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I think revealed infected being able to still contribute dice to tasks is dumb and makes the game ovely difficult for the good guys. Unlike other games, the infected seem even stronger once revealed, if they wait for an opportune time.
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# ? Aug 23, 2015 20:06 |
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# ? May 29, 2024 23:28 |
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I played Sherlock Holmes: Consulting Detective and it was good but the scoring is beyond bullshit and it makes me really wonder what the designers were smoking.
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# ? Aug 23, 2015 20:15 |
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Bottom Liner posted:I think revealed infected being able to still contribute dice to tasks is dumb and makes the game ovely difficult for the good guys. Unlike other games, the infected seem even stronger once revealed, if they wait for an opportune time. Are you sure that you are playing it correctly? The infected player only has two dice, which means he'll submit dice maybe once every other challenge. The rest of the time they are pulling back their two dice. They no longer choose task cards, and now one third of the cards (the text based ones) are pretty much auto wins for the loyal people. The infected player has a much much harder time when revealed.
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# ? Aug 23, 2015 20:25 |
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Cocks Cable posted:This is exactly what I hate about it. You have to declare you are playing into a check BEFORE you roll die. Then you roll a die and are stuck with submitting at least one. The central mechanic of the game is essentially "Did you roll well?" Help and Sabotage is now entirely luck based. Generating paranoia and mistrust is now entirely luck based. And ultimately there really isn't much there to argue, bluff, and agonize over. While playing it, I was reminded of my masochistic experiences with Fortune and Glory. I personally don't like dice games. But I think Dark Moon handles it pretty well. I like that the dice are mostly negative, so you expect to roll poorly and have to deal with it. You only have to submit one die each roll. Generally if you're down to 1 or 2 dice in your pool, it's risky to go in on a roll if the other players can handle it. So far we haven't really pushed our luck much. Especially if you're down to one die, just stay out of the roll and get your two dice back. It's not worth the risk of getting a negative and the odds are definitely against you in that case. However if a couple of people have already declared themselves out, you might have to go in just for the chance that you can help. The one player that can push their luck a bit is the character that can re roll her dice. I would say that there's a lot of bluffing if you're Infected about whether you should go in on a roll or not. If you have a bunch of dice, sure go in, everyone will expect you too. But now you are almost guaranteed to get negative dice to submit while you lament your horrible luck. Hell I once rolled 4 dice as an Infected, then immediately cursed my actual luck and picked up the only negative die to submit. Then rerolled and tossed in a positive to throw off suspicion. So I wasted my rolls for a net result of zero on the task and then got to go out on the next one to refill my dice. If you only have 1 or 2 dice, then it's a great cover to stay out. Also you don't have to be honest about the number of dice you have behind your screen. You can't get more than your limit, but if you have 2, you can say you only have 1 and stay out of a check. Will someone notice and call you on it? Maybe. But they can't check. Once you make it to your turn and get all your dice back if it's clear that you were lying, just reveal. So far no one has bothered to track other player's dice that well though. I didn't check all of them, but I believe there is only one task that allows you to check the loyalty card of another player and you take it out of the deck in small player count games, so it's not really an issue. I think it's best used to confirm someone isn't infected than the other way around. Otherwise it's just your word against theirs. Plus if they think they're going to be outed they can just refuse and tank the crisis. Oh, plus the number of black and red dice in the pool is public knowledge. It's fairly easy to wait till the uninfected don't have a red die and then soft reveal while hanging onto your black die. If they don't have a red at all, they can't vote to quarantine you. This goes double if you're also the commander, since he is the tie breaker. We had something like that happen last game. It was tied, 2 to 2 on dice and the two players that didn't have reds would have made it 4 to 2 and quarantined the player, but were unable to vote. Next turn, she revealed with doubled effect from the final goal's ongoing effect and won the game. It was a really close! If we'd been able to quarantine her, we'd have won.
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# ? Aug 23, 2015 20:29 |
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Rusty Kettle posted:Are you sure that you are playing it correctly? The infected player only has two dice, which means he'll submit dice maybe once every other challenge. The rest of the time they are pulling back their two dice. They no longer choose task cards, and now one third of the cards (the text based ones) are pretty much auto wins for the loyal people. Yeah, in 3 of my 4 games the two infected waited until we were rolling bad and had a lot of damage then revealed and wrecked us that round. Maybe it was a string of bad luck for the survivors and well played strategies from the infected, but so far the game seems pretty hard to win unless the infected get unlucky or don't know what they're doing. I like the game and mechanics a lot though, so I'm not writing it off or anything.
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# ? Aug 23, 2015 20:37 |
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Bottom Liner posted:Yeah, in 3 of my 4 games the two infected waited until we were rolling bad and had a lot of damage then revealed and wrecked us that round. Maybe it was a string of bad luck for the survivors and well played strategies from the infected, but so far the game seems pretty hard to win unless the infected get unlucky or don't know what they're doing. I like the game and mechanics a lot though, so I'm not writing it off or anything. That is how the infected should play, but did they both reveal on the same round? An infected can only reveal on their turn as their action, so only one can reveal at a time. Also, they don't use their power in the brink. Otherwise, maybe be more suspicious. It sounds like they did most of their damage while unrevealed, and just revealed to push you over the edge. Quarantine is more detrimental to infected players than non-infected, so while locking up the wrong person can hurt, it may not be as bad as letting an infected person run free. I'm just saying this because, if anything, our games found it harder for the infected players. We managed to root them out pretty quickly.
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# ? Aug 23, 2015 20:55 |
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Tekopo posted:I played Sherlock Holmes: Consulting Detective and it was good but the scoring is beyond bullshit and it makes me really wonder what the designers were smoking. I agree. Holmes always solves crimes in like 4 moves which is downright ridiculous.
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# ? Aug 23, 2015 21:02 |
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It isn't even possible to find out the answers to all of those questions in 4 moves so I dunno what the gently caress you are supposed to do.
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# ? Aug 23, 2015 21:24 |
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Tekopo posted:It isn't even possible to find out the answers to all of those questions in 4 moves so I dunno what the gently caress you are supposed to do. Be Holmes. We just don't even bother with scoring. It's already enough to just actually solve the crime.
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# ? Aug 23, 2015 21:52 |
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Playing for a score in Sherlock really seems silly. These are ten detailed adventures with lots of great (except the typos) writing. You will only get to play each adventure once. Why on earth would you try to reduce the experience to as few paragraphs as possible?
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# ? Aug 23, 2015 22:38 |
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lordsummerisle posted:Playing for a score in Sherlock really seems silly. These are ten detailed adventures with lots of great (except the typos) writing. You will only get to play each adventure once. Why on earth would you try to reduce the experience to as few paragraphs as possible? Because it's a game which ostensibly wants you to go for as good a score as possible, since the game tells you as such. If the game's objective is actually "read the writing" then the scoring system is fundamentally at odds with that.
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# ? Aug 23, 2015 23:44 |
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Tekopo posted:I played Sherlock Holmes: Consulting Detective and it was good but the scoring is beyond bullshit and it makes me really wonder what the designers were smoking. Considering the era in which it was designed, most probably copious amounts of cocaine. Tekopo posted:It isn't even possible to find out the answers to all of those questions in 4 moves so I dunno what the gently caress you are supposed to do.
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# ? Aug 23, 2015 23:57 |
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I got my hands on 3 COIN games: Cuba Libre, A Distant Plain, and Fire in the Lake. My question is, which is the best one to play first, having played none of them before?
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# ? Aug 24, 2015 00:07 |
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Cuba Libre, you lucky dog. It's got half the spaces and a whole lot less going on. There are also very few troops and a limited number of guerillas.
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# ? Aug 24, 2015 00:18 |
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quote:It isn't even possible to find out the answers to all of those questions in 4 moves so I dunno what the gently caress you are supposed to do. To be clear, half of the questions are supposed to be "bonus questions" that Holmes didn't bother solving - they're there to compensate you for following leads that solved "side quest mysteries". But yeah, often Holmes effectively just cheats and decides to follow nonsensical leads that just happen to turn up answers fast. We tried to score high a few times; it kind of works, but generally we had more fun not worrying about it. In general, most of the missions are fine, though none are super clever. Again, I feel like I should warn people off of missions 3 (mystified murderess) and 6 (mummies), both of which had their "answer" changed for the recent edition without corresponding changes to their stories. Play them if you want, but don't feel too bad if you don't end up with agreeing with Holmes. Mild spoiler that might save you a bit more irritation: One mission features a nonsense cryptogram, that also has spelling mistakes making it reasonably painful to solve. The cryptogram part is an elaborately awful red herring that you can just ignore. jmzero fucked around with this message at 01:12 on Aug 24, 2015 |
# ? Aug 24, 2015 01:09 |
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Foehammer posted:While on topic, anyone in SE Michigan near Novi? We should meet up and talk about this thread. 8 and Woodward. Hit me up. Speleothing fucked around with this message at 02:36 on Aug 24, 2015 |
# ? Aug 24, 2015 02:33 |
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If any of the SE michigan people are interested in games on Tuesday I have a friend visiting from out of town who wants to have people over. We're at 3 right now and I don't want to go over 5-6, but just PM me if you're interested.
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# ? Aug 24, 2015 03:03 |
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MC2552John posted:I got my hands on 3 COIN games: Cuba Libre, A Distant Plain, and Fire in the Lake. My question is, which is the best one to play first, having played none of them before? Cuba, Plain, Fire, which is the order of increasing complexity
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# ? Aug 24, 2015 03:28 |
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Why is bossmonster bad again?
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# ? Aug 24, 2015 03:40 |
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AMooseDoesStuff posted:Why is bossmonster bad again? It's random schlocky stuff with nerd bait graphic design and theme.
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# ? Aug 24, 2015 03:46 |
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MC2552John posted:I got my hands on 3 COIN games: Cuba Libre, A Distant Plain, and Fire in the Lake. My question is, which is the best one to play first, having played none of them before? Who did you steal cuba libre from?
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# ? Aug 24, 2015 03:47 |
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sonatinas posted:Who did you
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# ? Aug 24, 2015 04:19 |
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You get a copy of CL if you roll a 1 attacking a game store.
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# ? Aug 24, 2015 04:54 |
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MC2552John posted:I got my hands on 3 COIN games: Cuba Libre, A Distant Plain, and Fire in the Lake. My question is, which is the best one to play first, having played none of them before? trip report please. tia
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# ? Aug 24, 2015 06:10 |
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How does tempo work in practice, in the COIN games? In Twilight Struggle there's this dynamic where certain areas of the board become 'hot' because of ops in the region or events opening things up suddenly. What's that like with a 4-player asymmetric setup?
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# ? Aug 24, 2015 07:25 |
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Countblanc posted:Because it's a game which ostensibly wants you to go for as good a score as possible, since the game tells you as such. If the game's objective is actually "read the writing" then the scoring system is fundamentally at odds with that. I agree. I think the scoring system was mostly to make the game feel gamey and also allow for "look how brilliant sherlock is" reasoning. For one of the cases, Sherlock doesn't even leave his house, just sends out a few inquiries.
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# ? Aug 24, 2015 08:37 |
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I played Dead of Winter yesterday because the host had just bought it and he's a nice person that was offering free snacks and drinks. First game was a bust because the traitor outed herself on turn one, due to not noticing the cards have the locations they come from printed on them. We started again. Second game there was no traitor, we won easily, although I'm pretty sure we missed rolling the exposure dice a couple of times and one character keep using his ability more often than he could (anywhere instead of only on the colony). Zero interesting choices to be made, with every character going towards where he could draw more cards, and the ones with useful colony skills waiting there. We got several weapons, which made the zombies irrelevant, and on 3 Crossroad cards we decided that Nothing Happened. Most interesting part of the game was when one player boycotted the last test so 2 characters died and he could fulfil his objective (get 3 survivors off the board). He was not the traitor. tl;dr: Dead of Winter is still a bad game. Tekopo posted:I played Sherlock Holmes: Consulting Detective and it was good but the scoring is beyond bullshit and it makes me really wonder what the designers were smoking. "How can we make Sherlock an even bigger insufferable jerk"? Fake edit: Oh, God, this has just arrived. It's Tash Kalar and some LOtR
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# ? Aug 24, 2015 10:00 |
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Fat Samurai posted:Fake edit: Oh, God, this has just arrived. That's what they all say.
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# ? Aug 24, 2015 10:16 |
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Look you don't need to hide your board shames, this is a safe zone.
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# ? Aug 24, 2015 10:17 |
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I admit it. I need 4 copies of DoW. 1 is not enough anymore.
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# ? Aug 24, 2015 10:50 |
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Anyone care to share thoughts on Imperial Assault expansions? pew pew pew
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# ? Aug 24, 2015 12:03 |
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Tekopo posted:Look you don't need to hide your board shames, this is a safe zone. Quoting for easy location next time I criticise Vlaada and someone says "Go back to Talisman!"
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# ? Aug 24, 2015 13:15 |
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Jedit posted:Quoting for easy location next time I criticise Vlaada and someone says "Go back to Talisman!" No that's board shaming not board shames
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# ? Aug 24, 2015 13:18 |
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Rumda posted:No that's board shaming not board shames EDIT: To be fair, board shames was not something that was started in this thread so he might have not known the term Tekopo fucked around with this message at 13:27 on Aug 24, 2015 |
# ? Aug 24, 2015 13:22 |
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The Mantis posted:Anyone care to share thoughts on Imperial Assault expansions? Hi you're looking for this thread here: http://forums.somethingawful.com/showthread.php?threadid=3658006&perpage=40&pagenumber=49 I only play campaign with friends so don't know what expansions add what. i did buy the sweet ATST model and the scenario was p cool. It was p much Endor bunker assault. Fat Samurai posted:
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# ? Aug 24, 2015 14:38 |
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Does anyone know where I could get German/French board games shipped to the U.S.? I'm specifically looking for x wing stuff but nobody knew in the x wing thread. I'm hoping that since FFG was acquired by Asmodee this might be easier. Does the EU have anything similar to coolstuffinc or Miniatures market?
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# ? Aug 24, 2015 14:54 |
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Chill la Chill posted:Does anyone know where I could get German/French board games shipped to the U.S.? I'm specifically looking for x wing stuff but nobody knew in the x wing thread. I'm hoping that since FFG was acquired by Asmodee this might be easier. Does the EU have anything similar to coolstuffinc or Miniatures market?
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# ? Aug 24, 2015 15:11 |
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Amazon.de and Amazon.fr are also things
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# ? Aug 24, 2015 15:14 |
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Thanks. Never thought to look up Amazon either. I just want French and German language versions of ships for my friends and I. Sometimes the names of things are funnier to English ears. (We also understand or speak German and French.)
Chill la Chill fucked around with this message at 15:24 on Aug 24, 2015 |
# ? Aug 24, 2015 15:21 |
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# ? May 29, 2024 23:28 |
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Vivian Darkbloom posted:How does tempo work in practice, in the COIN games? In Twilight Struggle there's this dynamic where certain areas of the board become 'hot' because of ops in the region or events opening things up suddenly. What's that like with a 4-player asymmetric setup? In the COIN games you still have the option of either playing events or playing into a variable amount of spaces depending on how many resources you want to spend. This can lead to lulls and surges as players save up resources or perform a massive operation. Many actions require a lot of setup, for example Government forces need to move into an area, sweep insurgents there, then assault in order to remove insurgents, all of which takes an action. So the insurgents either have to respond to that with their own moves in the area, take it on the chin to save resources or take advantage elsewhere. The other 2 factions can either assist in some way or take advantage of the power vacuum themselves. The uncertain distribution of the propaganda cards affect the tempo as well - the longer it has been since the last propaganda card, the more tense big moves become. If a player is in reach of their victory condition and a propaganda card is likely to come up soon, the other players may dogpile on them to stop them winning if possible. Like Twilight Struggle, the cards tend to 'open up' areas or do unpredictable things while the ops are more efficient. Unlike Twlight Struggle they can do weird things like affect the dynamic between two groups, for example by preventing two groups from attacking each other by giving them some kind of material benefit. Really though, the tempo and dynamic between the 4 factions really varies between all the games, and working out the subtleties of the faction relationships is one of the things that makes the COIN games so fascinating to me.
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# ? Aug 24, 2015 15:58 |