), and you get dual pistols. Gunslinger preview? I'm thinking the Gunslingers got to have some immense bonuses to be competitive with the Commando.
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# ? Aug 22, 2015 01:05 |
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If you want the Chivalry stuff for KF2 and a good game. The Chivalry 4 pack is on sale at GMG for $12 with code GRAB20-PEROFF-NOWGMG. http://www.greenmangaming.com/s/us/en/pc/games/indie/chivalry-4-pack/#b
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# ? Aug 22, 2015 01:05 |
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Please take a breath and remind yourself that it's early access and a lot of us spoke in stupid overblown terms about NEEDING IT NOW I DONT CARE WHAT IT IS. Remind yourself don't buy Early Access. Early Access means unfinished games. The Unwashed Masses do not know how game development works and so cannot demand content Whenever.
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# ? Aug 22, 2015 01:08 |
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LuciferMorningstar posted:Nope. Thus why some of us are inclined to be critical. Tripwire: When you want your games to be good a year after release.
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# ? Aug 22, 2015 02:25 |
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FaustianQ posted:I think the most important thing I am looking forward too is that the Commando will now have, at lvl25, 85% damage bonus with pistols using back up (class bonus stacks with ability, right?), and you get dual pistols. Gunslinger preview? I'm thinking the Gunslingers got to have some immense bonuses to be competitive with the Commando. Alas, their passive bonus does not apply to their 9MM or Knife. Also, when killing stalkers with the 9mm or Knife, you do not get the extra additional "Kill stalkers with commando weapons" experience, even with backup talent active. And Backup only buffs 9mm and knife, not all pistols (Unless that's getting changed too and I didn't notice?). The main benefit of the Backup Talent, both now and later, is that it will let you kill trash (Gorefasts and weaker) with a single headshot on Hard+ with either the 9mm, or even the Knife M1 basic swing. gently caress yeah decapitating 9+ enemies with the knife during zed time. It's not going to turn your 15 default damage pistols into scrake and fleshpound killing machines. For more useless factoids about experience gains on weapon kill. Did you know that killing things by melee bashing them to death with nothing but the Syringe or Welder doesn't get you any experience? Section Z fucked around with this message at 02:41 on Aug 22, 2015 |
# ? Aug 22, 2015 02:38 |
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Section Z posted:Alas, their passive bonus does not apply to their 9MM or Knife. Also, when killing stalkers with the 9mm or Knife, you do not get the extra additional "Kill stalkers with commando weapons" experience, even with backup talent active. And Backup only buffs 9mm and knife, not all pistols (Unless that's getting changed too and I didn't notice?). Weird, even an 85% bonus would only have the pistol deal 28 damage, which while a huge gain doesn't seem to be overpowered. I honestly wouldn't mind it if the Commando could offlcass better than most other classes, but not overshadow them. Like, a general buff to all weapons as a class feature, then something like back up allows the Commando to be decent with the Gunslingers stuff, Singlefire and Autofire not as class specific but based on the weapon (so a Singlefire boosts an M14, Autofire boosts an AA12, etc). But he'll never be as good as the primary class - a Commando isn't going to get the massive headshot bonus a Sharps would, a Commando has no penetration bonus with a shotgun (and we know how bad that is). I could see the Commando being the flexible, trash clearing class that can kindof replace another class as well. Is nearly generic shootmans anyway, go whole hog.
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# ? Aug 22, 2015 03:26 |
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blablablabla posted:Tripwire: When you want your games to be good a year after release. See also: Firaxis. But, honestly developers that keep working on their products to improve them are my favorites and get a lot of benefit of the doubt from me.
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# ? Aug 22, 2015 03:35 |
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FaustianQ posted:Weird, even an 85% bonus would only have the pistol deal 28 damage, which while a huge gain doesn't seem to be overpowered. I honestly wouldn't mind it if the Commando could offlcass better than most other classes, but not overshadow them. Like, a general buff to all weapons as a class feature, then something like back up allows the Commando to be decent with the Gunslingers stuff, Singlefire and Autofire not as class specific but based on the weapon (so a Singlefire boosts an M14, Autofire boosts an AA12, etc). But he'll never be as good as the primary class - a Commando isn't going to get the massive headshot bonus a Sharps would, a Commando has no penetration bonus with a shotgun (and we know how bad that is). I could see the Commando being the flexible, trash clearing class that can kindof replace another class as well. Is nearly generic shootmans anyway, go whole hog. Honestly, my bigger worry is that Gunslinger might not get any passive benefits to their 9mm. As for passive applying to everything, the Commando damage passive is just as large as the Support passive for example. So if Commando's passive applied to everything then they'd deal just as much damage with the AA12 as the support (No bonus penetration, but hardly matters against Hans). I can understand the passive benefits for Commando not applying to their tiny pistol, and only their rifles (But they should get bonus exp for killing stalkers with 9mm and the knife, especially if they get a talent for them). But if the "Pistols" class still needs two headshots to kill a clot with a pistol, it'd feel much more silly. But I expect more people will be upset if the Sharp's headshot bonus doesn't apply to their 9mm because "But I NEED the EZ no weight or dosh trash clear between bragging about how fast I kill scrakes" EDIT: While the idea is cool, and I find myself actualy liking Commando this time around? I don't like the idea of passive benefits with other perk's weapons. We already got people playing other perks to to "Zerker" when they don't even get melee bonuses, for example. Regardless of the upcoming zerk rework. Section Z fucked around with this message at 03:47 on Aug 22, 2015 |
# ? Aug 22, 2015 03:42 |
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I honestly wonder what the Gunslinger's tier 1 weapon will be. Will they just give him the 9mm and apply the buffs, or a unique version with a longer mag or is dual-wielded? I mean they can't give him both a normal 9mm and a dual 9mm since that would be silly. You end up with two (well, three) weapons that share the same ammo but have separate ammo pools, or you end up with an inferior "why am I even using this?" version of the weapon with the same ammo pool.
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# ? Aug 22, 2015 04:14 |
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Alkydere posted:See also: Firaxis. This would be an apt comparison if I had to pay another $30 to make KF2 playable. Also Tripwire was mostly reasonable with the KF1 dlc but towards the end of its life (like, after several years of good free+paid content) it got a little stupid with "NEON GUN PACK" and stuff like the steampunk tommy gun just being the tommy gun but with a massively bigger drum capacity. Also that weird thing where they made the old lovely skins cost as much as the new higher-quality skins, but going from 4 to 8 bux is hardly highway robbery.
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# ? Aug 22, 2015 04:29 |
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T1 Gunslinger should be something like dual M1911s or Bren Tens, lots more punch but not much improvement on capacity compared to the starter pistol. T2 could be .44 mag revolvers, massive more punch but way worse mag cap. T3 could be a cut down lever action shotguns. I have no idea where to go on T4 because we're talking pistols mostly, maybe some Horzine thing where it's a rapid shooting laser but you can hold and charge a shot megaman style. Maybe block is replaced with a kind of dodge and the gunslinger ends up really good at kiting, but not necessarily bringing the big guys down.
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# ? Aug 22, 2015 04:50 |
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FaustianQ posted:I have no idea where to go on T4 because we're talking pistols mostly, + =
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# ? Aug 22, 2015 05:01 |
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Eonwe posted:They should probably not take their zombie killing simulator with Christian metal blaring in the background so seriously Magres posted:Give me a way to do the Dark Souls two-handed leap attack, complete with smashing dudes to the ground. The DS1 Zweihander, in particular, was the most satisfying thing to use. Give me DLC with the mask and I will play nothing but Berzerker forever.
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# ? Aug 22, 2015 05:02 |
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Shumagorath posted:You don't mute the music and put on Rob Zombie or Hotline Miami? FaustianQ posted:T1 Gunslinger should be something like dual M1911s or Bren Tens, lots more punch but not much improvement on capacity compared to the starter pistol. T2 could be .44 mag revolvers, massive more punch but way worse mag cap. T3 could be a cut down lever action shotguns. I have no idea where to go on T4 because we're talking pistols mostly, maybe some Horzine thing where it's a rapid shooting laser but you can hold and charge a shot megaman style. Maybe block is replaced with a kind of dodge and the gunslinger ends up really good at kiting, but not necessarily bringing the big guys down. Megabuster on the gunslinger would be amazing
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# ? Aug 22, 2015 06:00 |
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Gunslinger doesn't necessarily require hand cannons since having something like the S&W 500 steps on Sharpshooter's toes. I never played as one in the brief time I tried KF1 but video game pistol vs. rifle balance leaves me without any good ideas on how to build the class.
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# ? Aug 22, 2015 06:51 |
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Shumagorath posted:Gunslinger doesn't necessarily require hand cannons since having something like the S&W 500 steps on Sharpshooter's toes. I never played as one in the brief time I tried KF1 but video game pistol vs. rifle balance leaves me without any good ideas on how to build the class. Well according to some people the Steam forums, it would be to give the Gunslinger a 100%-500% headshot multiplier, and an aura that grants headshot multipliers to teammates... Wait, isn't the top sharpshooter multiplier in KF1 only 2.5x-oh right steam forums Some of my gimmick hopes are at least, fast weapon switching between perk pistols, and always fast ADS with perk pistols. It's a bitch when you switch to another gun, and trying to aim that soon after a weapon switch makes your sight wobble around like a drunk instead of the usual quickzoom. Not exactly killing power benefits, but definitely something practical. The Jumpoff posted:I wouldn't mind seeing Gunslinger get machine pistols like the G-18's and also having a passive rate of fire boost. The idea of a pistol based class really screams "ultimate trash mob clearer". Robocop will clean up the streets of France. Section Z fucked around with this message at 08:00 on Aug 22, 2015 |
# ? Aug 22, 2015 07:04 |
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I wouldn't mind seeing Gunslinger get machine pistols like the G-18's and also having a passive rate of fire boost. The idea of a pistol based class really screams "ultimate trash mob clearer".
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# ? Aug 22, 2015 07:59 |
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Geight posted:This would be an apt comparison if I had to pay another $30 to make KF2 playable. No highway robbery was what I paid for RO2
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# ? Aug 22, 2015 08:08 |
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blablablabla posted:No highway robbery was what I paid for RO2 Yeah, same. Also sort of an awkward thought that sprang up from telling my buddy about the new KF2 characters - Do you think the thawed-out German soldier guy is like, still a Nazi? Will he kill all the zeds and then go on to do Nazi things? Geight fucked around with this message at 08:11 on Aug 22, 2015 |
# ? Aug 22, 2015 08:09 |
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Alkydere posted:I honestly wonder what the Gunslinger's tier 1 weapon will be. Will they just give him the 9mm and apply the buffs, or a unique version with a longer mag or is dual-wielded? I mean they can't give him both a normal 9mm and a dual 9mm since that would be silly. You end up with two (well, three) weapons that share the same ammo but have separate ammo pools, or you end up with an inferior "why am I even using this?" version of the weapon with the same ammo pool. I figure the Tier 1 gun will be the Revolver, Tier 2 some sort of machine pistol(like transplant the MAC-10 over to them), and Tier 3 & 4 will be some sort of Stupidly Huge Pistol meant for killing bears & rhinos and a gimmicky Horzine pistol of some sort(which tier each would be in is another thing entirely) Come to think about it, what sort of Melee weapon and Grenade would the Gunslinger have anyways?
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# ? Aug 22, 2015 12:00 |
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They will crossover with E.Y.E. and add the motherfucking Bear-Killer Pistol as the Tier 4 gunslinger weapon. If you dual-wield it you fly backwards.
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# ? Aug 22, 2015 13:54 |
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Sounds like the gun I mentioned earlier. It has better muzzle energy than most Sharpshooter weapons (though certainly not all) which is why the class doesn't make a whole lot of sense to me if they go for high-calibre pistols. Shumagorath fucked around with this message at 18:33 on Aug 22, 2015 |
# ? Aug 22, 2015 18:31 |
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ZearothK posted:They will crossover with E.Y.E. and add the motherfucking Bear-Killer Pistol as the Tier 4 gunslinger weapon. If you dual-wield it you fly backwards.
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# ? Aug 22, 2015 18:39 |
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Shumagorath posted:Gunslinger doesn't necessarily require hand cannons since having something like the S&W 500 steps on Sharpshooter's toes. I never played as one in the brief time I tried KF1 but video game pistol vs. rifle balance leaves me without any good ideas on how to build the class. Sharpshooter is no longer sniper weapons AND pistols. So, why wouldn't gunslinger get hand cannons?
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# ? Aug 23, 2015 20:15 |
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Because then you effectively have two classes with the same gameplay except one gets a scope. Maybe I'm wrong but pistol vs. rifle balance in games has always been bad (Uncharted being the worst by far) and I don't expect that to change here.
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# ? Aug 23, 2015 21:06 |
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Shumagorath posted:Because then you effectively have two classes with the same gameplay except one gets a scope. Maybe I'm wrong but pistol vs. rifle balance in games has always been bad (Uncharted being the worst by far) and I don't expect that to change here. The only similarity that they share is that they're both guns and semiautomatic, as far as I can see. The pistols fire faster, do less damage, and don't have a scope. Is a Commando just a Sharpshooter who can hold his finger down? Is the Flamethrower just a Sharpshooter with a splash damage perk?
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# ? Aug 23, 2015 22:01 |
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I mean, just having an +damage to pistols bonus on the perk is enough to differentiate them in an way. Maybe Gunslingers will be trash cleaners like Commandos and Sharpshooters will kill the big targets just like demo, but people who like pistols more than rifles and rifles more than explosives will go to one or the other. Or maybe TWI has something in mind, like a new gameplay system, to further differentiate them.
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# ? Aug 23, 2015 22:38 |
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Dual Wielding and Bouncing Shots would be nice enough really. Gunslingers clean trash - with a twist (the twist is shooting around corners).
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# ? Aug 23, 2015 23:05 |
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That would require them to persist around corners if no player is there first. edit: Just so it is clear: I'm ragging on the very loose teleportation of zeds the game loves to do at the drop of a hat. I'm well aware zeds can be around corners.
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# ? Aug 23, 2015 23:35 |
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# ? May 10, 2024 22:11 |
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Shumagorath posted:Because then you effectively have two classes with the same gameplay except one gets a scope. Maybe I'm wrong but pistol vs. rifle balance in games has always been bad (Uncharted being the worst by far) and I don't expect that to change here. It can depend on how close you hold to "Realism" I'd take Pistols over assault, and even sniper rifles any day in Mass Effect... part 1. Oh my double scram rail dirty harry pistol. Seven shots, more than enough to kill any Geth that moves. Shadowrun Returns/Dragonfall/etc, Assault Rifles are still admittedly more overall powerful. But Once your pistol skills got up there it was pretty sweet. "Okay, this turn I'm going to double tap, chainshot three different targets, then use the burst fire." Though, you know, turn based game vs FPS. KF has the unfortunate situation, when it comes to "stereotypical" players for the Gunslinger. If they were still Sharpshooter toys, people would scream they were garbage if they couldn't solo a HoE fleshpound with a single mag of dual wielded whatever. Now that they aren't sharpshooter toys, if they are merely strong enough to be competitive, those same people will flip their poo poo over that not being "realistic" for pistols to be that good. EDIT: I admit I want to slap people who cite 'realism' or 'immersion' with no bearing on gameplay. You know, the sort of people who hate the static weapon prices of KF2 because trying to work out the wiki's worth of sliding scale prices in KF1 to give teammates dosh for "encouraged roleplay" (wish I was making up that example, but damnit steam forums). Section Z fucked around with this message at 00:22 on Aug 24, 2015 |
# ? Aug 24, 2015 00:13 |